+New in 0.49
+* Fog mode is now GL_FOG_EXP2 instead of GL_FOG_LINEAR
+* Build the non-shared pieces of the FG sim as static libs.
+
New in 0.48
+* Incorporated Steve Baker's PUI user interface library written
+ entirely on top of OpenGL
+* Incorporated Steve Baker's Audio library which currently only
+ supports Linux, but a win32 port is very close to being done.
+* Sort object fragments by material property before rendering. This
+ will be a big help to performance when we start including objects
+ with a wide variety of material properties and textures.
+* Overlapped scenery tiles to reduce the chance of an occasional
+ floating point precission induced gaps.
* Fixed a bug in zlib exposed by Borland Win32 compiler.
* Impose a maximum triangle area during scenery generation so even
very flat areas will get split into a few smaller sub triangles.
patiently answered my many, many questions.
+Tom Knienieder <knienieder@ms.netwing.at>
+ Ported Steve's Audio library to Win32
+
+
Reto Koradi <kor@mol.biol.ethz.ch> http://www.mol.biol.ethz.ch/~kor
Helped me get on track with setting up fog effects.
AC_INIT(Simulator/Aircraft/aircraft.c)
dnl Initialize the automake stuff
-AM_INIT_AUTOMAKE(FlightGear, 0.48)
+AM_INIT_AUTOMAKE(FlightGear, 0.49)
dnl Checks for programs.
Lib/Debug/Makefile \
Lib/DEM/Makefile \
Lib/Math/Makefile \
+ Lib/Pui/Makefile \
Lib/XGL/Makefile \
Lib/zlib/Makefile \
Simulator/Makefile \
Simulator/Flight/LaRCsim/Makefile \
Simulator/Flight/Slew/Makefile \
Simulator/Flight/Makefile \
+ Simulator/Gui/Makefile \
Simulator/Joystick/Makefile \
Simulator/Main/Makefile \
Simulator/Main/runfg \
Tools/FixNode/Makefile \
Tools/FixObj/Makefile \
Tools/SplitTris/Makefile \
- Tools/Stripe_u/Makefile \
+ Tools/Stripe_w/Makefile \
Tools/Tri2obj/Makefile \
Tools/Triangle/Makefile \
Tests/Makefile \