New in 0.53
* Some initial "GameGLUT" support contributed by Gary R. Van Sickle
(tiberius@braemarinc.com)
+* Tracked down and eliminated some memory access type bugs that were
+ causing segfaults on some platforms, with some compilers using various
+ optimization flags.
+* Assorted code optimizations submitted by Norman Vine.
New in 0.52
* Stars added in 8 stages as sky gets darker for a smoother more realistic
dnl force a failed check since we will be building under windoze
AM_CONDITIONAL(ENABLE_XMESA_FX, test "no" = "yes")
- if test "x$with_sgiopengl" = "xyes" ; then
+ if test "x$with_sgi_opengl" = "xyes" ; then
echo "Building with glut.dll, glu.dll, and opengl.dll"
WIN32_GLUT=glut
WIN32_GLU=glu