#ifndef _FG_AIBALLISTIC_HXX
#define _FG_AIBALLISTIC_HXX
-#include <math.h>
+#include <cmath>
#include <vector>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/scene/material/mat.hxx>
#include <simgear/sg_inlines.h>
#include <simgear/math/sg_geodesy.hxx>
-#include <math.h>
+#include <cmath>
#include <Main/util.hxx>
#include "AICarrier.hxx"
#include <simgear/math/sg_geodesy.hxx>
#include <simgear/math/sg_random.h>
-#include <math.h>
+#include <cmath>
#include <Main/util.hxx>
#include <Viewer/viewer.hxx>
#ifndef _FG_AIGROUNDVEHICLE_HXX
#define _FG_AIGROUNDVEHICLE_HXX
-#include <math.h>
+#include <cmath>
#include <vector>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/scene/material/mat.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <string>
-#include <math.h>
+#include <cmath>
using std::string;
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <string>
-#include <math.h>
+#include <cmath>
#include <cstdlib>
#include <time.h>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
#include <string>
-#include <math.h>
+#include <cmath>
using std::string;
# include <config.h>
#endif
-#include <math.h>
+#include <cmath>
#include <algorithm>
#include <fstream>
#include <map>
# include <config.h>
#endif
-#include <math.h>
+#include <cmath>
#include <cstdlib>
#include <cstring>
# include <config.h>
#endif
-#include <math.h>
+#include <cmath>
#include <boost/tuple/tuple.hpp>
#include <simgear/structure/subsystem_mgr.hxx>
#include <simgear/props/tiedpropertylist.hxx>
-#ifdef SG_HAVE_STD_INCLUDES
-# include <cmath>
-#else
-# include <math.h>
-#endif
+#include <cmath>
class FGEnvironment;
class FGClouds;
//
// $Id$
#include "fgwind.hxx"
-#include <math.h>
+#include <cmath>
#include <stdio.h>
FGWindModulator::FGWindModulator() :
#include <Main/util.hxx>
#include <Scenery/scenery.hxx>
#include <string>
-#include <math.h>
+#include <cmath>
#include <simgear/sg_inlines.h>
using std::string;
#ifndef _MATH_HPP
#define _MATH_HPP
-#include <math.h>
+#include <cmath>
namespace yasim {
*/
-#include <math.h>
+#include <cmath>
#include <simgear/compiler.h>
#include <simgear/constants.h>
# include <winsock2.h>
#endif
-#include <math.h>
+#include <cmath>
#include <iostream>
#include <fstream>
# include "config.h"
#endif
-#include <math.h>
+#include <cmath>
#include <simgear/constants.h>
#include <simgear/math/interpolater.hxx>
#include <string>
#include <sstream>
-#include <math.h> // fabs()
+#include <cmath> // fabs()
#include "attitude_indicator.hxx"
#include <Main/fg_props.hxx>
#include <stdio.h>
#include <string.h>
#include <assert.h>
-#include <math.h>
+#include <cmath>
#include <string>
#include <sstream>
#include <iostream>
#include <string>
#include <sstream>
-#include <math.h> // fabs()
+#include <cmath> // fabs()
#include <Main/fg_props.hxx>
#include <Main/util.hxx>
#include <stdio.h>
#include <string.h>
#include <assert.h>
-#include <math.h>
+#include <cmath>
#include <string>
#include <sstream>
#include <boost/foreach.hpp>
-#include <math.h> // rint()
+#include <cmath> // rint()
#include <stdio.h>
-#include <stdlib.h> // atof(), atoi()
-#include <string.h> // strcmp()
+#include <stdlib.h> // atof(), atoi()
+#include <string.h> // strcmp()
#include <algorithm>
#include <iostream>
#include <simgear/compiler.h>
-#include <math.h>
+#include <cmath>
#include <cstdlib>
#endif
#include <errno.h>
-#include <math.h>
+#include <cmath>
#include <cstdio>
#include <string>
#endif
#include <errno.h>
-#include <math.h>
+#include <cmath>
#include <string>
#include <cstdio>
# include <config.h>
#endif
-#include <math.h>
+#include <cmath>
#include <iostream>
#include <stdlib.h>
#include <fstream>
# include <config.h>
#endif
-#include <math.h>
+#include <cmath>
#include <stdlib.h>
#include <deque>
#include <stdio.h>
#include <string.h>
#include <assert.h>
-#include <math.h>
+#include <cmath>
#include <string>
#include <sstream>