using std::stringstream;
using namespace simgear;
-using namespace simgear::props;
\f
////////////////////////////////////////////////////////////////////////
void
SGPropertyNode::clearValue ()
{
- if (_type == ALIAS) {
+ if (_type == props::ALIAS) {
put(_value.alias);
_value.alias = 0;
- } else if (_type != NONE) {
+ } else if (_type != props::NONE) {
switch (_type) {
- case BOOL:
+ case props::BOOL:
_local_val.bool_val = SGRawValue<bool>::DefaultValue();
break;
- case INT:
+ case props::INT:
_local_val.int_val = SGRawValue<int>::DefaultValue();
break;
- case LONG:
+ case props::LONG:
_local_val.long_val = SGRawValue<long>::DefaultValue();
break;
- case FLOAT:
+ case props::FLOAT:
_local_val.float_val = SGRawValue<float>::DefaultValue();
break;
- case DOUBLE:
+ case props::DOUBLE:
_local_val.double_val = SGRawValue<double>::DefaultValue();
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
if (!_tied) {
delete [] _local_val.string_val;
}
_value.val = 0;
}
_tied = false;
- _type = NONE;
+ _type = props::NONE;
}
if (!getAttribute(READ))
return "";
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getStringValue();
- case BOOL:
+ case props::BOOL:
return get_bool() ? "true" : "false";
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return get_string();
- case NONE:
+ case props::NONE:
return "";
default:
break;
}
stringstream sstr;
switch (_type) {
- case INT:
+ case props::INT:
sstr << get_int();
break;
- case LONG:
+ case props::LONG:
sstr << get_long();
break;
- case FLOAT:
+ case props::FLOAT:
sstr << get_float();
break;
- case DOUBLE:
+ case props::DOUBLE:
sstr << std::setprecision(10) << get_double();
break;
- case EXTENDED:
+ case props::EXTENDED:
{
- Type realType = _value.val->getType();
+ props::Type realType = _value.val->getType();
// Perhaps this should be done for all types?
- if (realType == VEC3D || realType == VEC4D)
+ if (realType == props::VEC3D || realType == props::VEC4D)
sstr.precision(10);
static_cast<SGRawExtended*>(_value.val)->printOn(sstr);
}
: _index(0),
_parent(0),
_path_cache(0),
- _type(NONE),
+ _type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_listeners(0)
{
_local_val.string_val = 0;
_value.val = 0;
- if (_type == NONE)
+ if (_type == props::NONE)
return;
- if (_type == ALIAS) {
+ if (_type == props::ALIAS) {
_value.alias = node._value.alias;
get(_value.alias);
_tied = false;
return;
}
- if (_tied || _type == EXTENDED) {
+ if (_tied || _type == props::EXTENDED) {
_value.val = node._value.val->clone();
return;
}
switch (_type) {
- case BOOL:
+ case props::BOOL:
set_bool(node.get_bool());
break;
- case INT:
+ case props::INT:
set_int(node.get_int());
break;
- case LONG:
+ case props::LONG:
set_long(node.get_long());
break;
- case FLOAT:
+ case props::FLOAT:
set_float(node.get_float());
break;
- case DOUBLE:
+ case props::DOUBLE:
set_double(node.get_double());
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
set_string(node.get_string());
break;
default:
: _index(index),
_parent(parent),
_path_cache(0),
- _type(NONE),
+ _type(props::NONE),
_tied(false),
_attr(READ|WRITE),
_listeners(0)
bool
SGPropertyNode::alias (SGPropertyNode * target)
{
- if (target == 0 || _type == ALIAS || _tied)
+ if (target == 0 || _type == props::ALIAS || _tied)
return false;
clearValue();
get(target);
_value.alias = target;
- _type = ALIAS;
+ _type = props::ALIAS;
return true;
}
bool
SGPropertyNode::unalias ()
{
- if (_type != ALIAS)
+ if (_type != props::ALIAS)
return false;
clearValue();
return true;
SGPropertyNode *
SGPropertyNode::getAliasTarget ()
{
- return (_type == ALIAS ? _value.alias : 0);
+ return (_type == props::ALIAS ? _value.alias : 0);
}
const SGPropertyNode *
SGPropertyNode::getAliasTarget () const
{
- return (_type == ALIAS ? _value.alias : 0);
+ return (_type == props::ALIAS ? _value.alias : 0);
}
/**
return _path.c_str();
}
-Type
+props::Type
SGPropertyNode::getType () const
{
- if (_type == ALIAS)
+ if (_type == props::ALIAS)
return _value.alias->getType();
- else if (_type == EXTENDED)
+ else if (_type == props::EXTENDED)
return _value.val->getType();
else
return _type;
SGPropertyNode::getBoolValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == BOOL)
+ if (_attr == (READ|WRITE) && _type == props::BOOL)
return get_bool();
if (getAttribute(TRACE_READ))
if (!getAttribute(READ))
return SGRawValue<bool>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getBoolValue();
- case BOOL:
+ case props::BOOL:
return get_bool();
- case INT:
+ case props::INT:
return get_int() == 0 ? false : true;
- case LONG:
+ case props::LONG:
return get_long() == 0L ? false : true;
- case FLOAT:
+ case props::FLOAT:
return get_float() == 0.0 ? false : true;
- case DOUBLE:
+ case props::DOUBLE:
return get_double() == 0.0L ? false : true;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return (compare_strings(get_string(), "true") || getDoubleValue() != 0.0L);
- case NONE:
+ case props::NONE:
default:
return SGRawValue<bool>::DefaultValue();
}
SGPropertyNode::getIntValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == INT)
+ if (_attr == (READ|WRITE) && _type == props::INT)
return get_int();
if (getAttribute(TRACE_READ))
if (!getAttribute(READ))
return SGRawValue<int>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getIntValue();
- case BOOL:
+ case props::BOOL:
return int(get_bool());
- case INT:
+ case props::INT:
return get_int();
- case LONG:
+ case props::LONG:
return int(get_long());
- case FLOAT:
+ case props::FLOAT:
return int(get_float());
- case DOUBLE:
+ case props::DOUBLE:
return int(get_double());
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return atoi(get_string());
- case NONE:
+ case props::NONE:
default:
return SGRawValue<int>::DefaultValue();
}
SGPropertyNode::getLongValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == LONG)
+ if (_attr == (READ|WRITE) && _type == props::LONG)
return get_long();
if (getAttribute(TRACE_READ))
if (!getAttribute(READ))
return SGRawValue<long>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getLongValue();
- case BOOL:
+ case props::BOOL:
return long(get_bool());
- case INT:
+ case props::INT:
return long(get_int());
- case LONG:
+ case props::LONG:
return get_long();
- case FLOAT:
+ case props::FLOAT:
return long(get_float());
- case DOUBLE:
+ case props::DOUBLE:
return long(get_double());
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return strtol(get_string(), 0, 0);
- case NONE:
+ case props::NONE:
default:
return SGRawValue<long>::DefaultValue();
}
SGPropertyNode::getFloatValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == FLOAT)
+ if (_attr == (READ|WRITE) && _type == props::FLOAT)
return get_float();
if (getAttribute(TRACE_READ))
if (!getAttribute(READ))
return SGRawValue<float>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getFloatValue();
- case BOOL:
+ case props::BOOL:
return float(get_bool());
- case INT:
+ case props::INT:
return float(get_int());
- case LONG:
+ case props::LONG:
return float(get_long());
- case FLOAT:
+ case props::FLOAT:
return get_float();
- case DOUBLE:
+ case props::DOUBLE:
return float(get_double());
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return atof(get_string());
- case NONE:
+ case props::NONE:
default:
return SGRawValue<float>::DefaultValue();
}
SGPropertyNode::getDoubleValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == DOUBLE)
+ if (_attr == (READ|WRITE) && _type == props::DOUBLE)
return get_double();
if (getAttribute(TRACE_READ))
return SGRawValue<double>::DefaultValue();
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->getDoubleValue();
- case BOOL:
+ case props::BOOL:
return double(get_bool());
- case INT:
+ case props::INT:
return double(get_int());
- case LONG:
+ case props::LONG:
return double(get_long());
- case FLOAT:
+ case props::FLOAT:
return double(get_float());
- case DOUBLE:
+ case props::DOUBLE:
return get_double();
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
return strtod(get_string(), 0);
- case NONE:
+ case props::NONE:
default:
return SGRawValue<double>::DefaultValue();
}
SGPropertyNode::getStringValue () const
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == STRING)
+ if (_attr == (READ|WRITE) && _type == props::STRING)
return get_string();
if (getAttribute(TRACE_READ))
SGPropertyNode::setBoolValue (bool value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == BOOL)
+ if (_attr == (READ|WRITE) && _type == props::BOOL)
return set_bool(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_tied = false;
- _type = BOOL;
+ _type = props::BOOL;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setBoolValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
result = set_string(value ? "true" : "false");
break;
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setIntValue (int value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == INT)
+ if (_attr == (READ|WRITE) && _type == props::INT)
return set_int(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = INT;
+ _type = props::INT;
_local_val.int_val = 0;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setIntValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0 ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(value);
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%d", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setLongValue (long value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == LONG)
+ if (_attr == (READ|WRITE) && _type == props::LONG)
return set_long(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = LONG;
+ _type = props::LONG;
_local_val.long_val = 0L;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setLongValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0L ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(value);
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%ld", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setFloatValue (float value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == FLOAT)
+ if (_attr == (READ|WRITE) && _type == props::FLOAT)
return set_float(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = FLOAT;
+ _type = props::FLOAT;
_local_val.float_val = 0;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setFloatValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0.0 ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(value);
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(double(value));
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setDoubleValue (double value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == DOUBLE)
+ if (_attr == (READ|WRITE) && _type == props::DOUBLE)
return set_double(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
_local_val.double_val = value;
- _type = DOUBLE;
+ _type = props::DOUBLE;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setDoubleValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool(value == 0.0L ? false : true);
break;
- case INT:
+ case props::INT:
result = set_int(int(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(long(value));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(float(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(value);
break;
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
char buf[128];
sprintf(buf, "%f", value);
result = set_string(buf);
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
SGPropertyNode::setStringValue (const char * value)
{
// Shortcut for common case
- if (_attr == (READ|WRITE) && _type == STRING)
+ if (_attr == (READ|WRITE) && _type == props::STRING)
return set_string(value);
bool result = false;
TEST_WRITE;
- if (_type == NONE || _type == UNSPECIFIED) {
+ if (_type == props::NONE || _type == props::UNSPECIFIED) {
clearValue();
- _type = STRING;
+ _type = props::STRING;
}
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setStringValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool((compare_strings(value, "true")
|| atoi(value)) ? true : false);
break;
- case INT:
+ case props::INT:
result = set_int(atoi(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(strtol(value, 0, 0));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(atof(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(strtod(value, 0));
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
result = set_string(value);
break;
- case EXTENDED:
+ case props::EXTENDED:
{
stringstream sstr(value);
static_cast<SGRawExtended*>(_value.val)->readFrom(sstr);
}
break;
- case NONE:
+ case props::NONE:
default:
break;
}
{
bool result = false;
TEST_WRITE;
- if (_type == NONE) {
+ if (_type == props::NONE) {
clearValue();
- _type = UNSPECIFIED;
+ _type = props::UNSPECIFIED;
}
- Type type = _type;
- if (type == EXTENDED)
+ props::Type type = _type;
+ if (type == props::EXTENDED)
type = _value.val->getType();
switch (type) {
- case ALIAS:
+ case props::ALIAS:
result = _value.alias->setUnspecifiedValue(value);
break;
- case BOOL:
+ case props::BOOL:
result = set_bool((compare_strings(value, "true")
|| atoi(value)) ? true : false);
break;
- case INT:
+ case props::INT:
result = set_int(atoi(value));
break;
- case LONG:
+ case props::LONG:
result = set_long(strtol(value, 0, 0));
break;
- case FLOAT:
+ case props::FLOAT:
result = set_float(atof(value));
break;
- case DOUBLE:
+ case props::DOUBLE:
result = set_double(strtod(value, 0));
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
result = set_string(value);
break;
- case VEC3D:
+ case props::VEC3D:
result = static_cast<SGRawValue<SGVec3d>*>(_value.val)->setValue(parseString<SGVec3d>(value));
break;
- case VEC4D:
+ case props::VEC4D:
result = static_cast<SGRawValue<SGVec4d>*>(_value.val)->setValue(parseString<SGVec4d>(value));
break;
- case NONE:
+ case props::NONE:
default:
break;
}
if (!getAttribute(READ))
return stream;
switch (_type) {
- case ALIAS:
+ case props::ALIAS:
return _value.alias->printOn(stream);
- case BOOL:
+ case props::BOOL:
stream << (get_bool() ? "true" : "false");
break;
- case INT:
+ case props::INT:
stream << get_int();
break;
- case LONG:
+ case props::LONG:
stream << get_long();
break;
- case FLOAT:
+ case props::FLOAT:
stream << get_float();
break;
- case DOUBLE:
+ case props::DOUBLE:
stream << get_double();
break;
- case STRING:
- case UNSPECIFIED:
+ case props::STRING:
+ case props::UNSPECIFIED:
stream << get_string();
break;
- case EXTENDED:
+ case props::EXTENDED:
static_cast<SGRawExtended*>(_value.val)->printOn(stream);
break;
- case NONE:
+ case props::NONE:
break;
}
return stream;
bool SGPropertyNode::tie (const SGRawValue<const char *> &rawValue,
bool useDefault)
{
- if (_type == ALIAS || _tied)
+ if (_type == props::ALIAS || _tied)
return false;
useDefault = useDefault && hasValue();
if (useDefault)
old_val = getStringValue();
clearValue();
- _type = STRING;
+ _type = props::STRING;
_tied = true;
_value.val = rawValue.clone();
return false;
switch (_type) {
- case BOOL: {
+ case props::BOOL: {
bool val = getBoolValue();
clearValue();
- _type = BOOL;
+ _type = props::BOOL;
_local_val.bool_val = val;
break;
}
- case INT: {
+ case props::INT: {
int val = getIntValue();
clearValue();
- _type = INT;
+ _type = props::INT;
_local_val.int_val = val;
break;
}
- case LONG: {
+ case props::LONG: {
long val = getLongValue();
clearValue();
- _type = LONG;
+ _type = props::LONG;
_local_val.long_val = val;
break;
}
- case FLOAT: {
+ case props::FLOAT: {
float val = getFloatValue();
clearValue();
- _type = FLOAT;
+ _type = props::FLOAT;
_local_val.float_val = val;
break;
}
- case DOUBLE: {
+ case props::DOUBLE: {
double val = getDoubleValue();
clearValue();
- _type = DOUBLE;
+ _type = props::DOUBLE;
_local_val.double_val = val;
break;
}
- case STRING:
- case UNSPECIFIED: {
+ case props::STRING:
+ case props::UNSPECIFIED: {
string val = getStringValue();
clearValue();
- _type = STRING;
+ _type = props::STRING;
_local_val.string_val = copy_string(val.c_str());
break;
}
- case EXTENDED: {
+ case props::EXTENDED: {
SGRawExtended* val = static_cast<SGRawExtended*>(_value.val);
_value.val = 0; // Prevent clearValue() from deleting
clearValue();
- _type = EXTENDED;
+ _type = props::EXTENDED;
_value.val = val->makeContainer();
delete val;
break;
}
- case NONE:
+ case props::NONE:
default:
break;
}
/**
* Get the value type for another node.
*/
-Type
+props::Type
SGPropertyNode::getType (const char * relative_path) const
{
const SGPropertyNode * node = getNode(relative_path);
- return (node == 0 ? UNSPECIFIED : (Type)(node->getType()));
+ return (node == 0 ? props::UNSPECIFIED : node->getType());
}