&FGInterface::set_V_calibrated_kts);
// Local velocities
+// fgTie("/velocities/speed-north-fps", this,
+// &FGInterface::get_V_north,
+// &FGInterface::set_V_north);
+// fgSetArchivable("/velocities/speed-north-fps");
+// fgTie("/velocities/speed-east-fps", this,
+// &FGInterface::get_V_east,
+// &FGInterface::set_V_east);
+// fgSetArchivable("/velocities/speed-east-fps");
+// fgTie("/velocities/speed-down-fps", this,
+// &FGInterface::get_V_down,
+// &FGInterface::set_V_down);
+// fgSetArchivable("/velocities/speed-down-fps");
+ // FIXME: Temporarily read-only, until the
+ // incompatibilities between JSBSim and
+ // LaRCSim are fixed (LaRCSim adds the
+ // earth's rotation to the east velocity).
fgTie("/velocities/speed-north-fps", this,
- &FGInterface::get_V_north,
- &FGInterface::set_V_north);
- fgSetArchivable("/velocities/speed-north-fps");
+ &FGInterface::get_V_north);
fgTie("/velocities/speed-east-fps", this,
- &FGInterface::get_V_east,
- &FGInterface::set_V_east);
- fgSetArchivable("/velocities/speed-east-fps");
+ &FGInterface::get_V_east);
fgTie("/velocities/speed-down-fps", this,
- &FGInterface::get_V_down,
- &FGInterface::set_V_down);
- fgSetArchivable("/velocities/speed-down-fps");
+ &FGInterface::get_V_down);
// Relative wind
+ // FIXME: temporarily archivable, until
+ // the NED problem is fixed.
fgTie("/velocities/uBody-fps", this,
&FGInterface::get_uBody,
&FGInterface::set_uBody);
+ fgSetArchivable("/velocities/uBody-fps");
fgTie("/velocities/vBody-fps", this,
&FGInterface::get_vBody,
&FGInterface::set_vBody);
+ fgSetArchivable("/velocities/vBody-fps");
fgTie("/velocities/wBody-fps", this,
&FGInterface::get_wBody,
&FGInterface::set_wBody);
+ fgSetArchivable("/velocities/wBody-fps");
// Climb and slip (read-only)
fgTie("/velocities/vertical-speed-fps", this,
virtual void set_V_calibrated_kts(double vc);
virtual void set_Mach_number(double mach);
virtual void set_Velocities_Local( double north, double east, double down );
- inline void set_V_north (double north) { v_local_v[0] = north; }
- inline void set_V_east (double east) { v_local_v[1] = east; }
- inline void set_V_down (double down) { v_local_v[2] = down; }
+ inline void set_V_north (double north) {
+ set_Velocities_Local(north, v_local_v[1], v_local_v[2]);
+ }
+ inline void set_V_east (double east) {
+ set_Velocities_Local(v_local_v[0], east, v_local_v[2]);
+ }
+ inline void set_V_down (double down) {
+ set_Velocities_Local(v_local_v[0], v_local_v[1], down);
+ }
virtual void set_Velocities_Wind_Body( double u, double v, double w);
- virtual void set_uBody (double uBody) { v_wind_body_v[0] = uBody; }
- virtual void set_vBody (double vBody) { v_wind_body_v[1] = vBody; }
- virtual void set_wBody (double wBody) { v_wind_body_v[2] = wBody; }
+ virtual void set_uBody (double uBody) {
+ set_Velocities_Wind_Body(uBody, v_wind_body_v[1], v_wind_body_v[2]);
+ }
+ virtual void set_vBody (double vBody) {
+ set_Velocities_Wind_Body(v_wind_body_v[0], vBody, v_wind_body_v[2]);
+ }
+ virtual void set_wBody (double wBody) {
+ set_Velocities_Wind_Body(v_wind_body_v[0], v_wind_body_v[1], wBody);
+ }
// Euler angles
virtual void set_Euler_Angles( double phi, double theta, double psi );