void fgReInitSubsystems()
{
- // static const SGPropertyNode *longitude
- // = fgGetNode("/sim/presets/longitude-deg");
- // static const SGPropertyNode *latitude
- // = fgGetNode("/sim/presets/latitude-deg");
- static const SGPropertyNode *altitude
- = fgGetNode("/sim/presets/altitude-ft");
static const SGPropertyNode *master_freeze
= fgGetNode("/sim/freeze/master");
- SG_LOG( SG_GENERAL, SG_INFO,
- "fgReInitSubsystems(): /position/altitude = "
- << altitude->getDoubleValue() );
+ SG_LOG( SG_GENERAL, SG_INFO, "fgReInitSubsystems()");
+// setup state to begin re-init
bool freeze = master_freeze->getBoolValue();
if ( !freeze ) {
fgSetBool("/sim/freeze/master", true);
}
+
+ fgSetBool("/sim/signals/reinit", true);
fgSetBool("/sim/crashed", false);
+// do actual re-init steps
+ globals->get_subsystem("flight")->unbind();
+
+ // reset control state, before restoring initial state; -set or config files
+ // may specify values for flaps, trim tabs, magnetos, etc
+ globals->get_controls()->reset_all();
+
+ globals->restoreInitialState();
+
+ // update our position based on current presets
+ fgInitPosition();
+
// Force reupdating the positions of the ai 3d models. They are used for
// initializing ground level for the FDM.
globals->get_subsystem("ai_model")->reinit();
// reload offsets from config defaults
globals->get_viewmgr()->reinit();
- globals->get_controls()->reset_all();
-
globals->get_subsystem("time")->reinit();
globals->get_subsystem("tile-manager")->reinit();
+// setup state to end re-init
+ fgSetBool("/sim/signals/reinit", false);
if ( !freeze ) {
fgSetBool("/sim/freeze/master", false);
}
void doSimulatorReset(void) // from gui_local.cxx -- TODO merge with fgReInitSubsystems()
{
- static SGPropertyNode_ptr master_freeze = fgGetNode("/sim/freeze/master", true);
-
- bool freeze = master_freeze->getBoolValue();
- if (!freeze)
- master_freeze->setBoolValue(true);
-
- fgSetBool("/sim/signals/reinit", true);
-
- globals->get_subsystem("flight")->unbind();
-
- globals->restoreInitialState();
-
- // update our position based on current presets
- fgInitPosition();
+
fgReInitSubsystems();
-
- fgSetBool("/sim/signals/reinit", false);
-
- if (!freeze)
- master_freeze->setBoolValue(false);
}
///////////////////////////////////////////////////////////////////////////////