#include "AirportList.hxx"
#include "layout.hxx"
+/**
+ * User data for a GUI object.
+ */
+struct GUIInfo
+{
+ GUIInfo (FGDialog * d);
+ virtual ~GUIInfo ();
+
+ FGDialog * dialog;
+ vector <FGBinding *> bindings;
+ int key;
+};
+
+
+/**
+ * Key handler.
+ */
+int fgPopup::checkKey(int key, int updown)
+{
+ if (updown == PU_UP || !isVisible() || !isActive() || window != puGetWindow())
+ return false;
+
+ puObject *input = getActiveInputField(this);
+ if (input)
+ return input->checkKey(key, updown);
+
+ puObject *object = getKeyObject(this, key);
+ if (!object)
+ return puPopup::checkKey(key, updown);
+
+ object->invokeCallback() ;
+ return true;
+}
+
+puObject *fgPopup::getKeyObject(puObject *object, int key)
+{
+ puObject *ret;
+ if(object->getType() & PUCLASS_GROUP)
+ for (puObject *obj = ((puGroup *)object)->getFirstChild();
+ obj; obj = obj->getNextObject())
+ if ((ret = getKeyObject(obj, key)))
+ return ret;
+
+ GUIInfo *info = (GUIInfo *)object->getUserData();
+ if (info && info->key == key)
+ return object;
+
+ return 0;
+}
+
+puObject *fgPopup::getActiveInputField(puObject *object)
+{
+ if(object->getType() & PUCLASS_GROUP)
+ for (puObject *obj = ((puGroup *)object)->getFirstChild();
+ obj; obj = obj->getNextObject())
+ if (getActiveInputField(obj))
+ return obj;
+
+ if (object->getType() & PUCLASS_INPUT && ((puInput *)object)->isAcceptingInput())
+ return object;
+
+ return 0;
+}
+
+/**
+ * Mouse handler.
+ */
int fgPopup::checkHit(int button, int updown, int x, int y)
{
int result = puPopup::checkHit(button, updown, x, y);
// Callbacks.
////////////////////////////////////////////////////////////////////////
-/**
- * User data for a GUI object.
- */
-struct GUIInfo
-{
- GUIInfo (FGDialog * d);
- virtual ~GUIInfo ();
-
- FGDialog * dialog;
- vector <FGBinding *> bindings;
-};
-
-
/**
* Action callback.
*/
////////////////////////////////////////////////////////////////////////
GUIInfo::GUIInfo (FGDialog * d)
- : dialog(d)
+ : dialog(d),
+ key(-1)
{
}
vector<SGPropertyNode_ptr> bindings = props->getChildren("binding");
if (bindings.size() > 0) {
GUIInfo * info = new GUIInfo(this);
+ info->key = props->getIntValue("keynum", -1);
for (unsigned int i = 0; i < bindings.size(); i++) {
unsigned int j = 0;
if (c->isValid())
object->setColourScheme(c->red(), c->green(), c->blue(), c->alpha());
- const int numcol = 6;
const struct {
int mask;
int id;
const char *name;
const char *cname;
- } pucol[numcol] = {
+ } pucol[] = {
{ BACKGROUND, PUCOL_BACKGROUND, "background", "color-background" },
{ FOREGROUND, PUCOL_FOREGROUND, "foreground", "color-foreground" },
{ HIGHLIGHT, PUCOL_HIGHLIGHT, "highlight", "color-highlight" },
{ MISC, PUCOL_MISC, "misc", "color-misc" }
};
+ const int numcol = sizeof(pucol) / sizeof(pucol[0]);
+
for (int i = 0; i < numcol; i++) {
bool dirty = false;
c->clear();