Fix required for Bill's OS...
//#include <simgear/timing/sg_time.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
+#include <simgear/misc/sg_sleep.hxx>
#include <Time/light.hxx>
#include <Aircraft/replay.hxx>
else
{
// be nice to loader threads while waiting for initial scenery, reduce to 2fps
- usleep(500000);
+ simgear::sleepForMSec(500);
}
}
simgear::AtomicChangeListener::fireChangeListeners();