<z>
Z dimension offset
+
+ <orientation>
+ Specify the orientation of the sounds source.
+
+ The zero vector is default, indicating that a Source is not directional.
+ Specifying a non-zero vector will make the Source directional.
+
+ <x>
+ X dimension angle (0.0 - 360.0)
+
+ <y>
+ Y dimension angle (0.0 - 360.0)
+
+ <z>
+ Z dimension angle (0.0 - 360.0)
+
+ <inner-cone>
+ The inner edge of the audio cone in degrees (0.0 - 360.0).
+ Any sound withing that angle will be played at the current gain.
+
+ <outer-cone>
+ The outer edge of the audio cone in degrees (0.0 - 360.0).
+ Any sound beyond the outer cone will be played at "outer-gain" volume.
+
+ <outer-gain>
+ The gain at the outer edge of the cone.
+
+
<reference-dist>
Set a reference distance of sound in meters. This is the
distance where the gain/volume will be halved. This can be