../Scenery/scenery.h ../Scenery/../Include/types.h ../Math/mat3.h \
../Math/polar.h ../Math/../Include/types.h ../Time/fg_timer.h \
../Math/fg_random.h ../Weather/weather.h
+test.o: test.c test.h ../Aircraft/aircraft.h \
+ ../Aircraft/../Flight/flight.h ../Aircraft/../Flight/Slew/slew.h \
+ ../Aircraft/../Flight/LaRCsim/ls_interface.h \
+ ../Aircraft/../Flight/LaRCsim/../flight.h \
+ ../Aircraft/../Controls/controls.h \
+ ../Aircraft/../Controls/../Include/limits.h ../Flight/flight.h \
+ ../Controls/controls.h ../Include/constants.h ../Scenery/mesh.h \
+ ../Scenery/scenery.h ../Scenery/../Include/types.h ../Math/mat3.h \
+ ../Math/polar.h ../Math/../Include/types.h ../Time/fg_timer.h \
+ ../Math/fg_random.h ../Weather/weather.h
**************************************************************************/
+#ifndef HUD_H
+#define HUD_H
+
+
#include "../Aircraft/aircraft.h"
#include "../Flight/flight.h"
#include "../Controls/controls.h"
void fgUpdateHUD2( struct HUD *hud );
+#endif /* HUD_H */
+
+
/* $Log$
-/* Revision 1.2 1997/12/10 22:37:40 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.3 1997/12/30 16:36:41 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.2 1997/12/10 22:37:40 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.1 1997/08/29 18:03:22 curt
* Initial revision.
*
extern int show_hud; /* HUD state */
+extern int displayInstruments;
/* Handle keyboard events */
case 72: /* H key */
show_hud = !show_hud;
return;
+ case 87: /* W key */
+ displayInstruments = !displayInstruments;
+ return;
case 90: /* Z key */
w->visibility /= 1.10;
xglFogf(GL_FOG_END, w->visibility);
/* $Log$
-/* Revision 1.23 1997/12/15 23:54:44 curt
-/* Add xgl wrappers for debugging.
-/* Generate terrain normals on the fly.
+/* Revision 1.24 1997/12/30 16:36:46 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.23 1997/12/15 23:54:44 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
* Revision 1.22 1997/12/10 22:37:45 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
/* view parameters */
static GLfloat win_ratio = 1.0;
+static GLint winWidth, winHeight;
/* temporary hack */
/* pointer to scenery structure */
/* Yet another hack. This one used by the HUD code. Michele */
int show_hud;
+/* Yet another other hack. Used for my prototype instrument code. (Durk) */
+int displayInstruments;
+
/**************************************************************************
* fgInitVisuals() -- Initialize various GL/view parameters
fgViewUpdate(f, v, l);
- /* Tell GL we are about to modify the projection parameters */
- xglMatrixMode(GL_PROJECTION);
- xglLoadIdentity();
- gluPerspective(55.0, 1.0/win_ratio, 1.0, 100000.0);
+ if (displayInstruments)
+ {
+ xglViewport(0, (GLint)(winHeight / 2 ) , (GLint)winWidth, (GLint)winHeight / 2);
+ /* Tell GL we are about to modify the projection parameters */
+ xglMatrixMode(GL_PROJECTION);
+ xglLoadIdentity();
+ gluPerspective(55.0, 2.0/win_ratio, 1.0, 100000.0);
+ }
+ else
+ {
+ xglViewport(0, 0 , (GLint)winWidth, (GLint) winHeight);
+ /* Tell GL we are about to modify the projection parameters */
+ xglMatrixMode(GL_PROJECTION);
+ xglLoadIdentity();
+ gluPerspective(55.0, 1.0/win_ratio, 1.0, 100000.0);
+ }
xglMatrixMode(GL_MODELVIEW);
xglLoadIdentity();
}
+/*************************************************************************
+ * Draw a basic instrument panel
+ ************************************************************************/
+static void fgUpdateInstrViewParams() {
+ xglViewport(0, 0 , (GLint)winWidth, (GLint)winHeight / 2);
+
+ xglMatrixMode(GL_PROJECTION);
+ xglPushMatrix();
+
+ xglLoadIdentity();
+ gluOrtho2D(0, 640, 0, 480);
+ xglMatrixMode(GL_MODELVIEW);
+ xglPushMatrix();
+ xglLoadIdentity();
+
+ xglColor3f(1.0, 1.0, 1.0);
+ xglIndexi(7);
+
+ xglDisable(GL_DEPTH_TEST);
+ xglDisable(GL_LIGHTING);
+
+ xglLineWidth(1);
+ xglColor3f (0.5, 0.5, 0.5);
+
+ xglBegin(GL_QUADS);
+ xglVertex2f(0.0, 0.00);
+ xglVertex2f(0.0, 480.0);
+ xglVertex2f(640.0,480.0);
+ xglVertex2f(640.0, 0.0);
+ xglEnd();
+
+ xglRectf(0.0,0.0, 640, 480);
+ xglEnable(GL_DEPTH_TEST);
+ xglEnable(GL_LIGHTING);
+ xglMatrixMode(GL_PROJECTION);
+ xglPopMatrix();
+ xglMatrixMode(GL_MODELVIEW);
+ xglPopMatrix();
+}
+
+
/**************************************************************************
* Update all Visuals (redraws anything graphics related)
**************************************************************************/
fgSceneryRender();
/* display HUD */
- /* if( show_hud )
- fgCockpitUpdate(); */
+ /* if( show_hud ) {
+ fgCockpitUpdate();
+ } */
+
+ /* display instruments */
+ if (displayInstruments) {
+ fgUpdateInstrViewParams();
+ }
#ifdef GLUT
xglutSwapBuffers();
win_ratio = (GLfloat) height / (GLfloat) width;
}
- /* Inform gl of our view window size */
- xglViewport(0, 0, (GLint)width, (GLint)height);
+ winWidth = width;
+ winHeight = height;
+
+ /* Inform gl of our view window size (now handled elsewhere) */
+ /* xglViewport(0, 0, (GLint)width, (GLint)height); */
fgUpdateViewParams();
/* $Log$
-/* Revision 1.41 1997/12/30 13:06:56 curt
-/* A couple lighting tweaks ...
+/* Revision 1.42 1997/12/30 16:36:47 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.41 1997/12/30 13:06:56 curt
+ * A couple lighting tweaks ...
+ *
* Revision 1.40 1997/12/30 01:38:37 curt
* Switched back to per vertex normals and smooth shading for terrain.
*
../Scenery/scenery.h ../Scenery/../Include/types.h ../Scenery/sky.h \
../Scenery/stars.h ../Scenery/sun.h ../Time/sunpos.h \
../Weather/weather.h
+probdemo.o: probdemo.c ../XGL/xgl.h
views.o: views.c views.h ../Include/types.h ../Flight/flight.h \
../Flight/Slew/slew.h ../Flight/LaRCsim/ls_interface.h \
../Flight/LaRCsim/../flight.h ../Math/mat3.h ../Time/fg_time.h \
extern int show_hud; /* HUD state */
+extern int displayInstruments;
/* General house keeping initializations */
/* To HUD or not to HUD */
show_hud = 1;
+ /* Let's show the instrument panel */
+ displayInstruments = 1;
+
/* Joystick support */
fgJoystickInit( 0 );
}
/* $Log$
-/* Revision 1.22 1997/12/19 23:34:05 curt
-/* Lot's of tweaking with sky rendering and lighting.
+/* Revision 1.23 1997/12/30 16:36:50 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.22 1997/12/19 23:34:05 curt
+ * Lot's of tweaking with sky rendering and lighting.
+ *
* Revision 1.21 1997/12/19 16:45:00 curt
* Working on scene rendering order and options.
*
#include "orbits.h"
#include "moon.h"
+#include "../Aircraft/aircraft.h"
#include "../Include/general.h"
#include "../Main/views.h"
#include "../Time/fg_time.h"
struct OrbElements sunParams,
struct fgTIME t)
{
- struct CelestialCoord
- result;
-
- double
- eccAnom, ecl, lonecl, latecl, actTime,
- xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
- Ls, Lm, D, F;
-
- /* calculate the angle between ecliptic and equatorial coordinate system */
- actTime = fgCalcActTime(t);
- ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // in radians of course
-
- /* calculate the eccentric anomaly */
- eccAnom = fgCalcEccAnom(params.M, params.e);
-
- /* calculate the moon's distance (d) and true anomaly (v) */
- xv = params.a * ( cos(eccAnom) - params.e);
- yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
- v =atan2(yv, xv);
- r = sqrt(xv*xv + yv*yv);
-
- /* estimate the geocentric rectangular coordinates here */
- xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
- yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
- zh = r * (sin(v + params.w) * sin(params.i));
-
- /* calculate the ecliptic latitude and longitude here */
- lonecl = atan2( yh, xh);
- latecl = atan2( zh, sqrt( xh*xh + yh*yh));
-
- /* calculate a number of perturbations */
- Ls = sunParams.M + sunParams.w;
- Lm = params.M + params.w + params.N;
- D = Lm - Ls;
- F = Lm - params.N;
-
- lonecl += fgDegToRad(
- - 1.274 * sin (params.M - 2*D) // the Evection
- + 0.658 * sin (2 * D) // the Variation
- - 0.186 * sin (sunParams.M) // the yearly variation
- - 0.059 * sin (2*params.M - 2*D)
- - 0.057 * sin (params.M - 2*D + sunParams.M)
- + 0.053 * sin (params.M + 2*D)
- + 0.046 * sin (2*D - sunParams.M)
- + 0.041 * sin (params.M - sunParams.M)
- - 0.035 * sin (D) // the Parallactic Equation
- - 0.031 * sin (params.M + sunParams.M)
- - 0.015 * sin (2*F - 2*D)
- + 0.011 * sin (params.M - 4*D)
- ); /* Pheeuuwwww */
- latecl += fgDegToRad(
- - 0.173 * sin (F - 2*D)
- - 0.055 * sin (params.M - F - 2*D)
- - 0.046 * sin (params.M + F - 2*D)
- + 0.033 * sin (F + 2*D)
- + 0.017 * sin (2 * params.M + F)
- ); /* Yep */
-
- r += (
- - 0.58 * cos(params.M - 2*D)
- - 0.46 * cos(2*D)
- ); /* Ok! */
-
- xg = r * cos(lonecl) * cos(latecl);
- yg = r * sin(lonecl) * cos(latecl);
- zg = r * sin(latecl);
-
- xe = xg;
- ye = yg * cos(ecl) - zg * sin(ecl);
- ze = yg * sin(ecl) + zg * cos(ecl);
-
- result.RightAscension = atan2(ye, xe);
- result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
- return result;
+ struct CelestialCoord
+ geocCoord, topocCoord;
+
+
+ double
+ eccAnom, ecl, lonecl, latecl, actTime,
+ xv, yv, v, r, xh, yh, zh, xg, yg, zg, xe, ye, ze,
+ Ls, Lm, D, F, mpar, gclat, rho, HA, g;
+
+ struct fgAIRCRAFT *a;
+ struct fgFLIGHT *f;
+
+ a = ¤t_aircraft;
+ f = &a->flight;
+
+/* calculate the angle between ecliptic and equatorial coordinate system */
+ actTime = fgCalcActTime(t);
+ ecl = fgDegToRad(23.4393 - 3.563E-7 * actTime); // in radians of course
+
+ /* calculate the eccentric anomaly */
+ eccAnom = fgCalcEccAnom(params.M, params.e);
+
+ /* calculate the moon's distance (d) and true anomaly (v) */
+ xv = params.a * ( cos(eccAnom) - params.e);
+ yv = params.a * ( sqrt(1.0 - params.e*params.e) * sin(eccAnom));
+ v =atan2(yv, xv);
+ r = sqrt(xv*xv + yv*yv);
+
+ /* estimate the geocentric rectangular coordinates here */
+ xh = r * (cos(params.N) * cos(v + params.w) - sin(params.N) * sin(v + params.w) * cos(params.i));
+ yh = r * (sin(params.N) * cos(v + params.w) + cos(params.N) * sin(v + params.w) * cos(params.i));
+ zh = r * (sin(v + params.w) * sin(params.i));
+
+ /* calculate the ecliptic latitude and longitude here */
+ lonecl = atan2( yh, xh);
+ latecl = atan2( zh, sqrt( xh*xh + yh*yh));
+
+ /* calculate a number of perturbations */
+ Ls = sunParams.M + sunParams.w;
+ Lm = params.M + params.w + params.N;
+ D = Lm - Ls;
+ F = Lm - params.N;
+
+ lonecl += fgDegToRad(
+ - 1.274 * sin (params.M - 2*D) // the Evection
+ + 0.658 * sin (2 * D) // the Variation
+ - 0.186 * sin (sunParams.M) // the yearly variation
+ - 0.059 * sin (2*params.M - 2*D)
+ - 0.057 * sin (params.M - 2*D + sunParams.M)
+ + 0.053 * sin (params.M + 2*D)
+ + 0.046 * sin (2*D - sunParams.M)
+ + 0.041 * sin (params.M - sunParams.M)
+ - 0.035 * sin (D) // the Parallactic Equation
+ - 0.031 * sin (params.M + sunParams.M)
+ - 0.015 * sin (2*F - 2*D)
+ + 0.011 * sin (params.M - 4*D)
+ ); /* Pheeuuwwww */
+ latecl += fgDegToRad(
+ - 0.173 * sin (F - 2*D)
+ - 0.055 * sin (params.M - F - 2*D)
+ - 0.046 * sin (params.M + F - 2*D)
+ + 0.033 * sin (F + 2*D)
+ + 0.017 * sin (2 * params.M + F)
+ ); /* Yep */
+
+ r += (
+ - 0.58 * cos(params.M - 2*D)
+ - 0.46 * cos(2*D)
+ ); /* Ok! */
+
+ xg = r * cos(lonecl) * cos(latecl);
+ yg = r * sin(lonecl) * cos(latecl);
+ zg = r * sin(latecl);
+
+ xe = xg;
+ ye = yg * cos(ecl) - zg * sin(ecl);
+ ze = yg * sin(ecl) + zg * cos(ecl);
+
+
+
+
+ geocCoord.RightAscension = atan2(ye, xe);
+ geocCoord.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
+
+ /* New since 25 december 1997 */
+ /* Calculate the moon's topocentric position instead of it's geocentric! */
+
+ mpar = asin( 1 / r); /* calculate the moon's parrallax, i.e. the apparent size of the
+ (equatorial) radius of the Earth, as seen from the moon */
+ gclat = FG_Latitude - 0.083358 * sin (2 * fgDegToRad( FG_Latitude));
+ rho = 0.99883 + 0.00167 * cos(2 * fgDegToRad(FG_Latitude));
+
+ if (geocCoord.RightAscension < 0)
+ geocCoord.RightAscension += (2*M_PI);
+
+ HA = t.lst - (3.8197186 * geocCoord.RightAscension);
+
+ g = atan (tan(gclat) / cos( (HA / 3.8197186)));
+
+
+
+ topocCoord.RightAscension = geocCoord.RightAscension - mpar * rho * cos(gclat) * sin(HA) / cos(geocCoord.Declination);
+ topocCoord.Declination = geocCoord.Declination - mpar * rho * sin(gclat) * sin(g - geocCoord.Declination) / sin(g);
+ return topocCoord;
}
struct SunPos {
double xs;
double ys;
+ double dist;
};
struct OrbElements {
double RightAscension;
double Declination;
double distance;
+ double magnitude;
};
/* $Log$
-/* Revision 1.1 1997/10/25 03:16:10 curt
-/* Initial revision of code contributed by Durk Talsma.
+/* Revision 1.2 1997/12/30 16:36:52 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.1 1997/10/25 03:16:10 curt
+ * Initial revision of code contributed by Durk Talsma.
+ *
*/
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
struct OrbElements theSun,
- struct fgTIME t)
+ struct fgTIME t, int idx)
{
struct CelestialCoord
result;
SolarPosition;
double
- eccAnom, r, v, ecl, actTime,
+ eccAnom, r, v, ecl, actTime, R, s, ir, Nr, B, FV, ring_magn,
xv, yv, xh, yh, zh, xg, yg, zg, xe, ye, ze;
actTime = fgCalcActTime(t);
xe = xg;
ye = yg * cos(ecl) - zg * sin(ecl);
- ze = yg * sin(ecl) + zg * cos(ecl);
+ ze = yg * sin(ecl) + zg * cos(ecl);
+
result.RightAscension = atan2(ye,xe);
result.Declination = atan2(ze, sqrt(xe*xe + ye*ye));
+
+
+ /* Let's calculate the brightness of the planet */
+ R = sqrt ( xg*xg + yg*yg + zg*zg);
+ s = SolarPosition.dist;
+ FV = acos( (r*r + R*R - s*s) / (2*r*R));
+ FV *= 57.29578; /* convert radians to degrees */
+ switch(idx)
+ {
+ case 2: /* mercury */
+ result.magnitude = -0.36 + 5*log10( r*R ) + 0.027 * FV + 2.2E-13 * pow(FV, 6);
+ break;
+ case 3: /*venus */
+ result.magnitude = -4.34 + 5*log10( r*R ) + 0.013 * FV + 4.2E-07 * pow(FV,3);
+ break;
+ case 4: /* mars */
+ result.magnitude = -1.51 + 5*log10( r*R ) + 0.016 * FV;
+ break;
+ case 5: /* Jupiter */
+ result.magnitude = -9.25 + 5*log10( r*R ) + 0.014 * FV;
+ break;
+ case 6: /* Saturn */
+
+ ir = 0.4897394;
+ Nr = 2.9585076 + 6.6672E-7*actTime;
+
+ B = asin ( sin (result.Declination) * cos(ir) - cos(result.Declination) * sin (ir) * sin (result.RightAscension - Nr));
+ ring_magn = -2.6 * sin (abs(B)) + 1.2 * pow(sin(B),2);
+ result.magnitude = -9.0 + 5*log10( r*R ) + 0.044 * FV + ring_magn;
+ break;
+ case 7: /* Uranus */
+ result.magnitude = -7.15 + 5*log10( r*R) + 0.001 * FV;
+ break;
+ case 8: /* Neptune */
+ result.magnitude = -6.90 + 5*log10 (r*R) + 0.001 *FV;
+ break;
+ default:
+ printf("index %d out of range !!!!\n", idx);
+ }
+ printf("Geocentric dist %f\n"
+ "Heliocentric dist %f\n"
+ "Distance to the sun %f\n"
+ "Phase angle %f\n"
+ "Brightness %f\n", R, r, s, FV, result.magnitude);
return result;
}
+
/* $Log$
-/* Revision 1.2 1997/12/12 21:41:29 curt
-/* More light/material property tweaking ... still a ways off.
+/* Revision 1.3 1997/12/30 16:36:52 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.2 1997/12/12 21:41:29 curt
+ * More light/material property tweaking ... still a ways off.
+ *
* Revision 1.1 1997/10/25 03:16:10 curt
* Initial revision of code contributed by Durk Talsma.
*
*/
+
+
struct CelestialCoord fgCalculatePlanet(struct OrbElements planet,
struct OrbElements theSun,
- struct fgTIME t);
+ struct fgTIME t, int idx);
#endif /* PLANETS_H */
/* $Log$
-/* Revision 1.2 1997/12/12 21:41:30 curt
-/* More light/material property tweaking ... still a ways off.
+/* Revision 1.3 1997/12/30 16:36:53 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.2 1997/12/12 21:41:30 curt
+ * More light/material property tweaking ... still a ways off.
+ *
* Revision 1.1 1997/10/25 03:16:11 curt
* Initial revision of code contributed by Durk Talsma.
*
/* Add the planets to all four display lists */
for ( j = 2; j < 9; j++ ) {
pltPos = fgCalculatePlanet(pltOrbElements[j],
- pltOrbElements[0], cur_time_params);
+ pltOrbElements[0], cur_time_params, j);
printf("Planet found at %f (ra), %f (dec)\n",
pltPos.RightAscension, pltPos.Declination);
/* give the planets a temporary color, for testing purposes */
- xglColor3f( 1.0, 0.0, 0.0);
+ /* xglColor3f( 1.0, 0.0, 0.0); */
+
+ /* scale magnitudes to (0.0 - 1.0) */
+ magnitude = (0.0 - pltPos.magnitude) / 5.0 + 1.0;
+
+ /* scale magnitudes again so they look ok */
+ if ( magnitude > 1.0 ) { magnitude = 1.0; }
+ if ( magnitude < 0.0 ) { magnitude = 0.0; }
+ magnitude =
+ magnitude * 0.7 + (((FG_STAR_LEVELS - 1) - i) * 0.1);
+
+
+ xglColor3f(magnitude, magnitude, magnitude);
+
xglVertex3f( 50000.0 * cos(pltPos.RightAscension) *
cos(pltPos.Declination),
50000.0 * sin(pltPos.RightAscension) *
/* $Log$
-/* Revision 1.21 1997/12/19 23:35:00 curt
-/* Lot's of tweaking with sky rendering and lighting.
+/* Revision 1.22 1997/12/30 16:36:53 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.21 1997/12/19 23:35:00 curt
+ * Lot's of tweaking with sky rendering and lighting.
+ *
* Revision 1.20 1997/12/15 23:55:03 curt
* Add xgl wrappers for debugging.
* Generate terrain normals on the fly.
coordinates (xs, ys) */
solarPosition.xs = r * cos(lonSun);
solarPosition.ys = r * sin(lonSun);
+ solarPosition.dist = r;
return solarPosition;
}
void fgSunRender() {
struct fgVIEW *v;
struct fgTIME *t;
- GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 };
- /* double x_2, x_4, x_8, x_10; */
- /* GLfloat ambient; */
- /* GLfloat amb[3], diff[3]; */
+ struct fgLIGHT *l;
+ /* GLfloat color[4] = { 0.85, 0.65, 0.05, 1.0 }; */
+ GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 };
+ double x_2, x_4, x_8, x_10;
+ GLfloat ambient;
+ GLfloat amb[3], diff[3];
t = &cur_time_params;
v = ¤t_view;
+ l = &cur_light_params;
- /* x_2 = t->sun_angle * t->sun_angle;
+ x_2 = l->sun_angle * l->sun_angle;
x_4 = x_2 * x_2;
x_8 = x_4 * x_4;
- x_10 = x_8 * x_2; */
+ x_10 = x_8 * x_2;
- /* ambient = (0.4 * pow(1.1, -x_10 / 30.0));
+ ambient = (0.4 * pow(1.1, -x_10 / 30.0));
if ( ambient < 0.3 ) ambient = 0.3;
if ( ambient > 1.0 ) ambient = 1.0;
+
amb[0] = 0.50 + ((ambient * 6.66) - 1.6);
amb[1] = 0.00 + ((ambient * 6.66) - 1.6);
amb[2] = 0.00 + ((ambient * 6.66) - 1.6);
diff[0] = 0.0;
diff[1] = 0.0;
diff[2] = 0.0;
- diff[3] = 0.0; */
+ diff[3] = 1.0;
/* set lighting parameters */
- /* xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
+ xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
- xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff); */
+ xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
+ xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
+ xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
+ xglMaterialfv(GL_FRONT, GL_SPECULAR, diff);
- xglDisable( GL_LIGHTING );
+ /* xglDisable( GL_LIGHTING ); */
xglPushMatrix();
xglTranslatef(xSun, ySun, zSun);
xglScalef(1400, 1400, 1400);
- xglColor4f(0.85, 0.65, 0.05, 1.0);
+ xglColor3f(0.85, 0.65, 0.05);
xglCallList(sun_obj);
xglPopMatrix();
- xglEnable( GL_LIGHTING );
+ /* xglEnable( GL_LIGHTING ); */
}
/* $Log$
-/* Revision 1.8 1997/12/19 23:35:00 curt
-/* Lot's of tweaking with sky rendering and lighting.
+/* Revision 1.9 1997/12/30 16:36:54 curt
+/* Merged in Durk's changes ...
/*
+ * Revision 1.8 1997/12/19 23:35:00 curt
+ * Lot's of tweaking with sky rendering and lighting.
+ *
* Revision 1.7 1997/12/17 23:12:16 curt
* Fixed so moon and sun display lists aren't recreate periodically.
*
+event.o: event.c event.h
fg_time.o: fg_time.c fg_time.h ../Include/types.h ../Flight/flight.h \
../Flight/Slew/slew.h ../Flight/LaRCsim/ls_interface.h \
../Flight/LaRCsim/../flight.h ../Include/constants.h \
../Time/fg_time.h
fg_timer.o: fg_timer.c fg_timer.h
-sptest.o: sptest.c sunpos.h ../Include/types.h ../Include/constants.h
+scheduler.o: scheduler.c
+sidereal.o: sidereal.c ../Include/constants.h
sunpos.o: sunpos.c sunpos.h ../Include/types.h fg_time.h \
../Flight/flight.h ../Flight/Slew/slew.h \
../Flight/LaRCsim/ls_interface.h ../Flight/LaRCsim/../flight.h \