{
bool use_random_objects =
fgGetBool("/sim/rendering/random-objects", true);
+
+ bool use_random_vegetation =
+ fgGetBool("/sim/rendering/random-vegetation", true);
// try loading binary format
osg::ref_ptr<SGReaderWriterBTGOptions> options
options->setMatlib(globals->get_matlib());
options->setCalcLights(is_base);
options->setUseRandomObjects(use_random_objects);
+ options->setUseRandomVegetation(use_random_vegetation);
osg::Node* node = osgDB::readNodeFile(path, options.get());
if (node)
geometry->addChild(node);