]> git.mxchange.org Git - simgear.git/commitdiff
Fixes for 0.3.1 release.
authorcurt <curt>
Wed, 4 Dec 2002 19:46:12 +0000 (19:46 +0000)
committercurt <curt>
Wed, 4 Dec 2002 19:46:12 +0000 (19:46 +0000)
SimGear.dsp
configure.ac
simgear/scene/sky/clouds3d/Makefile.am

index d959cd54ca32c46e502d7be2b7d4c1ce26a66fd4..ad0cb1068ede745bef62d256b600c40488f15efd 100644 (file)
@@ -1154,6 +1154,66 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp
 # End Source File\r
 # Begin Source File\r
 \r
+SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\vec3f.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\vec4f.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\vec2f.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
 SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
@@ -1169,6 +1229,81 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
 # End Source File\r
 # Begin Source File\r
 \r
+SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\mat33.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\mat44.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
 SOURCE=.\simgear\sky\clouds3d\tri.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
@@ -1184,6 +1319,21 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp
 # End Source File\r
 # Begin Source File\r
 \r
+SOURCE=.\simgear\sky\clouds3d\tri.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
 SOURCE=.\simgear\sky\clouds3d\plane.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
@@ -1199,6 +1349,21 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp
 # End Source File\r
 # Begin Source File\r
 \r
+SOURCE=.\simgear\sky\clouds3d\plane.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
 SOURCE=.\simgear\sky\clouds3d\camera.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
@@ -1214,6 +1379,21 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp
 # End Source File\r
 # Begin Source File\r
 \r
+SOURCE=.\simgear\sky\clouds3d\camera.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
 SOURCE=.\simgear\sky\clouds3d\camutils.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
@@ -1229,7 +1409,7 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp\r
+SOURCE=.\simgear\sky\clouds3d\camutils.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1244,7 +1424,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp\r
+SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1259,7 +1439,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp\r
+SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1274,7 +1454,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1289,7 +1469,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1304,7 +1484,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1319,7 +1499,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1334,7 +1514,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1349,7 +1529,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1379,7 +1559,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1394,7 +1574,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1424,7 +1604,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
@@ -1439,7 +1619,367 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
 # End Source File\r
 # Begin Source File\r
 \r
-SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp\r
+SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp\r
+\r
+!IF  "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF  "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp\r
 \r
 !IF  "$(CFG)" == "SimGear - Win32 Release"\r
 \r
index 032cf0d0684890cec90d4fcdbc25ddda71802125..f2b7cedc22c013ea30b74adb76b10a801398e7b2 100644 (file)
@@ -10,7 +10,7 @@ AC_CONFIG_SRCDIR([simgear/bucket/newbucket.cxx])
 AC_PREREQ(2.52)
 
 dnl Initialize the automake stuff
-AM_INIT_AUTOMAKE(SimGear, 0.3.0)
+AM_INIT_AUTOMAKE(SimGear, 0.3.1)
 
 dnl Specify KAI C++ compiler and flags.
 dnl Borrowed with slight modification from blitz distribution.
index a8b0b48c465df4aea687b8edca5fcc17fcafca79..1898860c443694ca1e410b61ac0df369023f553c 100644 (file)
@@ -17,26 +17,37 @@ include_HEADERS = \
 
 libsgclouds3d_a_SOURCES = \
         $(EXTGL_SOURCE) \
-       vec3fv.cpp \
-       mat16fv.cpp \
-       tri.cpp \
-       plane.cpp \
-       camera.cpp \
-       camutils.cpp \
-       minmaxbox.cpp \
-       SkyMinMaxBox.cpp \
-       SkyLight.cpp \
-       SkyMaterial.cpp \
-       SkyTextureManager.cpp \
-       SkyTextureState.cpp \
-       SkyDynamicTextureManager.cpp \
-       SkyRenderableInstanceCloud.cpp \
-       SkyRenderableInstanceGroup.cpp \
-       SkyCloud.cpp  \
-       SkyArchive.cpp \
-       SkyUtil.cpp \
-       SkyContext.cpp \
-       SkySceneManager.cpp \
-       SkySceneLoader.cpp
+       vec3fv.cpp vec3fv.hpp vec3f.hpp vec4f.hpp vec2f.hpp \
+       mat16fv.cpp mat16fv.hpp \
+       mat33.hpp mat33impl.hpp \
+       mat44.hpp mat44impl.hpp \
+       tri.cpp tri.hpp \
+       plane.cpp plane.hpp \
+       camera.cpp camera.hpp \
+       camutils.cpp camutils.hpp \
+       minmaxbox.cpp minmaxbox.hpp \
+       SkyAABBTree.hpp \
+       SkyArchive.cpp SkyArchive.hpp \
+       SkyBoundingVolume.hpp \
+       SkyBVTree.hpp SkyBVTreeSplitter.hpp \
+       SkyCloud.cpp SkyCloud.hpp \
+       SkyCloudParticle.hpp \
+       SkyContext.cpp SkyContext.hpp \
+       SkyDynamicTextureManager.cpp SkyDynamicTextureManager.hpp \
+       SkyLight.cpp SkyLight.hpp \
+       SkyMaterial.cpp SkyMaterial.hpp \
+       SkyMinMaxBox.cpp SkyMinMaxBox.hpp \
+       SkyRenderable.hpp \
+       SkyRenderableInstance.hpp \
+       SkyRenderableInstanceCloud.cpp SkyRenderableInstanceCloud.hpp \
+       SkyRenderableInstanceGeneric.hpp \
+       SkyRenderableInstanceGroup.cpp SkyRenderableInstanceGroup.hpp \
+       SkySceneLoader.cpp \
+       SkySceneManager.cpp SkySceneManager.hpp \
+       SkySingleton.hpp \
+       SkyTexture.hpp \
+       SkyTextureManager.cpp SkyTextureManager.hpp \
+       SkyTextureState.cpp SkyTextureState.hpp \
+       SkyUtil.cpp
 
 INCLUDES = -I$(top_srcdir)