// so we can play with it.
if (x != m.x) {
int delta = x - m.x;
- for (int i = 0; i < mode.x_bindings[modifiers].size(); i++)
+ for (unsigned int i = 0; i < mode.x_bindings[modifiers].size(); i++)
mode.x_bindings[modifiers][i]->fire(double(delta), double(xsize));
}
if (y != m.y) {
int delta = y - m.y;
- for (int i = 0; i < mode.y_bindings[modifiers].size(); i++)
+ for (unsigned int i = 0; i < mode.y_bindings[modifiers].size(); i++)
mode.y_bindings[modifiers][i]->fire(double(delta), double(ysize));
}
std::cout << "Looking for bindings for joystick \""
<< name << '"' << std::endl;
vector<SGPropertyNode_ptr> nodes = js_nodes->getChildren("js-named");
- for (int i = 0; i < nodes.size(); i++) {
+ for (unsigned int i = 0; i < nodes.size(); i++) {
SGPropertyNode_ptr node = nodes[i];
std::cout << " Trying \"" << node->getStringValue("name") << '"' << std::endl;
if (!strcmp(node->getStringValue("name"), name)) {
////////////////////////////////////////////////////////////////////////
FGInput::mouse::mouse ()
- : nModes(1),
- current_mode(0),
- x(-1),
+ : x(-1),
y(-1),
+ nModes(1),
+ current_mode(0),
modes(0)
{
}