/* walk through mesh and make ogl calls */
GLint mesh2GL(struct mesh *m) {
GLint mesh;
- static GLfloat color[4] = { 0.3, 0.7, 0.2, 1.0 };
+ static GLfloat color[4] = { 0.5, 0.4, 0.25, 1.0 };
float x1, y1, x2, y2, z11, z12, z21, z22;
printf("In mesh2GL(), generating GL call list.\n");
- istep = jstep = 25; /* Detail level 1 -- 1200 ... */
+ istep = jstep = 4; /* Detail level 1 -- 1200 ... */
mesh = glGenLists(1);
glNewList(mesh, GL_COMPILE);
/* $Log$
-/* Revision 1.22 1997/06/29 21:19:17 curt
-/* Working on scenery management system.
+/* Revision 1.23 1997/07/03 00:51:14 curt
+/* Playing with terrain color.
/*
+ * Revision 1.22 1997/06/29 21:19:17 curt
+ * Working on scenery management system.
+ *
* Revision 1.21 1997/06/21 17:12:54 curt
* Capitalized subdirectory names.
*