EMH STAGENAME "Arctic Wastes"
EMH TILESET gfx/arctic
EMH BACKGROUND gfx/arctic/wasteland.png
-EMH MUSIC music/cosmicMotion.xm
+EMH MUSIC music/arctic
EMH AMBIENCE sound/blizzard.wav
EMH TILESET gfx/mech
EMH ALPHATILES 221 222 223 224 -1
EMH BACKGROUND gfx/mech/bossBackground.png
-EMH MUSIC music/condomCorruption.mod
+EMH MUSIC music/biomech
EMH ALPHATILES 1 2 3 200 201 202 203 204 214 215 216 217 218 219 -1
EMH TILESET gfx/caves
EMH BACKGROUND gfx/caves/background.jpg
-EMH MUSIC music/thugLive.mod
+EMH MUSIC music/cave
EMH AMBIENCE sound/lava.wav
EMH TILESET gfx/caves
EMH BACKGROUND gfx/caves/background.jpg
-EMH MUSIC music/thugLive.mod
+EMH MUSIC music/cave
EMH AMBIENCE sound/lava.wav
EMH ALPHATILES 245 246 247 -1
EMH STAGENAME "Forgotten Caves"
EMH TILESET gfx/caves
EMH BACKGROUND gfx/caves/background.jpg
-EMH MUSIC music/thugLive.mod
+EMH MUSIC music/cave
EMH AMBIENCE sound/lava.wav
EMH START 75 50
EMH STAGENAME "Uncharted Cavern"
EMH TILESET gfx/caves
EMH BACKGROUND gfx/caves/background.jpg
-EMH MUSIC music/thugLive.mod
+EMH MUSIC music/cave
EMH AMBIENCE sound/lava.wav
EMH START 5664 4160
EMH TILESET gfx/mech
EMH ALPHATILES 221 222 223 224 -1
EMH BACKGROUND gfx/mech/bossBackground.png
-EMH MUSIC music/condomCorruption.mod
+EMH MUSIC music/biomech
EMH START 64 224
EMH BACKGROUND gfx/mech/space.png
-EMH MUSIC music/circuitOverlode.xm
+EMH MUSIC music/final
EMH ALPHATILES -1
EMH TILESET gfx/grasslands
EMH BACKGROUND gfx/grasslands/stone.jpg
-EMH MUSIC music/viking.mod
+EMH MUSIC music/tunnel
EMH AMBIENCE sound/floodedTunnel.wav
EMH SPRITE PowerGen 0 0 0 gfx/sprites/powerGen1.png 10 gfx/sprites/powerGen2.png 10 gfx/sprites/powerGen3.png 10 gfx/sprites/powerGen2.png 10 gfx/sprites/powerGen1.png 10 @none@ 0
EMH TILESET gfx/grasslands
EMH BACKGROUND gfx/grasslands/stone.jpg
-EMH MUSIC music/viking.mod
+EMH MUSIC music/tunnel
EMH AMBIENCE sound/floodedTunnel.wav
EMH ALPHATILES 244 245 246 -1
EMH STAGENAME "Flooded Tunnel #3"
EMH TILESET gfx/grasslands
EMH BACKGROUND gfx/grasslands/stone.jpg
-EMH MUSIC music/viking.mod
+EMH MUSIC music/tunnel
EMH AMBIENCE sound/floodedTunnel.wav
EMH ALPHATILES 1 2 3 200 201 202 203 204 244 245 246 -1
EMH STAGENAME "Flooded Tunnel #4"
EMH TILESET gfx/grasslands
EMH BACKGROUND gfx/grasslands/stone.jpg
-EMH MUSIC music/viking.mod
+EMH MUSIC music/tunnel
EMH AMBIENCE sound/floodedTunnel.wav
EMH SPRITE Dynamite 0 0 0 gfx/sprites/dynamite.png 60 @none@ 0
EMH TILESET gfx/grasslands
EMH ALPHATILES 244 245 246 -1
EMH BACKGROUND gfx/grasslands/day.jpg
-EMH MUSIC music/commando.xm
+EMH MUSIC music/grasslands
EMH SPRITE Transmitter 0 0 0 gfx/sprites/transmitter1.png 5 gfx/sprites/transmitter2.png 5 gfx/sprites/transmitter3.png 5 gfx/sprites/transmitter4.png 5 gfx/sprites/transmitter5.png 5 gfx/sprites/transmitter6.png 120 @none@ 0
EMH TILESET gfx/grasslands
EMH BACKGROUND gfx/grasslands/day.jpg
-EMH MUSIC music/commando.xm
+EMH MUSIC music/grasslands
EMH ALPHATILES 244 245 246 -1
EMH START 5820 4060
EMH STAGENAME "Grasslands #3"
EMH TILESET gfx/grasslands
EMH BACKGROUND gfx/grasslands/day.jpg
-EMH MUSIC music/commando.xm
+EMH MUSIC music/grasslands
EMH SPRITE CherryPlant 0 0 0 gfx/sprites/cherryPlant.png 60 @none@ 0
MH SPRITE LRTS 0 0 0 gfx/sprites/LRTS1.png 15 gfx/sprites/LRTS2.png 15 gfx/sprites/LRTS3.png 15 gfx/sprites/LRTS4.png 15 gfx/sprites/LRTS5.png 15 gfx/sprites/LRTS4.png 15 gfx/sprites/LRTS3.png 15 gfx/sprites/LRTS2.png 15 @none@ 0
EMH TILESET gfx/mech
EMH BACKGROUND gfx/mech/bossBackground.png
-EMH MUSIC music/condomCorruption.mod
+EMH MUSIC music/biomech
EMH ALPHATILES 221 222 223 224 -1
EMH STAGENAME "Ice Cave #1"
EMH TILESET gfx/arctic
EMH BACKGROUND gfx/arctic/icecave.png
-EMH MUSIC music/iceCave.s3m
+EMH MUSIC music/ice
EMH SPRITE IceBlock 0 0 0 gfx/sprites/iceRock.png 60 @none@ 0
EMH SPRITE AncientKey 0 0 0 gfx/sprites/ancientKey1.png 10 gfx/sprites/ancientKey2.png 10 gfx/sprites/ancientKey3.png 10 gfx/sprites/ancientKey4.png 10 gfx/sprites/ancientKey5.png 10 gfx/sprites/ancientKey6.png 10 @none@ 0
EMH STAGENAME "Ice Cave #2"
EMH TILESET gfx/arctic
EMH BACKGROUND gfx/arctic/icecave.png
-EMH MUSIC music/iceCave.s3m
+EMH MUSIC music/ice
EMH CLIPPING 1568 9152 7808 -1
EMH TILESET gfx/grasslands
EMH ALPHATILES 244 245 246 -1
EMH BACKGROUND gfx/grasslands/day.jpg
-EMH MUSIC music/commando.xm
+EMH MUSIC music/grasslands
EMH CLIPPING 1770 8928 8000 -1
EMH STAGENAME "Space Station"
EMH TILESET gfx/mech
EMH BACKGROUND gfx/mech/space.png
-EMH MUSIC music/iceWorld.s3m
+EMH MUSIC music/space
EMH ALPHATILES 221 222 223 224 -1
EMH TILESET gfx/mech
EMH ALPHATILES 221 222 223 224 -1
EMH BACKGROUND gfx/mech/bossBackground.png
-EMH MUSIC music/condomCorruption.mod
+EMH MUSIC music/biomech
EMH CLIPPING 256 448 8000 8160
EMH BACKGROUND gfx/ancient/background.jpg
-EMH MUSIC music/mustDie.s3m
+EMH MUSIC music/tomb
EMH ALPHATILES 1 2 3 200 201 202 203 204 214 215 216 217 218 219 -1
EMH BACKGROUND gfx/ancient/background.jpg
-EMH MUSIC music/mustDie.s3m
+EMH MUSIC music/tomb
EMH ALPHATILES -1
EMH BACKGROUND gfx/ancient/background.jpg
-EMH MUSIC music/mustDie.s3m
+EMH MUSIC music/tomb
EMH START 64 4320
EMH BACKGROUND gfx/ancient/background.jpg
-EMH MUSIC music/mustDie.s3m
+EMH MUSIC music/tomb
EMH START 12064 160
}
#if USEPAK
- engine->unpack("music/friendDied.mod", PAK_MUSIC);
+ engine->unpack("music/gameover", PAK_MUSIC);
music = Mix_LoadMUS(tempPath);
#else
- music = Mix_LoadMUS("music/friendDied.mod");
+ music = Mix_LoadMUS("music/gameover");
#endif
if (!music)
return;
}
- audio.loadMusic("music/daisyChain2.mod");
+ audio.loadMusic("music/cutscene");
char sceneName[1024];
snprintf(sceneName, sizeof sceneName, "%s Start", game.stageName);
if (strcmp(game.stageName, "Final Battle") != 0)
{
- audio.loadMusic("music/daisyChain2.mod");
+ audio.loadMusic("music/cutscene");
}
else
{
- audio.loadMusic("music/sweetDreams.xm");
+ audio.loadMusic("music/end");
}
char sceneName[1024];
graphics.free();
audio.free();
- audio.loadMusic("music/friendDied.mod");
+ audio.loadMusic("music/gameover");
setupScene("Easy Game Finished");
showScene(true);
audio.fadeMusic();
if (strcmp(map.name, "Space Station"))
{
graphics.delay(1000);
- audio.loadMusic("music/commando.xm");
+ audio.loadMusic("music/grasslands");
audio.playMusic();
graphics.fadeToBlack();
audio.free();
graphics.loadBackground("gfx/main/worldMap.jpg");
- audio.loadMusic("music/forAFriend.mod");
+ audio.loadMusic("music/hub");
// we might want this now, for medals
audio.loadSound(SND_ITEM, "sound/item.wav");
fprintf(fp, "EMH TILESET gfx/grasslands\n");
fprintf(fp, "EMH BACKGROUND gfx/grasslands/stone.jpg\n");
- fprintf(fp, "EMH MUSIC music/viking.mod\n");
+ fprintf(fp, "EMH MUSIC music/tunnel\n");
fprintf(fp, "EMH ALPHATILES 1 2 3 200 201 202 203 204 244 245 246 -1\n");
SDL_SetAlpha(title, SDL_SRCALPHA|SDL_RLEACCEL, 0);
- audio.loadMusic("music/helmet-shake.mod");
+ audio.loadMusic("music/title");
graphics.loadBackground("gfx/main/CircuitBoard.jpg");
SDL_SetAlpha(graphics.background, SDL_SRCALPHA|SDL_RLEACCEL, 0);
SDL_Surface *device = graphics.quickSprite("credit", graphics.loadImage("gfx/main/creditsDevice.png"));
float deviceY = y[numberOfCredits - 7] - 50;
- audio.loadMusic("music/autumnsDawning.s3m");
+ audio.loadMusic("music/credits");
audio.playMusic();
engine.resetTimeDifference();