right corner, not those that are result of centering a dialog if no x/y are
given. This centers screen.log messages correctly. But maybe we have to
rethink that special meaning of negative coords altogether.
// Negative x/y coordinates are interpreted as distance from the top/right
// corner rather than bottom/left.
- if (px < 0)
+ if (userx && px < 0)
px = screenw - pw + px;
- if (py < 0)
+ if (usery && py < 0)
py = screenh - ph + py;
// Define "x", "y", "width" and/or "height" in the property tree if they