class SGSky;
extern SGSky *thesky;
+class FG3DCloudsListener : public SGPropertyChangeListener {
+public:
+ FG3DCloudsListener( FGClouds * fgClouds );
+ virtual ~FG3DCloudsListener();
+
+ virtual void valueChanged (SGPropertyNode * node);
+
+private:
+ FGClouds * _fgClouds;
+ SGPropertyNode_ptr _shaderNode;
+ SGPropertyNode_ptr _enableNode;
+};
+
+FG3DCloudsListener::FG3DCloudsListener( FGClouds * fgClouds ) :
+ _fgClouds( fgClouds )
+{
+ _shaderNode = fgGetNode( "/sim/rendering/shader-effects", true );
+ _shaderNode->addChangeListener( this );
+
+ _enableNode = fgGetNode( "/sim/rendering/clouds3d-enable", true );
+ _enableNode->addChangeListener( this );
+
+ valueChanged( _enableNode );
+}
+
+FG3DCloudsListener::~FG3DCloudsListener()
+{
+ _enableNode->removeChangeListener( this );
+ _shaderNode->removeChangeListener( this );
+}
+
+void FG3DCloudsListener::valueChanged( SGPropertyNode * node )
+{
+ _fgClouds->set_3dClouds( _enableNode->getBoolValue() && _shaderNode->getBoolValue() );
+}
+
FGEnvironmentMgr::FGEnvironmentMgr () :
_environment(new FGEnvironment()),
fgClouds(new FGClouds()),
_altitude_n(fgGetNode("/position/altitude-ft", true)),
_longitude_n(fgGetNode( "/position/longitude-deg", true )),
_latitude_n( fgGetNode( "/position/latitude-deg", true )),
- _positionTimeToLive(0.0)
+ _positionTimeToLive(0.0),
+ _3dCloudsEnableListener(new FG3DCloudsListener(fgClouds) )
{
set_subsystem("controller", Environment::LayerInterpolateController::createInstance( fgGetNode("/environment/config", true ) ));
set_subsystem("realwx", Environment::RealWxController::createInstance( fgGetNode("/environment/realwx", true ) ), 1.0 );
delete fgClouds;
delete _environment;
+
+ delete _3dCloudsEnableListener;
}
void
_tiedProperties.setRoot( fgGetNode("/sim/rendering", true ) );
- _tiedProperties.Tie( "clouds3d-enable", fgClouds,
- &FGClouds::get_3dClouds,
- &FGClouds::set_3dClouds);
-
_tiedProperties.Tie( "clouds3d-density", thesky,
&SGSky::get_3dCloudDensity,
&SGSky::set_3dCloudDensity);