]> git.mxchange.org Git - flightgear.git/commitdiff
Merge commit 'refs/merge-requests/1552' of git@gitorious.org:fg/flightgear into next
authorCsaba Halasz <Csaba.Halasz@gmail.com>
Wed, 8 Sep 2010 22:48:17 +0000 (00:48 +0200)
committerCsaba Halasz <Csaba.Halasz@gmail.com>
Wed, 8 Sep 2010 22:48:17 +0000 (00:48 +0200)
Conflicts:

src/MultiPlayer/multiplaymgr.cxx

1  2 
src/AIModel/AIEscort.cxx
src/AIModel/AIEscort.hxx
src/AIModel/AIGroundVehicle.hxx
src/MultiPlayer/multiplaymgr.cxx

index c9901ca24630d7e5c2ba6373c909376c7c453e48,5ef8485357d04686fb48c5f79eefa41b4282ce55..20d09d252c66a7123a62abe6d9d7dbb9164005d3
 -// FGAIEscort - FGAIShip-derived class creates an AI Ground Vehicle\r
 -// by adding a ground following utility\r
 -//\r
 -// Written by Vivian Meazza, started August 2009.\r
 -// - vivian.meazza at lineone.net\r
 -//\r
 -// This program is free software; you can redistribute it and/or\r
 -// modify it under the terms of the GNU General Public License as\r
 -// published by the Free Software Foundation; either version 2 of the\r
 -// License, or (at your option) any later version.\r
 -//\r
 -// This program is distributed in the hope that it will be useful, but\r
 -// WITHOUT ANY WARRANTY; without even the implied warranty of\r
 -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
 -// General Public License for more details.\r
 -//\r
 -// You should have received a copy of the GNU General Public License\r
 -// along with this program; if not, write to the Free Software\r
 -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.\r
 -\r
 -#ifdef HAVE_CONFIG_H\r
 -#  include <config.h>\r
 -#endif\r
 -\r
 -#include <algorithm>\r
 -#include <string>\r
 -#include <vector>\r
 -\r
 -#include <simgear/sg_inlines.h>\r
 -#include <simgear/math/SGMath.hxx>\r
 -#include <simgear/math/sg_geodesy.hxx>\r
 -\r
 -#include <math.h>\r
 -#include <Main/util.hxx>\r
 -#include <Main/viewer.hxx>\r
 -\r
 -#include <Scenery/scenery.hxx>\r
 -#include <Scenery/tilemgr.hxx>\r
 -\r
 -#include "AIEscort.hxx"\r
 -\r
 -using std::string;\r
 -\r
 -FGAIEscort::FGAIEscort() :\r
 -FGAIShip(otEscort),\r
 -\r
 -_selected_ac(0),\r
 -_relbrg (0),\r
 -_stn_truebrg(0),\r
 -_parent_speed(0),\r
 -_stn_limit(0),\r
 -_stn_angle_limit(0),\r
 -_stn_speed(0),\r
 -_stn_height(0),\r
 -_max_speed(0),\r
 -_interval(0),\r
 -_MPControl(false),\r
 -_patrol(false),\r
 -_stn_deg_true(false),\r
 -_parent("")\r
 -\r
 -{\r
 -    invisible = false;\r
 -}\r
 -\r
 -FGAIEscort::~FGAIEscort() {}\r
 -\r
 -void FGAIEscort::readFromScenario(SGPropertyNode* scFileNode) {\r
 -    if (!scFileNode)\r
 -        return;\r
 -\r
 -    FGAIShip::readFromScenario(scFileNode);\r
 -\r
 -    setName(scFileNode->getStringValue("name", "Escort"));\r
 -    setSMPath(scFileNode->getStringValue("submodel-path", ""));\r
 -    setStnRange(scFileNode->getDoubleValue("station/range-nm", 1));\r
 -    setStnBrg(scFileNode->getDoubleValue("station/brg-deg", 0.0));\r
 -    setStnLimit(scFileNode->getDoubleValue("station/range-limit-nm", 0.2));\r
 -    setStnAngleLimit(scFileNode->getDoubleValue("station/angle-limit-deg", 15.0));\r
 -    setStnSpeed(scFileNode->getDoubleValue("station/speed-kts", 2.5));\r
 -    setStnPatrol(scFileNode->getBoolValue("station/patrol", false));\r
 -    setStnHtFt(scFileNode->getDoubleValue("station/height-ft", 0.0));\r
 -    setStnDegTrue(scFileNode->getBoolValue("station/deg-true", false));\r
 -    setParentName(scFileNode->getStringValue("station/parent", ""));\r
 -    setMaxSpeed(scFileNode->getDoubleValue("max-speed-kts", 30.0));\r
 -    setUpdateInterval(scFileNode->getDoubleValue("update-interval-sec", 10.0));\r
 -    setCallSign(scFileNode->getStringValue("callsign", ""));\r
 -\r
 -    if(_patrol)\r
 -        sg_srandom_time();\r
 -\r
 -}\r
 -\r
 -void FGAIEscort::bind() {\r
 -    FGAIShip::bind();\r
 -\r
 -    props->tie("station/rel-bearing-deg",\r
 -        SGRawValuePointer<double>(&_stn_relbrg));\r
 -    props->tie("station/true-bearing-deg",\r
 -        SGRawValuePointer<double>(&_stn_truebrg));\r
 -    props->tie("station/range-nm",\r
 -        SGRawValuePointer<double>(&_stn_range));\r
 -    props->tie("station/range-limit-nm",\r
 -        SGRawValuePointer<double>(&_stn_limit));\r
 -    props->tie("station/angle-limit-deg",\r
 -        SGRawValuePointer<double>(&_stn_angle_limit));\r
 -    props->tie("station/speed-kts",\r
 -        SGRawValuePointer<double>(&_stn_speed));\r
 -    props->tie("station/height-ft",\r
 -        SGRawValuePointer<double>(&_stn_height));\r
 -    props->tie("controls/update-interval-sec",\r
 -        SGRawValuePointer<double>(&_interval));\r
 -    props->tie("controls/parent-mp-control",\r
 -        SGRawValuePointer<bool>(&_MPControl));\r
 -    props->tie("station/target-range-nm",\r
 -        SGRawValuePointer<double>(&_tgtrange));\r
 -    props->tie("station/target-brg-deg-t",\r
 -        SGRawValuePointer<double>(&_tgtbrg));\r
 -    props->tie("station/patrol",\r
 -        SGRawValuePointer<bool>(&_patrol));\r
 -}\r
 -\r
 -void FGAIEscort::unbind() {\r
 -    FGAIShip::unbind();\r
 -\r
 -    props->untie("station/rel-bearing-deg");\r
 -    props->untie("station/true-bearing-deg");\r
 -    props->untie("station/range-nm");\r
 -    props->untie("station/range-limit-nm");\r
 -    props->untie("station/angle-limit-deg");\r
 -    props->untie("station/speed-kts");\r
 -    props->untie("station/height-ft");\r
 -    props->untie("controls/update-interval-sec");\r
 -\r
 -}\r
 -\r
 -bool FGAIEscort::init(bool search_in_AI_path) {\r
 -    if (!FGAIShip::init(search_in_AI_path))\r
 -        return false;\r
 -\r
 -    invisible = false;\r
 -    no_roll = false;\r
 -\r
 -    props->setStringValue("controls/parent-name", _parent.c_str());\r
 -    setParentNode();\r
 -    pos = _tgtpos;\r
 -    speed = _parent_speed;\r
 -    hdg = _parent_hdg;\r
 -\r
 -    return true;\r
 -}\r
 -\r
 -void FGAIEscort::update(double dt) {\r
 -    FGAIShip::update(dt);\r
 -\r
 -    RunEscort(dt);\r
 -}\r
 -\r
 -void FGAIEscort::setStnRange(double r) {\r
 -    _stn_range = r;\r
 -}\r
 -\r
 -void FGAIEscort::setStnBrg(double b) {\r
 -    _stn_brg = b;\r
 -}\r
 -\r
 -void FGAIEscort::setStnLimit(double l) {\r
 -    _stn_limit = l;\r
 -}\r
 -\r
 -void FGAIEscort::setStnAngleLimit(double al) {\r
 -    _stn_angle_limit = al;\r
 -}\r
 -\r
 -void FGAIEscort::setStnSpeed(double s) {\r
 -    _stn_speed = s;\r
 -}\r
 -\r
 -void FGAIEscort::setStnHtFt(double h) {\r
 -    _stn_height = h;\r
 -}\r
 -\r
 -void FGAIEscort::setStnDegTrue(bool t) {\r
 -    _stn_deg_true = t;\r
 -}\r
 -\r
 -void FGAIEscort::setMaxSpeed(double m) {\r
 -    _max_speed = m;\r
 -}\r
 -\r
 -void FGAIEscort::setUpdateInterval(double i) {\r
 -    _interval = i;\r
 -}\r
 -\r
 -void FGAIEscort::setStnPatrol(bool p) {\r
 -    _patrol = p;\r
 -}\r
 -\r
 -void FGAIEscort::setParentName(const string& p) {\r
 -    _parent = p;\r
 -}\r
 -\r
 -bool FGAIEscort::getGroundElev(SGGeod inpos) {\r
 -\r
 -    double height_m ;\r
 -\r
 -    if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(inpos, 3000), height_m, &_material,0)){\r
 -        _ht_agl_ft = inpos.getElevationFt() - height_m * SG_METER_TO_FEET;\r
 -\r
 -        if (_material) {\r
 -            const vector<string>& names = _material->get_names();\r
 -\r
 -            _solid = _material->get_solid();\r
 -\r
 -            if (!names.empty())\r
 -                props->setStringValue("material/name", names[0].c_str());\r
 -            else\r
 -                props->setStringValue("material/name", "");\r
 -\r
 -            //cout << "material " << names[0].c_str()\r
 -            //    << " _elevation_m " << _elevation_m\r
 -            //    << " solid " << _solid\r
 -            //    << " load " << _load_resistance\r
 -            //    << " frictionFactor " << _frictionFactor\r
 -            //    << endl;\r
 -\r
 -        }\r
 -\r
 -        return true;\r
 -    } else {\r
 -        return false;\r
 -    }\r
 -\r
 -}\r
 -\r
 -void FGAIEscort::setParentNode() {\r
 -\r
 -    const SGPropertyNode_ptr ai = fgGetNode("/ai/models", true);\r
 -\r
 -    for (int i = ai->nChildren() - 1; i >= -1; i--) {\r
 -        SGPropertyNode_ptr model;\r
 -\r
 -        if (i < 0) { // last iteration: selected model\r
 -            model = _selected_ac;\r
 -        } else {\r
 -            model = ai->getChild(i);\r
 -            string path = ai->getPath();\r
 -            const string name = model->getStringValue("name");\r
 -\r
 -            if (!model->nChildren()){\r
 -                continue;\r
 -            }\r
 -            if (name == _parent) {\r
 -                _selected_ac = model;  // save selected model for last iteration\r
 -                break;\r
 -            }\r
 -\r
 -        }\r
 -        if (!model)\r
 -            continue;\r
 -\r
 -    }// end for loop\r
 -\r
 -    if (_selected_ac != 0){\r
 -        const string name = _selected_ac->getStringValue("name");\r
 -        setParent();\r
 -\r
 -        //double lat = _selected_ac->getDoubleValue("position/latitude-deg");\r
 -        //double lon = _selected_ac->getDoubleValue("position/longitude-deg");\r
 -        //double elevation = _selected_ac->getDoubleValue("position/altitude-ft");\r
 -        //_MPControl = _selected_ac->getBoolValue("controls/mp-control");\r
 -\r
 -        //_selectedpos.setLatitudeDeg(lat);\r
 -        //_selectedpos.setLongitudeDeg(lon);\r
 -        //_selectedpos.setElevationFt(elevation);\r
 -\r
 -        //_parent_speed    = _selected_ac->getDoubleValue("velocities/speed-kts");\r
 -        //_parent_hdg      = _selected_ac->getDoubleValue("orientation/true-heading-deg");\r
 -\r
 -        //if(!_stn_deg_true){\r
 -        //    _stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);\r
 -        //    _stn_relbrg = _stn_brg;\r
 -        //    //cout << _name <<" set rel"<<endl;\r
 -        //} else {\r
 -        //    _stn_truebrg = _stn_brg;\r
 -        //    _stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg); \r
 -        //    //cout << _name << " set true"<<endl;\r
 -        //}\r
 -\r
 -        //double course2;\r
 -\r
 -        //SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,\r
 -        //    _tgtpos, course2);\r
 -\r
 -        //_tgtpos.setElevationFt(_stn_height);\r
 -\r
 -        //calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),\r
 -        //    _tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);\r
 -\r
 -        //_relbrg = calcRelBearingDeg(_tgtbrg, hdg);\r
 -\r
 -    } else {\r
 -        SG_LOG(SG_GENERAL, SG_ALERT, "AIEscort: " << _name\r
 -            << " parent not found: dying ");\r
 -        setDie(true);\r
 -    }\r
 -\r
 -}\r
 -\r
 -void FGAIEscort::setParent()\r
 -{\r
 -    double lat = _selected_ac->getDoubleValue("position/latitude-deg");\r
 -    double lon = _selected_ac->getDoubleValue("position/longitude-deg");\r
 -    double elevation = _selected_ac->getDoubleValue("position/altitude-ft");\r
 -    _MPControl = _selected_ac->getBoolValue("controls/mp-control");\r
 -\r
 -    _selectedpos.setLatitudeDeg(lat);\r
 -    _selectedpos.setLongitudeDeg(lon);\r
 -    _selectedpos.setElevationFt(elevation);\r
 -\r
 -    _parent_speed    = _selected_ac->getDoubleValue("velocities/speed-kts");\r
 -    _parent_hdg      = _selected_ac->getDoubleValue("orientation/true-heading-deg");\r
 -\r
 -    if(!_stn_deg_true){\r
 -        _stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);\r
 -        _stn_relbrg = _stn_brg;\r
 -        //cout << _name <<" set rel"<<endl;\r
 -    } else {\r
 -        _stn_truebrg = _stn_brg;\r
 -        _stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg); \r
 -        //cout << _name << " set true"<<endl;\r
 -    }\r
 -\r
 -            double course2;\r
 -\r
 -        SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,\r
 -            _tgtpos, course2);\r
 -\r
 -        _tgtpos.setElevationFt(_stn_height);\r
 -\r
 -        calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),\r
 -            _tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);\r
 -\r
 -        _relbrg = calcRelBearingDeg(_tgtbrg, hdg);\r
 -\r
 -}\r
 -\r
 -void FGAIEscort::calcRangeBearing(double lat, double lon, double lat2, double lon2,\r
 -                                  double &range, double &bearing) const\r
 -{\r
 -    // calculate the bearing and range of the second pos from the first\r
 -    double az2, distance;\r
 -    geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);\r
 -    range = distance * SG_METER_TO_NM;\r
 -}\r
 -\r
 -double FGAIEscort::calcRelBearingDeg(double bearing, double heading)\r
 -{\r
 -    double angle = bearing - heading;\r
 -    SG_NORMALIZE_RANGE(angle, -180.0, 180.0);\r
 -    return angle;\r
 -}\r
 -\r
 -double FGAIEscort::calcTrueBearingDeg(double bearing, double heading)\r
 -{\r
 -    double angle = bearing + heading;\r
 -    SG_NORMALIZE_RANGE(angle, 0.0, 360.0);\r
 -    return angle;\r
 -}\r
 -\r
 -double FGAIEscort::calcRecipBearingDeg(double bearing)\r
 -{\r
 -    double angle = bearing - 180;\r
 -    SG_NORMALIZE_RANGE(angle, 0.0, 360.0);\r
 -    return angle;\r
 -}\r
 -\r
 -SGVec3d FGAIEscort::getCartHitchPosAt(const SGVec3d& _off) const {\r
 -    double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");\r
 -    double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");\r
 -    double roll = _selected_ac->getDoubleValue("orientation/roll-deg");\r
 -\r
 -    // Transform that one to the horizontal local coordinate system.\r
 -    SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos);\r
 -\r
 -    // and postrotate the orientation of the AIModel wrt the horizontal\r
 -    // local frame\r
 -    hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);\r
 -\r
 -    // The offset converted to the usual body fixed coordinate system\r
 -    // rotated to the earth fiexed coordinates axis\r
 -    SGVec3d off = hlTrans.backTransform(_off);\r
 -\r
 -    // Add the position offset of the AIModel to gain the earth centered position\r
 -    SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos);\r
 -\r
 -    return cartPos + off;\r
 -}\r
 -\r
 -\r
 -void FGAIEscort::setStationSpeed(){\r
 -\r
 -    double speed = 0;\r
 -    double angle = 0;\r
 -\r
 -    // these are the AI rules for the manoeuvring of escorts\r
 -\r
 -    if (_MPControl && _tgtrange > 4 * _stn_limit){\r
 -        SG_LOG(SG_GENERAL, SG_ALERT, "AIEscort: " << _name\r
 -            << " re-aligning to MP pos");\r
 -        pos = _tgtpos;\r
 -        speed = 0;\r
 -        angle = 0;\r
 -    }else if ((_relbrg < -90 || _relbrg > 90) && _tgtrange > _stn_limit ){\r
 -        angle =_relbrg;\r
 -\r
 -        if(_tgtrange > 4 * _stn_limit)\r
 -            speed = 4 * -_stn_speed;\r
 -        else\r
 -            speed = -_stn_speed;\r
 -\r
 -    }else if ((_relbrg >= -90 || _relbrg <= 90) && _tgtrange > _stn_limit){\r
 -        angle = _relbrg;\r
 -\r
 -        if(_tgtrange > 4 * _stn_limit)\r
 -            speed = 4 * _stn_speed;\r
 -        else\r
 -            speed = _stn_speed;\r
 -\r
 -    } else {\r
 -\r
 -        if(_patrol){\r
 -            angle = 15 * sg_random();\r
 -            speed =  5 * sg_random();\r
 -        } else {\r
 -            angle = 0;\r
 -            speed = 0;\r
 -        }\r
 -\r
 -    }\r
 -\r
 -    double station_speed = _parent_speed + speed;\r
 -\r
 -    SG_CLAMP_RANGE(station_speed, 5.0, _max_speed);\r
 -    SG_CLAMP_RANGE(angle, -_stn_angle_limit, _stn_angle_limit);\r
 -\r
 -    AccelTo(station_speed);\r
 -    TurnTo(_parent_hdg + angle);\r
 -    ClimbTo(_stn_height);\r
 -\r
 -}\r
 -\r
 -void FGAIEscort::RunEscort(double dt){\r
 -\r
 -    _dt_count += dt;\r
 -\r
 -\r
 -\r
 -    ///////////////////////////////////////////////////////////////////////////\r
 -    // Check execution time (currently once every 0.05 sec or 20 fps)\r
 -    // Add a bit of randomization to prevent the execution of all flight plans\r
 -    // in synchrony, which can add significant periodic framerate flutter.\r
 -    // Randomization removed to get better appearance\r
 -    ///////////////////////////////////////////////////////////////////////////\r
 -\r
 -    //cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl;\r
 -    if (_dt_count < _next_run)\r
 -        return;\r
 -    _next_run = _interval /*+ (0.015 * sg_random())*/;\r
 -\r
 -    if(_parent == ""){\r
 -        return;\r
 -    }\r
 -\r
 -    setParent();\r
 -    setStationSpeed();\r
 -    //getGroundElev(pos);\r
 -\r
 -    _dt_count = 0;\r
 -\r
 -}\r
 -\r
 -// end AIGroundvehicle\r
 +// FGAIEscort - FGAIShip-derived class creates an AI Ground Vehicle
 +// by adding a ground following utility
 +//
 +// Written by Vivian Meazza, started August 2009.
 +// - vivian.meazza at lineone.net
 +//
 +// This program is free software; you can redistribute it and/or
 +// modify it under the terms of the GNU General Public License as
 +// published by the Free Software Foundation; either version 2 of the
 +// License, or (at your option) any later version.
 +//
 +// This program is distributed in the hope that it will be useful, but
 +// WITHOUT ANY WARRANTY; without even the implied warranty of
 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 +// General Public License for more details.
 +//
 +// You should have received a copy of the GNU General Public License
 +// along with this program; if not, write to the Free Software
 +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 +
 +#ifdef HAVE_CONFIG_H
 +#  include <config.h>
 +#endif
 +
 +#include <algorithm>
 +#include <string>
 +#include <vector>
 +
 +#include <simgear/sg_inlines.h>
 +#include <simgear/math/SGMath.hxx>
 +#include <simgear/math/sg_geodesy.hxx>
 +
 +#include <math.h>
 +#include <Main/util.hxx>
 +#include <Main/viewer.hxx>
 +
 +#include <Scenery/scenery.hxx>
 +#include <Scenery/tilemgr.hxx>
 +
 +#include "AIEscort.hxx"
 +
 +using std::string;
 +
 +FGAIEscort::FGAIEscort() :
 +FGAIShip(otEscort),
 +
 +_selected_ac(0),
 +_relbrg (0),
 +_stn_truebrg(0),
 +_parent_speed(0),
 +_stn_limit(0),
 +_stn_angle_limit(0),
 +_stn_speed(0),
 +_stn_height(0),
 +_max_speed(0),
 +_interval(0),
 +_MPControl(false),
 +_patrol(false),
 +_stn_deg_true(false),
 +_parent("")
 +
 +{
 +    invisible = false;
 +}
 +
 +FGAIEscort::~FGAIEscort() {}
 +
 +void FGAIEscort::readFromScenario(SGPropertyNode* scFileNode) {
 +    if (!scFileNode)
 +        return;
 +
 +    FGAIShip::readFromScenario(scFileNode);
 +
 +    setName(scFileNode->getStringValue("name", "Escort"));
 +    setSMPath(scFileNode->getStringValue("submodel-path", ""));
 +    setStnRange(scFileNode->getDoubleValue("station/range-nm", 1));
 +    setStnBrg(scFileNode->getDoubleValue("station/brg-deg", 0.0));
 +    setStnLimit(scFileNode->getDoubleValue("station/range-limit-nm", 0.2));
 +    setStnAngleLimit(scFileNode->getDoubleValue("station/angle-limit-deg", 15.0));
 +    setStnSpeed(scFileNode->getDoubleValue("station/speed-kts", 2.5));
 +    setStnPatrol(scFileNode->getBoolValue("station/patrol", false));
 +    setStnHtFt(scFileNode->getDoubleValue("station/height-ft", 0.0));
 +    setStnDegTrue(scFileNode->getBoolValue("station/deg-true", false));
 +    setParentName(scFileNode->getStringValue("station/parent", ""));
 +    setMaxSpeed(scFileNode->getDoubleValue("max-speed-kts", 30.0));
 +    setUpdateInterval(scFileNode->getDoubleValue("update-interval-sec", 10.0));
 +    setCallSign(scFileNode->getStringValue("callsign", ""));
 +
 +    if(_patrol)
 +        sg_srandom_time();
 +
 +}
 +
 +void FGAIEscort::bind() {
 +    FGAIShip::bind();
 +
 +    props->tie("station/rel-bearing-deg",
 +        SGRawValuePointer<double>(&_stn_relbrg));
 +    props->tie("station/true-bearing-deg",
 +        SGRawValuePointer<double>(&_stn_truebrg));
 +    props->tie("station/range-nm",
 +        SGRawValuePointer<double>(&_stn_range));
 +    props->tie("station/range-limit-nm",
 +        SGRawValuePointer<double>(&_stn_limit));
 +    props->tie("station/angle-limit-deg",
 +        SGRawValuePointer<double>(&_stn_angle_limit));
 +    props->tie("station/speed-kts",
 +        SGRawValuePointer<double>(&_stn_speed));
 +    props->tie("station/height-ft",
 +        SGRawValuePointer<double>(&_stn_height));
 +    props->tie("controls/update-interval-sec",
 +        SGRawValuePointer<double>(&_interval));
 +    props->tie("controls/parent-mp-control",
 +        SGRawValuePointer<bool>(&_MPControl));
 +    props->tie("station/target-range-nm",
 +        SGRawValuePointer<double>(&_tgtrange));
 +    props->tie("station/target-brg-deg-t",
 +        SGRawValuePointer<double>(&_tgtbrg));
 +    props->tie("station/patrol",
 +        SGRawValuePointer<bool>(&_patrol));
 +}
 +
 +void FGAIEscort::unbind() {
 +    FGAIShip::unbind();
 +
 +    props->untie("station/rel-bearing-deg");
 +    props->untie("station/true-bearing-deg");
 +    props->untie("station/range-nm");
 +    props->untie("station/range-limit-nm");
 +    props->untie("station/angle-limit-deg");
 +    props->untie("station/speed-kts");
 +    props->untie("station/height-ft");
 +    props->untie("controls/update-interval-sec");
 +
 +}
 +
 +bool FGAIEscort::init(bool search_in_AI_path) {
 +    if (!FGAIShip::init(search_in_AI_path))
 +        return false;
 +
 +    invisible = false;
 +    no_roll = false;
 +
 +    props->setStringValue("controls/parent-name", _parent.c_str());
-     setParent();
++    setParentNode();
 +    pos = _tgtpos;
 +    speed = _parent_speed;
 +    hdg = _parent_hdg;
 +
 +    return true;
 +}
 +
 +void FGAIEscort::update(double dt) {
 +    FGAIShip::update(dt);
 +
 +    RunEscort(dt);
 +}
 +
 +void FGAIEscort::setStnRange(double r) {
 +    _stn_range = r;
 +}
 +
 +void FGAIEscort::setStnBrg(double b) {
 +    _stn_brg = b;
 +}
 +
 +void FGAIEscort::setStnLimit(double l) {
 +    _stn_limit = l;
 +}
 +
 +void FGAIEscort::setStnAngleLimit(double al) {
 +    _stn_angle_limit = al;
 +}
 +
 +void FGAIEscort::setStnSpeed(double s) {
 +    _stn_speed = s;
 +}
 +
 +void FGAIEscort::setStnHtFt(double h) {
 +    _stn_height = h;
 +}
 +
 +void FGAIEscort::setStnDegTrue(bool t) {
 +    _stn_deg_true = t;
 +}
 +
 +void FGAIEscort::setMaxSpeed(double m) {
 +    _max_speed = m;
 +}
 +
 +void FGAIEscort::setUpdateInterval(double i) {
 +    _interval = i;
 +}
 +
 +void FGAIEscort::setStnPatrol(bool p) {
 +    _patrol = p;
 +}
 +
 +void FGAIEscort::setParentName(const string& p) {
 +    _parent = p;
 +}
 +
 +bool FGAIEscort::getGroundElev(SGGeod inpos) {
 +
 +    double height_m ;
 +
 +    if (globals->get_scenery()->get_elevation_m(SGGeod::fromGeodM(inpos, 3000), height_m, &_material,0)){
 +        _ht_agl_ft = inpos.getElevationFt() - height_m * SG_METER_TO_FEET;
 +
 +        if (_material) {
 +            const vector<string>& names = _material->get_names();
 +
 +            _solid = _material->get_solid();
 +
 +            if (!names.empty())
 +                props->setStringValue("material/name", names[0].c_str());
 +            else
 +                props->setStringValue("material/name", "");
 +
 +            //cout << "material " << names[0].c_str()
 +            //    << " _elevation_m " << _elevation_m
 +            //    << " solid " << _solid
 +            //    << " load " << _load_resistance
 +            //    << " frictionFactor " << _frictionFactor
 +            //    << endl;
 +
 +        }
 +
 +        return true;
 +    } else {
 +        return false;
 +    }
 +
 +}
 +
- void FGAIEscort::setParent() {
++void FGAIEscort::setParentNode() {
 +
 +    const SGPropertyNode_ptr ai = fgGetNode("/ai/models", true);
 +
 +    for (int i = ai->nChildren() - 1; i >= -1; i--) {
 +        SGPropertyNode_ptr model;
 +
 +        if (i < 0) { // last iteration: selected model
 +            model = _selected_ac;
 +        } else {
 +            model = ai->getChild(i);
 +            string path = ai->getPath();
 +            const string name = model->getStringValue("name");
 +
 +            if (!model->nChildren()){
 +                continue;
 +            }
 +            if (name == _parent) {
 +                _selected_ac = model;  // save selected model for last iteration
 +                break;
 +            }
 +
 +        }
 +        if (!model)
 +            continue;
 +
 +    }// end for loop
 +
 +    if (_selected_ac != 0){
 +        const string name = _selected_ac->getStringValue("name");
-         double lat = _selected_ac->getDoubleValue("position/latitude-deg");
-         double lon = _selected_ac->getDoubleValue("position/longitude-deg");
-         double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
-         _MPControl = _selected_ac->getBoolValue("controls/mp-control");
-         _selectedpos.setLatitudeDeg(lat);
-         _selectedpos.setLongitudeDeg(lon);
-         _selectedpos.setElevationFt(elevation);
-         _parent_speed    = _selected_ac->getDoubleValue("velocities/speed-kts");
-         _parent_hdg      = _selected_ac->getDoubleValue("orientation/true-heading-deg");
-         if(!_stn_deg_true){
-             _stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);
-             _stn_relbrg = _stn_brg;
-             //cout << _name <<" set rel"<<endl;
-         } else {
-             _stn_truebrg = _stn_brg;
-             _stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg); 
-             //cout << _name << " set true"<<endl;
-         }
++        setParent();
 +
-         double course2;
++        //double lat = _selected_ac->getDoubleValue("position/latitude-deg");
++        //double lon = _selected_ac->getDoubleValue("position/longitude-deg");
++        //double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
++        //_MPControl = _selected_ac->getBoolValue("controls/mp-control");
 +
-         SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,
-             _tgtpos, course2);
++        //_selectedpos.setLatitudeDeg(lat);
++        //_selectedpos.setLongitudeDeg(lon);
++        //_selectedpos.setElevationFt(elevation);
 +
-         _tgtpos.setElevationFt(_stn_height);
++        //_parent_speed    = _selected_ac->getDoubleValue("velocities/speed-kts");
++        //_parent_hdg      = _selected_ac->getDoubleValue("orientation/true-heading-deg");
 +
-         calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
-             _tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);
++        //if(!_stn_deg_true){
++        //    _stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);
++        //    _stn_relbrg = _stn_brg;
++        //    //cout << _name <<" set rel"<<endl;
++        //} else {
++        //    _stn_truebrg = _stn_brg;
++        //    _stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg); 
++        //    //cout << _name << " set true"<<endl;
++        //}
 +
-         _relbrg = calcRelBearingDeg(_tgtbrg, hdg);
++        //double course2;
++
++        //SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,
++        //    _tgtpos, course2);
++
++        //_tgtpos.setElevationFt(_stn_height);
++
++        //calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
++        //    _tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);
++
++        //_relbrg = calcRelBearingDeg(_tgtbrg, hdg);
 +
 +    } else {
 +        SG_LOG(SG_GENERAL, SG_ALERT, "AIEscort: " << _name
 +            << " parent not found: dying ");
 +        setDie(true);
 +    }
 +
 +}
 +
++void FGAIEscort::setParent()
++{
++    double lat = _selected_ac->getDoubleValue("position/latitude-deg");
++    double lon = _selected_ac->getDoubleValue("position/longitude-deg");
++    double elevation = _selected_ac->getDoubleValue("position/altitude-ft");
++    _MPControl = _selected_ac->getBoolValue("controls/mp-control");
++
++    _selectedpos.setLatitudeDeg(lat);
++    _selectedpos.setLongitudeDeg(lon);
++    _selectedpos.setElevationFt(elevation);
++
++    _parent_speed    = _selected_ac->getDoubleValue("velocities/speed-kts");
++    _parent_hdg      = _selected_ac->getDoubleValue("orientation/true-heading-deg");
++
++    if(!_stn_deg_true){
++        _stn_truebrg = calcTrueBearingDeg(_stn_brg, _parent_hdg);
++        _stn_relbrg = _stn_brg;
++        //cout << _name <<" set rel"<<endl;
++    } else {
++        _stn_truebrg = _stn_brg;
++        _stn_relbrg = calcRelBearingDeg(_stn_brg, _parent_hdg); 
++        //cout << _name << " set true"<<endl;
++    }
++
++            double course2;
++
++        SGGeodesy::direct( _selectedpos, _stn_truebrg, _stn_range * SG_NM_TO_METER,
++            _tgtpos, course2);
++
++        _tgtpos.setElevationFt(_stn_height);
++
++        calcRangeBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(),
++            _tgtpos.getLatitudeDeg(), _tgtpos.getLongitudeDeg(), _tgtrange, _tgtbrg);
++
++        _relbrg = calcRelBearingDeg(_tgtbrg, hdg);
++
++}
++
 +void FGAIEscort::calcRangeBearing(double lat, double lon, double lat2, double lon2,
 +                                  double &range, double &bearing) const
 +{
 +    // calculate the bearing and range of the second pos from the first
 +    double az2, distance;
 +    geo_inverse_wgs_84(lat, lon, lat2, lon2, &bearing, &az2, &distance);
 +    range = distance * SG_METER_TO_NM;
 +}
 +
 +double FGAIEscort::calcRelBearingDeg(double bearing, double heading)
 +{
 +    double angle = bearing - heading;
 +    SG_NORMALIZE_RANGE(angle, -180.0, 180.0);
 +    return angle;
 +}
 +
 +double FGAIEscort::calcTrueBearingDeg(double bearing, double heading)
 +{
 +    double angle = bearing + heading;
 +    SG_NORMALIZE_RANGE(angle, 0.0, 360.0);
 +    return angle;
 +}
 +
 +double FGAIEscort::calcRecipBearingDeg(double bearing)
 +{
 +    double angle = bearing - 180;
 +    SG_NORMALIZE_RANGE(angle, 0.0, 360.0);
 +    return angle;
 +}
 +
 +SGVec3d FGAIEscort::getCartHitchPosAt(const SGVec3d& _off) const {
 +    double hdg = _selected_ac->getDoubleValue("orientation/true-heading-deg");
 +    double pitch = _selected_ac->getDoubleValue("orientation/pitch-deg");
 +    double roll = _selected_ac->getDoubleValue("orientation/roll-deg");
 +
 +    // Transform that one to the horizontal local coordinate system.
 +    SGQuatd hlTrans = SGQuatd::fromLonLat(_selectedpos);
 +
 +    // and postrotate the orientation of the AIModel wrt the horizontal
 +    // local frame
 +    hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
 +
 +    // The offset converted to the usual body fixed coordinate system
 +    // rotated to the earth fiexed coordinates axis
 +    SGVec3d off = hlTrans.backTransform(_off);
 +
 +    // Add the position offset of the AIModel to gain the earth centered position
 +    SGVec3d cartPos = SGVec3d::fromGeod(_selectedpos);
 +
 +    return cartPos + off;
 +}
 +
 +
 +void FGAIEscort::setStationSpeed(){
 +
 +    double speed = 0;
 +    double angle = 0;
 +
 +    // these are the AI rules for the manoeuvring of escorts
 +
 +    if (_MPControl && _tgtrange > 4 * _stn_limit){
 +        SG_LOG(SG_GENERAL, SG_ALERT, "AIEscort: " << _name
 +            << " re-aligning to MP pos");
 +        pos = _tgtpos;
 +        speed = 0;
 +        angle = 0;
 +    }else if ((_relbrg < -90 || _relbrg > 90) && _tgtrange > _stn_limit ){
 +        angle =_relbrg;
 +
 +        if(_tgtrange > 4 * _stn_limit)
 +            speed = 4 * -_stn_speed;
 +        else
 +            speed = -_stn_speed;
 +
 +    }else if ((_relbrg >= -90 || _relbrg <= 90) && _tgtrange > _stn_limit){
 +        angle = _relbrg;
 +
 +        if(_tgtrange > 4 * _stn_limit)
 +            speed = 4 * _stn_speed;
 +        else
 +            speed = _stn_speed;
 +
 +    } else {
 +
 +        if(_patrol){
 +            angle = 15 * sg_random();
 +            speed =  5 * sg_random();
 +        } else {
 +            angle = 0;
 +            speed = 0;
 +        }
 +
 +    }
 +
 +    double station_speed = _parent_speed + speed;
 +
 +    SG_CLAMP_RANGE(station_speed, 5.0, _max_speed);
 +    SG_CLAMP_RANGE(angle, -_stn_angle_limit, _stn_angle_limit);
 +
 +    AccelTo(station_speed);
 +    TurnTo(_parent_hdg + angle);
 +    ClimbTo(_stn_height);
 +
 +}
 +
 +void FGAIEscort::RunEscort(double dt){
 +
 +    _dt_count += dt;
 +
 +
 +
 +    ///////////////////////////////////////////////////////////////////////////
 +    // Check execution time (currently once every 0.05 sec or 20 fps)
 +    // Add a bit of randomization to prevent the execution of all flight plans
 +    // in synchrony, which can add significant periodic framerate flutter.
 +    // Randomization removed to get better appearance
 +    ///////////////////////////////////////////////////////////////////////////
 +
 +    //cout << "_start_sec " << _start_sec << " time_sec " << time_sec << endl;
 +    if (_dt_count < _next_run)
 +        return;
 +    _next_run = _interval /*+ (0.015 * sg_random())*/;
 +
 +    if(_parent == ""){
 +        return;
 +    }
 +
 +    setParent();
 +    setStationSpeed();
 +    //getGroundElev(pos);
 +
 +    _dt_count = 0;
 +
 +}
 +
 +// end AIGroundvehicle
index d5adff5d53693c90096f8d91aa5cd5c1817c6655,a2e0ab67861fdfb22c37b2816a8c8593648e6b87..57a60ccb9e178be4996eb661b25d503b41cd9dfe
 -// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle\r
 -// by adding a ground following utility\r
 -//\r
 -// Written by Vivian Meazza, started August 2009.\r
 -// - vivian.meazza at lineone.net\r
 -//\r
 -// This program is free software; you can redistribute it and/or\r
 -// modify it under the terms of the GNU General Public License as\r
 -// published by the Free Software Foundation; either version 2 of the\r
 -// License, or (at your option) any later version.\r
 -//\r
 -// This program is distributed in the hope that it will be useful, but\r
 -// WITHOUT ANY WARRANTY; without even the implied warranty of\r
 -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
 -// General Public License for more details.\r
 -//\r
 -// You should have received a copy of the GNU General Public License\r
 -// along with this program; if not, write to the Free Software\r
 -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.\r
 -\r
 -#ifndef _FG_AIESCORT_HXX\r
 -#define _FG_AIESCORT_HXX\r
 -\r
 -#include <string>\r
 -#include <list>\r
 -\r
 -#include <simgear/compiler.h>\r
 -\r
 -#include "AIBase.hxx"\r
 -\r
 -#include "AIShip.hxx"\r
 -\r
 -#include "AIManager.hxx"\r
 -#include "AIBase.hxx"\r
 -\r
 -class FGAIEscort : public FGAIShip {\r
 -public:\r
 -    FGAIEscort();\r
 -    virtual ~FGAIEscort();\r
 -\r
 -    virtual void readFromScenario(SGPropertyNode* scFileNode);\r
 -    virtual void bind();\r
 -    virtual void unbind();\r
 -    virtual const char* getTypeString(void) const { return "escort"; }\r
 -\r
 -    bool init(bool search_in_AI_path=false);\r
 -\r
 -private:\r
 -\r
 -    virtual void reinit() { init(); }\r
 -    virtual void update (double dt);\r
 -\r
 -    void setParentName(const std::string& p);\r
 -    void setParentNode();\r
 -    void setStnRange(double r);\r
 -    void setStnBrg(double y);\r
 -    void setStationSpeed();\r
 -    void setStnLimit(double l);\r
 -    void setStnAngleLimit(double l);\r
 -    void setStnSpeed(double s);\r
 -    void setStnHtFt(double h);\r
 -    void setStnPatrol(bool p);\r
 -    void setStnDegTrue(bool t);\r
 -    void setParent();\r
 -\r
 -    void setMaxSpeed(double m);\r
 -    void setUpdateInterval(double i);\r
 -\r
 -    void RunEscort(double dt);\r
 -\r
 -    bool getGroundElev(SGGeod inpos);\r
 -\r
 -    SGVec3d getCartHitchPosAt(const SGVec3d& off) const;\r
 -\r
 -    void calcRangeBearing(double lat, double lon, double lat2, double lon2,\r
 -        double &range, double &bearing) const;\r
 -    double calcRelBearingDeg(double bearing, double heading);\r
 -    double calcTrueBearingDeg(double bearing, double heading);\r
 -    double calcRecipBearingDeg(double bearing);\r
 -\r
 -    SGGeod _selectedpos;\r
 -    SGGeod _tgtpos;\r
 -\r
 -    bool   _solid;           // if true ground is solid for FDMs\r
 -    double _load_resistance; // ground load resistanc N/m^2\r
 -    double _frictionFactor;  // dimensionless modifier for Coefficient of Friction\r
 -    double _tgtrange, _tgtbrg;\r
 -    double _ht_agl_ft;\r
 -    double _relbrg, _truebrg;\r
 -    double _parent_speed, _parent_hdg;\r
 -    double _interval;\r
 -\r
 -    double _stn_relbrg, _stn_truebrg, _stn_brg, _stn_range, _stn_height;\r
 -    double _stn_speed, _stn_angle_limit, _stn_limit;\r
 -\r
 -    double _max_speed;\r
 -\r
 -    const SGMaterial* _material;\r
 -    SGPropertyNode_ptr _selected_ac;\r
 -\r
 -    bool _MPControl, _patrol, _stn_deg_true;\r
 -\r
 -    std::string _parent;\r
 -\r
 -};\r
 -\r
 -#endif  // FG_AIGROUNDVEHICLE_HXX\r
 +// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
 +// by adding a ground following utility
 +//
 +// Written by Vivian Meazza, started August 2009.
 +// - vivian.meazza at lineone.net
 +//
 +// This program is free software; you can redistribute it and/or
 +// modify it under the terms of the GNU General Public License as
 +// published by the Free Software Foundation; either version 2 of the
 +// License, or (at your option) any later version.
 +//
 +// This program is distributed in the hope that it will be useful, but
 +// WITHOUT ANY WARRANTY; without even the implied warranty of
 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 +// General Public License for more details.
 +//
 +// You should have received a copy of the GNU General Public License
 +// along with this program; if not, write to the Free Software
 +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 +
 +#ifndef _FG_AIESCORT_HXX
 +#define _FG_AIESCORT_HXX
 +
 +#include <string>
 +#include <list>
 +
 +#include <simgear/compiler.h>
 +
 +#include "AIBase.hxx"
 +
 +#include "AIShip.hxx"
 +
 +#include "AIManager.hxx"
 +#include "AIBase.hxx"
 +
 +class FGAIEscort : public FGAIShip {
 +public:
 +    FGAIEscort();
 +    virtual ~FGAIEscort();
 +
 +    virtual void readFromScenario(SGPropertyNode* scFileNode);
 +    virtual void bind();
 +    virtual void unbind();
 +    virtual const char* getTypeString(void) const { return "escort"; }
 +
 +    bool init(bool search_in_AI_path=false);
 +
 +private:
 +
 +    virtual void reinit() { init(); }
 +    virtual void update (double dt);
 +
 +    void setParentName(const std::string& p);
-     void setParent();
++    void setParentNode();
 +    void setStnRange(double r);
 +    void setStnBrg(double y);
 +    void setStationSpeed();
 +    void setStnLimit(double l);
 +    void setStnAngleLimit(double l);
 +    void setStnSpeed(double s);
 +    void setStnHtFt(double h);
 +    void setStnPatrol(bool p);
 +    void setStnDegTrue(bool t);
++    void setParent();
 +
 +    void setMaxSpeed(double m);
 +    void setUpdateInterval(double i);
 +
 +    void RunEscort(double dt);
 +
 +    bool getGroundElev(SGGeod inpos);
 +
 +    SGVec3d getCartHitchPosAt(const SGVec3d& off) const;
 +
 +    void calcRangeBearing(double lat, double lon, double lat2, double lon2,
 +        double &range, double &bearing) const;
 +    double calcRelBearingDeg(double bearing, double heading);
 +    double calcTrueBearingDeg(double bearing, double heading);
 +    double calcRecipBearingDeg(double bearing);
 +
 +    SGGeod _selectedpos;
 +    SGGeod _tgtpos;
 +
 +    bool   _solid;           // if true ground is solid for FDMs
 +    double _load_resistance; // ground load resistanc N/m^2
 +    double _frictionFactor;  // dimensionless modifier for Coefficient of Friction
 +    double _tgtrange, _tgtbrg;
 +    double _ht_agl_ft;
 +    double _relbrg, _truebrg;
 +    double _parent_speed, _parent_hdg;
 +    double _interval;
 +
 +    double _stn_relbrg, _stn_truebrg, _stn_brg, _stn_range, _stn_height;
 +    double _stn_speed, _stn_angle_limit, _stn_limit;
 +
 +    double _max_speed;
 +
 +    const SGMaterial* _material;
 +    SGPropertyNode_ptr _selected_ac;
 +
 +    bool _MPControl, _patrol, _stn_deg_true;
 +
 +    std::string _parent;
 +
 +};
 +
 +#endif  // FG_AIGROUNDVEHICLE_HXX
index 721ebf3032e4d15604e28424b0f42aae043e1716,8547e67d07b07e68494fe45fc6bd1d608a7074d5..4ea7eea9861e0f44e8326b99e869af486dcc950f
 -// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle\r
 -// by adding a ground following utility\r
 -//\r
 -// Written by Vivian Meazza, started August 2009.\r
 -// - vivian.meazza at lineone.net\r
 -//\r
 -// This program is free software; you can redistribute it and/or\r
 -// modify it under the terms of the GNU General Public License as\r
 -// published by the Free Software Foundation; either version 2 of the\r
 -// License, or (at your option) any later version.\r
 -//\r
 -// This program is distributed in the hope that it will be useful, but\r
 -// WITHOUT ANY WARRANTY; without even the implied warranty of\r
 -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
 -// General Public License for more details.\r
 -//\r
 -// You should have received a copy of the GNU General Public License\r
 -// along with this program; if not, write to the Free Software\r
 -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.\r
 -\r
 -#ifndef _FG_AIGROUNDVEHICLE_HXX\r
 -#define _FG_AIGROUNDVEHICLE_HXX\r
 -\r
 -#include <math.h>\r
 -#include <vector>\r
 -#include <simgear/structure/SGSharedPtr.hxx>\r
 -#include <simgear/scene/material/mat.hxx>\r
 -\r
 -#include "AIShip.hxx"\r
 -\r
 -#include "AIManager.hxx"\r
 -#include "AIBase.hxx"\r
 -\r
 -class FGAIGroundVehicle : public FGAIShip {\r
 -public:\r
 -    FGAIGroundVehicle();\r
 -    virtual ~FGAIGroundVehicle();\r
 -\r
 -    virtual void readFromScenario(SGPropertyNode* scFileNode);\r
 -    virtual void bind();\r
 -    virtual void unbind();\r
 -    virtual const char* getTypeString(void) const { return "groundvehicle"; }\r
 -\r
 -    bool init(bool search_in_AI_path=false);\r
 -\r
 -private:\r
 -\r
 -    virtual void reinit() { init(); }\r
 -    virtual void update (double dt);\r
 -\r
 -    void setNoRoll(bool nr);\r
 -    void setContactX1offset(double x1);\r
 -    void setContactX2offset(double x2);\r
 -    void setXOffset(double x);\r
 -    void setYOffset(double y);\r
 -    void setZOffset(double z);\r
 -\r
 -    void setPitchCoeff(double pc);\r
 -    void setElevCoeff(double ec);\r
 -    void setTowAngleGain(double g);\r
 -    void setTowAngleLimit(double l);\r
 -    void setElevation(double _elevation, double dt, double _elevation_coeff);\r
 -    void setPitch(double _pitch, double dt, double _pitch_coeff);\r
 -    void setTowAngle(double _relbrg, double dt, double _towangle_coeff);\r
 -    void setParentName(const string& p);\r
 -    void setTrainSpeed(double s, double dt, double coeff);\r
 -    void setParent();\r
 -    void setParentNode();\r
 -    void AdvanceFP();\r
 -    void setTowSpeed();\r
 -    void RunGroundVehicle(double dt);\r
 -\r
 -    bool getGroundElev(SGGeod inpos);\r
 -    bool getPitch();\r
 -\r
 -    SGVec3d getCartHitchPosAt(const SGVec3d& off) const;\r
 -\r
 -    void calcRangeBearing(double lat, double lon, double lat2, double lon2,\r
 -        double &range, double &bearing) const;\r
 -    double calcRelBearingDeg(double bearing, double heading);\r
 -\r
 -    SGGeod _selectedpos;\r
 -\r
 -    bool   _solid;           // if true ground is solid for FDMs\r
 -    double _load_resistance; // ground load resistanc N/m^2\r
 -    double _frictionFactor;  // dimensionless modifier for Coefficient of Friction\r
 -    double _elevation, _elevation_coeff;\r
 -    double _tow_angle_gain, _tow_angle_limit;\r
 -    double _ht_agl_ft;\r
 -    double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;\r
 -    double _pitch, _pitch_coeff, _pitch_deg;\r
 -    double _speed_coeff, _speed_kt;\r
 -    double _x_offset, _y_offset;\r
 -    double _range_ft;\r
 -    double _relbrg;\r
 -    double _parent_speed, _parent_x_offset, _parent_y_offset, _parent_z_offset;\r
 -    double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;\r
 -    double _dt_count, _next_run, _break_count;\r
 -\r
 -    const SGMaterial* _material;\r
 -    SGPropertyNode_ptr _selected_ac;\r
 -\r
 -    string _parent;\r
 -\r
 -};\r
 -\r
 -#endif  // FG_AIGROUNDVEHICLE_HXX\r
 +// FGAIGroundVehicle - FGAIShip-derived class creates an AI Ground Vehicle
 +// by adding a ground following utility
 +//
 +// Written by Vivian Meazza, started August 2009.
 +// - vivian.meazza at lineone.net
 +//
 +// This program is free software; you can redistribute it and/or
 +// modify it under the terms of the GNU General Public License as
 +// published by the Free Software Foundation; either version 2 of the
 +// License, or (at your option) any later version.
 +//
 +// This program is distributed in the hope that it will be useful, but
 +// WITHOUT ANY WARRANTY; without even the implied warranty of
 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 +// General Public License for more details.
 +//
 +// You should have received a copy of the GNU General Public License
 +// along with this program; if not, write to the Free Software
 +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 +
 +#ifndef _FG_AIGROUNDVEHICLE_HXX
 +#define _FG_AIGROUNDVEHICLE_HXX
 +
 +#include <math.h>
 +#include <vector>
 +#include <simgear/structure/SGSharedPtr.hxx>
 +#include <simgear/scene/material/mat.hxx>
 +
 +#include "AIShip.hxx"
 +
 +#include "AIManager.hxx"
 +#include "AIBase.hxx"
 +
 +class FGAIGroundVehicle : public FGAIShip {
 +public:
 +    FGAIGroundVehicle();
 +    virtual ~FGAIGroundVehicle();
 +
 +    virtual void readFromScenario(SGPropertyNode* scFileNode);
 +    virtual void bind();
 +    virtual void unbind();
 +    virtual const char* getTypeString(void) const { return "groundvehicle"; }
 +
 +    bool init(bool search_in_AI_path=false);
 +
 +private:
 +
 +    virtual void reinit() { init(); }
 +    virtual void update (double dt);
 +
 +    void setNoRoll(bool nr);
 +    void setContactX1offset(double x1);
 +    void setContactX2offset(double x2);
 +    void setXOffset(double x);
 +    void setYOffset(double y);
 +    void setZOffset(double z);
 +
 +    void setPitchCoeff(double pc);
 +    void setElevCoeff(double ec);
 +    void setTowAngleGain(double g);
 +    void setTowAngleLimit(double l);
 +    void setElevation(double _elevation, double dt, double _elevation_coeff);
 +    void setPitch(double _pitch, double dt, double _pitch_coeff);
 +    void setTowAngle(double _relbrg, double dt, double _towangle_coeff);
 +    void setParentName(const string& p);
 +    void setTrainSpeed(double s, double dt, double coeff);
 +    void setParent();
++    void setParentNode();
 +    void AdvanceFP();
 +    void setTowSpeed();
 +    void RunGroundVehicle(double dt);
 +
 +    bool getGroundElev(SGGeod inpos);
 +    bool getPitch();
 +
 +    SGVec3d getCartHitchPosAt(const SGVec3d& off) const;
 +
 +    void calcRangeBearing(double lat, double lon, double lat2, double lon2,
 +        double &range, double &bearing) const;
 +    double calcRelBearingDeg(double bearing, double heading);
 +
 +    SGGeod _selectedpos;
 +
 +    bool   _solid;           // if true ground is solid for FDMs
 +    double _load_resistance; // ground load resistanc N/m^2
 +    double _frictionFactor;  // dimensionless modifier for Coefficient of Friction
 +    double _elevation, _elevation_coeff;
 +    double _tow_angle_gain, _tow_angle_limit;
 +    double _ht_agl_ft;
 +    double _contact_x1_offset, _contact_x2_offset, _contact_z_offset;
 +    double _pitch, _pitch_coeff, _pitch_deg;
 +    double _speed_coeff, _speed_kt;
 +    double _x_offset, _y_offset;
 +    double _range_ft;
 +    double _relbrg;
 +    double _parent_speed, _parent_x_offset, _parent_y_offset, _parent_z_offset;
++    double _hitch_x_offset_m, _hitch_y_offset_m, _hitch_z_offset_m;
 +    double _dt_count, _next_run, _break_count;
 +
 +    const SGMaterial* _material;
 +    SGPropertyNode_ptr _selected_ac;
 +
 +    string _parent;
 +
 +};
 +
 +#endif  // FG_AIGROUNDVEHICLE_HXX
index f20777714a7c3021ef7acdb9eedfdb505b849acb,de2dacd22e65575ef80844943c848a1b1a24bd65..7574332b26d34064fb8932d778d6dcaf8ac13037
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -// multiplaymgr.hpp\r
 -//\r
 -// Written by Duncan McCreanor, started February 2003.\r
 -// duncan.mccreanor@airservicesaustralia.com\r
 -//\r
 -// Copyright (C) 2003  Airservices Australia\r
 -// Copyright (C) 2005  Oliver Schroeder\r
 -// Copyright (C) 2006  Mathias Froehlich\r
 -//\r
 -// This program is free software; you can redistribute it and/or\r
 -// modify it under the terms of the GNU General Public License as\r
 -// published by the Free Software Foundation; either version 2 of the\r
 -// License, or (at your option) any later version.\r
 -//\r
 -// This program is distributed in the hope that it will be useful, but\r
 -// WITHOUT ANY WARRANTY; without even the implied warranty of\r
 -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU\r
 -// General Public License for more details.\r
 -//\r
 -// You should have received a copy of the GNU General Public License\r
 -// along with this program; if not, write to the Free Software\r
 -// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.\r
 -//\r
 -// $Id$\r
 -//  \r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -#ifdef HAVE_CONFIG_H\r
 -#include <config.h>\r
 -#endif\r
 -\r
 -#include <iostream>\r
 -#include <algorithm>\r
 -#include <cstring>\r
 -#include <osg/Math>             // isNaN\r
 -#include <plib/netSocket.h>\r
 -\r
 -#include <simgear/misc/stdint.hxx>\r
 -#include <simgear/timing/timestamp.hxx>\r
 -#include <simgear/debug/logstream.hxx>\r
 -#include <simgear/props/props.hxx>\r
 -\r
 -#include <AIModel/AIManager.hxx>\r
 -#include <Main/fg_props.hxx>\r
 -#include "multiplaymgr.hxx"\r
 -#include "mpmessages.hxx"\r
 -\r
 -using namespace std;\r
 -\r
 -#define MAX_PACKET_SIZE 1200\r
 -#define MAX_TEXT_SIZE 128\r
 -\r
 -// These constants are provided so that the ident \r
 -// command can list file versions\r
 -const char sMULTIPLAYMGR_BID[] = "$Id$";\r
 -const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;\r
 -\r
 -// A static map of protocol property id values to property paths,\r
 -// This should be extendable dynamically for every specific aircraft ...\r
 -// For now only that static list\r
 -const FGMultiplayMgr::IdPropertyList\r
 -FGMultiplayMgr::sIdPropertyList[] = {\r
 -  {100, "surface-positions/left-aileron-pos-norm",  simgear::props::FLOAT},\r
 -  {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},\r
 -  {102, "surface-positions/elevator-pos-norm",      simgear::props::FLOAT},\r
 -  {103, "surface-positions/rudder-pos-norm",        simgear::props::FLOAT},\r
 -  {104, "surface-positions/flap-pos-norm",          simgear::props::FLOAT},\r
 -  {105, "surface-positions/speedbrake-pos-norm",    simgear::props::FLOAT},\r
 -  {106, "gear/tailhook/position-norm",              simgear::props::FLOAT},\r
 -  {107, "gear/launchbar/position-norm",             simgear::props::FLOAT},\r
 -  {108, "gear/launchbar/state",                     simgear::props::STRING},\r
 -  {109, "gear/launchbar/holdback-position-norm",    simgear::props::FLOAT},\r
 -  {110, "canopy/position-norm",                     simgear::props::FLOAT},\r
 -  {111, "surface-positions/wing-pos-norm",          simgear::props::FLOAT},\r
 -  {112, "surface-positions/wing-fold-pos-norm",     simgear::props::FLOAT},\r
 -\r
 -  {200, "gear/gear[0]/compression-norm",           simgear::props::FLOAT},\r
 -  {201, "gear/gear[0]/position-norm",              simgear::props::FLOAT},\r
 -  {210, "gear/gear[1]/compression-norm",           simgear::props::FLOAT},\r
 -  {211, "gear/gear[1]/position-norm",              simgear::props::FLOAT},\r
 -  {220, "gear/gear[2]/compression-norm",           simgear::props::FLOAT},\r
 -  {221, "gear/gear[2]/position-norm",              simgear::props::FLOAT},\r
 -  {230, "gear/gear[3]/compression-norm",           simgear::props::FLOAT},\r
 -  {231, "gear/gear[3]/position-norm",              simgear::props::FLOAT},\r
 -  {240, "gear/gear[4]/compression-norm",           simgear::props::FLOAT},\r
 -  {241, "gear/gear[4]/position-norm",              simgear::props::FLOAT},\r
 -\r
 -  {300, "engines/engine[0]/n1",  simgear::props::FLOAT},\r
 -  {301, "engines/engine[0]/n2",  simgear::props::FLOAT},\r
 -  {302, "engines/engine[0]/rpm", simgear::props::FLOAT},\r
 -  {310, "engines/engine[1]/n1",  simgear::props::FLOAT},\r
 -  {311, "engines/engine[1]/n2",  simgear::props::FLOAT},\r
 -  {312, "engines/engine[1]/rpm", simgear::props::FLOAT},\r
 -  {320, "engines/engine[2]/n1",  simgear::props::FLOAT},\r
 -  {321, "engines/engine[2]/n2",  simgear::props::FLOAT},\r
 -  {322, "engines/engine[2]/rpm", simgear::props::FLOAT},\r
 -  {330, "engines/engine[3]/n1",  simgear::props::FLOAT},\r
 -  {331, "engines/engine[3]/n2",  simgear::props::FLOAT},\r
 -  {332, "engines/engine[3]/rpm", simgear::props::FLOAT},\r
 -  {340, "engines/engine[4]/n1",  simgear::props::FLOAT},\r
 -  {341, "engines/engine[4]/n2",  simgear::props::FLOAT},\r
 -  {342, "engines/engine[4]/rpm", simgear::props::FLOAT},\r
 -  {350, "engines/engine[5]/n1",  simgear::props::FLOAT},\r
 -  {351, "engines/engine[5]/n2",  simgear::props::FLOAT},\r
 -  {352, "engines/engine[5]/rpm", simgear::props::FLOAT},\r
 -  {360, "engines/engine[6]/n1",  simgear::props::FLOAT},\r
 -  {361, "engines/engine[6]/n2",  simgear::props::FLOAT},\r
 -  {362, "engines/engine[6]/rpm", simgear::props::FLOAT},\r
 -  {370, "engines/engine[7]/n1",  simgear::props::FLOAT},\r
 -  {371, "engines/engine[7]/n2",  simgear::props::FLOAT},\r
 -  {372, "engines/engine[7]/rpm", simgear::props::FLOAT},\r
 -  {380, "engines/engine[8]/n1",  simgear::props::FLOAT},\r
 -  {381, "engines/engine[8]/n2",  simgear::props::FLOAT},\r
 -  {382, "engines/engine[8]/rpm", simgear::props::FLOAT},\r
 -  {390, "engines/engine[9]/n1",  simgear::props::FLOAT},\r
 -  {391, "engines/engine[9]/n2",  simgear::props::FLOAT},\r
 -  {392, "engines/engine[9]/rpm", simgear::props::FLOAT},\r
 -\r
 -  {800, "rotors/main/rpm", simgear::props::FLOAT},\r
 -  {801, "rotors/tail/rpm", simgear::props::FLOAT},\r
 -  {810, "rotors/main/blade[0]/position-deg",  simgear::props::FLOAT},\r
 -  {811, "rotors/main/blade[1]/position-deg",  simgear::props::FLOAT},\r
 -  {812, "rotors/main/blade[2]/position-deg",  simgear::props::FLOAT},\r
 -  {813, "rotors/main/blade[3]/position-deg",  simgear::props::FLOAT},\r
 -  {820, "rotors/main/blade[0]/flap-deg",  simgear::props::FLOAT},\r
 -  {821, "rotors/main/blade[1]/flap-deg",  simgear::props::FLOAT},\r
 -  {822, "rotors/main/blade[2]/flap-deg",  simgear::props::FLOAT},\r
 -  {823, "rotors/main/blade[3]/flap-deg",  simgear::props::FLOAT},\r
 -  {830, "rotors/tail/blade[0]/position-deg",  simgear::props::FLOAT},\r
 -  {831, "rotors/tail/blade[1]/position-deg",  simgear::props::FLOAT},\r
 -\r
 -  {900, "sim/hitches/aerotow/tow/length",                       simgear::props::FLOAT},\r
 -  {901, "sim/hitches/aerotow/tow/elastic-constant",             simgear::props::FLOAT},\r
 -  {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            simgear::props::FLOAT},\r
 -  {903, "sim/hitches/aerotow/tow/dist",                         simgear::props::FLOAT},\r
 -  {904, "sim/hitches/aerotow/tow/connected-to-property-node",   simgear::props::BOOL},\r
 -  {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   simgear::props::STRING},\r
 -  {906, "sim/hitches/aerotow/tow/brake-force",                  simgear::props::FLOAT},\r
 -  {907, "sim/hitches/aerotow/tow/end-force-x",                  simgear::props::FLOAT},\r
 -  {908, "sim/hitches/aerotow/tow/end-force-y",                  simgear::props::FLOAT},\r
 -  {909, "sim/hitches/aerotow/tow/end-force-z",                  simgear::props::FLOAT},\r
 -  {930, "sim/hitches/aerotow/is-slave",                         simgear::props::BOOL},\r
 -  {931, "sim/hitches/aerotow/speed-in-tow-direction",           simgear::props::FLOAT},\r
 -  {932, "sim/hitches/aerotow/open",                             simgear::props::BOOL},\r
 -  {933, "sim/hitches/aerotow/local-pos-x",                      simgear::props::FLOAT},\r
 -  {934, "sim/hitches/aerotow/local-pos-y",                      simgear::props::FLOAT},\r
 -  {935, "sim/hitches/aerotow/local-pos-z",                      simgear::props::FLOAT},\r
 -\r
 -  {1001, "controls/flight/slats",  simgear::props::FLOAT},\r
 -  {1002, "controls/flight/speedbrake",  simgear::props::FLOAT},\r
 -  {1003, "controls/flight/spoilers",  simgear::props::FLOAT},\r
 -  {1004, "controls/gear/gear-down",  simgear::props::FLOAT},\r
 -  {1005, "controls/lighting/nav-lights",  simgear::props::FLOAT},\r
 -  {1006, "controls/armament/station[0]/jettison-all",  simgear::props::BOOL},\r
 -\r
 -  {1100, "sim/model/variant", simgear::props::INT},\r
 -  {1101, "sim/model/livery/file", simgear::props::STRING},\r
 -\r
 -  {1200, "environment/wildfire/data", simgear::props::STRING},\r
 -  {1201, "environment/contrail", simgear::props::INT},\r
 -\r
 -  {1300, "tanker", simgear::props::INT},\r
 -\r
 -  {10001, "sim/multiplay/transmission-freq-hz",  simgear::props::STRING},\r
 -  {10002, "sim/multiplay/chat",  simgear::props::STRING},\r
 -\r
 -  {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},\r
 -  {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},\r
 -  {10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},\r
 -  {10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},\r
 -  {10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},\r
 -  {10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},\r
 -  {10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},\r
 -  {10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},\r
 -  {10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},\r
 -  {10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},\r
 -  {10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},\r
 -  {10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},\r
 -  {10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},\r
 -  {10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},\r
 -  {10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},\r
 -  {10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},\r
 -  {10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},\r
 -  {10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},\r
 -  {10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},\r
 -  {10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},\r
 -\r
 -  {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},\r
 -  {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},\r
 -  {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},\r
 -  {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},\r
 -  {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},\r
 -  {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},\r
 -  {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},\r
 -  {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},\r
 -  {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},\r
 -  {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},\r
 -  {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},\r
 -  {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},\r
 -  {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},\r
 -  {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},\r
 -  {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},\r
 -  {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},\r
 -  {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},\r
 -  {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},\r
 -  {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},\r
 -  {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},\r
 -\r
 -  {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},\r
 -  {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},\r
 -  {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},\r
 -  {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},\r
 -  {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},\r
 -  {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},\r
 -  {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},\r
 -  {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},\r
 -  {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},\r
 -  {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},\r
 -  {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},\r
 -  {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},\r
 -  {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},\r
 -  {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},\r
 -  {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},\r
 -  {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},\r
 -  {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},\r
 -  {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},\r
 -  {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},\r
 -  {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}\r
 -};\r
 -\r
 -const unsigned\r
 -FGMultiplayMgr::numProperties = (sizeof(FGMultiplayMgr::sIdPropertyList)\r
 -                                 / sizeof(FGMultiplayMgr::sIdPropertyList[0]));\r
 -\r
 -// Look up a property ID using binary search.\r
 -namespace\r
 -{\r
 -  struct ComparePropertyId\r
 -  {\r
 -    bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,\r
 -                    const FGMultiplayMgr::IdPropertyList& rhs)\r
 -    {\r
 -      return lhs.id < rhs.id;\r
 -    }\r
 -    bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,\r
 -                    unsigned id)\r
 -    {\r
 -      return lhs.id < id;\r
 -    }\r
 -    bool operator()(unsigned id,\r
 -                    const FGMultiplayMgr::IdPropertyList& rhs)\r
 -    {\r
 -      return id < rhs.id;\r
 -    }\r
 -  };\r
 -    \r
 -}\r
 -const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)\r
 -{\r
 -  std::pair<const IdPropertyList*, const IdPropertyList*> result\r
 -    = std::equal_range(sIdPropertyList, sIdPropertyList + numProperties, id,\r
 -                       ComparePropertyId());\r
 -  if (result.first == result.second) {\r
 -    return 0;\r
 -  } else {\r
 -    return result.first;\r
 -  }\r
 -}\r
 -\r
 -namespace\r
 -{\r
 -  bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)\r
 -  {\r
 -    using namespace simgear;\r
 -    const xdr_data_t* xdr = data;\r
 -    while (xdr < end) {\r
 -      unsigned id = XDR_decode_uint32(*xdr);\r
 -      const FGMultiplayMgr::IdPropertyList* plist\r
 -        = FGMultiplayMgr::findProperty(id);\r
 -    \r
 -      if (plist) {\r
 -        xdr++;\r
 -        // How we decode the remainder of the property depends on the type\r
 -        switch (plist->type) {\r
 -        case props::INT:\r
 -        case props::BOOL:\r
 -        case props::LONG:\r
 -          xdr++;\r
 -          break;\r
 -        case props::FLOAT:\r
 -        case props::DOUBLE:\r
 -          {\r
 -            float val = XDR_decode_float(*xdr);\r
 -            if (osg::isNaN(val))\r
 -              return false;\r
 -            xdr++;\r
 -            break;\r
 -          }\r
 -        case props::STRING:\r
 -        case props::UNSPECIFIED:\r
 -          {\r
 -            // String is complicated. It consists of\r
 -            // The length of the string\r
 -            // The string itself\r
 -            // Padding to the nearest 4-bytes.\r
 -            // XXX Yes, each byte is padded out to a word! Too late\r
 -            // to change...\r
 -            uint32_t length = XDR_decode_uint32(*xdr);\r
 -            xdr++;\r
 -            // Old versions truncated the string but left the length\r
 -            // unadjusted.\r
 -            if (length > MAX_TEXT_SIZE)\r
 -              length = MAX_TEXT_SIZE;\r
 -            xdr += length;\r
 -            // Now handle the padding\r
 -            while ((length % 4) != 0)\r
 -              {\r
 -                xdr++;\r
 -                length++;\r
 -                //cout << "0";\r
 -              }\r
 -          }\r
 -          break;\r
 -        default:\r
 -          // cerr << "Unknown Prop type " << id << " " << type << "\n";\r
 -          xdr++;\r
 -          break;\r
 -        }            \r
 -      }\r
 -      else {\r
 -        // give up; this is a malformed property list.\r
 -        return false;\r
 -      }\r
 -    }\r
 -    return true;\r
 -  }\r
 -}\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  MultiplayMgr constructor\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -FGMultiplayMgr::FGMultiplayMgr() \r
 -{\r
 -  mSocket        = 0;\r
 -  mInitialised   = false;\r
 -  mHaveServer    = false;\r
 -} // FGMultiplayMgr::FGMultiplayMgr()\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  MultiplayMgr destructor\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -FGMultiplayMgr::~FGMultiplayMgr() \r
 -{\r
 -  Close();\r
 -} // FGMultiplayMgr::~FGMultiplayMgr()\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  Initialise object\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -bool\r
 -FGMultiplayMgr::init (void) \r
 -{\r
 -  //////////////////////////////////////////////////\r
 -  //  Initialise object if not already done\r
 -  //////////////////////////////////////////////////\r
 -  if (mInitialised) {\r
 -    SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");\r
 -    return false;\r
 -  }\r
 -  //////////////////////////////////////////////////\r
 -  //  Set members from property values\r
 -  //////////////////////////////////////////////////\r
 -  short rxPort = fgGetInt("/sim/multiplay/rxport");\r
 -  string rxAddress = fgGetString("/sim/multiplay/rxhost");\r
 -  short txPort = fgGetInt("/sim/multiplay/txport");\r
 -  string txAddress = fgGetString("/sim/multiplay/txhost");\r
 -  mCallsign = fgGetString("/sim/multiplay/callsign");\r
 -  if (txPort > 0 && !txAddress.empty()) {\r
 -    mServer.set(txAddress.c_str(), txPort);\r
 -    if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {\r
 -      mHaveServer = false;\r
 -      SG_LOG(SG_NETWORK, SG_DEBUG,\r
 -        "FGMultiplayMgr - could not resolve '"\r
 -        << txAddress << "', Multiplayermode disabled");\r
 -    } else {\r
 -      mHaveServer = true;\r
 -    }\r
 -    if (rxPort <= 0)\r
 -      rxPort = txPort;\r
 -  }\r
 -  if (rxPort <= 0) {\r
 -    SG_LOG(SG_NETWORK, SG_DEBUG,\r
 -      "FGMultiplayMgr - No receiver port, Multiplayermode disabled");\r
 -    return (false);\r
 -  }\r
 -  if (mCallsign.empty())\r
 -    mCallsign = "JohnDoe"; // FIXME: use getpwuid\r
 -  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txaddress= "<<txAddress);\r
 -  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txport= "<<txPort );\r
 -  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxaddress="<<rxAddress );\r
 -  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxport= "<<rxPort);\r
 -  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-callsign= "<<mCallsign);\r
 -  Close(); // Should Init be called twice, close Socket first\r
 -           // A memory leak was reported here by valgrind\r
 -  mSocket = new netSocket();\r
 -  if (!mSocket->open(false)) {\r
 -    SG_LOG( SG_NETWORK, SG_DEBUG,\r
 -            "FGMultiplayMgr::init - Failed to create data socket" );\r
 -    return false;\r
 -  }\r
 -  mSocket->setBlocking(false);\r
 -  if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {\r
 -    perror("bind");\r
 -    SG_LOG( SG_NETWORK, SG_DEBUG,\r
 -            "FGMultiplayMgr::Open - Failed to bind receive socket" );\r
 -    return false;\r
 -  }\r
 -  mInitialised = true;\r
 -  return true;\r
 -} // FGMultiplayMgr::init()\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  Closes and deletes the local player object. Closes\r
 -//  and deletes the tx socket. Resets the object state to unitialised.\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -void\r
 -FGMultiplayMgr::Close (void) \r
 -{\r
 -  mMultiPlayerMap.clear();\r
 -\r
 -  if (mSocket) {\r
 -    mSocket->close();\r
 -    delete mSocket;\r
 -    mSocket = 0;\r
 -  }\r
 -  mInitialised = false;\r
 -} // FGMultiplayMgr::Close(void)\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  Description: Sends the position data for the local position.\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -/**\r
 - * The buffer that holds a multi-player message, suitably aligned.\r
 - */\r
 -union FGMultiplayMgr::MsgBuf\r
 -{\r
 -    MsgBuf()\r
 -    {\r
 -        memset(&Msg, 0, sizeof(Msg));\r
 -    }\r
 -\r
 -    T_MsgHdr* msgHdr()\r
 -    {\r
 -        return reinterpret_cast<T_MsgHdr*>(Msg);\r
 -    }\r
 -\r
 -    const T_MsgHdr* msgHdr() const\r
 -    {\r
 -        return reinterpret_cast<const T_MsgHdr*>(Msg);\r
 -    }\r
 -\r
 -    T_PositionMsg* posMsg()\r
 -    {\r
 -        return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));\r
 -    }\r
 -\r
 -    const T_PositionMsg* posMsg() const\r
 -    {\r
 -        return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));\r
 -    }\r
 -\r
 -    xdr_data_t* properties()\r
 -    {\r
 -        return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)\r
 -                                             + sizeof(T_PositionMsg));\r
 -    }\r
 -\r
 -    const xdr_data_t* properties() const\r
 -    {\r
 -        return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)\r
 -                                                   + sizeof(T_PositionMsg));\r
 -    }\r
 -    /**\r
 -     * The end of the properties buffer.\r
 -     */\r
 -    xdr_data_t* propsEnd()\r
 -    {\r
 -        return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);\r
 -    };\r
 -\r
 -    const xdr_data_t* propsEnd() const\r
 -    {\r
 -        return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);\r
 -    };\r
 -    /**\r
 -     * The end of properties actually in the buffer. This assumes that\r
 -     * the message header is valid.\r
 -     */\r
 -    xdr_data_t* propsRecvdEnd()\r
 -    {\r
 -        return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);\r
 -    }\r
 -\r
 -    const xdr_data_t* propsRecvdEnd() const\r
 -    {\r
 -        return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);\r
 -    }\r
 -    \r
 -    xdr_data2_t double_val;\r
 -    char Msg[MAX_PACKET_SIZE];\r
 -};\r
 -\r
 -void\r
 -FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)\r
 -{\r
 -  if ((! mInitialised) || (! mHaveServer))\r
 -        return;\r
 -  if (! mHaveServer) {\r
 -    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - no server");\r
 -    return;\r
 -  }\r
 -\r
 -  MsgBuf msgBuf;\r
 -  T_PositionMsg* PosMsg = msgBuf.posMsg();\r
 -\r
 -  strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);\r
 -  PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';\r
 -  \r
 -  PosMsg->time = XDR_encode_double (motionInfo.time);\r
 -  PosMsg->lag = XDR_encode_double (motionInfo.lag);\r
 -  for (unsigned i = 0 ; i < 3; ++i)\r
 -    PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));\r
 -  SGVec3f angleAxis;\r
 -  motionInfo.orientation.getAngleAxis(angleAxis);\r
 -  for (unsigned i = 0 ; i < 3; ++i)\r
 -    PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));\r
 -  for (unsigned i = 0 ; i < 3; ++i)\r
 -    PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));\r
 -  for (unsigned i = 0 ; i < 3; ++i)\r
 -    PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));\r
 -  for (unsigned i = 0 ; i < 3; ++i)\r
 -    PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));\r
 -  for (unsigned i = 0 ; i < 3; ++i)\r
 -    PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));\r
 -  \r
 -  xdr_data_t* ptr = msgBuf.properties();\r
 -  std::vector<FGPropertyData*>::const_iterator it;\r
 -  it = motionInfo.properties.begin();\r
 -  //cout << "OUTPUT PROPERTIES\n";\r
 -  xdr_data_t* msgEnd = msgBuf.propsEnd();\r
 -  while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {\r
 -    \r
 -    // First element is the ID. Write it out when we know we have room for\r
 -    // the whole property.\r
 -    xdr_data_t id =  XDR_encode_uint32((*it)->id);\r
 -    // The actual data representation depends on the type\r
 -    switch ((*it)->type) {\r
 -      case simgear::props::INT:\r
 -      case simgear::props::BOOL:\r
 -      case simgear::props::LONG:\r
 -        *ptr++ = id;\r
 -        *ptr++ = XDR_encode_uint32((*it)->int_value);\r
 -        //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";\r
 -        break;\r
 -      case simgear::props::FLOAT:\r
 -      case simgear::props::DOUBLE:\r
 -        *ptr++ = id;\r
 -        *ptr++ = XDR_encode_float((*it)->float_value);\r
 -        //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";\r
 -        break;\r
 -      case simgear::props::STRING:\r
 -      case simgear::props::UNSPECIFIED:\r
 -        {\r
 -          // String is complicated. It consists of\r
 -          // The length of the string\r
 -          // The string itself\r
 -          // Padding to the nearest 4-bytes.        \r
 -          const char* lcharptr = (*it)->string_value;\r
 -          \r
 -          if (lcharptr != 0)\r
 -          {\r
 -            // Add the length         \r
 -            ////cout << "String length: " << strlen(lcharptr) << "\n";\r
 -            uint32_t len = strlen(lcharptr);\r
 -            if (len > MAX_TEXT_SIZE)\r
 -              len = MAX_TEXT_SIZE;\r
 -            // XXX This should not be using 4 bytes per character!\r
 -            // If there's not enough room for this property, drop it\r
 -            // on the floor.\r
 -            if (ptr + 2 + ((len + 3) & ~3) > msgEnd)\r
 -                goto escape;\r
 -            //cout << "String length unint32: " << len << "\n";\r
 -            *ptr++ = id;\r
 -            *ptr++ = XDR_encode_uint32(len);\r
 -            if (len != 0)\r
 -            {\r
 -              // Now the text itself\r
 -              // XXX This should not be using 4 bytes per character!\r
 -              int lcount = 0;\r
 -              while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE)) \r
 -              {\r
 -                *ptr++ = XDR_encode_int8(*lcharptr);\r
 -                lcharptr++;\r
 -                lcount++;          \r
 -              }\r
 -\r
 -              //cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;\r
 -\r
 -              // Now pad if required\r
 -              while ((lcount % 4) != 0)\r
 -              {\r
 -                *ptr++ = XDR_encode_int8(0);\r
 -                lcount++;          \r
 -                //cout << "0";\r
 -              }\r
 -              \r
 -              //cout << "\n";\r
 -            }\r
 -          }\r
 -          else\r
 -          {\r
 -            // Nothing to encode\r
 -            *ptr++ = id;\r
 -            *ptr++ = XDR_encode_uint32(0);\r
 -            //cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";\r
 -          }\r
 -        }\r
 -        break;\r
 -        \r
 -      default:\r
 -        //cout << " Unknown Type: " << (*it)->type << "\n";\r
 -        *ptr++ = id;\r
 -        *ptr++ = XDR_encode_float((*it)->float_value);;\r
 -        //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";\r
 -        break;\r
 -    }\r
 -        \r
 -    ++it;\r
 -  }\r
 -escape:\r
 -  unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;\r
 -  FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);\r
 -  mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);\r
 -  SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");\r
 -} // FGMultiplayMgr::SendMyPosition()\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  Name: SendTextMessage\r
 -//  Description: Sends a message to the player. The message must\r
 -//  contain a valid and correctly filled out header and optional\r
 -//  message body.\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -void\r
 -FGMultiplayMgr::SendTextMessage(const string &MsgText)\r
 -{\r
 -  if (!mInitialised || !mHaveServer)\r
 -    return;\r
 -\r
 -  T_MsgHdr MsgHdr;\r
 -  FillMsgHdr(&MsgHdr, CHAT_MSG_ID);\r
 -  //////////////////////////////////////////////////\r
 -  // Divide the text string into blocks that fit\r
 -  // in the message and send the blocks.\r
 -  //////////////////////////////////////////////////\r
 -  unsigned iNextBlockPosition = 0;\r
 -  T_ChatMsg ChatMsg;\r
 -  \r
 -  char Msg[sizeof(T_MsgHdr) + sizeof(T_ChatMsg)];\r
 -  while (iNextBlockPosition < MsgText.length()) {\r
 -    strncpy (ChatMsg.Text, \r
 -             MsgText.substr(iNextBlockPosition, MAX_CHAT_MSG_LEN - 1).c_str(),\r
 -             MAX_CHAT_MSG_LEN);\r
 -    ChatMsg.Text[MAX_CHAT_MSG_LEN - 1] = '\0';\r
 -    memcpy (Msg, &MsgHdr, sizeof(T_MsgHdr));\r
 -    memcpy (Msg + sizeof(T_MsgHdr), &ChatMsg, sizeof(T_ChatMsg));\r
 -    mSocket->sendto (Msg, sizeof(T_MsgHdr) + sizeof(T_ChatMsg), 0, &mServer);\r
 -    iNextBlockPosition += MAX_CHAT_MSG_LEN - 1;\r
 -\r
 -  }\r
 -  \r
 -  \r
 -} // FGMultiplayMgr::SendTextMessage ()\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  Name: ProcessData\r
 -//  Description: Processes data waiting at the receive socket. The\r
 -//  processing ends when there is no more data at the socket.\r
 -//  \r
 -//////////////////////////////////////////////////////////////////////\r
 -void\r
 -FGMultiplayMgr::Update(void) \r
 -{\r
 -  if (!mInitialised)\r
 -    return;\r
 -\r
 -  /// Just for expiry\r
 -  long stamp = SGTimeStamp::now().getSeconds();\r
 -\r
 -  //////////////////////////////////////////////////\r
 -  //  Read the receive socket and process any data\r
 -  //////////////////////////////////////////////////\r
 -  ssize_t bytes;\r
 -  do {\r
 -    MsgBuf msgBuf;\r
 -    //////////////////////////////////////////////////\r
 -    //  Although the recv call asks for \r
 -    //  MAX_PACKET_SIZE of data, the number of bytes\r
 -    //  returned will only be that of the next\r
 -    //  packet waiting to be processed.\r
 -    //////////////////////////////////////////////////\r
 -    netAddress SenderAddress;\r
 -    bytes = mSocket->recvfrom(msgBuf.Msg, sizeof(msgBuf.Msg), 0,\r
 -                              &SenderAddress);\r
 -    //////////////////////////////////////////////////\r
 -    //  no Data received\r
 -    //////////////////////////////////////////////////\r
 -    if (bytes <= 0) {\r
 -      if (errno != EAGAIN && errno != 0) // MSVC output "NoError" otherwise\r
 -        perror("FGMultiplayMgr::MP_ProcessData");\r
 -      break;\r
 -    }\r
 -    if (bytes <= static_cast<ssize_t>(sizeof(T_MsgHdr))) {\r
 -      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -              << "received message with insufficient data" );\r
 -      break;\r
 -    }\r
 -    //////////////////////////////////////////////////\r
 -    //  Read header\r
 -    //////////////////////////////////////////////////\r
 -    T_MsgHdr* MsgHdr = msgBuf.msgHdr();\r
 -    MsgHdr->Magic       = XDR_decode_uint32 (MsgHdr->Magic);\r
 -    MsgHdr->Version     = XDR_decode_uint32 (MsgHdr->Version);\r
 -    MsgHdr->MsgId       = XDR_decode_uint32 (MsgHdr->MsgId);\r
 -    MsgHdr->MsgLen      = XDR_decode_uint32 (MsgHdr->MsgLen);\r
 -    MsgHdr->ReplyPort   = XDR_decode_uint32 (MsgHdr->ReplyPort);\r
 -    MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0';\r
 -    if (MsgHdr->Magic != MSG_MAGIC) {\r
 -      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -              << "message has invalid magic number!" );\r
 -      break;\r
 -    }\r
 -    if (MsgHdr->Version != PROTO_VER) {\r
 -      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -              << "message has invalid protocoll number!" );\r
 -      break;\r
 -    }\r
 -    if (MsgHdr->MsgLen != bytes) {\r
 -      SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -             << "message from " << MsgHdr->Callsign << " has invalid length!");\r
 -      break;\r
 -    }\r
 -    //////////////////////////////////////////////////\r
 -    //  Process messages\r
 -    //////////////////////////////////////////////////\r
 -    switch (MsgHdr->MsgId) {\r
 -    case CHAT_MSG_ID:\r
 -      ProcessChatMsg(msgBuf, SenderAddress);\r
 -      break;\r
 -    case POS_DATA_ID:\r
 -      ProcessPosMsg(msgBuf, SenderAddress, stamp);\r
 -      break;\r
 -    case UNUSABLE_POS_DATA_ID:\r
 -    case OLD_OLD_POS_DATA_ID:\r
 -    case OLD_PROP_MSG_ID:\r
 -    case OLD_POS_DATA_ID:\r
 -      break;\r
 -    default:\r
 -      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -              << "Unknown message Id received: " << MsgHdr->MsgId );\r
 -      break;\r
 -    }\r
 -  } while (bytes > 0);\r
 -\r
 -  // check for expiry\r
 -  MultiPlayerMap::iterator it = mMultiPlayerMap.begin();\r
 -  while (it != mMultiPlayerMap.end()) {\r
 -    if (it->second->getLastTimestamp() + 10 < stamp) {\r
 -      std::string name = it->first;\r
 -      it->second->setDie(true);\r
 -      mMultiPlayerMap.erase(it);\r
 -      it = mMultiPlayerMap.upper_bound(name);\r
 -    } else\r
 -      ++it;\r
 -  }\r
 -} // FGMultiplayMgr::ProcessData(void)\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  handle a position message\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -void\r
 -FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,\r
 -                              const netAddress& SenderAddress, long stamp)\r
 -{\r
 -  const T_MsgHdr* MsgHdr = Msg.msgHdr();\r
 -  if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {\r
 -    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -            << "Position message received with insufficient data" );\r
 -    return;\r
 -  }\r
 -  const T_PositionMsg* PosMsg = Msg.posMsg();\r
 -  FGExternalMotionData motionInfo;\r
 -  motionInfo.time = XDR_decode_double(PosMsg->time);\r
 -  motionInfo.lag = XDR_decode_double(PosMsg->lag);\r
 -  for (unsigned i = 0; i < 3; ++i)\r
 -    motionInfo.position(i) = XDR_decode_double(PosMsg->position[i]);\r
 -  SGVec3f angleAxis;\r
 -  for (unsigned i = 0; i < 3; ++i)\r
 -    angleAxis(i) = XDR_decode_float(PosMsg->orientation[i]);\r
 -  motionInfo.orientation = SGQuatf::fromAngleAxis(angleAxis);\r
 -  for (unsigned i = 0; i < 3; ++i)\r
 -    motionInfo.linearVel(i) = XDR_decode_float(PosMsg->linearVel[i]);\r
 -  for (unsigned i = 0; i < 3; ++i)\r
 -    motionInfo.angularVel(i) = XDR_decode_float(PosMsg->angularVel[i]);\r
 -  for (unsigned i = 0; i < 3; ++i)\r
 -    motionInfo.linearAccel(i) = XDR_decode_float(PosMsg->linearAccel[i]);\r
 -  for (unsigned i = 0; i < 3; ++i)\r
 -    motionInfo.angularAccel(i) = XDR_decode_float(PosMsg->angularAccel[i]);\r
 -\r
 -\r
 -  //cout << "INPUT MESSAGE\n";\r
 -\r
 -  // There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes\r
 -  // on 32 bit architectures and 200 bytes on 64 bit, and this\r
 -  // structure is put directly on the wire. By looking at the padding,\r
 -  // we can sort through the mess, mostly:\r
 -  // If padding is 0 (which is not a valid property type), then the\r
 -  // message was produced by a new client or an old 64 bit client that\r
 -  // happened to have 0 on the stack;\r
 -  // Else if the property list starting with the padding word is\r
 -  // well-formed, then the client is probably an old 32 bit client and\r
 -  // we'll go with that;\r
 -  // Else it is an old 64-bit client and properties start after the\r
 -  // padding.\r
 -  // There is a chance that we could be fooled by garbage in the\r
 -  // padding looking like a valid property, so verifyProperties() is\r
 -  // strict about the validity of the property values.\r
 -  const xdr_data_t* xdr = Msg.properties();\r
 -  if (PosMsg->pad != 0) {\r
 -    if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))\r
 -      xdr = &PosMsg->pad;\r
 -    else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))\r
 -      goto noprops;\r
 -  }\r
 -  while (xdr < Msg.propsRecvdEnd()) {\r
 -    FGPropertyData* pData = new FGPropertyData;\r
 -    // simgear::props::Type type = simgear::props::UNSPECIFIED;\r
 -    \r
 -    // First element is always the ID\r
 -    pData->id = XDR_decode_uint32(*xdr);\r
 -    //cout << pData->id << " ";\r
 -    xdr++;\r
 -    \r
 -    // Check the ID actually exists and get the type\r
 -    const IdPropertyList* plist = findProperty(pData->id);\r
 -    \r
 -    if (plist)\r
 -    {\r
 -      pData->type = plist->type;\r
 -      // How we decode the remainder of the property depends on the type\r
 -      switch (pData->type) {\r
 -        case simgear::props::INT:\r
 -        case simgear::props::BOOL:\r
 -        case simgear::props::LONG:\r
 -          pData->int_value = XDR_decode_uint32(*xdr);\r
 -          xdr++;\r
 -          //cout << pData->int_value << "\n";\r
 -          break;\r
 -        case simgear::props::FLOAT:\r
 -        case simgear::props::DOUBLE:\r
 -          pData->float_value = XDR_decode_float(*xdr);\r
 -          xdr++;\r
 -          //cout << pData->float_value << "\n";\r
 -          break;\r
 -        case simgear::props::STRING:\r
 -        case simgear::props::UNSPECIFIED:\r
 -          {\r
 -            // String is complicated. It consists of\r
 -            // The length of the string\r
 -            // The string itself\r
 -            // Padding to the nearest 4-bytes.    \r
 -            uint32_t length = XDR_decode_uint32(*xdr);\r
 -            xdr++;\r
 -            //cout << length << " ";\r
 -            // Old versions truncated the string but left the length unadjusted.\r
 -            if (length > MAX_TEXT_SIZE)\r
 -              length = MAX_TEXT_SIZE;\r
 -            pData->string_value = new char[length + 1];\r
 -            //cout << " String: ";\r
 -            for (unsigned i = 0; i < length; i++)\r
 -              {\r
 -                pData->string_value[i] = (char) XDR_decode_int8(*xdr);\r
 -                xdr++;\r
 -                //cout << pData->string_value[i];\r
 -              }\r
 -\r
 -            pData->string_value[length] = '\0';\r
 -\r
 -            // Now handle the padding\r
 -            while ((length % 4) != 0)\r
 -              {\r
 -                xdr++;\r
 -                length++;\r
 -                //cout << "0";\r
 -              }\r
 -            //cout << "\n";\r
 -          }\r
 -          break;\r
 -\r
 -        default:\r
 -          pData->float_value = XDR_decode_float(*xdr);\r
 -          SG_LOG(SG_NETWORK, SG_DEBUG, "Unknown Prop type " << pData->id << " " << pData->type);\r
 -          xdr++;\r
 -          break;\r
 -      }            \r
 -\r
 -      motionInfo.properties.push_back(pData);\r
 -    }\r
 -    else\r
 -    {\r
 -      // We failed to find the property. We'll try the next packet immediately.\r
 -      SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr::ProcessPosMsg - "\r
 -             "message from " << MsgHdr->Callsign << " has unknown property id "\r
 -             << pData->id); \r
 -    }\r
 -  }\r
 - noprops:\r
 -  FGAIMultiplayer* mp = getMultiplayer(MsgHdr->Callsign);\r
 -  if (!mp)\r
 -    mp = addMultiplayer(MsgHdr->Callsign, PosMsg->Model);\r
 -  mp->addMotionInfo(motionInfo, stamp);\r
 -} // FGMultiplayMgr::ProcessPosMsg()\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -//////////////////////////////////////////////////////////////////////\r
 -//\r
 -//  handle a chat message\r
 -//  FIXME: display chat message withi flightgear\r
 -//\r
 -//////////////////////////////////////////////////////////////////////\r
 -void\r
 -FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,\r
 -                               const netAddress& SenderAddress)\r
 -{\r
 -  const T_MsgHdr* MsgHdr = Msg.msgHdr();\r
 -  if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {\r
 -    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "\r
 -            << "Chat message received with insufficient data" );\r
 -    return;\r
 -  }\r
 -  \r
 -  char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];\r
 -  const T_ChatMsg* ChatMsg\r
 -      = reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));\r
 -  strncpy(chatStr, ChatMsg->Text,\r
 -          MsgHdr->MsgLen - sizeof(T_MsgHdr));\r
 -  chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';\r
 -  \r
 -  SG_LOG (SG_NETWORK, SG_WARN, "Chat [" << MsgHdr->Callsign << "]"\r
 -           << " " << chatStr);\r
 -\r
 -  delete [] chatStr;\r
 -} // FGMultiplayMgr::ProcessChatMsg ()\r
 -//////////////////////////////////////////////////////////////////////\r
 -\r
 -void\r
 -FGMultiplayMgr::FillMsgHdr(T_MsgHdr *MsgHdr, int MsgId, unsigned _len)\r
 -{\r
 -  uint32_t len;\r
 -  switch (MsgId) {\r
 -  case CHAT_MSG_ID:\r
 -    len = sizeof(T_MsgHdr) + sizeof(T_ChatMsg);\r
 -    break;\r
 -  case POS_DATA_ID:\r
 -    len = _len;\r
 -    break;\r
 -  default:\r
 -    len = sizeof(T_MsgHdr);\r
 -    break;\r
 -  }\r
 -  MsgHdr->Magic           = XDR_encode_uint32(MSG_MAGIC);\r
 -  MsgHdr->Version         = XDR_encode_uint32(PROTO_VER);\r
 -  MsgHdr->MsgId           = XDR_encode_uint32(MsgId);\r
 -  MsgHdr->MsgLen          = XDR_encode_uint32(len);\r
 -  MsgHdr->ReplyAddress    = 0; // Are obsolete, keep them for the server for\r
 -  MsgHdr->ReplyPort       = 0; // now\r
 -  strncpy(MsgHdr->Callsign, mCallsign.c_str(), MAX_CALLSIGN_LEN);\r
 -  MsgHdr->Callsign[MAX_CALLSIGN_LEN - 1] = '\0';\r
 -}\r
 -\r
 -FGAIMultiplayer*\r
 -FGMultiplayMgr::addMultiplayer(const std::string& callsign,\r
 -                               const std::string& modelName)\r
 -{\r
 -  if (0 < mMultiPlayerMap.count(callsign))\r
 -    return mMultiPlayerMap[callsign].get();\r
 -\r
 -  FGAIMultiplayer* mp = new FGAIMultiplayer;\r
 -  mp->setPath(modelName.c_str());\r
 -  mp->setCallSign(callsign);\r
 -  mMultiPlayerMap[callsign] = mp;\r
 -\r
 -  FGAIManager *aiMgr = (FGAIManager*)globals->get_subsystem("ai_model");\r
 -  if (aiMgr) {\r
 -    aiMgr->attach(mp);\r
 -\r
 -    /// FIXME: that must follow the attach ATM ...\r
 -    for (unsigned i = 0; i < numProperties; ++i)\r
 -      mp->addPropertyId(sIdPropertyList[i].id, sIdPropertyList[i].name);\r
 -  }\r
 -\r
 -  return mp;\r
 -}\r
 -\r
 -FGAIMultiplayer*\r
 -FGMultiplayMgr::getMultiplayer(const std::string& callsign)\r
 -{\r
 -  if (0 < mMultiPlayerMap.count(callsign))\r
 -    return mMultiPlayerMap[callsign].get();\r
 -  else\r
 -    return 0;\r
 -}\r
 +//////////////////////////////////////////////////////////////////////
 +//
 +// multiplaymgr.hpp
 +//
 +// Written by Duncan McCreanor, started February 2003.
 +// duncan.mccreanor@airservicesaustralia.com
 +//
 +// Copyright (C) 2003  Airservices Australia
 +// Copyright (C) 2005  Oliver Schroeder
 +// Copyright (C) 2006  Mathias Froehlich
 +//
 +// This program is free software; you can redistribute it and/or
 +// modify it under the terms of the GNU General Public License as
 +// published by the Free Software Foundation; either version 2 of the
 +// License, or (at your option) any later version.
 +//
 +// This program is distributed in the hope that it will be useful, but
 +// WITHOUT ANY WARRANTY; without even the implied warranty of
 +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 +// General Public License for more details.
 +//
 +// You should have received a copy of the GNU General Public License
 +// along with this program; if not, write to the Free Software
 +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
 +//
 +// $Id$
 +//  
 +//////////////////////////////////////////////////////////////////////
 +
 +#ifdef HAVE_CONFIG_H
 +#include <config.h>
 +#endif
 +
 +#include <iostream>
 +#include <algorithm>
 +#include <cstring>
 +#include <osg/Math>             // isNaN
 +#include <plib/netSocket.h>
 +
 +#include <simgear/misc/stdint.hxx>
 +#include <simgear/timing/timestamp.hxx>
 +#include <simgear/debug/logstream.hxx>
 +#include <simgear/props/props.hxx>
 +
 +#include <AIModel/AIManager.hxx>
 +#include <Main/fg_props.hxx>
 +#include "multiplaymgr.hxx"
 +#include "mpmessages.hxx"
 +
 +using namespace std;
 +
 +#define MAX_PACKET_SIZE 1200
 +#define MAX_TEXT_SIZE 128
 +
 +// These constants are provided so that the ident 
 +// command can list file versions
 +const char sMULTIPLAYMGR_BID[] = "$Id$";
 +const char sMULTIPLAYMGR_HID[] = MULTIPLAYTXMGR_HID;
 +
 +// A static map of protocol property id values to property paths,
 +// This should be extendable dynamically for every specific aircraft ...
 +// For now only that static list
 +const FGMultiplayMgr::IdPropertyList
 +FGMultiplayMgr::sIdPropertyList[] = {
 +  {100, "surface-positions/left-aileron-pos-norm",  simgear::props::FLOAT},
 +  {101, "surface-positions/right-aileron-pos-norm", simgear::props::FLOAT},
 +  {102, "surface-positions/elevator-pos-norm",      simgear::props::FLOAT},
 +  {103, "surface-positions/rudder-pos-norm",        simgear::props::FLOAT},
 +  {104, "surface-positions/flap-pos-norm",          simgear::props::FLOAT},
 +  {105, "surface-positions/speedbrake-pos-norm",    simgear::props::FLOAT},
 +  {106, "gear/tailhook/position-norm",              simgear::props::FLOAT},
 +  {107, "gear/launchbar/position-norm",             simgear::props::FLOAT},
 +  {108, "gear/launchbar/state",                     simgear::props::STRING},
 +  {109, "gear/launchbar/holdback-position-norm",    simgear::props::FLOAT},
 +  {110, "canopy/position-norm",                     simgear::props::FLOAT},
 +  {111, "surface-positions/wing-pos-norm",          simgear::props::FLOAT},
 +  {112, "surface-positions/wing-fold-pos-norm",     simgear::props::FLOAT},
 +
 +  {200, "gear/gear[0]/compression-norm",           simgear::props::FLOAT},
 +  {201, "gear/gear[0]/position-norm",              simgear::props::FLOAT},
 +  {210, "gear/gear[1]/compression-norm",           simgear::props::FLOAT},
 +  {211, "gear/gear[1]/position-norm",              simgear::props::FLOAT},
 +  {220, "gear/gear[2]/compression-norm",           simgear::props::FLOAT},
 +  {221, "gear/gear[2]/position-norm",              simgear::props::FLOAT},
 +  {230, "gear/gear[3]/compression-norm",           simgear::props::FLOAT},
 +  {231, "gear/gear[3]/position-norm",              simgear::props::FLOAT},
 +  {240, "gear/gear[4]/compression-norm",           simgear::props::FLOAT},
 +  {241, "gear/gear[4]/position-norm",              simgear::props::FLOAT},
 +
 +  {300, "engines/engine[0]/n1",  simgear::props::FLOAT},
 +  {301, "engines/engine[0]/n2",  simgear::props::FLOAT},
 +  {302, "engines/engine[0]/rpm", simgear::props::FLOAT},
 +  {310, "engines/engine[1]/n1",  simgear::props::FLOAT},
 +  {311, "engines/engine[1]/n2",  simgear::props::FLOAT},
 +  {312, "engines/engine[1]/rpm", simgear::props::FLOAT},
 +  {320, "engines/engine[2]/n1",  simgear::props::FLOAT},
 +  {321, "engines/engine[2]/n2",  simgear::props::FLOAT},
 +  {322, "engines/engine[2]/rpm", simgear::props::FLOAT},
 +  {330, "engines/engine[3]/n1",  simgear::props::FLOAT},
 +  {331, "engines/engine[3]/n2",  simgear::props::FLOAT},
 +  {332, "engines/engine[3]/rpm", simgear::props::FLOAT},
 +  {340, "engines/engine[4]/n1",  simgear::props::FLOAT},
 +  {341, "engines/engine[4]/n2",  simgear::props::FLOAT},
 +  {342, "engines/engine[4]/rpm", simgear::props::FLOAT},
 +  {350, "engines/engine[5]/n1",  simgear::props::FLOAT},
 +  {351, "engines/engine[5]/n2",  simgear::props::FLOAT},
 +  {352, "engines/engine[5]/rpm", simgear::props::FLOAT},
 +  {360, "engines/engine[6]/n1",  simgear::props::FLOAT},
 +  {361, "engines/engine[6]/n2",  simgear::props::FLOAT},
 +  {362, "engines/engine[6]/rpm", simgear::props::FLOAT},
 +  {370, "engines/engine[7]/n1",  simgear::props::FLOAT},
 +  {371, "engines/engine[7]/n2",  simgear::props::FLOAT},
 +  {372, "engines/engine[7]/rpm", simgear::props::FLOAT},
 +  {380, "engines/engine[8]/n1",  simgear::props::FLOAT},
 +  {381, "engines/engine[8]/n2",  simgear::props::FLOAT},
 +  {382, "engines/engine[8]/rpm", simgear::props::FLOAT},
 +  {390, "engines/engine[9]/n1",  simgear::props::FLOAT},
 +  {391, "engines/engine[9]/n2",  simgear::props::FLOAT},
 +  {392, "engines/engine[9]/rpm", simgear::props::FLOAT},
 +
 +  {800, "rotors/main/rpm", simgear::props::FLOAT},
 +  {801, "rotors/tail/rpm", simgear::props::FLOAT},
 +  {810, "rotors/main/blade[0]/position-deg",  simgear::props::FLOAT},
 +  {811, "rotors/main/blade[1]/position-deg",  simgear::props::FLOAT},
 +  {812, "rotors/main/blade[2]/position-deg",  simgear::props::FLOAT},
 +  {813, "rotors/main/blade[3]/position-deg",  simgear::props::FLOAT},
 +  {820, "rotors/main/blade[0]/flap-deg",  simgear::props::FLOAT},
 +  {821, "rotors/main/blade[1]/flap-deg",  simgear::props::FLOAT},
 +  {822, "rotors/main/blade[2]/flap-deg",  simgear::props::FLOAT},
 +  {823, "rotors/main/blade[3]/flap-deg",  simgear::props::FLOAT},
 +  {830, "rotors/tail/blade[0]/position-deg",  simgear::props::FLOAT},
 +  {831, "rotors/tail/blade[1]/position-deg",  simgear::props::FLOAT},
 +
 +  {900, "sim/hitches/aerotow/tow/length",                       simgear::props::FLOAT},
 +  {901, "sim/hitches/aerotow/tow/elastic-constant",             simgear::props::FLOAT},
 +  {902, "sim/hitches/aerotow/tow/weight-per-m-kg-m",            simgear::props::FLOAT},
 +  {903, "sim/hitches/aerotow/tow/dist",                         simgear::props::FLOAT},
 +  {904, "sim/hitches/aerotow/tow/connected-to-property-node",   simgear::props::BOOL},
 +  {905, "sim/hitches/aerotow/tow/connected-to-ai-or-mp-callsign",   simgear::props::STRING},
 +  {906, "sim/hitches/aerotow/tow/brake-force",                  simgear::props::FLOAT},
 +  {907, "sim/hitches/aerotow/tow/end-force-x",                  simgear::props::FLOAT},
 +  {908, "sim/hitches/aerotow/tow/end-force-y",                  simgear::props::FLOAT},
 +  {909, "sim/hitches/aerotow/tow/end-force-z",                  simgear::props::FLOAT},
 +  {930, "sim/hitches/aerotow/is-slave",                         simgear::props::BOOL},
 +  {931, "sim/hitches/aerotow/speed-in-tow-direction",           simgear::props::FLOAT},
 +  {932, "sim/hitches/aerotow/open",                             simgear::props::BOOL},
 +  {933, "sim/hitches/aerotow/local-pos-x",                      simgear::props::FLOAT},
 +  {934, "sim/hitches/aerotow/local-pos-y",                      simgear::props::FLOAT},
 +  {935, "sim/hitches/aerotow/local-pos-z",                      simgear::props::FLOAT},
 +
 +  {1001, "controls/flight/slats",  simgear::props::FLOAT},
 +  {1002, "controls/flight/speedbrake",  simgear::props::FLOAT},
 +  {1003, "controls/flight/spoilers",  simgear::props::FLOAT},
 +  {1004, "controls/gear/gear-down",  simgear::props::FLOAT},
 +  {1005, "controls/lighting/nav-lights",  simgear::props::FLOAT},
 +  {1006, "controls/armament/station[0]/jettison-all",  simgear::props::BOOL},
 +
 +  {1100, "sim/model/variant", simgear::props::INT},
 +  {1101, "sim/model/livery/file", simgear::props::STRING},
 +
 +  {1200, "environment/wildfire/data", simgear::props::STRING},
++  {1201, "environment/contrail", simgear::props::INT},
 +
 +  {1300, "tanker", simgear::props::INT},
 +
 +  {10001, "sim/multiplay/transmission-freq-hz",  simgear::props::STRING},
 +  {10002, "sim/multiplay/chat",  simgear::props::STRING},
 +
 +  {10100, "sim/multiplay/generic/string[0]", simgear::props::STRING},
 +  {10101, "sim/multiplay/generic/string[1]", simgear::props::STRING},
 +  {10102, "sim/multiplay/generic/string[2]", simgear::props::STRING},
 +  {10103, "sim/multiplay/generic/string[3]", simgear::props::STRING},
 +  {10104, "sim/multiplay/generic/string[4]", simgear::props::STRING},
 +  {10105, "sim/multiplay/generic/string[5]", simgear::props::STRING},
 +  {10106, "sim/multiplay/generic/string[6]", simgear::props::STRING},
 +  {10107, "sim/multiplay/generic/string[7]", simgear::props::STRING},
 +  {10108, "sim/multiplay/generic/string[8]", simgear::props::STRING},
 +  {10109, "sim/multiplay/generic/string[9]", simgear::props::STRING},
 +  {10110, "sim/multiplay/generic/string[10]", simgear::props::STRING},
 +  {10111, "sim/multiplay/generic/string[11]", simgear::props::STRING},
 +  {10112, "sim/multiplay/generic/string[12]", simgear::props::STRING},
 +  {10113, "sim/multiplay/generic/string[13]", simgear::props::STRING},
 +  {10114, "sim/multiplay/generic/string[14]", simgear::props::STRING},
 +  {10115, "sim/multiplay/generic/string[15]", simgear::props::STRING},
 +  {10116, "sim/multiplay/generic/string[16]", simgear::props::STRING},
 +  {10117, "sim/multiplay/generic/string[17]", simgear::props::STRING},
 +  {10118, "sim/multiplay/generic/string[18]", simgear::props::STRING},
 +  {10119, "sim/multiplay/generic/string[19]", simgear::props::STRING},
 +
 +  {10200, "sim/multiplay/generic/float[0]", simgear::props::FLOAT},
 +  {10201, "sim/multiplay/generic/float[1]", simgear::props::FLOAT},
 +  {10202, "sim/multiplay/generic/float[2]", simgear::props::FLOAT},
 +  {10203, "sim/multiplay/generic/float[3]", simgear::props::FLOAT},
 +  {10204, "sim/multiplay/generic/float[4]", simgear::props::FLOAT},
 +  {10205, "sim/multiplay/generic/float[5]", simgear::props::FLOAT},
 +  {10206, "sim/multiplay/generic/float[6]", simgear::props::FLOAT},
 +  {10207, "sim/multiplay/generic/float[7]", simgear::props::FLOAT},
 +  {10208, "sim/multiplay/generic/float[8]", simgear::props::FLOAT},
 +  {10209, "sim/multiplay/generic/float[9]", simgear::props::FLOAT},
 +  {10210, "sim/multiplay/generic/float[10]", simgear::props::FLOAT},
 +  {10211, "sim/multiplay/generic/float[11]", simgear::props::FLOAT},
 +  {10212, "sim/multiplay/generic/float[12]", simgear::props::FLOAT},
 +  {10213, "sim/multiplay/generic/float[13]", simgear::props::FLOAT},
 +  {10214, "sim/multiplay/generic/float[14]", simgear::props::FLOAT},
 +  {10215, "sim/multiplay/generic/float[15]", simgear::props::FLOAT},
 +  {10216, "sim/multiplay/generic/float[16]", simgear::props::FLOAT},
 +  {10217, "sim/multiplay/generic/float[17]", simgear::props::FLOAT},
 +  {10218, "sim/multiplay/generic/float[18]", simgear::props::FLOAT},
 +  {10219, "sim/multiplay/generic/float[19]", simgear::props::FLOAT},
 +
 +  {10300, "sim/multiplay/generic/int[0]", simgear::props::INT},
 +  {10301, "sim/multiplay/generic/int[1]", simgear::props::INT},
 +  {10302, "sim/multiplay/generic/int[2]", simgear::props::INT},
 +  {10303, "sim/multiplay/generic/int[3]", simgear::props::INT},
 +  {10304, "sim/multiplay/generic/int[4]", simgear::props::INT},
 +  {10305, "sim/multiplay/generic/int[5]", simgear::props::INT},
 +  {10306, "sim/multiplay/generic/int[6]", simgear::props::INT},
 +  {10307, "sim/multiplay/generic/int[7]", simgear::props::INT},
 +  {10308, "sim/multiplay/generic/int[8]", simgear::props::INT},
 +  {10309, "sim/multiplay/generic/int[9]", simgear::props::INT},
 +  {10310, "sim/multiplay/generic/int[10]", simgear::props::INT},
 +  {10311, "sim/multiplay/generic/int[11]", simgear::props::INT},
 +  {10312, "sim/multiplay/generic/int[12]", simgear::props::INT},
 +  {10313, "sim/multiplay/generic/int[13]", simgear::props::INT},
 +  {10314, "sim/multiplay/generic/int[14]", simgear::props::INT},
 +  {10315, "sim/multiplay/generic/int[15]", simgear::props::INT},
 +  {10316, "sim/multiplay/generic/int[16]", simgear::props::INT},
 +  {10317, "sim/multiplay/generic/int[17]", simgear::props::INT},
 +  {10318, "sim/multiplay/generic/int[18]", simgear::props::INT},
 +  {10319, "sim/multiplay/generic/int[19]", simgear::props::INT}
 +};
 +
 +const unsigned
 +FGMultiplayMgr::numProperties = (sizeof(FGMultiplayMgr::sIdPropertyList)
 +                                 / sizeof(FGMultiplayMgr::sIdPropertyList[0]));
 +
 +// Look up a property ID using binary search.
 +namespace
 +{
 +  struct ComparePropertyId
 +  {
 +    bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
 +                    const FGMultiplayMgr::IdPropertyList& rhs)
 +    {
 +      return lhs.id < rhs.id;
 +    }
 +    bool operator()(const FGMultiplayMgr::IdPropertyList& lhs,
 +                    unsigned id)
 +    {
 +      return lhs.id < id;
 +    }
 +    bool operator()(unsigned id,
 +                    const FGMultiplayMgr::IdPropertyList& rhs)
 +    {
 +      return id < rhs.id;
 +    }
 +  };
 +    
 +}
 +const FGMultiplayMgr::IdPropertyList* FGMultiplayMgr::findProperty(unsigned id)
 +{
 +  std::pair<const IdPropertyList*, const IdPropertyList*> result
 +    = std::equal_range(sIdPropertyList, sIdPropertyList + numProperties, id,
 +                       ComparePropertyId());
 +  if (result.first == result.second) {
 +    return 0;
 +  } else {
 +    return result.first;
 +  }
 +}
 +
 +namespace
 +{
 +  bool verifyProperties(const xdr_data_t* data, const xdr_data_t* end)
 +  {
 +    using namespace simgear;
 +    const xdr_data_t* xdr = data;
 +    while (xdr < end) {
 +      unsigned id = XDR_decode_uint32(*xdr);
 +      const FGMultiplayMgr::IdPropertyList* plist
 +        = FGMultiplayMgr::findProperty(id);
 +    
 +      if (plist) {
 +        xdr++;
 +        // How we decode the remainder of the property depends on the type
 +        switch (plist->type) {
 +        case props::INT:
 +        case props::BOOL:
 +        case props::LONG:
 +          xdr++;
 +          break;
 +        case props::FLOAT:
 +        case props::DOUBLE:
 +          {
 +            float val = XDR_decode_float(*xdr);
 +            if (osg::isNaN(val))
 +              return false;
 +            xdr++;
 +            break;
 +          }
 +        case props::STRING:
 +        case props::UNSPECIFIED:
 +          {
 +            // String is complicated. It consists of
 +            // The length of the string
 +            // The string itself
 +            // Padding to the nearest 4-bytes.
 +            // XXX Yes, each byte is padded out to a word! Too late
 +            // to change...
 +            uint32_t length = XDR_decode_uint32(*xdr);
 +            xdr++;
 +            // Old versions truncated the string but left the length
 +            // unadjusted.
 +            if (length > MAX_TEXT_SIZE)
 +              length = MAX_TEXT_SIZE;
 +            xdr += length;
 +            // Now handle the padding
 +            while ((length % 4) != 0)
 +              {
 +                xdr++;
 +                length++;
 +                //cout << "0";
 +              }
 +          }
 +          break;
 +        default:
 +          // cerr << "Unknown Prop type " << id << " " << type << "\n";
 +          xdr++;
 +          break;
 +        }            
 +      }
 +      else {
 +        // give up; this is a malformed property list.
 +        return false;
 +      }
 +    }
 +    return true;
 +  }
 +}
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  MultiplayMgr constructor
 +//
 +//////////////////////////////////////////////////////////////////////
 +FGMultiplayMgr::FGMultiplayMgr() 
 +{
 +  mSocket        = 0;
 +  mInitialised   = false;
 +  mHaveServer    = false;
 +} // FGMultiplayMgr::FGMultiplayMgr()
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  MultiplayMgr destructor
 +//
 +//////////////////////////////////////////////////////////////////////
 +FGMultiplayMgr::~FGMultiplayMgr() 
 +{
 +  Close();
 +} // FGMultiplayMgr::~FGMultiplayMgr()
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  Initialise object
 +//
 +//////////////////////////////////////////////////////////////////////
 +bool
 +FGMultiplayMgr::init (void) 
 +{
 +  //////////////////////////////////////////////////
 +  //  Initialise object if not already done
 +  //////////////////////////////////////////////////
 +  if (mInitialised) {
 +    SG_LOG(SG_NETWORK, SG_WARN, "FGMultiplayMgr::init - already initialised");
 +    return false;
 +  }
 +  //////////////////////////////////////////////////
 +  //  Set members from property values
 +  //////////////////////////////////////////////////
 +  short rxPort = fgGetInt("/sim/multiplay/rxport");
 +  string rxAddress = fgGetString("/sim/multiplay/rxhost");
 +  short txPort = fgGetInt("/sim/multiplay/txport");
 +  string txAddress = fgGetString("/sim/multiplay/txhost");
 +  mCallsign = fgGetString("/sim/multiplay/callsign");
 +  if (txPort > 0 && !txAddress.empty()) {
 +    mServer.set(txAddress.c_str(), txPort);
 +    if (strncmp (mServer.getHost(), "0.0.0.0", 8) == 0) {
 +      mHaveServer = false;
 +      SG_LOG(SG_NETWORK, SG_DEBUG,
 +        "FGMultiplayMgr - could not resolve '"
 +        << txAddress << "', Multiplayermode disabled");
 +    } else {
 +      mHaveServer = true;
 +    }
 +    if (rxPort <= 0)
 +      rxPort = txPort;
 +  }
 +  if (rxPort <= 0) {
 +    SG_LOG(SG_NETWORK, SG_DEBUG,
 +      "FGMultiplayMgr - No receiver port, Multiplayermode disabled");
 +    return (false);
 +  }
 +  if (mCallsign.empty())
 +    mCallsign = "JohnDoe"; // FIXME: use getpwuid
 +  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txaddress= "<<txAddress);
 +  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-txport= "<<txPort );
 +  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxaddress="<<rxAddress );
 +  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-rxport= "<<rxPort);
 +  SG_LOG(SG_NETWORK,SG_INFO,"FGMultiplayMgr::init-callsign= "<<mCallsign);
 +  Close(); // Should Init be called twice, close Socket first
 +           // A memory leak was reported here by valgrind
 +  mSocket = new netSocket();
 +  if (!mSocket->open(false)) {
 +    SG_LOG( SG_NETWORK, SG_DEBUG,
 +            "FGMultiplayMgr::init - Failed to create data socket" );
 +    return false;
 +  }
 +  mSocket->setBlocking(false);
 +  if (mSocket->bind(rxAddress.c_str(), rxPort) != 0) {
 +    perror("bind");
 +    SG_LOG( SG_NETWORK, SG_DEBUG,
 +            "FGMultiplayMgr::Open - Failed to bind receive socket" );
 +    return false;
 +  }
 +  mInitialised = true;
 +  return true;
 +} // FGMultiplayMgr::init()
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  Closes and deletes the local player object. Closes
 +//  and deletes the tx socket. Resets the object state to unitialised.
 +//
 +//////////////////////////////////////////////////////////////////////
 +void
 +FGMultiplayMgr::Close (void) 
 +{
 +  mMultiPlayerMap.clear();
 +
 +  if (mSocket) {
 +    mSocket->close();
 +    delete mSocket;
 +    mSocket = 0;
 +  }
 +  mInitialised = false;
 +} // FGMultiplayMgr::Close(void)
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  Description: Sends the position data for the local position.
 +//
 +//////////////////////////////////////////////////////////////////////
 +
 +/**
 + * The buffer that holds a multi-player message, suitably aligned.
 + */
 +union FGMultiplayMgr::MsgBuf
 +{
 +    MsgBuf()
 +    {
 +        memset(&Msg, 0, sizeof(Msg));
 +    }
 +
 +    T_MsgHdr* msgHdr()
 +    {
 +        return reinterpret_cast<T_MsgHdr*>(Msg);
 +    }
 +
 +    const T_MsgHdr* msgHdr() const
 +    {
 +        return reinterpret_cast<const T_MsgHdr*>(Msg);
 +    }
 +
 +    T_PositionMsg* posMsg()
 +    {
 +        return reinterpret_cast<T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
 +    }
 +
 +    const T_PositionMsg* posMsg() const
 +    {
 +        return reinterpret_cast<const T_PositionMsg*>(Msg + sizeof(T_MsgHdr));
 +    }
 +
 +    xdr_data_t* properties()
 +    {
 +        return reinterpret_cast<xdr_data_t*>(Msg + sizeof(T_MsgHdr)
 +                                             + sizeof(T_PositionMsg));
 +    }
 +
 +    const xdr_data_t* properties() const
 +    {
 +        return reinterpret_cast<const xdr_data_t*>(Msg + sizeof(T_MsgHdr)
 +                                                   + sizeof(T_PositionMsg));
 +    }
 +    /**
 +     * The end of the properties buffer.
 +     */
 +    xdr_data_t* propsEnd()
 +    {
 +        return reinterpret_cast<xdr_data_t*>(Msg + MAX_PACKET_SIZE);
 +    };
 +
 +    const xdr_data_t* propsEnd() const
 +    {
 +        return reinterpret_cast<const xdr_data_t*>(Msg + MAX_PACKET_SIZE);
 +    };
 +    /**
 +     * The end of properties actually in the buffer. This assumes that
 +     * the message header is valid.
 +     */
 +    xdr_data_t* propsRecvdEnd()
 +    {
 +        return reinterpret_cast<xdr_data_t*>(Msg + msgHdr()->MsgLen);
 +    }
 +
 +    const xdr_data_t* propsRecvdEnd() const
 +    {
 +        return reinterpret_cast<const xdr_data_t*>(Msg + msgHdr()->MsgLen);
 +    }
 +    
 +    xdr_data2_t double_val;
 +    char Msg[MAX_PACKET_SIZE];
 +};
 +
 +void
 +FGMultiplayMgr::SendMyPosition(const FGExternalMotionData& motionInfo)
 +{
 +  if ((! mInitialised) || (! mHaveServer))
 +        return;
 +  if (! mHaveServer) {
 +    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition - no server");
 +    return;
 +  }
 +
 +  MsgBuf msgBuf;
 +  T_PositionMsg* PosMsg = msgBuf.posMsg();
 +
 +  strncpy(PosMsg->Model, fgGetString("/sim/model/path"), MAX_MODEL_NAME_LEN);
 +  PosMsg->Model[MAX_MODEL_NAME_LEN - 1] = '\0';
 +  
 +  PosMsg->time = XDR_encode_double (motionInfo.time);
 +  PosMsg->lag = XDR_encode_double (motionInfo.lag);
 +  for (unsigned i = 0 ; i < 3; ++i)
 +    PosMsg->position[i] = XDR_encode_double (motionInfo.position(i));
 +  SGVec3f angleAxis;
 +  motionInfo.orientation.getAngleAxis(angleAxis);
 +  for (unsigned i = 0 ; i < 3; ++i)
 +    PosMsg->orientation[i] = XDR_encode_float (angleAxis(i));
 +  for (unsigned i = 0 ; i < 3; ++i)
 +    PosMsg->linearVel[i] = XDR_encode_float (motionInfo.linearVel(i));
 +  for (unsigned i = 0 ; i < 3; ++i)
 +    PosMsg->angularVel[i] = XDR_encode_float (motionInfo.angularVel(i));
 +  for (unsigned i = 0 ; i < 3; ++i)
 +    PosMsg->linearAccel[i] = XDR_encode_float (motionInfo.linearAccel(i));
 +  for (unsigned i = 0 ; i < 3; ++i)
 +    PosMsg->angularAccel[i] = XDR_encode_float (motionInfo.angularAccel(i));
 +  
 +  xdr_data_t* ptr = msgBuf.properties();
 +  std::vector<FGPropertyData*>::const_iterator it;
 +  it = motionInfo.properties.begin();
 +  //cout << "OUTPUT PROPERTIES\n";
 +  xdr_data_t* msgEnd = msgBuf.propsEnd();
 +  while (it != motionInfo.properties.end() && ptr + 2 < msgEnd) {
 +    
 +    // First element is the ID. Write it out when we know we have room for
 +    // the whole property.
 +    xdr_data_t id =  XDR_encode_uint32((*it)->id);
 +    // The actual data representation depends on the type
 +    switch ((*it)->type) {
 +      case simgear::props::INT:
 +      case simgear::props::BOOL:
 +      case simgear::props::LONG:
 +        *ptr++ = id;
 +        *ptr++ = XDR_encode_uint32((*it)->int_value);
 +        //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->int_value << "\n";
 +        break;
 +      case simgear::props::FLOAT:
 +      case simgear::props::DOUBLE:
 +        *ptr++ = id;
 +        *ptr++ = XDR_encode_float((*it)->float_value);
 +        //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
 +        break;
 +      case simgear::props::STRING:
 +      case simgear::props::UNSPECIFIED:
 +        {
 +          // String is complicated. It consists of
 +          // The length of the string
 +          // The string itself
 +          // Padding to the nearest 4-bytes.        
 +          const char* lcharptr = (*it)->string_value;
 +          
 +          if (lcharptr != 0)
 +          {
 +            // Add the length         
 +            ////cout << "String length: " << strlen(lcharptr) << "\n";
 +            uint32_t len = strlen(lcharptr);
 +            if (len > MAX_TEXT_SIZE)
 +              len = MAX_TEXT_SIZE;
 +            // XXX This should not be using 4 bytes per character!
 +            // If there's not enough room for this property, drop it
 +            // on the floor.
 +            if (ptr + 2 + ((len + 3) & ~3) > msgEnd)
 +                goto escape;
 +            //cout << "String length unint32: " << len << "\n";
 +            *ptr++ = id;
 +            *ptr++ = XDR_encode_uint32(len);
 +            if (len != 0)
 +            {
 +              // Now the text itself
 +              // XXX This should not be using 4 bytes per character!
 +              int lcount = 0;
 +              while ((*lcharptr != '\0') && (lcount < MAX_TEXT_SIZE)) 
 +              {
 +                *ptr++ = XDR_encode_int8(*lcharptr);
 +                lcharptr++;
 +                lcount++;          
 +              }
 +
 +              //cout << "Prop:" << (*it)->id << " " << (*it)->type << " " << len << " " << (*it)->string_value;
 +
 +              // Now pad if required
 +              while ((lcount % 4) != 0)
 +              {
 +                *ptr++ = XDR_encode_int8(0);
 +                lcount++;          
 +                //cout << "0";
 +              }
 +              
 +              //cout << "\n";
 +            }
 +          }
 +          else
 +          {
 +            // Nothing to encode
 +            *ptr++ = id;
 +            *ptr++ = XDR_encode_uint32(0);
 +            //cout << "Prop:" << (*it)->id << " " << (*it)->type << " 0\n";
 +          }
 +        }
 +        break;
 +        
 +      default:
 +        //cout << " Unknown Type: " << (*it)->type << "\n";
 +        *ptr++ = id;
 +        *ptr++ = XDR_encode_float((*it)->float_value);;
 +        //cout << "Prop:" << (*it)->id << " " << (*it)->type << " "<< (*it)->float_value << "\n";
 +        break;
 +    }
 +        
 +    ++it;
 +  }
 +escape:
 +  unsigned msgLen = reinterpret_cast<char*>(ptr) - msgBuf.Msg;
 +  FillMsgHdr(msgBuf.msgHdr(), POS_DATA_ID, msgLen);
 +  mSocket->sendto(msgBuf.Msg, msgLen, 0, &mServer);
 +  SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::SendMyPosition");
 +} // FGMultiplayMgr::SendMyPosition()
 +
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  Name: SendTextMessage
 +//  Description: Sends a message to the player. The message must
 +//  contain a valid and correctly filled out header and optional
 +//  message body.
 +//
 +//////////////////////////////////////////////////////////////////////
 +void
 +FGMultiplayMgr::SendTextMessage(const string &MsgText)
 +{
 +  if (!mInitialised || !mHaveServer)
 +    return;
 +
 +  T_MsgHdr MsgHdr;
 +  FillMsgHdr(&MsgHdr, CHAT_MSG_ID);
 +  //////////////////////////////////////////////////
 +  // Divide the text string into blocks that fit
 +  // in the message and send the blocks.
 +  //////////////////////////////////////////////////
 +  unsigned iNextBlockPosition = 0;
 +  T_ChatMsg ChatMsg;
 +  
 +  char Msg[sizeof(T_MsgHdr) + sizeof(T_ChatMsg)];
 +  while (iNextBlockPosition < MsgText.length()) {
 +    strncpy (ChatMsg.Text, 
 +             MsgText.substr(iNextBlockPosition, MAX_CHAT_MSG_LEN - 1).c_str(),
 +             MAX_CHAT_MSG_LEN);
 +    ChatMsg.Text[MAX_CHAT_MSG_LEN - 1] = '\0';
 +    memcpy (Msg, &MsgHdr, sizeof(T_MsgHdr));
 +    memcpy (Msg + sizeof(T_MsgHdr), &ChatMsg, sizeof(T_ChatMsg));
 +    mSocket->sendto (Msg, sizeof(T_MsgHdr) + sizeof(T_ChatMsg), 0, &mServer);
 +    iNextBlockPosition += MAX_CHAT_MSG_LEN - 1;
 +
 +  }
 +  
 +  
 +} // FGMultiplayMgr::SendTextMessage ()
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  Name: ProcessData
 +//  Description: Processes data waiting at the receive socket. The
 +//  processing ends when there is no more data at the socket.
 +//  
 +//////////////////////////////////////////////////////////////////////
 +void
 +FGMultiplayMgr::Update(void) 
 +{
 +  if (!mInitialised)
 +    return;
 +
 +  /// Just for expiry
 +  long stamp = SGTimeStamp::now().getSeconds();
 +
 +  //////////////////////////////////////////////////
 +  //  Read the receive socket and process any data
 +  //////////////////////////////////////////////////
 +  ssize_t bytes;
 +  do {
 +    MsgBuf msgBuf;
 +    //////////////////////////////////////////////////
 +    //  Although the recv call asks for 
 +    //  MAX_PACKET_SIZE of data, the number of bytes
 +    //  returned will only be that of the next
 +    //  packet waiting to be processed.
 +    //////////////////////////////////////////////////
 +    netAddress SenderAddress;
 +    bytes = mSocket->recvfrom(msgBuf.Msg, sizeof(msgBuf.Msg), 0,
 +                              &SenderAddress);
 +    //////////////////////////////////////////////////
 +    //  no Data received
 +    //////////////////////////////////////////////////
 +    if (bytes <= 0) {
 +      if (errno != EAGAIN && errno != 0) // MSVC output "NoError" otherwise
 +        perror("FGMultiplayMgr::MP_ProcessData");
 +      break;
 +    }
 +    if (bytes <= static_cast<ssize_t>(sizeof(T_MsgHdr))) {
 +      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +              << "received message with insufficient data" );
 +      break;
 +    }
 +    //////////////////////////////////////////////////
 +    //  Read header
 +    //////////////////////////////////////////////////
 +    T_MsgHdr* MsgHdr = msgBuf.msgHdr();
 +    MsgHdr->Magic       = XDR_decode_uint32 (MsgHdr->Magic);
 +    MsgHdr->Version     = XDR_decode_uint32 (MsgHdr->Version);
 +    MsgHdr->MsgId       = XDR_decode_uint32 (MsgHdr->MsgId);
 +    MsgHdr->MsgLen      = XDR_decode_uint32 (MsgHdr->MsgLen);
 +    MsgHdr->ReplyPort   = XDR_decode_uint32 (MsgHdr->ReplyPort);
 +    MsgHdr->Callsign[MAX_CALLSIGN_LEN -1] = '\0';
 +    if (MsgHdr->Magic != MSG_MAGIC) {
 +      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +              << "message has invalid magic number!" );
 +      break;
 +    }
 +    if (MsgHdr->Version != PROTO_VER) {
 +      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +              << "message has invalid protocoll number!" );
 +      break;
 +    }
 +    if (MsgHdr->MsgLen != bytes) {
 +      SG_LOG(SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +             << "message from " << MsgHdr->Callsign << " has invalid length!");
 +      break;
 +    }
 +    //////////////////////////////////////////////////
 +    //  Process messages
 +    //////////////////////////////////////////////////
 +    switch (MsgHdr->MsgId) {
 +    case CHAT_MSG_ID:
 +      ProcessChatMsg(msgBuf, SenderAddress);
 +      break;
 +    case POS_DATA_ID:
 +      ProcessPosMsg(msgBuf, SenderAddress, stamp);
 +      break;
 +    case UNUSABLE_POS_DATA_ID:
 +    case OLD_OLD_POS_DATA_ID:
 +    case OLD_PROP_MSG_ID:
 +    case OLD_POS_DATA_ID:
 +      break;
 +    default:
 +      SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +              << "Unknown message Id received: " << MsgHdr->MsgId );
 +      break;
 +    }
 +  } while (bytes > 0);
 +
 +  // check for expiry
 +  MultiPlayerMap::iterator it = mMultiPlayerMap.begin();
 +  while (it != mMultiPlayerMap.end()) {
 +    if (it->second->getLastTimestamp() + 10 < stamp) {
 +      std::string name = it->first;
 +      it->second->setDie(true);
 +      mMultiPlayerMap.erase(it);
 +      it = mMultiPlayerMap.upper_bound(name);
 +    } else
 +      ++it;
 +  }
 +} // FGMultiplayMgr::ProcessData(void)
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  handle a position message
 +//
 +//////////////////////////////////////////////////////////////////////
 +void
 +FGMultiplayMgr::ProcessPosMsg(const FGMultiplayMgr::MsgBuf& Msg,
 +                              const netAddress& SenderAddress, long stamp)
 +{
 +  const T_MsgHdr* MsgHdr = Msg.msgHdr();
 +  if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + sizeof(T_PositionMsg)) {
 +    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +            << "Position message received with insufficient data" );
 +    return;
 +  }
 +  const T_PositionMsg* PosMsg = Msg.posMsg();
 +  FGExternalMotionData motionInfo;
 +  motionInfo.time = XDR_decode_double(PosMsg->time);
 +  motionInfo.lag = XDR_decode_double(PosMsg->lag);
 +  for (unsigned i = 0; i < 3; ++i)
 +    motionInfo.position(i) = XDR_decode_double(PosMsg->position[i]);
 +  SGVec3f angleAxis;
 +  for (unsigned i = 0; i < 3; ++i)
 +    angleAxis(i) = XDR_decode_float(PosMsg->orientation[i]);
 +  motionInfo.orientation = SGQuatf::fromAngleAxis(angleAxis);
 +  for (unsigned i = 0; i < 3; ++i)
 +    motionInfo.linearVel(i) = XDR_decode_float(PosMsg->linearVel[i]);
 +  for (unsigned i = 0; i < 3; ++i)
 +    motionInfo.angularVel(i) = XDR_decode_float(PosMsg->angularVel[i]);
 +  for (unsigned i = 0; i < 3; ++i)
 +    motionInfo.linearAccel(i) = XDR_decode_float(PosMsg->linearAccel[i]);
 +  for (unsigned i = 0; i < 3; ++i)
 +    motionInfo.angularAccel(i) = XDR_decode_float(PosMsg->angularAccel[i]);
 +
 +
 +  //cout << "INPUT MESSAGE\n";
 +
 +  // There was a bug in 1.9.0 and before: T_PositionMsg was 196 bytes
 +  // on 32 bit architectures and 200 bytes on 64 bit, and this
 +  // structure is put directly on the wire. By looking at the padding,
 +  // we can sort through the mess, mostly:
 +  // If padding is 0 (which is not a valid property type), then the
 +  // message was produced by a new client or an old 64 bit client that
 +  // happened to have 0 on the stack;
 +  // Else if the property list starting with the padding word is
 +  // well-formed, then the client is probably an old 32 bit client and
 +  // we'll go with that;
 +  // Else it is an old 64-bit client and properties start after the
 +  // padding.
 +  // There is a chance that we could be fooled by garbage in the
 +  // padding looking like a valid property, so verifyProperties() is
 +  // strict about the validity of the property values.
 +  const xdr_data_t* xdr = Msg.properties();
 +  if (PosMsg->pad != 0) {
 +    if (verifyProperties(&PosMsg->pad, Msg.propsRecvdEnd()))
 +      xdr = &PosMsg->pad;
 +    else if (!verifyProperties(xdr, Msg.propsRecvdEnd()))
 +      goto noprops;
 +  }
 +  while (xdr < Msg.propsRecvdEnd()) {
 +    FGPropertyData* pData = new FGPropertyData;
 +    // simgear::props::Type type = simgear::props::UNSPECIFIED;
 +    
 +    // First element is always the ID
 +    pData->id = XDR_decode_uint32(*xdr);
 +    //cout << pData->id << " ";
 +    xdr++;
 +    
 +    // Check the ID actually exists and get the type
 +    const IdPropertyList* plist = findProperty(pData->id);
 +    
 +    if (plist)
 +    {
 +      pData->type = plist->type;
 +      // How we decode the remainder of the property depends on the type
 +      switch (pData->type) {
 +        case simgear::props::INT:
 +        case simgear::props::BOOL:
 +        case simgear::props::LONG:
 +          pData->int_value = XDR_decode_uint32(*xdr);
 +          xdr++;
 +          //cout << pData->int_value << "\n";
 +          break;
 +        case simgear::props::FLOAT:
 +        case simgear::props::DOUBLE:
 +          pData->float_value = XDR_decode_float(*xdr);
 +          xdr++;
 +          //cout << pData->float_value << "\n";
 +          break;
 +        case simgear::props::STRING:
 +        case simgear::props::UNSPECIFIED:
 +          {
 +            // String is complicated. It consists of
 +            // The length of the string
 +            // The string itself
 +            // Padding to the nearest 4-bytes.    
 +            uint32_t length = XDR_decode_uint32(*xdr);
 +            xdr++;
 +            //cout << length << " ";
 +            // Old versions truncated the string but left the length unadjusted.
 +            if (length > MAX_TEXT_SIZE)
 +              length = MAX_TEXT_SIZE;
 +            pData->string_value = new char[length + 1];
 +            //cout << " String: ";
 +            for (unsigned i = 0; i < length; i++)
 +              {
 +                pData->string_value[i] = (char) XDR_decode_int8(*xdr);
 +                xdr++;
 +                //cout << pData->string_value[i];
 +              }
 +
 +            pData->string_value[length] = '\0';
 +
 +            // Now handle the padding
 +            while ((length % 4) != 0)
 +              {
 +                xdr++;
 +                length++;
 +                //cout << "0";
 +              }
 +            //cout << "\n";
 +          }
 +          break;
 +
 +        default:
 +          pData->float_value = XDR_decode_float(*xdr);
 +          SG_LOG(SG_NETWORK, SG_DEBUG, "Unknown Prop type " << pData->id << " " << pData->type);
 +          xdr++;
 +          break;
 +      }            
 +
 +      motionInfo.properties.push_back(pData);
 +    }
 +    else
 +    {
 +      // We failed to find the property. We'll try the next packet immediately.
 +      SG_LOG(SG_NETWORK, SG_INFO, "FGMultiplayMgr::ProcessPosMsg - "
 +             "message from " << MsgHdr->Callsign << " has unknown property id "
 +             << pData->id); 
 +    }
 +  }
 + noprops:
 +  FGAIMultiplayer* mp = getMultiplayer(MsgHdr->Callsign);
 +  if (!mp)
 +    mp = addMultiplayer(MsgHdr->Callsign, PosMsg->Model);
 +  mp->addMotionInfo(motionInfo, stamp);
 +} // FGMultiplayMgr::ProcessPosMsg()
 +//////////////////////////////////////////////////////////////////////
 +
 +//////////////////////////////////////////////////////////////////////
 +//
 +//  handle a chat message
 +//  FIXME: display chat message withi flightgear
 +//
 +//////////////////////////////////////////////////////////////////////
 +void
 +FGMultiplayMgr::ProcessChatMsg(const MsgBuf& Msg,
 +                               const netAddress& SenderAddress)
 +{
 +  const T_MsgHdr* MsgHdr = Msg.msgHdr();
 +  if (MsgHdr->MsgLen < sizeof(T_MsgHdr) + 1) {
 +    SG_LOG( SG_NETWORK, SG_DEBUG, "FGMultiplayMgr::MP_ProcessData - "
 +            << "Chat message received with insufficient data" );
 +    return;
 +  }
 +  
 +  char *chatStr = new char[MsgHdr->MsgLen - sizeof(T_MsgHdr)];
 +  const T_ChatMsg* ChatMsg
 +      = reinterpret_cast<const T_ChatMsg *>(Msg.Msg + sizeof(T_MsgHdr));
 +  strncpy(chatStr, ChatMsg->Text,
 +          MsgHdr->MsgLen - sizeof(T_MsgHdr));
 +  chatStr[MsgHdr->MsgLen - sizeof(T_MsgHdr) - 1] = '\0';
 +  
 +  SG_LOG (SG_NETWORK, SG_WARN, "Chat [" << MsgHdr->Callsign << "]"
 +           << " " << chatStr);
 +
 +  delete [] chatStr;
 +} // FGMultiplayMgr::ProcessChatMsg ()
 +//////////////////////////////////////////////////////////////////////
 +
 +void
 +FGMultiplayMgr::FillMsgHdr(T_MsgHdr *MsgHdr, int MsgId, unsigned _len)
 +{
 +  uint32_t len;
 +  switch (MsgId) {
 +  case CHAT_MSG_ID:
 +    len = sizeof(T_MsgHdr) + sizeof(T_ChatMsg);
 +    break;
 +  case POS_DATA_ID:
 +    len = _len;
 +    break;
 +  default:
 +    len = sizeof(T_MsgHdr);
 +    break;
 +  }
 +  MsgHdr->Magic           = XDR_encode_uint32(MSG_MAGIC);
 +  MsgHdr->Version         = XDR_encode_uint32(PROTO_VER);
 +  MsgHdr->MsgId           = XDR_encode_uint32(MsgId);
 +  MsgHdr->MsgLen          = XDR_encode_uint32(len);
 +  MsgHdr->ReplyAddress    = 0; // Are obsolete, keep them for the server for
 +  MsgHdr->ReplyPort       = 0; // now
 +  strncpy(MsgHdr->Callsign, mCallsign.c_str(), MAX_CALLSIGN_LEN);
 +  MsgHdr->Callsign[MAX_CALLSIGN_LEN - 1] = '\0';
 +}
 +
 +FGAIMultiplayer*
 +FGMultiplayMgr::addMultiplayer(const std::string& callsign,
 +                               const std::string& modelName)
 +{
 +  if (0 < mMultiPlayerMap.count(callsign))
 +    return mMultiPlayerMap[callsign].get();
 +
 +  FGAIMultiplayer* mp = new FGAIMultiplayer;
 +  mp->setPath(modelName.c_str());
 +  mp->setCallSign(callsign);
 +  mMultiPlayerMap[callsign] = mp;
 +
 +  FGAIManager *aiMgr = (FGAIManager*)globals->get_subsystem("ai_model");
 +  if (aiMgr) {
 +    aiMgr->attach(mp);
 +
 +    /// FIXME: that must follow the attach ATM ...
 +    for (unsigned i = 0; i < numProperties; ++i)
 +      mp->addPropertyId(sIdPropertyList[i].id, sIdPropertyList[i].name);
 +  }
 +
 +  return mp;
 +}
 +
 +FGAIMultiplayer*
 +FGMultiplayMgr::getMultiplayer(const std::string& callsign)
 +{
 +  if (0 < mMultiPlayerMap.count(callsign))
 +    return mMultiPlayerMap[callsign].get();
 +  else
 +    return 0;
 +}