SGPropertyNode *node = fgGetNode(branch.c_str(), num, true );
// Inputs
- sound_pause = fgGetNode("/sim/sound/pause", false);
+ sound_working = fgGetNode("/sim/sound/working", true);
lon_node = fgGetNode("/position/longitude-deg", true);
lat_node = fgGetNode("/position/latitude-deg", true);
alt_node = fgGetNode("/position/altitude-ft", true);
}
if ( has_power() && serviceable->getBoolValue()
- && !sound_pause->getBoolValue()) {
+ && sound_working->getBoolValue()) {
// marker beacon blinking
bool light_on = ( outer_blink || middle_blink || inner_blink );
SGPropertyNode_ptr audio_btn;
SGPropertyNode_ptr audio_vol;
SGPropertyNode_ptr serviceable;
- SGPropertyNode_ptr sound_pause;
+ SGPropertyNode_ptr sound_working;
bool need_update;
if ( smgr != NULL ) {
if ( f ) {
smgr->suspend();
- } else if (!fgGetBool("/sim/sound/pause")) {
+ } else if (fgGetBool("/sim/sound/working")) {
smgr->resume();
}
}
// Update the sound manager last so it can use the CPU while the GPU
// is processing the scenery (doubled the frame-rate for me) -EMH-
#ifdef ENABLE_AUDIO_SUPPORT
- static SGPropertyNode *sound_pause = fgGetNode("/sim/sound/pause");
+ static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
static SGSoundMgr *smgr = globals->get_soundmgr();
- static bool smgr_suspend = false;
- if (smgr_suspend != sound_pause->getBoolValue()) {
- if (smgr_suspend == false) { // request to suspend
+ static bool smgr_enabled = true;
+ if (smgr_enabled != sound_enabled->getBoolValue()) {
+ if (smgr_enabled == true) { // request to suspend
smgr->suspend();
} else {
smgr->resume();
}
- smgr_suspend = sound_pause->getBoolValue();
+ smgr_enabled = sound_enabled->getBoolValue();
}
- if (smgr_suspend == false) {
+ if (smgr_enabled == true) {
static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
smgr->set_volume(volume->getFloatValue());
smgr->update(delta_time_sec);
if (!scenery_loaded && globals->get_tile_mgr()->isSceneryLoaded()
&& cur_fdm_state->get_inited()) {
fgSetBool("sim/sceneryloaded",true);
- if (fgGetBool("/sim/sound/enabled")) {
+ if (fgGetBool("/sim/sound/working")) {
smgr->activate();
} else {
smgr->stop();
fgSetBool("/sim/hud/visibility", false);
fgSetBool("/sim/panel/visibility", true);
fgSetBool("/sim/sound/enabled", true);
- fgSetBool("/sim/sound/pause", false);
+ fgSetBool("/sim/sound/working", true);
// Flight Model options
fgSetString("/sim/flight-model", "jsb");
{"enable-hud", false, OPTION_BOOL, "/sim/hud/visibility", true, "", 0 },
{"disable-panel", false, OPTION_BOOL, "/sim/panel/visibility", false, "", 0 },
{"enable-panel", false, OPTION_BOOL, "/sim/panel/visibility", true, "", 0 },
- {"disable-sound", false, OPTION_BOOL, "/sim/sound/enabled", false, "", 0 },
- {"enable-sound", false, OPTION_BOOL, "/sim/sound/enabled", true, "", 0 },
+ {"disable-sound", false, OPTION_BOOL, "/sim/sound/working", false, "", 0 },
+ {"enable-sound", false, OPTION_BOOL, "/sim/sound/working", true, "", 0 },
{"sound-device", true, OPTION_STRING, "/sim/sound/device-name", false, "", 0 },
{"airport", true, OPTION_STRING, "/sim/presets/airport-id", false, "", 0 },
{"runway", true, OPTION_FUNC, "", false, "", fgOptRunway },
_host(fgGetString(VOICE "/host", "localhost")),
_port(fgGetString(VOICE "/port", "1314")),
_enabled(fgGetBool(VOICE "/enabled", false)),
- _pausedNode(fgGetNode("/sim/sound/pause", true))
+ _pausedNode(fgGetNode("/sim/sound/working", true))
{
#if defined(ENABLE_THREADS)
if (!_enabled)
if (!_enabled)
return;
- _paused = _pausedNode->getBoolValue();
+ _paused = !_pausedNode->getBoolValue();
for (unsigned int i = 0; i < _voices.size(); i++) {
_voices[i]->update();
#if !defined(ENABLE_THREADS)