]> git.mxchange.org Git - flightgear.git/commitdiff
First baby steps towards restructuring the view architecture. I've
authordavid <david>
Wed, 6 Mar 2002 16:03:33 +0000 (16:03 +0000)
committerdavid <david>
Wed, 6 Mar 2002 16:03:33 +0000 (16:03 +0000)
created a new class, FGViewPoint (declared in viewer.hxx) that holds a
single position in FlightGear coordinates, and have used it to factor
a lot of the common code out of viewer_lookat.cxx and viewer_rph.cxx.

I don't know whether this new class will stay or not; it might just be
a temporary step, or it might end up taking over much of the current
viewer functionality.  It would be a bad idea to code against it right
now.

src/Main/viewer.cxx
src/Main/viewer.hxx
src/Main/viewer_lookat.cxx
src/Main/viewer_rph.cxx

index 421f4b6c09bb839883c732568d9fbee594069991..e1e7782fbd99e0ffc649b1be1f0ef77a2554159c 100644 (file)
 
 #include <simgear/debug/logstream.hxx>
 #include <simgear/constants.h>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/sg_geodesy.hxx>
+
+#include <Scenery/scenery.hxx>
 
 #include "viewer.hxx"
 
 
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGViewPoint.
+////////////////////////////////////////////////////////////////////////
+
+FGViewPoint::FGViewPoint ()
+  : _dirty(true),
+    _lon_deg(0),
+    _lat_deg(0),
+    _alt_ft(0)
+{
+}
+
+FGViewPoint::~FGViewPoint ()
+{
+}
+
+void
+FGViewPoint::setPosition (double lon_deg, double lat_deg, double alt_ft)
+{
+  _dirty = true;
+  _lon_deg = lon_deg;
+  _lat_deg = lat_deg;
+  _alt_ft = alt_ft;
+}
+
+const double *
+FGViewPoint::getAbsoluteViewPos () const
+{
+  if (_dirty)
+    recalc();
+  return _absolute_view_pos;
+}
+
+const float *
+FGViewPoint::getRelativeViewPos () const
+{
+  if (_dirty)
+    recalc();
+  return _relative_view_pos;
+}
+
+const float *
+FGViewPoint::getZeroElevViewPos () const
+{
+  if (_dirty)
+    recalc();
+  return _zero_elev_view_pos;
+}
+
+void
+FGViewPoint::recalc () const
+{
+  double sea_level_radius_m;
+  double lat_geoc_rad;
+
+                               // Convert from geodetic to geocentric
+                               // coordinates.
+  sgGeodToGeoc(_lat_deg * SGD_DEGREES_TO_RADIANS,
+              _alt_ft * SG_FEET_TO_METER,
+              &sea_level_radius_m,
+              &lat_geoc_rad);
+
+                               // Calculate the cartesian coordinates
+                               // of point directly below at sea level.
+  Point3D p = Point3D(_lon_deg * SG_DEGREES_TO_RADIANS,
+                     lat_geoc_rad,
+                     sea_level_radius_m);
+  Point3D tmp = sgPolarToCart3d(p) - scenery.get_center();
+  sgSetVec3(_zero_elev_view_pos, tmp[0], tmp[1], tmp[2]);
+
+                               // Calculate the absolute view position
+                               // in fgfs coordinates.
+  p.setz(p.radius() + _alt_ft * SG_FEET_TO_METER);
+  tmp = sgPolarToCart3d(p);
+  sgdSetVec3(_absolute_view_pos, tmp[0], tmp[1], tmp[2]);
+
+                               // Calculate the relative view position
+                               // from the scenery center.
+  sgdVec3 scenery_center;
+  sgdSetVec3(scenery_center,
+            scenery.get_center().x(),
+            scenery.get_center().y(),
+            scenery.get_center().z());
+  sgdVec3 view_pos;
+  sgdSubVec3(view_pos, _absolute_view_pos, scenery_center);
+  sgSetVec3(_relative_view_pos, view_pos);
+}
+
+
+\f
+////////////////////////////////////////////////////////////////////////
+// Implementation of FGViewer.
+////////////////////////////////////////////////////////////////////////
+
 // Constructor
 FGViewer::FGViewer( void ):
     scalingType(FG_SCALING_MAX),
index b87f97caab86df7bd5349fda919525b778ad7325..7c1a5e58d27cb39f38f110bd23bbb64f7c015c09 100644 (file)
 #define FG_FOV_MAX 179.9
 
 
+/**
+ * Representation of a single viewpoint in the FlightGear world.
+ */
+class FGViewPoint
+{
+public:
+  FGViewPoint ();
+  virtual ~FGViewPoint ();
+
+  /**
+   * Set the geodetic position for the view point.
+   */
+  virtual void setPosition (double lon_deg, double lat_deg, double alt_ft);
+
+
+  /**
+   * Get the longitude in degrees.
+   */
+  virtual double getLongitude_deg () const { return _lon_deg; }
+
+  /**
+   * Get the latitude in degrees.
+   */
+  virtual double getLatitude_deg () const { return _lat_deg; }
+
+  /**
+   * Get the altitude in feet ASL.
+   */
+  virtual double getAltitudeASL_ft () const { return _alt_ft; }
+
+  /**
+   * Get the absolute view position in fgfs coordinates.
+   */
+  virtual const double * getAbsoluteViewPos () const;
+
+
+  /**
+   * Get the relative view position in fgfs coordinates.
+   *
+   * The position is relative to the scenery centre.
+   */
+  virtual const float * getRelativeViewPos () const;
+
+
+  /**
+   * Get the absolute zero-elevation view position in fgfs coordinates.
+   */
+  virtual const float * getZeroElevViewPos () const;
+
+private:
+
+  void recalc () const;
+
+  mutable sgdVec3 _absolute_view_pos;
+  mutable sgVec3 _relative_view_pos;
+  mutable sgVec3 _zero_elev_view_pos;
+
+  bool _dirty;
+  double _lon_deg;
+  double _lat_deg;
+  double _alt_ft;
+
+};
+
+
 // Define a structure containing view information
 class FGViewer {
 
@@ -70,6 +135,8 @@ protected:
     fgViewType _type;
     fgScalingType scalingType;
 
+    FGViewPoint view_point;
+
     // the nominal field of view (angle, in degrees)
     double fov; 
 
index 3b4fb808b8c7af8a2e122c13711b2142a8aea018..d52a8072b11d7b17d52aadbd54c1c42d6b8e2677 100644 (file)
@@ -89,57 +89,16 @@ void fgMakeLookAtMat4 ( sgMat4 dst, const sgVec3 eye, const sgVec3 center,
 }
 
 
-#if 0
-// convert sgMat4 to MAT3 and print
-static void print_sgMat4( sgMat4 &in) {
-    int i, j;
-    for ( i = 0; i < 4; i++ ) {
-       for ( j = 0; j < 4; j++ ) {
-           printf("%10.4f ", in[i][j]);
-       }
-       cout << endl;
-    }
-}
-#endif
-
-
 // Update the view parameters
 void FGViewerLookAt::update() {
-    Point3D tmp;
     sgVec3 minus_z;
 
-    // convert to geocentric coordinates
-    double geoc_lat;
-    sgGeodToGeoc( geod_view_pos[1], geod_view_pos[2],
-                 &sea_level_radius, &geoc_lat );
-
-    // calculate the cartesion coords of the current lat/lon/0 elev
-    Point3D p = Point3D( geod_view_pos[0], geoc_lat, sea_level_radius );
-
-    tmp = sgPolarToCart3d(p) - scenery.get_center();
-    sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
-
-    // calculate view position in current FG view coordinate system
-    // p.lon & p.lat are already defined earlier, p.radius was set to
-    // the sea level radius, so now we add in our altitude.
-    if ( geod_view_pos[2] > (scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET) ) {
-       p.setz( p.radius() + geod_view_pos[2] );
-    } else {
-       p.setz( p.radius() + scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET );
-    }
-
-    tmp = sgPolarToCart3d(p);
-    sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
-
-    // view_pos = abs_view_pos - scenery.center;
-    sgdVec3 sc;
-    sgdSetVec3( sc,
-               scenery.get_center().x(),
-               scenery.get_center().y(),
-               scenery.get_center().z() );
-    sgdVec3 vp;
-    sgdSubVec3( vp, abs_view_pos, sc );
-    sgSetVec3( view_pos, vp );
+    view_point.setPosition(geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
+                          geod_view_pos[1] * SGD_RADIANS_TO_DEGREES,
+                          geod_view_pos[2] * SG_METER_TO_FEET);
+    sgCopyVec3(zero_elev, view_point.getZeroElevViewPos());
+    sgdCopyVec3(abs_view_pos, view_point.getAbsoluteViewPos());
+    sgCopyVec3(view_pos, view_point.getRelativeViewPos());
 
     sgVec3 tmp_offset;
     sgCopyVec3( tmp_offset, pilot_offset );
@@ -159,30 +118,8 @@ void FGViewerLookAt::update() {
     sgAddVec3( view_pos, tmp_offset );
     // !!!!!!!!!! testing
        
-    // sgAddVec3( view_pos, pilot_offset );
-
-    SG_LOG( SG_VIEW, SG_DEBUG, "sea level radius = " << sea_level_radius );
-    SG_LOG( SG_VIEW, SG_DEBUG, "Polar view pos = " << p );
-    SG_LOG( SG_VIEW, SG_DEBUG, "Absolute view pos = "
-           << abs_view_pos[0] << ","
-           << abs_view_pos[1] << ","
-           << abs_view_pos[2] );
-    SG_LOG( SG_VIEW, SG_DEBUG, "Relative view pos = "
-           << view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
-    SG_LOG( SG_VIEW, SG_DEBUG, "pilot offset = "
-           << pilot_offset[0] << "," << pilot_offset[1] << ","
-           << pilot_offset[2] );
-    SG_LOG( SG_VIEW, SG_DEBUG, "view forward = "
-           << view_forward[0] << "," << view_forward[1] << ","
-           << view_forward[2] );
-    SG_LOG( SG_VIEW, SG_DEBUG, "view up = "
-           << view_up[0] << "," << view_up[1] << ","
-           << view_up[2] );
-
     // Make the VIEW matrix.
     fgMakeLookAtMat4( VIEW, view_pos, view_forward, view_up );
-    // cout << "VIEW matrix" << endl;
-    // print_sgMat4( VIEW );
 
     // the VIEW matrix includes both rotation and translation.  Let's
     // knock out the translation part to make the VIEW_ROT matrix
@@ -198,9 +135,6 @@ void FGViewerLookAt::update() {
     // use a clever observation into the nature of our tranformation
     // matrix to grab the world_up vector
     sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
-    // cout << "World Up = " << world_up[0] << "," << world_up[1] << ","
-    //      << world_up[2] << endl;
-    
 
     // Given a vector pointing straight down (-Z), map into onto the
     // local plane representing "horizontal".  This should give us the
@@ -210,25 +144,11 @@ void FGViewerLookAt::update() {
     sgmap_vec_onto_cur_surface_plane(world_up, view_pos, minus_z,
                                     surface_south);
     sgNormalizeVec3(surface_south);
-    // cout << "Surface direction directly south " << surface_south[0] << ","
-    //      << surface_south[1] << "," << surface_south[2] << endl;
 
     // now calculate the surface east vector
-#define USE_FAST_SURFACE_EAST
-#ifdef USE_FAST_SURFACE_EAST
     sgVec3 world_down;
     sgNegateVec3(world_down, world_up);
     sgVectorProductVec3(surface_east, surface_south, world_down);
-#else
-    sgMakeRotMat4( TMP, SGD_PI_2 * SGD_RADIANS_TO_DEGREES, world_up );
-    // cout << "sgMat4 TMP" << endl;
-    // print_sgMat4( TMP );
-    sgXformVec3(surface_east, surface_south, TMP);
-#endif //  USE_FAST_SURFACE_EAST
-    // cout << "Surface direction directly east " << surface_east[0] << ","
-    //      << surface_east[1] << "," << surface_east[2] << endl;
-    // cout << "Should be close to zero = "
-    //      << sgScalarProductVec3(surface_south, surface_east) << endl;
 
     set_clean();
 }
index 8ade689c6554b5fba397e2d5ee648eaacba6bf1d..534d0b7a77c52185f4b41115b52be6b06943ac42 100644 (file)
 FGViewerRPH::FGViewerRPH( void )
 {
     set_reverse_view_offset(false);
-#ifndef USE_FAST_VIEWROT
-    // This never changes -- NHV
-    LARC_TO_SSG[0][0] = 0.0; 
-    LARC_TO_SSG[0][1] = 1.0; 
-    LARC_TO_SSG[0][2] = -0.0; 
-    LARC_TO_SSG[0][3] = 0.0; 
-
-    LARC_TO_SSG[1][0] = 0.0; 
-    LARC_TO_SSG[1][1] = 0.0; 
-    LARC_TO_SSG[1][2] = 1.0; 
-    LARC_TO_SSG[1][3] = 0.0;
-       
-    LARC_TO_SSG[2][0] = 1.0; 
-    LARC_TO_SSG[2][1] = -0.0; 
-    LARC_TO_SSG[2][2] = 0.0; 
-    LARC_TO_SSG[2][3] = 0.0;
-       
-    LARC_TO_SSG[3][0] = 0.0; 
-    LARC_TO_SSG[3][1] = 0.0; 
-    LARC_TO_SSG[3][2] = 0.0; 
-    LARC_TO_SSG[3][3] = 1.0; 
-#endif // USE_FAST_VIEWROT
 }
 
 
-#define USE_FAST_VIEWROT
-#ifdef USE_FAST_VIEWROT
 // VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
 // This takes advantage of the fact that VIEWo and VIEW_OFFSET
 // only have entries in the upper 3x3 block
@@ -102,11 +78,8 @@ inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
        dst[3][2] = SG_ZERO;
     dst[3][3] = SG_ONE;
 }
-#endif
 
 
-#define USE_FAST_LOCAL
-#ifdef USE_FAST_LOCAL
 inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
                                const double Phi, const double Psi)
 {
@@ -137,145 +110,39 @@ inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
     dst[3][2] = SG_ZERO;
     dst[3][3] = SG_ONE ;
 }
-#endif
-
-
-#if 0
-// convert sgMat4 to MAT3 and print
-static void print_sgMat4( sgMat4 &in) {
-    int i, j;
-    for ( i = 0; i < 4; i++ ) {
-       for ( j = 0; j < 4; j++ ) {
-           printf("%10.4f ", in[i][j]);
-       }
-       cout << endl;
-    }
-}
-#endif
 
 
 // Update the view parameters
 void FGViewerRPH::update() {
-    Point3D tmp;
     sgVec3 minus_z, right, forward, tilt;
     sgMat4 VIEWo;
 
-    // convert to geocentric coordinates
-    double geoc_lat;
-    sgGeodToGeoc( geod_view_pos[1], geod_view_pos[2],
-                 &sea_level_radius, &geoc_lat );
-
-    // calculate the cartesion coords of the current lat/lon/0 elev
-    Point3D p = Point3D( geod_view_pos[0], geoc_lat, sea_level_radius );
-
-    tmp = sgPolarToCart3d(p) - scenery.get_center();
-    sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
-
-    // calculate view position in current FG view coordinate system
-    // p.lon & p.lat are already defined earlier, p.radius was set to
-    // the sea level radius, so now we add in our altitude.
-    if ( geod_view_pos[2] > (scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET) ) {
-       p.setz( p.radius() + geod_view_pos[2] );
-    } else {
-       p.setz( p.radius() + scenery.get_cur_elev() + 0.5 * SG_METER_TO_FEET );
-    }
-
-    tmp = sgPolarToCart3d(p);
-    sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
-
-    // view_pos = abs_view_pos - scenery.center;
-    sgdVec3 sc;
-    sgdSetVec3( sc,
-               scenery.get_center().x(),
-               scenery.get_center().y(),
-               scenery.get_center().z() );
-    sgdVec3 vp;
-    sgdSubVec3( vp, abs_view_pos, sc );
-    sgSetVec3( view_pos, vp );
-
-    SG_LOG( SG_VIEW, SG_DEBUG, "sea level radius = " << sea_level_radius );
-    SG_LOG( SG_VIEW, SG_DEBUG, "Polar view pos = " << p );
-    SG_LOG( SG_VIEW, SG_DEBUG, "Absolute view pos = "
-           << abs_view_pos[0] << ","
-           << abs_view_pos[1] << ","
-           << abs_view_pos[2] );
-    SG_LOG( SG_VIEW, SG_DEBUG, "Scenery center = "
-           << sc[0] << "," << sc[1] << "," << sc[2] );
-    SG_LOG( SG_VIEW, SG_DEBUG, "(RPH) Relative view pos = "
-           << view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
+    view_point.setPosition(geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
+                          geod_view_pos[1] * SGD_RADIANS_TO_DEGREES,
+                          geod_view_pos[2] * SG_METER_TO_FEET);
+    sgCopyVec3(zero_elev, view_point.getZeroElevViewPos());
+    sgdCopyVec3(abs_view_pos, view_point.getAbsoluteViewPos());
+    sgCopyVec3(view_pos, view_point.getRelativeViewPos());
 
     // code to calculate LOCAL matrix calculated from Phi, Theta, and
     // Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
     // flight model
        
-#ifdef USE_FAST_LOCAL
-       
     fgMakeLOCAL( LOCAL, rph[1], rph[0], -rph[2] );
        
-#else // USE_TEXT_BOOK_METHOD
-       
-    sgVec3 rollvec;
-    sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
-    sgMat4 PHI;                // roll
-    sgMakeRotMat4( PHI, rph[0] * SGD_RADIANS_TO_DEGREES, rollvec );
-
-    sgVec3 pitchvec;
-    sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
-    sgMat4 THETA;              // pitch
-    sgMakeRotMat4( THETA, rph[1] * SGD_RADIANS_TO_DEGREES, pitchvec );
-
-    // ROT = PHI * THETA
-    sgMat4 ROT;
-    // sgMultMat4( ROT, PHI, THETA );
-    sgCopyMat4( ROT, PHI );
-    sgPostMultMat4( ROT, THETA );
-
-    sgVec3 yawvec;
-    sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
-    sgMat4 PSI;                // heading
-    sgMakeRotMat4( PSI, -rph[2] * SGD_RADIANS_TO_DEGREES, yawvec );
-
-    // LOCAL = ROT * PSI
-    // sgMultMat4( LOCAL, ROT, PSI );
-    sgCopyMat4( LOCAL, ROT );
-    sgPostMultMat4( LOCAL, PSI );
-
-#endif // USE_FAST_LOCAL
-       
-    // cout << "LOCAL matrix" << endl;
-    // print_sgMat4( LOCAL );
-       
     sgMakeRotMat4( UP, 
                   geod_view_pos[0] * SGD_RADIANS_TO_DEGREES,
                   0.0,
                   -geod_view_pos[1] * SGD_RADIANS_TO_DEGREES );
 
     sgSetVec3( world_up, UP[0][0], UP[0][1], UP[0][2] );
-    // sgXformVec3( world_up, UP );
-    // cout << "World Up = " << world_up[0] << "," << world_up[1] << ","
-    //      << world_up[2] << endl;
-    
-    // Alternative method to Derive world up vector based on
-    // *geodetic* coordinates
-    // alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
-    // printf( "    Alt Up = (%.4f, %.4f, %.4f)\n", 
-    //         alt_up.x, alt_up.y, alt_up.z);
-
-    // VIEWo = LOCAL * UP
-    // sgMultMat4( VIEWo, LOCAL, UP );
     sgCopyMat4( VIEWo, LOCAL );
     sgPostMultMat4( VIEWo, UP );
-    // cout << "VIEWo matrix" << endl;
-    // print_sgMat4( VIEWo );
 
     // generate the sg view up and forward vectors
     sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
-    // cout << "view = " << view[0] << ","
-    //      << view[1] << "," << view[2] << endl;
     sgSetVec3( right, VIEWo[1][0], VIEWo[1][1], VIEWo[1][2] );
     sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
-    // cout << "forward = " << forward[0] << ","
-    //      << forward[1] << "," << forward[2] << endl;
 
     // generate the pilot offset vector in world coordinates
     sgVec3 pilot_offset_world;
@@ -297,17 +164,7 @@ void FGViewerRPH::update() {
            << view_forward[2] );
        
     // VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
-#ifdef USE_FAST_VIEWROT
     fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
-#else
-    // sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
-    // sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
-    sgCopyMat4( VIEW_ROT, VIEWo );
-    sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
-    sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
-#endif
-    // cout << "VIEW_ROT matrix" << endl;
-    // print_sgMat4( VIEW_ROT );
 
     sgVec3 trans_vec;
     sgAddVec3( trans_vec, view_pos, pilot_offset_world );
@@ -336,21 +193,9 @@ void FGViewerRPH::update() {
     //      << surface_south[1] << "," << surface_south[2] << endl;
 
     // now calculate the surface east vector
-#define USE_FAST_SURFACE_EAST
-#ifdef USE_FAST_SURFACE_EAST
     sgVec3 world_down;
     sgNegateVec3(world_down, world_up);
     sgVectorProductVec3(surface_east, surface_south, world_down);
-#else
-    sgMakeRotMat4( TMP, SGD_PI_2 * SGD_RADIANS_TO_DEGREES, world_up );
-    // cout << "sgMat4 TMP" << endl;
-    // print_sgMat4( TMP );
-    sgXformVec3(surface_east, surface_south, TMP);
-#endif //  USE_FAST_SURFACE_EAST
-    // cout << "Surface direction directly east " << surface_east[0] << ","
-    //      << surface_east[1] << "," << surface_east[2] << endl;
-    // cout << "Should be close to zero = "
-    //      << sgScalarProductVec3(surface_south, surface_east) << endl;
 
     set_clean();
 }