]> git.mxchange.org Git - flightgear.git/commitdiff
Initial revision.
authorcurt <curt>
Wed, 25 Oct 2000 22:58:05 +0000 (22:58 +0000)
committercurt <curt>
Wed, 25 Oct 2000 22:58:05 +0000 (22:58 +0000)
src/Main/viewer_rph.cxx [new file with mode: 0644]
src/Main/viewer_rph.hxx [new file with mode: 0644]

diff --git a/src/Main/viewer_rph.cxx b/src/Main/viewer_rph.cxx
new file mode 100644 (file)
index 0000000..9b0a7c0
--- /dev/null
@@ -0,0 +1,367 @@
+// viewer_rph.cxx -- class for managing a Roll/Pitch/Heading viewer in
+//                   the flightgear world.
+//
+// Written by Curtis Olson, started August 1997.
+//                          overhaul started October 2000.
+//
+// Copyright (C) 1997 - 2000  Curtis L. Olson  - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#include <simgear/compiler.h>
+
+#ifdef HAVE_CONFIG_H
+#  include <config.h>
+#endif
+
+#include <plib/ssg.h>          // plib include
+
+#include <simgear/constants.h>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/math/point3d.hxx>
+#include <simgear/math/polar3d.hxx>
+#include <simgear/math/vector.hxx>
+
+#include <Aircraft/aircraft.hxx>
+#include <Cockpit/panel.hxx>
+#include <Scenery/scenery.hxx>
+
+#include "globals.hxx"
+#include "viewer.hxx"
+
+
+// Constructor
+FGViewerRPH::FGViewerRPH( void )
+{
+}
+
+
+#define USE_FAST_VIEWROT
+#ifdef USE_FAST_VIEWROT
+// VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
+// This takes advantage of the fact that VIEWo and VIEW_OFFSET
+// only have entries in the upper 3x3 block
+// and that LARC_TO_SSG is just a shift of rows   NHV
+inline static void fgMakeViewRot( sgMat4 dst, const sgMat4 m1, const sgMat4 m2 )
+{
+    for ( int j = 0 ; j < 3 ; j++ ) {
+       dst[2][j] = m2[0][0] * m1[0][j] +
+           m2[0][1] * m1[1][j] +
+           m2[0][2] * m1[2][j];
+
+       dst[0][j] = m2[1][0] * m1[0][j] +
+           m2[1][1] * m1[1][j] +
+           m2[1][2] * m1[2][j];
+
+       dst[1][j] = m2[2][0] * m1[0][j] +
+           m2[2][1] * m1[1][j] +
+           m2[2][2] * m1[2][j];
+    }
+    dst[0][3] = 
+       dst[1][3] = 
+       dst[2][3] = 
+       dst[3][0] = 
+       dst[3][1] = 
+       dst[3][2] = SG_ZERO;
+    dst[3][3] = SG_ONE;
+}
+#endif
+
+
+// Initialize a view structure
+void FGViewerRPH::init( void ) {
+    set_dirty();
+
+    FG_LOG( FG_VIEW, FG_INFO, "Initializing View parameters" );
+
+    view_offset = goal_view_offset =
+       globals->get_options()->get_default_view_offset();
+    sgSetVec3( pilot_offset, 0.0, 0.0, 0.0 );
+
+    globals->get_options()->set_win_ratio( globals->get_options()->get_xsize() /
+                                          globals->get_options()->get_ysize()
+                                          );
+
+#ifndef USE_FAST_VIEWROT
+    // This never changes -- NHV
+    LARC_TO_SSG[0][0] = 0.0; 
+    LARC_TO_SSG[0][1] = 1.0; 
+    LARC_TO_SSG[0][2] = -0.0; 
+    LARC_TO_SSG[0][3] = 0.0; 
+
+    LARC_TO_SSG[1][0] = 0.0; 
+    LARC_TO_SSG[1][1] = 0.0; 
+    LARC_TO_SSG[1][2] = 1.0; 
+    LARC_TO_SSG[1][3] = 0.0;
+       
+    LARC_TO_SSG[2][0] = 1.0; 
+    LARC_TO_SSG[2][1] = -0.0; 
+    LARC_TO_SSG[2][2] = 0.0; 
+    LARC_TO_SSG[2][3] = 0.0;
+       
+    LARC_TO_SSG[3][0] = 0.0; 
+    LARC_TO_SSG[3][1] = 0.0; 
+    LARC_TO_SSG[3][2] = 0.0; 
+    LARC_TO_SSG[3][3] = 1.0; 
+#endif // USE_FAST_VIEWROT
+}
+
+
+#define USE_FAST_LOCAL
+#ifdef USE_FAST_LOCAL
+inline static void fgMakeLOCAL( sgMat4 dst, const double Theta,
+                               const double Phi, const double Psi)
+{
+    SGfloat cosTheta = (SGfloat) cos(Theta);
+    SGfloat sinTheta = (SGfloat) sin(Theta);
+    SGfloat cosPhi   = (SGfloat) cos(Phi);
+    SGfloat sinPhi   = (SGfloat) sin(Phi);
+    SGfloat sinPsi   = (SGfloat) sin(Psi) ;
+    SGfloat cosPsi   = (SGfloat) cos(Psi) ;
+       
+    dst[0][0] = cosPhi * cosTheta;
+    dst[0][1] =        sinPhi * cosPsi + cosPhi * -sinTheta * -sinPsi;
+    dst[0][2] =        sinPhi * sinPsi + cosPhi * -sinTheta * cosPsi;
+    dst[0][3] =        SG_ZERO;
+
+    dst[1][0] = -sinPhi * cosTheta;
+    dst[1][1] =        cosPhi * cosPsi + -sinPhi * -sinTheta * -sinPsi;
+    dst[1][2] =        cosPhi * sinPsi + -sinPhi * -sinTheta * cosPsi;
+    dst[1][3] = SG_ZERO ;
+       
+    dst[2][0] = sinTheta;
+    dst[2][1] =        cosTheta * -sinPsi;
+    dst[2][2] =        cosTheta * cosPsi;
+    dst[2][3] = SG_ZERO;
+       
+    dst[3][0] = SG_ZERO;
+    dst[3][1] = SG_ZERO;
+    dst[3][2] = SG_ZERO;
+    dst[3][3] = SG_ONE ;
+}
+#endif
+
+
+// convert sgMat4 to MAT3 and print
+static void print_sgMat4( sgMat4 &in) {
+    int i, j;
+    for ( i = 0; i < 4; i++ ) {
+       for ( j = 0; j < 4; j++ ) {
+           printf("%10.4f ", in[i][j]);
+       }
+       cout << endl;
+    }
+}
+
+
+// Update the view parameters
+void FGViewerRPH::update() {
+    Point3D tmp;
+    sgVec3 minus_z, forward;
+    sgMat4 VIEWo;
+
+    // calculate the cartesion coords of the current lat/lon/0 elev
+    Point3D p = Point3D( geod_view_pos[0], 
+                        geod_view_pos[1], 
+                        sea_level_radius );
+
+    tmp = sgPolarToCart3d(p) - scenery.center;
+    sgSetVec3( zero_elev, tmp[0], tmp[1], tmp[2] );
+
+    // calculate view position in current FG view coordinate system
+    // p.lon & p.lat are already defined earlier, p.radius was set to
+    // the sea level radius, so now we add in our altitude.
+    if ( geod_view_pos[2] > (scenery.cur_elev + 0.5 * METER_TO_FEET) ) {
+       p.setz( p.radius() + geod_view_pos[2] );
+    } else {
+       p.setz( p.radius() + scenery.cur_elev + 0.5 * METER_TO_FEET );
+    }
+
+    tmp = sgPolarToCart3d(p);
+    sgdSetVec3( abs_view_pos, tmp[0], tmp[1], tmp[2] );
+
+    sgdVec3 sc;
+    sgdSetVec3( sc, scenery.center.x(), scenery.center.y(), scenery.center.z());
+    sgdVec3 vp;
+    sgdSubVec3( vp, abs_view_pos, sc );
+    sgSetVec3( view_pos, vp );
+    // view_pos = abs_view_pos - scenery.center;
+
+    FG_LOG( FG_VIEW, FG_DEBUG, "sea level radius = " << sea_level_radius );
+    FG_LOG( FG_VIEW, FG_DEBUG, "Polar view pos = " << p );
+    FG_LOG( FG_VIEW, FG_DEBUG, "Absolute view pos = "
+           << abs_view_pos[0] << ","
+           << abs_view_pos[1] << ","
+           << abs_view_pos[2] );
+    FG_LOG( FG_VIEW, FG_DEBUG, "Relative view pos = "
+           << view_pos[0] << "," << view_pos[1] << "," << view_pos[2] );
+
+    // code to calculate LOCAL matrix calculated from Phi, Theta, and
+    // Psi (roll, pitch, yaw) in case we aren't running LaRCsim as our
+    // flight model
+       
+#ifdef USE_FAST_LOCAL
+       
+    fgMakeLOCAL( LOCAL, rph[1], rph[0], -rph[2] );
+       
+#else // USE_TEXT_BOOK_METHOD
+       
+    sgVec3 rollvec;
+    sgSetVec3( rollvec, 0.0, 0.0, 1.0 );
+    sgMat4 PHI;                // roll
+    sgMakeRotMat4( PHI, rph[0] * RAD_TO_DEG, rollvec );
+
+    sgVec3 pitchvec;
+    sgSetVec3( pitchvec, 0.0, 1.0, 0.0 );
+    sgMat4 THETA;              // pitch
+    sgMakeRotMat4( THETA, rph[1] * RAD_TO_DEG, pitchvec );
+
+    // ROT = PHI * THETA
+    sgMat4 ROT;
+    // sgMultMat4( ROT, PHI, THETA );
+    sgCopyMat4( ROT, PHI );
+    sgPostMultMat4( ROT, THETA );
+
+    sgVec3 yawvec;
+    sgSetVec3( yawvec, 1.0, 0.0, 0.0 );
+    sgMat4 PSI;                // heading
+    sgMakeRotMat4( PSI, -rph[2] * RAD_TO_DEG, yawvec );
+
+    // LOCAL = ROT * PSI
+    // sgMultMat4( LOCAL, ROT, PSI );
+    sgCopyMat4( LOCAL, ROT );
+    sgPostMultMat4( LOCAL, PSI );
+
+#endif // USE_FAST_LOCAL
+       
+    // cout << "LOCAL matrix" << endl;
+    // print_sgMat4( LOCAL );
+       
+    sgMakeRotMat4( UP, 
+                  geod_view_pos[0] * RAD_TO_DEG,
+                  0.0,
+                  -geod_view_pos[1] * RAD_TO_DEG );
+
+    sgSetVec3( local_up, UP[0][0], UP[0][1], UP[0][2] );
+    // sgXformVec3( local_up, UP );
+    // cout << "Local Up = " << local_up[0] << "," << local_up[1] << ","
+    //      << local_up[2] << endl;
+    
+    // Alternative method to Derive local up vector based on
+    // *geodetic* coordinates
+    // alt_up = sgPolarToCart(FG_Longitude, FG_Latitude, 1.0);
+    // printf( "    Alt Up = (%.4f, %.4f, %.4f)\n", 
+    //         alt_up.x, alt_up.y, alt_up.z);
+
+    // VIEWo = LOCAL * UP
+    // sgMultMat4( VIEWo, LOCAL, UP );
+    sgCopyMat4( VIEWo, LOCAL );
+    sgPostMultMat4( VIEWo, UP );
+    // cout << "VIEWo matrix" << endl;
+    // print_sgMat4( VIEWo );
+
+    // generate the sg view up and forward vectors
+    sgSetVec3( view_up, VIEWo[0][0], VIEWo[0][1], VIEWo[0][2] );
+    // cout << "view = " << view[0] << ","
+    //      << view[1] << "," << view[2] << endl;
+    sgSetVec3( forward, VIEWo[2][0], VIEWo[2][1], VIEWo[2][2] );
+    // cout << "forward = " << forward[0] << ","
+    //      << forward[1] << "," << forward[2] << endl;
+
+    // generate the pilot offset vector in world coordinates
+    sgVec3 pilot_offset_world;
+    sgSetVec3( pilot_offset_world, 
+              pilot_offset[2], pilot_offset[1], -pilot_offset[0] );
+    sgXformVec3( pilot_offset_world, pilot_offset_world, VIEWo );
+
+    // generate the view offset matrix
+    sgMakeRotMat4( VIEW_OFFSET, view_offset * RAD_TO_DEG, view_up );
+    // cout << "VIEW_OFFSET matrix" << endl;
+    // print_sgMat4( VIEW_OFFSET );
+    sgXformVec3( view_forward, forward, VIEW_OFFSET );
+    // cout << "view_forward = " << view_forward[0] << ","
+    //      << view_forward[1] << "," << view_forward[2] << endl;
+       
+    // VIEW_ROT = LARC_TO_SSG * ( VIEWo * VIEW_OFFSET )
+#ifdef USE_FAST_VIEWROT
+    fgMakeViewRot( VIEW_ROT, VIEW_OFFSET, VIEWo );
+#else
+    // sgMultMat4( VIEW_ROT, VIEW_OFFSET, VIEWo );
+    // sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
+    sgCopyMat4( VIEW_ROT, VIEWo );
+    sgPostMultMat4( VIEW_ROT, VIEW_OFFSET );
+    sgPreMultMat4( VIEW_ROT, LARC_TO_SSG );
+#endif
+    // cout << "VIEW_ROT matrix" << endl;
+    // print_sgMat4( VIEW_ROT );
+
+    sgVec3 trans_vec;
+    sgAddVec3( trans_vec, view_pos, pilot_offset_world );
+
+    // VIEW = VIEW_ROT * TRANS
+    sgCopyMat4( VIEW, VIEW_ROT );
+    sgPostMultMat4ByTransMat4( VIEW, trans_vec );
+
+    //!!!!!!!!!!!!!!!!!!!      
+    // THIS IS THE EXPERIMENTAL VIEWING ANGLE SHIFTER
+    // THE MAJORITY OF THE WORK IS DONE IN GUI.CXX
+    // this in gui.cxx for now just testing
+    extern float quat_mat[4][4];
+    sgPreMultMat4( VIEW, quat_mat);
+    // !!!!!!!!!! testing      
+
+    // Given a vector pointing straight down (-Z), map into onto the
+    // local plane representing "horizontal".  This should give us the
+    // local direction for moving "south".
+    sgSetVec3( minus_z, 0.0, 0.0, -1.0 );
+
+    sgmap_vec_onto_cur_surface_plane(local_up, view_pos, minus_z,
+                                    surface_south);
+    sgNormalizeVec3(surface_south);
+    // cout << "Surface direction directly south " << surface_south[0] << ","
+    //      << surface_south[1] << "," << surface_south[2] << endl;
+
+    // now calculate the surface east vector
+#define USE_FAST_SURFACE_EAST
+#ifdef USE_FAST_SURFACE_EAST
+    sgVec3 local_down;
+    sgNegateVec3(local_down, local_up);
+    sgVectorProductVec3(surface_east, surface_south, local_down);
+#else
+#define USE_LOCAL_UP
+#ifdef USE_LOCAL_UP
+    sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, local_up );
+#else
+    sgMakeRotMat4( TMP, FG_PI_2 * RAD_TO_DEG, view_up );
+#endif // USE_LOCAL_UP
+    // cout << "sgMat4 TMP" << endl;
+    // print_sgMat4( TMP );
+    sgXformVec3(surface_east, surface_south, TMP);
+#endif //  USE_FAST_SURFACE_EAST
+    // cout << "Surface direction directly east " << surface_east[0] << ","
+    //      << surface_east[1] << "," << surface_east[2] << endl;
+    // cout << "Should be close to zero = "
+    //      << sgScalarProductVec3(surface_south, surface_east) << endl;
+
+    set_clean();
+}
+
+
+// Destructor
+FGViewerRPH::~FGViewerRPH( void ) {
+}
diff --git a/src/Main/viewer_rph.hxx b/src/Main/viewer_rph.hxx
new file mode 100644 (file)
index 0000000..6ae5dd8
--- /dev/null
@@ -0,0 +1,105 @@
+// viewer_rph.hxx -- class for managing a Roll/Pitch/Heading viewer in
+//                   the flightgear world.
+//
+// Written by Curtis Olson, started August 1997.
+//                          overhaul started October 2000.
+//
+// Copyright (C) 1997 - 2000  Curtis L. Olson  - curt@flightgear.org
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//
+// $Id$
+
+
+#ifndef _VIEWER_RPH_HXX
+#define _VIEWER_RPH_HXX
+
+
+#ifndef __cplusplus                                                          
+# error This library requires C++
+#endif                                   
+
+
+#include "viewer.hxx"
+
+
+// Define a structure containing view information
+class FGViewerRPH: public FGViewer {
+
+private:
+
+    // geodetic view position
+    sgdVec3 geod_view_pos;
+
+    // view orientation (roll, pitch, heading)
+    sgVec3 rph;
+
+    // up vector for the view (usually point straight up through the
+    // top of the aircraft
+    sgVec3 view_up;
+
+    // the vector pointing straight out the nose of the aircraft
+    sgVec3 view_forward;
+
+    // Transformation matrix for the view direction offset relative to
+    // the AIRCRAFT matrix
+    sgMat4 VIEW_OFFSET;
+
+    // sg versions of our friendly matrices
+    sgMat4 LOCAL, TRANS, LARC_TO_SSG;
+
+    // Update the view volume, position, and orientation
+    void update();
+
+public:
+
+    // Constructor
+    FGViewerRPH( void );
+
+    // Destructor
+    ~FGViewerRPH( void );
+
+    // Initialize a view class
+    void init( void );
+
+    //////////////////////////////////////////////////////////////////////
+    // setter functions
+    //////////////////////////////////////////////////////////////////////
+    inline void set_geod_view_pos( double lon, double lat, double alt ) {
+       // data should be in radians and meters asl
+       set_dirty();
+       // cout << "set_geod_view_pos = " << lon << ", " << lat << ", " << alt
+       //      << endl;
+       sgdSetVec3( geod_view_pos, lon, lat, alt );
+    }
+    inline void set_rph( double r, double p, double h ) {
+       // data should be in radians
+       set_dirty();
+       sgSetVec3( rph, r, p, h );
+    }
+
+    //////////////////////////////////////////////////////////////////////
+    // accessor functions
+    //////////////////////////////////////////////////////////////////////
+    inline double *get_geod_view_pos() { return geod_view_pos; }
+    inline float *get_rph() { return rph; }
+
+    //////////////////////////////////////////////////////////////////////
+    // derived values accessor functions
+    //////////////////////////////////////////////////////////////////////
+};
+
+
+#endif // _VIEWER_RPH_HXX