# This could be handy for archiving the generated documentation or
# if some version control system is used.
-PROJECT_NUMBER = 0.3.1
+PROJECT_NUMBER = 0.3.2
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
# base path where the generated documentation will be put.
+New in 0.3.2
+* June 2, 2003
+
+* Moved quite a bit of low level model management and "state"
+ management code from FlightGear into SimGear and did a substantial
+ amount of restructuring and dependency clean up in the process.
+ Created a "scene" subdirectory with sub-subdirectories for material
+ management, basic model and model animation management, sky
+ rendering, and low level loaders for the "TerraGear" tile object format.
+* Removed support of the flat shaded and non-textured material
+ property varients. You can still do these things, but extra states
+ are no longer set up automatically.
+* Removed 3d clouds from the default build ... these need a maintainer
+ or better yet, a complete plib-based rewrite.
+* Moved the FlightGear sound effect manager code over to SimGear.
+* Updated the cloud layer surface to better follow the inverted bowl
+ shape.
+* Much work on cloud/sky coloring, and also much work on
+ sunset/sunrise coloring.
+* Fixed an obscure bug in cloud texture loading which caused each
+ cloud texture to be loaded 5 times. Ouch!
+* Various class and function renaming to make them better fit into the
+ standard SimGear naming scheme.
+* Added some additional convenience functions to the SGPath class.
+* Upgraded the distributed version of metakit.
+* FreeBSD fixes.
+* Irix fixes (better STL/ISO C++ header support.)
+* Mingwin fixes.
+* Better MacOS support
+* MSVC fixes.
+
+
New in 0.3.1
* December 4, 2002
AC_PREREQ(2.52)
dnl Initialize the automake stuff
-AM_INIT_AUTOMAKE(SimGear, 0.3.1)
+AM_INIT_AUTOMAKE(SimGear, 0.3.2)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.