--- /dev/null
+// soundmgr.cxx -- Sound effect management class
+//
+// Sound manager initially written by David Findlay
+// <david_j_findlay@yahoo.com.au> 2001
+//
+// C++-ified by Curtis Olson, started March 2001.
+// Modified for the new SoundSystem by Erik Hofman, October 2009
+//
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
+// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// $Id$
+
+#ifdef HAVE_CONFIG_H
+# include <simgear_config.h>
+#endif
+
+#if defined( __APPLE__ )
+# include <ALUT/alut.h>
+#else
+# include <AL/alut.h>
+#endif
+
+#include <iostream>
+#include <algorithm>
+
+#include "soundmgr_openal.hxx"
+
+#include <simgear/structure/exception.hxx>
+#include <simgear/debug/logstream.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/math/SGMath.hxx>
+
+using std::string;
+
+extern bool isNaN(float *v);
+
+#define MAX_SOURCES 128
+
+
+//
+// Sound Manager
+//
+
+int SGSoundMgr::_alut_init = 0;
+
+// constructor
+SGSoundMgr::SGSoundMgr() :
+ _working(false),
+ _active(false),
+ _changed(true),
+ _volume(0.0),
+ _device(NULL),
+ _context(NULL),
+ _absolute_pos(SGVec3d::zeros()),
+ _offset_pos(SGVec3d::zeros()),
+ _base_pos(SGVec3d::zeros()),
+ _geod_pos(SGGeod::fromCart(SGVec3d::zeros())),
+ _velocity(SGVec3d::zeros()),
+ _orientation(SGQuatd::zeros()),
+ _bad_doppler(false),
+ _renderer("unknown"),
+ _vendor("unknown")
+{
+#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
+ if (_alut_init == 0) {
+ if ( !alutInitWithoutContext(NULL, NULL) ) {
+ testForALUTError("alut initialization");
+ return;
+ }
+ }
+ _alut_init++;
+#else
+ //#error ALUT 1.1 required, ALUT 1.0 is no longer supported, please upgrade
+#endif
+}
+
+// destructor
+
+SGSoundMgr::~SGSoundMgr() {
+
+ stop();
+#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
+ _alut_init--;
+ if (_alut_init == 0) {
+ alutExit ();
+ }
+#endif
+}
+
+// initialize the sound manager
+void SGSoundMgr::init(const char *devname) {
+
+ SG_LOG( SG_GENERAL, SG_INFO, "Initializing OpenAL sound manager" );
+
+ _config = aaxDriverOpenByName(devname, AAX_MODE_WRITE_STEREO);
+ if ( testForError(C-nfig, "Audio device not available, trying default") ) {
+ _config = aaxDriverOpenDefault(AAX_MODE_WRITE_STEREO);
+ if (testForError(_config, "Default Audio device not available.") ) {
+ return;
+ }
+ }
+
+ aaxMixerInit(_config);
+
+ aaxSensorSetGain(_config, 0.0);
+ aaxSensorSetIdentityMatrix(_config);
+
+ aaxScenerySetDopplerFactor(_config, 340.3);
+ aaxScenerySetDistanceModel(_config, AAX_AL_INVERSE_DISTANCE_CLAMPED);
+
+ // get a free source one at a time
+ // if an error is returned no more (hardware) sources are available
+ for (unsigned int i=0; i<MAX_SOURCES; i++) {
+ aaxEmitter source;
+
+ source = aaxEmitterCreate();
+ if ( source ) {
+ _free_sources.push_back( source );
+ }
+ else break;
+ }
+
+ if (_free_sources.size() == 0) {
+ SG_LOG(SG_GENERAL, SG_ALERT, "Unable to grab any OpenAL sources!");
+ }
+}
+
+void SGSoundMgr::activate() {
+ if ( _working ) {
+ _active = true;
+ sample_group_map_iterator sample_grp_current = _sample_groups.begin();
+ sample_group_map_iterator sample_grp_end = _sample_groups.end();
+ for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
+ SGSampleGroup *sgrp = sample_grp_current->second;
+ sgrp->activate();
+ }
+ }
+}
+
+// stop the sound manager
+void SGSoundMgr::stop() {
+
+ // first stop all sample groups
+ sample_group_map_iterator sample_grp_current = _sample_groups.begin();
+ sample_group_map_iterator sample_grp_end = _sample_groups.end();
+ for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
+ SGSampleGroup *sgrp = sample_grp_current->second;
+ sgrp->stop();
+ }
+
+ // clear all OpenAL sources
+ for (unsigned int i=0; i<_free_sources.size(); i++) {
+ aaxEmitter source = _free_sources[i];
+ aaxEmitterDestroy(source);
+ }
+ _free_sources.clear();
+
+ // clear any OpenAL buffers before shutting down
+ buffer_map_iterator buffers_current = _buffers.begin();
+ buffer_map_iterator buffers_end = _buffers.end();
+ for ( ; buffers_current != buffers_end; ++buffers_current ) {
+ refUint ref = buffers_current->second;
+ aaxBuffer buffer = ref.id;
+ aaxBufferDestroy(buffer);
+ }
+ _buffers.clear();
+
+ if (_working) {
+ _working = false;
+ _active = false;
+
+ aaxDriverClose(_config);
+ aaxDriverFree(_config);
+
+ _renderer = "unknown";
+ _vendor = "unknown";
+ }
+}
+
+void SGSoundMgr::suspend() {
+ if (_working) {
+ sample_group_map_iterator sample_grp_current = _sample_groups.begin();
+ sample_group_map_iterator sample_grp_end = _sample_groups.end();
+ for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
+ SGSampleGroup *sgrp = sample_grp_current->second;
+ sgrp->stop();
+ }
+ _active = false;
+ }
+}
+
+void SGSoundMgr::resume() {
+ if (_working) {
+ sample_group_map_iterator sample_grp_current = _sample_groups.begin();
+ sample_group_map_iterator sample_grp_end = _sample_groups.end();
+ for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
+ SGSampleGroup *sgrp = sample_grp_current->second;
+ sgrp->resume();
+ }
+ _active = true;
+ }
+}
+
+void SGSoundMgr::bind ()
+{
+ _free_sources.clear();
+ _free_sources.reserve( MAX_SOURCES );
+ _sources_in_use.clear();
+ _sources_in_use.reserve( MAX_SOURCES );
+}
+
+
+void SGSoundMgr::unbind ()
+{
+ _sample_groups.clear();
+
+ // delete free sources
+ for (unsigned int i=0; i<_free_sources.size(); i++) {
+ aaxEmitter source = _free_sources[i];
+ aaxEmitterDestroy(source);
+ }
+
+ _free_sources.clear();
+ _sources_in_use.clear();
+}
+
+// run the audio scheduler
+void SGSoundMgr::update( double dt ) {
+ if (_active) {
+ if (_changed) {
+ update_pos_and_orientation();
+ }
+
+ sample_group_map_iterator sample_grp_current = _sample_groups.begin();
+ sample_group_map_iterator sample_grp_end = _sample_groups.end();
+ for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
+ SGSampleGroup *sgrp = sample_grp_current->second;
+ sgrp->update(dt);
+ }
+
+ if (_changed) {
+#if 0
+if (isNaN(_at_up_vec)) printf("NaN in listener orientation\n");
+if (isNaN(toVec3f(_absolute_pos).data())) printf("NaN in listener position\n");
+if (isNaN(_velocity.data())) printf("NaN in listener velocity\n");
+#endif
+
+ SGMatrix m = SGMatrix(_orientation);
+ aaxSensorSetMatrix(m.data());
+ aaxSensorSetGain(_config, _volume);
+
+ SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos );
+ SGVec3d velocity = SGVec3d::zeros();
+ if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
+ velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER);
+ }
+
+ aaxSensorSetVelocity(toVec3f(velocity).data());
+
+ // TODO: altitude dependent
+ // aaxScenerySetDopplerFactor(_config, 340.3);
+ _changed = false;
+ }
+ }
+}
+
+// add a sample group, return true if successful
+bool SGSoundMgr::add( SGSampleGroup *sgrp, const string& refname )
+{
+ sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
+ if ( sample_grp_it != _sample_groups.end() ) {
+ // sample group already exists
+ return false;
+ }
+
+ if (_active) sgrp->activate();
+ _sample_groups[refname] = sgrp;
+
+ return true;
+}
+
+
+// remove a sound effect, return true if successful
+bool SGSoundMgr::remove( const string &refname )
+{
+ sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
+ if ( sample_grp_it == _sample_groups.end() ) {
+ // sample group was not found.
+ return false;
+ }
+
+ _sample_groups.erase( sample_grp_it );
+
+ return true;
+}
+
+
+// return true of the specified sound exists in the sound manager system
+bool SGSoundMgr::exists( const string &refname ) {
+ sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
+ if ( sample_grp_it == _sample_groups.end() ) {
+ // sample group was not found.
+ return false;
+ }
+
+ return true;
+}
+
+
+// return a pointer to the SGSampleGroup if the specified sound exists
+// in the sound manager system, otherwise return NULL
+SGSampleGroup *SGSoundMgr::find( const string &refname, bool create ) {
+ sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
+ if ( sample_grp_it == _sample_groups.end() ) {
+ // sample group was not found.
+ if (create) {
+ SGSampleGroup* sgrp = new SGSampleGroup(this, refname);
+ add( sgrp, refname );
+ return sgrp;
+ }
+ else
+ return NULL;
+ }
+
+ return sample_grp_it->second;
+}
+
+
+void SGSoundMgr::set_volume( float v )
+{
+ _volume = v;
+ if (_volume > 1.0) _volume = 1.0;
+ if (_volume < 0.0) _volume = 0.0;
+ _changed = true;
+}
+
+// Get an unused source id
+//
+// The Sound Manager should keep track of the sources in use, the distance
+// of these sources to the listener and the volume (also based on audio cone
+// and hence orientation) of the sources.
+//
+// The Sound Manager is (and should be) the only one knowing about source
+// management. Sources further away should be suspendped to free resources for
+// newly added sounds close by.
+unsigned int SGSoundMgr::request_source()
+{
+ unsigned int source = NO_SOURCE;
+
+ if (_free_sources.size() > 0) {
+ source = _free_sources.back();
+ _free_sources.pop_back();
+ _sources_in_use.push_back(source);
+ }
+ else
+ SG_LOG( SG_GENERAL, SG_INFO, "No more free sources available\n");
+
+ return source;
+}
+
+// Free up a source id for further use
+void SGSoundMgr::release_source( unsigned int source )
+{
+ vector<ALuint>::iterator it;
+
+ it = std::find(_sources_in_use.begin(), _sources_in_use.end(), source);
+ if ( it != _sources_in_use.end() ) {
+ ALint result;
+
+ result = aaxEmitterGetStatus(source);
+ if ( result == AAX_STATUS_PLAYING ) {
+ aaxMixerDeregisterEmitter(_config, source);
+ aaxEmitterDestroy(source);
+ }
+
+ _free_sources.push_back( source );
+ _sources_in_use.erase( it );
+ }
+}
+
+unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
+{
+ ALuint buffer = NO_BUFFER;
+
+ if ( !sample->is_valid_buffer() ) {
+ // sample was not yet loaded or removed again
+ string sample_name = sample->get_sample_name();
+ void *sample_data = NULL;
+
+ // see if the sample name is already cached
+ buffer_map_iterator buffer_it = _buffers.find( sample_name );
+ if ( buffer_it != _buffers.end() ) {
+ buffer_it->second.refctr++;
+ buffer = buffer_it->second.id;
+ sample->set_buffer( buffer );
+ return buffer;
+ }
+
+ // sample name was not found in the buffer cache.
+ if ( sample->is_file() ) {
+ int freq, format;
+ size_t size;
+ bool res;
+
+ res = load(sample_name, &sample_data, &format, &size, &freq);
+ if (res == false) return buffer;
+
+ sample->set_frequency( freq );
+ sample->set_format( format );
+ sample->set_size( size );
+ }
+ else
+ sample_data = sample->get_data();
+
+ // create a buffer handle
+ unsigned long size = sample->get_size();
+ unsigned int freq = sample->get_frequency();
+ enum aaxFormat fmt = sample->get_format();
+ buffer = aaxBufferCreate(_config, sample_data, size, fmt, tracks);
+ aaxBufferSetFrequency(buffer, frequency);
+
+ if ( sample->is_file() ) free(sample_data);
+ if ( !testForALError("buffer add data") ) {
+ sample->set_buffer(buffer);
+ _buffers[sample_name] = refUint(buffer);
+ }
+ }
+ else {
+ buffer = sample->get_buffer();
+}
+
+ return buffer;
+}
+
+void SGSoundMgr::release_buffer(SGSoundSample *sample)
+{
+ string sample_name = sample->get_sample_name();
+ buffer_map_iterator buffer_it = _buffers.find( sample_name );
+ if ( buffer_it == _buffers.end() ) {
+ // buffer was not found
+ return;
+ }
+
+ sample->no_valid_buffer();
+ buffer_it->second.refctr--;
+ if (buffer_it->second.refctr == 0) {
+ aaxBuffer buffer = buffer_it->second.id;
+ aaxBufferDestory(buffer);
+ _buffers.erase( buffer_it );
+ testForALError("release buffer");
+ }
+}
+
+void SGSoundMgr::update_pos_and_orientation() {
+ /**
+ * Description: ORIENTATION is a pair of 3-tuples representing the
+ * 'at' direction vector and 'up' direction of the Object in
+ * Cartesian space. AL expects two vectors that are orthogonal to
+ * each other. These vectors are not expected to be normalized. If
+ * one or more vectors have zero length, implementation behavior
+ * is undefined. If the two vectors are linearly dependent,
+ * behavior is undefined.
+ *
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ */
+ SGVec3d sgv_at = _orientation.backTransform(-SGVec3d::e3());
+ SGVec3d sgv_up = _orientation.backTransform(SGVec3d::e2());
+ _at_up_vec[0] = sgv_at[0];
+ _at_up_vec[1] = sgv_at[1];
+ _at_up_vec[2] = sgv_at[2];
+ _at_up_vec[3] = sgv_up[0];
+ _at_up_vec[4] = sgv_up[1];
+ _at_up_vec[5] = sgv_up[2];
+
+ // static const SGQuatd q(-0.5, -0.5, 0.5, 0.5);
+ // SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(_base_pos));
+ // SGQuatd ec2body = hlOr*_orientation;
+ _absolute_pos = _base_pos; // + ec2body.backTransform( _offset_pos );
+}
+
+bool SGSoundMgr::load(string &samplepath, void **dbuf, int *fmt,
+ size_t *sz, int *frq )
+{
+ if ( !_working ) return false;
+
+ ALenum format;
+ ALsizei size;
+ ALsizei freq;
+ ALvoid *data;
+
+#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
+ ALfloat freqf;
+ // ignore previous errors to prevent the system from halting on silly errors
+ alGetError();
+ alcGetError(_device);
+ data = alutLoadMemoryFromFile(samplepath.c_str(), &format, &size, &freqf );
+ freq = (ALsizei)freqf;
+ int error = alutGetError();
+ if (data == NULL || error != ALUT_ERROR_NO_ERROR) {
+ string msg = "Failed to load wav file: ";
+ msg.append(alutGetErrorString(error));
+ throw sg_io_exception(msg.c_str(), sg_location(samplepath));
+ return false;
+ }
+
+#else
+ ALbyte *fname = (ALbyte *)samplepath.c_str();
+# if defined (__APPLE__)
+ alutLoadWAVFile( fname, &format, &data, &size, &freq );
+# else
+ ALboolean loop;
+ alutLoadWAVFile( fname, &format, &data, &size, &freq, &loop );
+# endif
+ ALenum error = alGetError();
+ if ( error != AL_NO_ERROR ) {
+ string msg = "Failed to load wav file: ";
+ const ALchar *errorString = alGetString(error);
+ if (errorString) {
+ msg.append(errorString);
+ } else {
+ // alGetString returns NULL when an unexpected or OS specific error
+ // occurs: e.g. -43 on Mac when file is not found.
+ // In this case, alGetString() sets 'Invalid Enum' error, so
+ // showing with the original error number is helpful.
+ stringstream ss;
+ ss << alGetString(alGetError()) << "(" << error << ")";
+ msg.append(ss.str());
+ }
+ throw sg_io_exception(msg.c_str(), sg_location(samplepath));
+ return false;
+ }
+#endif
+
+ *dbuf = (void *)data;
+ *fmt = (int)format;
+ *sz = (size_t)size;
+ *frq = (int)freq;
+
+ return true;
+}
+
+vector<const char*> SGSoundMgr::get_available_devices()
+{
+ vector<const char*> devices;
+ unsigned int x, max;
+ char *s;
+
+ max = aaxDriverGetCount();
+ for (x=0; x<max; x++)
+ {
+ aaxConfig cfg = aaxDriverGetByNumber(x);
+ if (cfg) {
+ unsigned int y, max_device;
+ const char *d;
+
+ d = aaxDriverGetName(cfg);
+ max_device = aaxDriverGetDeviceCount(cfg);
+ for (y=0; y<max_device; y++) {
+ const char *r = aaxDriverGetDeviceNameByPos(cfg, y);
+ printf(" '%s on %s'\n", d, r);
+ devices.push_back(s);
+ }
+ aaxDriverFree(cfg);
+ }
+ }
+ return devices;
+}
+
+
+bool SGSoundMgr::testForError(void *p, string s)
+{
+ if (p == NULL) {
+ SG_LOG( SG_GENERAL, SG_ALERT, "Error: " << s);
+ return true;
+ }
+ return false;
+}
+
+
+bool SGSoundMgr::testForALUTError(string s)
+{
+#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
+ ALenum error;
+ error = alutGetError ();
+ if (error != ALUT_ERROR_NO_ERROR) {
+ SG_LOG( SG_GENERAL, SG_ALERT, "ALUT Error (sound manager): "
+ << alutGetErrorString(error) << " at "
+ << s);
+ return true;
+ }
+#endif
+ return false;
+}
--- /dev/null
+// soundmgr.hxx -- Sound effect management class
+//
+// Sound manager initially written by David Findlay
+// <david_j_findlay@yahoo.com.au> 2001
+//
+// C++-ified by Curtis Olson, started March 2001.
+// Modified for the new SoundSystem by Erik Hofman, October 2009
+//
+// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
+// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License as
+// published by the Free Software Foundation; either version 2 of the
+// License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful, but
+// WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// $Id$
+
+/**
+ * \file soundmgr.hxx
+ * Provides a sound manager class to keep track of
+ * multiple sounds and manage playing them with different effects and
+ * timings.
+ */
+
+#ifndef _SG_SOUNDMGR_AAX_HXX
+#define _SG_SOUNDMGR_AAX_HXX 1
+
+#include <string>
+#include <vector>
+#include <map>
+
+#include <aax.h>
+
+#include <simgear/compiler.h>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/math/SGMathFwd.hxx>
+
+#include "sample_group.hxx"
+
+struct refUint {
+ unsigned int refctr;
+ ALuint id;
+
+ refUint() { refctr = 0; id = (ALuint)-1; };
+ refUint(ALuint i) { refctr = 1; id = i; };
+ ~refUint() {};
+};
+
+typedef std::map < std::string, refUint > buffer_map;
+typedef buffer_map::iterator buffer_map_iterator;
+typedef buffer_map::const_iterator const_buffer_map_iterator;
+
+typedef std::map < std::string, SGSharedPtr<SGSampleGroup> > sample_group_map;
+typedef sample_group_map::iterator sample_group_map_iterator;
+typedef sample_group_map::const_iterator const_sample_group_map_iterator;
+
+/**
+ * Manage a collection of SGSampleGroup instances
+ */
+class SGSoundMgr : public SGSubsystem
+{
+public:
+
+ SGSoundMgr();
+ ~SGSoundMgr();
+
+ void init(const char *devname = NULL);
+ void bind();
+ void unbind();
+ void update(double dt);
+
+ void suspend();
+ void resume();
+ void stop();
+
+ inline void reinit() { stop(); init(); }
+
+ /**
+ * Test is the sound manager is in a working condition.
+ * @return true is the sound manager is working
+ */
+ inline bool is_working() const { return _working; }
+
+ /**
+ * Set the sound manager to a working condition.
+ */
+ void activate();
+
+ /**
+ * Test is the sound manager is in an active and working condition.
+ * @return true is the sound manager is active
+ */
+ inline bool is_active() const { return _active; }
+
+ /**
+ * Register a sample group to the sound manager.
+ * @para sgrp Pointer to a sample group to add
+ * @param refname Reference name of the sample group
+ * @return true if successful, false otherwise
+ */
+ bool add( SGSampleGroup *sgrp, const std::string& refname );
+
+ /**
+ * Remove a sample group from the sound manager.
+ * @param refname Reference name of the sample group to remove
+ * @return true if successful, false otherwise
+ */
+ bool remove( const std::string& refname );
+
+ /**
+ * Test if a specified sample group is registered at the sound manager
+ * @param refname Reference name of the sample group test for
+ * @return true if the specified sample group exists
+ */
+ bool exists( const std::string& refname );
+
+ /**
+ * Find a specified sample group in the sound manager
+ * @param refname Reference name of the sample group to find
+ * @return A pointer to the SGSampleGroup
+ */
+ SGSampleGroup *find( const string& refname, bool create = false );
+
+ /**
+ * Set the Cartesian position of the sound manager.
+ * @param pos listener position
+ */
+ void set_position( const SGVec3d& pos, const SGGeod& pos_geod ) {
+ _base_pos = pos; _geod_pos = pos_geod; _changed = true;
+ }
+
+ void set_position_offset( const SGVec3d& pos ) {
+ _offset_pos = pos; _changed = true;
+ }
+
+ /**
+ * Get the position of the sound manager.
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right
+ * @return listener position
+ */
+ SGVec3d& get_position() { return _absolute_pos; }
+
+ /**
+ * Set the velocity vector (in meters per second) of the sound manager
+ * This is the horizontal local frame; x=north, y=east, z=down
+ * @param Velocity vector
+ */
+ void set_velocity( const SGVec3d& vel ) {
+ _velocity = vel; _changed = true;
+ }
+
+ /**
+ * Get the velocity vector of the sound manager
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ * @return Velocity vector of the listener
+ */
+ inline SGVec3f get_velocity() { return toVec3f(_velocity); }
+
+ /**
+ * Set the orientation of the sound manager
+ * @param ori Quaternation containing the orientation information
+ */
+ void set_orientation( const SGQuatd& ori ) {
+ _orientation = ori; _changed = true;
+ }
+
+ /**
+ * Get the orientation of the sound manager
+ * @return Quaternation containing the orientation information
+ */
+ inline const SGQuatd& get_orientation() { return _orientation; }
+
+ /**
+ * Get the direction vector of the sound manager
+ * This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
+ * @return Look-at direction of the listener
+ */
+ SGVec3f get_direction() {
+ return SGVec3f(_at_up_vec[0], _at_up_vec[1], _at_up_vec[2]);
+ }
+
+ enum {
+ NO_SOURCE = (unsigned int)-1,
+ NO_BUFFER = (unsigned int)-1
+ };
+
+ /**
+ * Set the master volume.
+ * @param vol Volume (must be between 0.0 and 1.0)
+ */
+ void set_volume( float vol );
+
+ /**
+ * Get the master volume.
+ * @return Volume (must be between 0.0 and 1.0)
+ */
+ inline float get_volume() { return _volume; }
+
+ /**
+ * Get a free source-id
+ * @return NO_SOURCE if no source is available
+ */
+ unsigned int request_source();
+
+ /**
+ * Free an source-id for future use
+ * @param source source-id to free
+ */
+ void release_source( unsigned int source );
+
+ /**
+ * Get a free buffer-id
+ * The buffer-id will be asigned to the sample by calling this function.
+ * @param sample Pointer to an audio sample to assign the buffer-id to
+ * @return NO_BUFFER if loading of the buffer failed.
+ */
+ unsigned int request_buffer(SGSoundSample *sample);
+
+ /**
+ * Free an buffer-id for this sample
+ * @param sample Pointer to an audio sample for which to free the buffer
+ */
+ void release_buffer( SGSoundSample *sample );
+
+ /**
+ * Test if the position of the sound manager has changed.
+ * The value will be set to false upon the next call to update_late()
+ * @return true if the position has changed
+ */
+ inline bool has_changed() { return _changed; }
+
+ /**
+ * Some implementations seem to need the velocity miltyplied by a
+ * factor of 100 to make them distinct. I've not found if this is
+ * a problem in the implementation or in out code. Until then
+ * this function is used to detect the problematic implementations.
+ */
+ inline bool bad_doppler_effect() { return _bad_doppler; }
+
+ /**
+ * Load a sample file and return it's configuration and data.
+ * @param samplepath Path to the file to load
+ * @param data Pointer to a variable that points to the allocated data
+ * @param format Pointer to a vairable that gets the format
+ * @param size Pointer to a vairable that gets the sample size in bytes
+ * @param freq Pointer to a vairable that gets the sample frequency in Herz
+ * @return true if succesful, false on error
+ */
+ bool load(string &samplepath, void **data, int *format,
+ size_t *size, int *freq );
+
+ /**
+ * Get a list of available playback devices.
+ */
+ std::vector<const char*> get_available_devices();
+
+ /**
+ * Get the current vendor or rendering backend.
+ */
+ const std::string& get_vendor() { return _vendor; }
+ const std::string& get_renderer() { return _renderer; }
+
+private:
+ static int _alut_init;
+
+ bool _working;
+ bool _active;
+ bool _changed;
+ float _volume;
+
+ aaxConfig _config;
+
+ // Position of the listener.
+ SGVec3d _absolute_pos;
+ SGVec3d _offset_pos;
+ SGVec3d _base_pos;
+ SGGeod _geod_pos;
+
+ // Velocity of the listener.
+ SGVec3d _velocity;
+
+ // Orientation of the listener.
+ // first 3 elements are "at" vector, second 3 are "up" vector
+ SGQuatd _orientation;
+
+ sample_group_map _sample_groups;
+ buffer_map _buffers;
+
+ std::vector<aaxEmitter> _free_sources;
+ std::vector<aaxEmitter> _sources_in_use;
+
+ bool _bad_doppler;
+ std::string _renderer;
+ std::string _vendor;
+
+ void update_pos_and_orientation();
+ void update_sample_config( SGSampleGroup *sound );
+};
+
+
+#endif // _SG_SOUNDMGR_AAX_HXX
+
+