const SGPropertyNode *props,
SGPropertyNode *prop_root)
{
- std::vector<bool> dds;
- std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
- for (unsigned int i = 0; i < textures.size(); i++)
- {
- string tname = textures[i]->getStringValue();
-
- if (tname.empty()) {
- tname = "unknown.rgb";
- }
-
- SGPath tpath("Textures.high");
- tpath.append(tname);
- string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
- if (fullTexPath.empty()) {
- tpath = SGPath("Textures");
- tpath.append(tname);
- fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
- }
-
- if (tpath.lower_extension() == "dds") {
- dds.push_back(true);
- } else {
- dds.push_back(false);
- }
-
- if (!fullTexPath.empty() ) {
- _internal_state st( NULL, fullTexPath, false, options );
- _status.push_back( st );
- }
- }
-
- std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
- for (unsigned int i = 0; i < texturesets.size(); i++)
- {
- _internal_state st( NULL, false, options );
- std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
- for (unsigned int j = 0; j < textures.size(); j++)
+ std::vector<bool> dds;
+ std::vector<SGPropertyNode_ptr> textures = props->getChildren("texture");
+ for (unsigned int i = 0; i < textures.size(); i++)
{
- string tname = textures[j]->getStringValue();
- if (tname.empty()) {
- tname = "unknown.rgb";
- }
-
- SGPath tpath("Textures.high");
- tpath.append(tname);
- string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
- if (fullTexPath.empty()) {
- tpath = SGPath("Textures");
+ string tname = textures[i]->getStringValue();
+
+ if (tname.empty()) {
+ tname = "unknown.rgb";
+ }
+
+ SGPath tpath("Textures.high");
tpath.append(tname);
- fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
- }
-
- if (j == 0) {
+ string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+ if (fullTexPath.empty()) {
+ tpath = SGPath("Textures");
+ tpath.append(tname);
+ fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+ }
+
if (tpath.lower_extension() == "dds") {
- dds.push_back(true);
+ dds.push_back(true);
} else {
- dds.push_back(false);
- }
- }
-
- st.add_texture(fullTexPath, textures[j]->getIndex());
- }
+ dds.push_back(false);
+ }
- if (!st.texture_paths.empty() ) {
- _status.push_back( st );
+ if (!fullTexPath.empty() ) {
+ _internal_state st( NULL, fullTexPath, false, options );
+ _status.push_back( st );
+ }
}
- }
-
- if (textures.size() == 0 && texturesets.size() == 0) {
- SGPath tpath("Textures");
- tpath.append("Terrain");
- tpath.append("unknown.rgb");
- _internal_state st( NULL, tpath.str(), true, options );
- _status.push_back( st );
- }
-
- std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
- for (unsigned int i = 0; i < masks.size(); i++)
- {
- string omname = masks[i]->getStringValue();
-
- if (! omname.empty()) {
- SGPath ompath("Textures.high");
- ompath.append(omname);
- string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
-
- if (fullMaskPath.empty()) {
- ompath = SGPath("Textures");
- ompath.append(omname);
- fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
- }
-
- if (fullMaskPath.empty()) {
- SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture file \""
- << ompath.str() << "\"");
- }
- else
- {
- osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
- if (image && image->valid())
- {
- osg::Texture2D* object_mask = new osg::Texture2D;
- bool dds_mask = (ompath.lower_extension() == "dds");
-
- if (dds[i] != dds_mask) {
- // Texture format does not match mask format. This is relevant for
- // the object mask, as DDS textures have an origin at the bottom
- // left rather than top left, therefore we flip the object mask
- // vertically.
- image->flipVertical();
- }
-
- object_mask->setImage(image);
+ std::vector<SGPropertyNode_ptr> texturesets = props->getChildren("texture-set");
+ for (unsigned int i = 0; i < texturesets.size(); i++)
+ {
+ _internal_state st( NULL, false, options );
+ std::vector<SGPropertyNode_ptr> textures = texturesets[i]->getChildren("texture");
+ for (unsigned int j = 0; j < textures.size(); j++)
+ {
+ string tname = textures[j]->getStringValue();
+ if (tname.empty()) {
+ tname = "unknown.rgb";
+ }
+
+ SGPath tpath("Textures.high");
+ tpath.append(tname);
+ string fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+ if (fullTexPath.empty()) {
+ tpath = SGPath("Textures");
+ tpath.append(tname);
+ fullTexPath = SGModelLib::findDataFile(tpath.str(), options);
+ }
+
+ if (j == 0) {
+ if (tpath.lower_extension() == "dds") {
+ dds.push_back(true);
+ } else {
+ dds.push_back(false);
+ }
+ }
+
+ st.add_texture(fullTexPath, textures[j]->getIndex());
+ }
- // We force the filtering to be nearest, as the red channel (rotation)
- // in particular, doesn't make sense to be interpolated between pixels.
- object_mask->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
- object_mask->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
+ if (!st.texture_paths.empty() ) {
+ _status.push_back( st );
+ }
+ }
- object_mask->setDataVariance(osg::Object::STATIC);
- object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
- object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
- _masks.push_back(object_mask);
+ if (textures.size() == 0 && texturesets.size() == 0) {
+ SGPath tpath("Textures");
+ tpath.append("Terrain");
+ tpath.append("unknown.rgb");
+ _internal_state st( NULL, tpath.str(), true, options );
+ _status.push_back( st );
+ }
+
+ std::vector<SGPropertyNode_ptr> masks = props->getChildren("object-mask");
+ for (unsigned int i = 0; i < masks.size(); i++)
+ {
+ string omname = masks[i]->getStringValue();
+
+ if (! omname.empty()) {
+ SGPath ompath("Textures.high");
+ ompath.append(omname);
+ string fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
+
+ if (fullMaskPath.empty()) {
+ ompath = SGPath("Textures");
+ ompath.append(omname);
+ fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
+ }
+
+ if (fullMaskPath.empty()) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture file \""
+ << ompath.str() << "\"");
+ }
+ else
+ {
+ osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
+ if (image && image->valid())
+ {
+ osg::Texture2D* object_mask = new osg::Texture2D;
+
+ bool dds_mask = (ompath.lower_extension() == "dds");
+
+ if (dds[i] != dds_mask) {
+ // Texture format does not match mask format. This is relevant for
+ // the object mask, as DDS textures have an origin at the bottom
+ // left rather than top left, therefore we flip the object mask
+ // vertically.
+ image->flipVertical();
+ }
+
+ object_mask->setImage(image);
+
+ // We force the filtering to be nearest, as the red channel (rotation)
+ // in particular, doesn't make sense to be interpolated between pixels.
+ object_mask->setFilter(osg::Texture::MIN_FILTER, osg::Texture::NEAREST);
+ object_mask->setFilter(osg::Texture::MAG_FILTER, osg::Texture::NEAREST);
+
+ object_mask->setDataVariance(osg::Object::STATIC);
+ object_mask->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
+ object_mask->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
+ _masks.push_back(object_mask);
+ }
+ }
}
- }
}
- }
-
- xsize = props->getDoubleValue("xsize", 0.0);
- ysize = props->getDoubleValue("ysize", 0.0);
- wrapu = props->getBoolValue("wrapu", true);
- wrapv = props->getBoolValue("wrapv", true);
- mipmap = props->getBoolValue("mipmap", true);
- light_coverage = props->getDoubleValue("light-coverage", 0.0);
- wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
- tree_height = props->getDoubleValue("tree-height-m", 0.0);
- tree_width = props->getDoubleValue("tree-width-m", 0.0);
- tree_range = props->getDoubleValue("tree-range-m", 0.0);
- tree_varieties = props->getIntValue("tree-varieties", 1);
-
- const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
-
- if (treeTexNode) {
- string treeTexPath = props->getStringValue("tree-texture");
+
+ xsize = props->getDoubleValue("xsize", 0.0);
+ ysize = props->getDoubleValue("ysize", 0.0);
+ wrapu = props->getBoolValue("wrapu", true);
+ wrapv = props->getBoolValue("wrapv", true);
+ mipmap = props->getBoolValue("mipmap", true);
+ light_coverage = props->getDoubleValue("light-coverage", 0.0);
+ wood_coverage = props->getDoubleValue("wood-coverage", 0.0);
+ tree_height = props->getDoubleValue("tree-height-m", 0.0);
+ tree_width = props->getDoubleValue("tree-width-m", 0.0);
+ tree_range = props->getDoubleValue("tree-range-m", 0.0);
+ tree_varieties = props->getIntValue("tree-varieties", 1);
+
+ const SGPropertyNode* treeTexNode = props->getChild("tree-texture");
- if (! treeTexPath.empty()) {
- SGPath treePath("Textures.high");
- treePath.append(treeTexPath);
- tree_texture = SGModelLib::findDataFile(treePath.str(), options);
-
- if (tree_texture.empty()) {
- treePath = SGPath("Textures");
- treePath.append(treeTexPath);
- tree_texture = SGModelLib::findDataFile(treePath.str(), options);
- }
+ if (treeTexNode) {
+ string treeTexPath = props->getStringValue("tree-texture");
+
+ if (! treeTexPath.empty()) {
+ SGPath treePath("Textures.high");
+ treePath.append(treeTexPath);
+ tree_texture = SGModelLib::findDataFile(treePath.str(), options);
+
+ if (tree_texture.empty()) {
+ treePath = SGPath("Textures");
+ treePath.append(treeTexPath);
+ tree_texture = SGModelLib::findDataFile(treePath.str(), options);
+ }
+ }
+ }
+
+ // surface values for use with ground reactions
+ solid = props->getBoolValue("solid", true);
+ friction_factor = props->getDoubleValue("friction-factor", 1.0);
+ rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
+ bumpiness = props->getDoubleValue("bumpiness", 0.0);
+ load_resistance = props->getDoubleValue("load-resistance", 1e30);
+
+ // Taken from default values as used in ac3d
+ ambient[0] = props->getDoubleValue("ambient/r", 0.2);
+ ambient[1] = props->getDoubleValue("ambient/g", 0.2);
+ ambient[2] = props->getDoubleValue("ambient/b", 0.2);
+ ambient[3] = props->getDoubleValue("ambient/a", 1.0);
+
+ diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
+ diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
+ diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
+ diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
+
+ specular[0] = props->getDoubleValue("specular/r", 0.0);
+ specular[1] = props->getDoubleValue("specular/g", 0.0);
+ specular[2] = props->getDoubleValue("specular/b", 0.0);
+ specular[3] = props->getDoubleValue("specular/a", 1.0);
+
+ emission[0] = props->getDoubleValue("emissive/r", 0.0);
+ emission[1] = props->getDoubleValue("emissive/g", 0.0);
+ emission[2] = props->getDoubleValue("emissive/b", 0.0);
+ emission[3] = props->getDoubleValue("emissive/a", 1.0);
+
+ shininess = props->getDoubleValue("shininess", 1.0);
+
+ if (props->hasChild("effect"))
+ effect = props->getStringValue("effect");
+
+ std::vector<SGPropertyNode_ptr> object_group_nodes =
+ ((SGPropertyNode *)props)->getChildren("object-group");
+ for (unsigned int i = 0; i < object_group_nodes.size(); i++)
+ object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
+
+ // read glyph table for taxi-/runway-signs
+ std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
+ for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
+ const char *name = glyph_nodes[i]->getStringValue("name");
+ if (name)
+ glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
+ }
+
+ // Read conditions node
+ const SGPropertyNode *conditionNode = props->getChild("condition");
+ if (conditionNode) {
+ condition = sgReadCondition(prop_root, conditionNode);
}
- }
-
- // surface values for use with ground reactions
- solid = props->getBoolValue("solid", true);
- friction_factor = props->getDoubleValue("friction-factor", 1.0);
- rolling_friction = props->getDoubleValue("rolling-friction", 0.02);
- bumpiness = props->getDoubleValue("bumpiness", 0.0);
- load_resistance = props->getDoubleValue("load-resistance", 1e30);
-
- // Taken from default values as used in ac3d
- ambient[0] = props->getDoubleValue("ambient/r", 0.2);
- ambient[1] = props->getDoubleValue("ambient/g", 0.2);
- ambient[2] = props->getDoubleValue("ambient/b", 0.2);
- ambient[3] = props->getDoubleValue("ambient/a", 1.0);
-
- diffuse[0] = props->getDoubleValue("diffuse/r", 0.8);
- diffuse[1] = props->getDoubleValue("diffuse/g", 0.8);
- diffuse[2] = props->getDoubleValue("diffuse/b", 0.8);
- diffuse[3] = props->getDoubleValue("diffuse/a", 1.0);
-
- specular[0] = props->getDoubleValue("specular/r", 0.0);
- specular[1] = props->getDoubleValue("specular/g", 0.0);
- specular[2] = props->getDoubleValue("specular/b", 0.0);
- specular[3] = props->getDoubleValue("specular/a", 1.0);
-
- emission[0] = props->getDoubleValue("emissive/r", 0.0);
- emission[1] = props->getDoubleValue("emissive/g", 0.0);
- emission[2] = props->getDoubleValue("emissive/b", 0.0);
- emission[3] = props->getDoubleValue("emissive/a", 1.0);
-
- shininess = props->getDoubleValue("shininess", 1.0);
-
- if (props->hasChild("effect"))
- effect = props->getStringValue("effect");
-
- std::vector<SGPropertyNode_ptr> object_group_nodes =
- ((SGPropertyNode *)props)->getChildren("object-group");
- for (unsigned int i = 0; i < object_group_nodes.size(); i++)
- object_groups.push_back(new SGMatModelGroup(object_group_nodes[i]));
-
- // read glyph table for taxi-/runway-signs
- std::vector<SGPropertyNode_ptr> glyph_nodes = props->getChildren("glyph");
- for (unsigned int i = 0; i < glyph_nodes.size(); i++) {
- const char *name = glyph_nodes[i]->getStringValue("name");
- if (name)
- glyphs[name] = new SGMaterialGlyph(glyph_nodes[i]);
- }
-
- // Read conditions node
- const SGPropertyNode *conditionNode = props->getChild("condition");
- if (conditionNode) {
- condition = sgReadCondition(prop_root, conditionNode);
- }
-
-
}
// so we index based on the texture index,
unsigned int i = triangleBin.getTextureIndex() % _status.size();
if (i < _masks.size()) {
- return _masks[i];
+ return _masks[i];
} else {
- return 0;
+ return 0;
}
}
SGMaterialGlyph* SGMaterial::get_glyph (const string& name) const
{
- map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
- it = glyphs.find(name);
- if (it == glyphs.end())
- return 0;
+ map<string, SGSharedPtr<SGMaterialGlyph> >::const_iterator it;
+ it = glyphs.find(name);
+ if (it == glyphs.end())
+ return 0;
- return it->second;
+ return it->second;
}
\f
void
SGSetTextureFilter( int max) {
- SGSceneFeatures::instance()->setTextureFilter( max);
+ SGSceneFeatures::instance()->setTextureFilter( max);
}
int
SGGetTextureFilter() {
- return SGSceneFeatures::instance()->getTextureFilter();
+ return SGSceneFeatures::instance()->getTextureFilter();
}