#include "dem.h"
#include "leastsqs.h"
+#include <Include/fg_constants.h>
+
fgDEM::fgDEM( void ) {
// printf("class fgDEM CONstructor called.\n");
// printf(" zA = %.2f zB = %.2f\n", zA, zB);
- if ( dx > EPSILON ) {
+ if ( dx > FG_EPSILON ) {
elev = dy * (zB - zA) / dx + zA;
} else {
elev = zA;
// printf(" zA = %.2f zB = %.2f\n", zA, zB );
// printf(" xB - xA = %.2f\n", col_step * dy / row_step);
- if ( dy > EPSILON ) {
+ if ( dy > FG_EPSILON ) {
elev = dx * (zB - zA) / dy + zA;
} else {
elev = zA;
// $Log$
+// Revision 1.2 1998/03/23 20:35:41 curt
+// Updated to use FG_EPSILON
+//
// Revision 1.1 1998/03/19 02:54:47 curt
// Reorganized into a class lib called fgDEM.
//
#include <Scenery/bucketutils.h>
-#define EPSILON 0.000001
#define DEM_SIZE 1200
#define DEM_SIZE_1 1201
// $Log$
+// Revision 1.2 1998/03/23 20:35:42 curt
+// Updated to use FG_EPSILON
+//
// Revision 1.1 1998/03/19 02:54:47 curt
// Reorganized into a class lib called fgDEM.
//