draw_line(x_ini2, y + 5.0, x_ini2, y);
// draw pitch / dive bars
- draw_stipple_line(x_ini, y_end, x_end, y);
+ draw_stipple_line(x_end, y, x_ini, y_end);
draw_stipple_line(x_ini2, y, x_end2, y_end);
float yoffs = 1.0 + (y - y_end) / 4.0; // too hackish?
- draw_text(x_ini + 2.0, y_end + yoffs, buf, HUDText::BOTTOM|HUDText::HCENTER);
- draw_text(x_end2 - 2.0, y_end + yoffs, buf, HUDText::BOTTOM|HUDText::HCENTER);
+ draw_text(x_ini + 3.0, y_end + yoffs, buf, HUDText::BOTTOM|HUDText::HCENTER);
+ // right number shifted in a little more, because of the minus
+ draw_text(x_end2 - 4.0, y_end + yoffs, buf, HUDText::BOTTOM|HUDText::HCENTER);
if (i == -90 && _nadir)
draw_nadir(0.0, y);