std::string nm = stateDesc->getStringValue("name");
State_ptr st(new State(nm));
- readBindingList(stateDesc, "enter", root, st->d->_updateBindings);
- readBindingList(stateDesc, "exit", root, st->d->_entryBindings);
- readBindingList(stateDesc, "update", root, st->d->_exitBindings);
+ readBindingList(stateDesc, "enter", root, st->d->_entryBindings);
+ readBindingList(stateDesc, "update", root, st->d->_updateBindings);
+ readBindingList(stateDesc, "exit", root, st->d->_exitBindings);
addState(st);
} // of states iteration