Name="Lib_sgmaterial"
Filter="">
<File
- RelativePath="..\..\simgear\scene\material\mat.cxx">
+ RelativePath="..\..\simgear\scene\material\Effect.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\mat.hxx">
+ RelativePath="..\..\simgear\scene\material\Effect.hxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\matlib.cxx">
+ RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\matlib.hxx">
+ RelativePath="..\..\simgear\scene\material\EffectCullVisitor.hxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\matmodel.cxx">
+ RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\matmodel.hxx">
+ RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\Effect.cxx">
+ RelativePath="..\..\simgear\scene\material\GLPredicate.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\Effect.hxx">
+ RelativePath="..\..\simgear\scene\material\GLPredicate.hxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx">
+ RelativePath="..\..\simgear\scene\material\makeEffect.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\EffectCullVisitor.hxx">
+ RelativePath="..\..\simgear\scene\material\mat.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
+ RelativePath="..\..\simgear\scene\material\mat.hxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\EffectGeode.cxx">
+ RelativePath="..\..\simgear\scene\material\matlib.cxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\GLPredicate.cxx">
+ RelativePath="..\..\simgear\scene\material\matlib.hxx">
</File>
<File
- RelativePath="..\..\simgear\scene\material\GLPredicate.hxx">
+ RelativePath="..\..\simgear\scene\material\matmodel.cxx">
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\matmodel.hxx">
</File>
<File
RelativePath="..\..\simgear\scene\material\Pass.cxx">
<File
RelativePath="..\..\simgear\scene\material\Technique.hxx">
</File>
- <File
- RelativePath="..\..\simgear\scene\material\makeEffect.cxx">
- </File>
</Filter>
<Filter
Name="Lib_sgtgdb"
<Filter
Name="Lib_sgmaterial"
>
+ <File
+ RelativePath="..\..\simgear\scene\material\Effect.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Effect.hxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectCullVisitor.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectCullVisitor.hxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectGeode.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\EffectGeode.hxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\GLPredicate.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\GLPredicate.hxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\makeEffect.cxx"
+ >
+ </File>
<File
RelativePath="..\..\simgear\scene\material\mat.cxx"
>
RelativePath="..\..\simgear\scene\material\matmodel.hxx"
>
</File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Pass.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Pass.hxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Technique.cxx"
+ >
+ </File>
+ <File
+ RelativePath="..\..\simgear\scene\material\Technique.hxx"
+ >
+ </File>
</Filter>
<Filter
Name="Lib_sgtgdb"
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
#include <simgear/compiler.h>
#include "interpolater.hxx"
+#include <simgear/Math/SGMath.hxx>
+
using std::string;
// Constructor -- starts with an empty table.
#include "interpolator.hxx"
+#include <simgear/Math/SGMath.hxx>
+
void SGInterpolator::addNew(SGPropertyNode* prop, int nPoints)
{
// Set the property type to a double, if it isn't already, and
// $Id$
#ifdef HAVE_CONFIG_H
-# include <simgear/compiler.h>
+# include <simgear_config.h>
#endif
// #include <iostream>
#include "props.hxx"
#include "condition.hxx"
+#include <simgear/Math/SGMath.hxx>
+
using std::istream;
using std::ostream;
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "props.hxx"
#include <algorithm>
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
+#include <simgear/Math/SGMath.hxx>
#include "BVHLineSegmentVisitor.hxx"
#include <simgear/math/SGGeometry.hxx>
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "Effect.hxx"
#include "Technique.hxx"
#include "Pass.hxx"
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <osg/StateSet>
#include "EffectCullVisitor.hxx"
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "EffectGeode.hxx"
#include "Effect.hxx"
#include "Technique.hxx"
+
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "Technique.hxx"
#include "Pass.hxx"
+
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include "Effect.hxx"
#include "Technique.hxx"
#include "Pass.hxx"
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <osg/Transform>
#include <simgear/debug/logstream.hxx>
#include "CheckSceneryVisitor.hxx"
#include "SGPagedLOD.hxx"
+#include <simgear/Math/SGMath.hxx>
+
using namespace simgear;
CheckSceneryVisitor::CheckSceneryVisitor(osgDB::DatabasePager* dbp, osg::Vec3 &position, double range)
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <osgDB/ReadFile>
#include <simgear/debug/logstream.hxx>
#include "SGReaderWriterXMLOptions.hxx"
#include "SGPagedLOD.hxx"
+#include <simgear/Math/SGMath.hxx>
+
using namespace osg;
using namespace simgear;
#include "modellib.hxx"
+#include <simgear/Math/SGMath.hxx>
+
using namespace simgear;
* $Id$
*/
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <simgear/props/props.hxx>
#include "persparam.hxx"
+#include <simgear/Math/SGMath.hxx>
+
template <> double
SGPersonalityParameter<double>::getNodeValue( const SGPropertyNode *props,
const char *name,
* $Id$
*/
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <simgear/compiler.h>
#include "SGBinding.hxx"
+#include <simgear/Math/SGMath.hxx>
+
SGBinding::SGBinding()
: _command(0),
_arg(new SGPropertyNode),
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
#include <memory>
#include <simgear/props/props_io.hxx>
#include "commands.hxx"
+#include <simgear/Math/SGMath.hxx>
+
\f
////////////////////////////////////////////////////////////////////////
#include "event_mgr.hxx"
+#include <simgear/Math/SGMath.hxx>
+
void SGEventMgr::add(SGCallback* cb,
double interval, double delay,
bool repeat, bool simtime)
#include "exception.hxx"
#include "subsystem_mgr.hxx"
+#include <simgear/Math/SGMath.hxx>
+
\f
////////////////////////////////////////////////////////////////////////