if ( global_multi_loop > 0) {
// first run the flight model each frame until it is intialized
// then continue running each frame only after initial scenery load is complete.
- if (!cur_fdm_state->get_inited() or fgGetBool("sim/sceneryloaded")) {
+ if (!cur_fdm_state->get_inited() || fgGetBool("sim/sceneryloaded")) {
fgUpdateTimeDepCalcs();
} else {
// only during scenery load
// END Tile Manager udpates
- if (!fgGetBool("sim/sceneryloaded") and globals->get_tile_mgr()->all_queues_empty() and cur_fdm_state->get_inited()) {
+ if (!fgGetBool("sim/sceneryloaded") && globals->get_tile_mgr()->all_queues_empty() && cur_fdm_state->get_inited()) {
fgSetBool("sim/sceneryloaded",true);
// probably not efficient way to popup msg, but is done only during scenery load
NewGUI * gui = (NewGUI *)globals->get_subsystem("gui");
// which happens in the sound manager destructor.
void fgExitCleanup() {
delete globals;
- fgOSExit(0);
+// fgOSExit(0);
}