#include <simgear/misc/sg_path.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props_io.hxx>
+#include <simgear/scene/model/animation.hxx>
#include <simgear/scene/model/location.hxx>
-#include "model.hxx"
#include "panelnode.hxx"
+#include "model.hxx"
+
\f
////////////////////////////////////////////////////////////////////////
}
}
-/**
- * Set up the transform matrix for a spin or rotation.
- */
-static void
-set_rotation (sgMat4 &matrix, double position_deg,
- sgVec3 ¢er, sgVec3 &axis)
-{
- float temp_angle = -position_deg * SG_DEGREES_TO_RADIANS ;
-
- float s = (float) sin ( temp_angle ) ;
- float c = (float) cos ( temp_angle ) ;
- float t = SG_ONE - c ;
-
- // axis was normalized at load time
- // hint to the compiler to put these into FP registers
- float x = axis[0];
- float y = axis[1];
- float z = axis[2];
-
- matrix[0][0] = t * x * x + c ;
- matrix[0][1] = t * y * x - s * z ;
- matrix[0][2] = t * z * x + s * y ;
- matrix[0][3] = SG_ZERO;
-
- matrix[1][0] = t * x * y + s * z ;
- matrix[1][1] = t * y * y + c ;
- matrix[1][2] = t * z * y - s * x ;
- matrix[1][3] = SG_ZERO;
-
- matrix[2][0] = t * x * z - s * y ;
- matrix[2][1] = t * y * z + s * x ;
- matrix[2][2] = t * z * z + c ;
- matrix[2][3] = SG_ZERO;
-
- // hint to the compiler to put these into FP registers
- x = center[0];
- y = center[1];
- z = center[2];
-
- matrix[3][0] = x - x*matrix[0][0] - y*matrix[1][0] - z*matrix[2][0];
- matrix[3][1] = y - x*matrix[0][1] - y*matrix[1][1] - z*matrix[2][1];
- matrix[3][2] = z - x*matrix[0][2] - y*matrix[1][2] - z*matrix[2][2];
- matrix[3][3] = SG_ONE;
-}
-
-/**
- * Set up the transform matrix for a translation.
- */
-static void
-set_translation (sgMat4 &matrix, double position_m, sgVec3 &axis)
-{
- sgVec3 xyz;
- sgScaleVec3(xyz, axis, position_m);
- sgMakeTransMat4(matrix, xyz);
-}
-
-
/**
* Make an offset matrix from rotations and position offset.
*/
}
-/**
- * Read an interpolation table from properties.
- */
-static SGInterpTable *
-read_interpolation_table (SGPropertyNode_ptr props)
-{
- SGPropertyNode_ptr table_node = props->getNode("interpolation");
- if (table_node != 0) {
- SGInterpTable * table = new SGInterpTable();
- vector<SGPropertyNode_ptr> entries = table_node->getChildren("entry");
- for (unsigned int i = 0; i < entries.size(); i++)
- table->addEntry(entries[i]->getDoubleValue("ind", 0.0),
- entries[i]->getDoubleValue("dep", 0.0));
- return table;
- } else {
- return 0;
- }
-}
-
-
static void
make_animation (ssgBranch * model,
const char * name,
}
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of Animation
-////////////////////////////////////////////////////////////////////////
-
-// Initialize the static data member
-double Animation::sim_time_sec = 0.0;
-
-Animation::Animation (SGPropertyNode_ptr props, ssgBranch * branch)
- : _branch(branch)
-{
- _branch->setName(props->getStringValue("name", 0));
-}
-
-Animation::~Animation ()
-{
-}
-
-void
-Animation::init ()
-{
-}
-
-void
-Animation::update()
-{
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of NullAnimation
-////////////////////////////////////////////////////////////////////////
-
-NullAnimation::NullAnimation (SGPropertyNode_ptr props)
- : Animation(props, new ssgBranch)
-{
-}
-
-NullAnimation::~NullAnimation ()
-{
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of RangeAnimation
-////////////////////////////////////////////////////////////////////////
-
-RangeAnimation::RangeAnimation (SGPropertyNode_ptr props)
- : Animation(props, new ssgRangeSelector)
-{
- float ranges[] = { props->getFloatValue("min-m", 0),
- props->getFloatValue("max-m", 5000) };
- ((ssgRangeSelector *)_branch)->setRanges(ranges, 2);
-
-}
-
-RangeAnimation::~RangeAnimation ()
-{
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of BillboardAnimation
-////////////////////////////////////////////////////////////////////////
-
-BillboardAnimation::BillboardAnimation (SGPropertyNode_ptr props)
- : Animation(props, new ssgCutout(props->getBoolValue("spherical", true)))
-{
-}
-
-BillboardAnimation::~BillboardAnimation ()
-{
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of SelectAnimation
-////////////////////////////////////////////////////////////////////////
-
-SelectAnimation::SelectAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props )
- : Animation(props, new ssgSelector),
- _condition(0)
-{
- SGPropertyNode_ptr node = props->getChild("condition");
- if (node != 0)
- _condition = fgReadCondition(prop_root, node);
-}
-
-SelectAnimation::~SelectAnimation ()
-{
- delete _condition;
-}
-
-void
-SelectAnimation::update()
-{
- if (_condition != 0 && _condition->test())
- ((ssgSelector *)_branch)->select(0xffff);
- else
- ((ssgSelector *)_branch)->select(0x0000);
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of SpinAnimation
-////////////////////////////////////////////////////////////////////////
-
-SpinAnimation::SpinAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props,
- double sim_time_sec )
- : Animation(props, new ssgTransform),
- _prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
- _factor(props->getDoubleValue("factor", 1.0)),
- _position_deg(props->getDoubleValue("starting-position-deg", 0)),
- _last_time_sec( sim_time_sec )
-{
- _center[0] = props->getFloatValue("center/x-m", 0);
- _center[1] = props->getFloatValue("center/y-m", 0);
- _center[2] = props->getFloatValue("center/z-m", 0);
- _axis[0] = props->getFloatValue("axis/x", 0);
- _axis[1] = props->getFloatValue("axis/y", 0);
- _axis[2] = props->getFloatValue("axis/z", 0);
- sgNormalizeVec3(_axis);
-}
-
-SpinAnimation::~SpinAnimation ()
-{
-}
-
-void
-SpinAnimation::update()
-{
- double dt = sim_time_sec - _last_time_sec;
- _last_time_sec = sim_time_sec;
-
- float velocity_rpms = (_prop->getDoubleValue() * _factor / 60.0);
- _position_deg += (dt * velocity_rpms * 360);
- while (_position_deg < 0)
- _position_deg += 360.0;
- while (_position_deg >= 360.0)
- _position_deg -= 360.0;
- set_rotation(_matrix, _position_deg, _center, _axis);
- ((ssgTransform *)_branch)->setTransform(_matrix);
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of TimedAnimation
-////////////////////////////////////////////////////////////////////////
-
-TimedAnimation::TimedAnimation (SGPropertyNode_ptr props)
- : Animation(props, new ssgSelector),
- _duration_sec(props->getDoubleValue("duration-sec", 1.0)),
- _last_time_sec(0),
- _step(-1)
-{
-}
-
-TimedAnimation::~TimedAnimation ()
-{
-}
-
-void
-TimedAnimation::update()
-{
- if ((sim_time_sec - _last_time_sec) >= _duration_sec) {
- _last_time_sec = sim_time_sec;
- _step++;
- if (_step >= getBranch()->getNumKids())
- _step = 0;
- ((ssgSelector *)getBranch())->selectStep(_step);
- }
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of RotateAnimation
-////////////////////////////////////////////////////////////////////////
-
-RotateAnimation::RotateAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props )
- : Animation(props, new ssgTransform),
- _prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
- _offset_deg(props->getDoubleValue("offset-deg", 0.0)),
- _factor(props->getDoubleValue("factor", 1.0)),
- _table(read_interpolation_table(props)),
- _has_min(props->hasValue("min-deg")),
- _min_deg(props->getDoubleValue("min-deg")),
- _has_max(props->hasValue("max-deg")),
- _max_deg(props->getDoubleValue("max-deg")),
- _position_deg(props->getDoubleValue("starting-position-deg", 0))
-{
- _center[0] = props->getFloatValue("center/x-m", 0);
- _center[1] = props->getFloatValue("center/y-m", 0);
- _center[2] = props->getFloatValue("center/z-m", 0);
- _axis[0] = props->getFloatValue("axis/x", 0);
- _axis[1] = props->getFloatValue("axis/y", 0);
- _axis[2] = props->getFloatValue("axis/z", 0);
- sgNormalizeVec3(_axis);
-}
-
-RotateAnimation::~RotateAnimation ()
-{
- delete _table;
-}
-
-void
-RotateAnimation::update()
-{
- if (_table == 0) {
- _position_deg = _prop->getDoubleValue() * _factor + _offset_deg;
- if (_has_min && _position_deg < _min_deg)
- _position_deg = _min_deg;
- if (_has_max && _position_deg > _max_deg)
- _position_deg = _max_deg;
- } else {
- _position_deg = _table->interpolate(_prop->getDoubleValue());
- }
- set_rotation(_matrix, _position_deg, _center, _axis);
- ((ssgTransform *)_branch)->setTransform(_matrix);
-}
-
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Implementation of TranslateAnimation
-////////////////////////////////////////////////////////////////////////
-
-TranslateAnimation::TranslateAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props )
- : Animation(props, new ssgTransform),
- _prop((SGPropertyNode *)prop_root->getNode(props->getStringValue("property", "/null"), true)),
- _offset_m(props->getDoubleValue("offset-m", 0.0)),
- _factor(props->getDoubleValue("factor", 1.0)),
- _table(read_interpolation_table(props)),
- _has_min(props->hasValue("min-m")),
- _min_m(props->getDoubleValue("min-m")),
- _has_max(props->hasValue("max-m")),
- _max_m(props->getDoubleValue("max-m")),
- _position_m(props->getDoubleValue("starting-position-m", 0))
-{
- _axis[0] = props->getFloatValue("axis/x", 0);
- _axis[1] = props->getFloatValue("axis/y", 0);
- _axis[2] = props->getFloatValue("axis/z", 0);
- sgNormalizeVec3(_axis);
-}
-
-TranslateAnimation::~TranslateAnimation ()
-{
- delete _table;
-}
-
-void
-TranslateAnimation::update()
-{
- if (_table == 0) {
- _position_m = (_prop->getDoubleValue() + _offset_m) * _factor;
- if (_has_min && _position_m < _min_m)
- _position_m = _min_m;
- if (_has_max && _position_m > _max_m)
- _position_m = _max_m;
- } else {
- _position_m = _table->interpolate(_prop->getDoubleValue());
- }
- set_translation(_matrix, _position_m, _axis);
- ((ssgTransform *)_branch)->setTransform(_matrix);
-}
-
-
\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGModelPlacement.
SGPropertyNode *prop_root, double sim_time_sec );
-\f
-//////////////////////////////////////////////////////////////////////
-// Animation classes
-//////////////////////////////////////////////////////////////////////
-
-/**
- * Abstract base class for all animations.
- */
-class Animation : public ssgBase
-{
-public:
-
- Animation (SGPropertyNode_ptr props, ssgBranch * branch);
-
- virtual ~Animation ();
-
- /**
- * Get the SSG branch holding the animation.
- */
- virtual ssgBranch * getBranch () { return _branch; }
-
- /**
- * Initialize the animation, after children have been added.
- */
- virtual void init ();
-
- /**
- * Update the animation.
- */
- virtual void update();
-
- /**
- * Set the value of sim_time_sec. This needs to be called every
- * frame in order for the time based animations to work correctly.
- */
- static void set_sim_time_sec( double val ) { sim_time_sec = val; }
-
-protected:
-
- static double sim_time_sec;
-
- ssgBranch * _branch;
-
-};
-
-
-/**
- * A no-op animation.
- */
-class NullAnimation : public Animation
-{
-public:
- NullAnimation (SGPropertyNode_ptr props);
- virtual ~NullAnimation ();
-};
-
-
-/**
- * A range, or level-of-detail (LOD) animation.
- */
-class RangeAnimation : public Animation
-{
-public:
- RangeAnimation (SGPropertyNode_ptr props);
- virtual ~RangeAnimation ();
-};
-
-
-/**
- * Animation to turn and face the screen.
- */
-class BillboardAnimation : public Animation
-{
-public:
- BillboardAnimation (SGPropertyNode_ptr props);
- virtual ~BillboardAnimation ();
-};
-
-
-/**
- * Animation to select alternative versions of the same object.
- */
-class SelectAnimation : public Animation
-{
-public:
- SelectAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props );
- virtual ~SelectAnimation ();
- virtual void update();
-private:
- FGCondition * _condition;
-};
-
-
-/**
- * Animation to spin an object around a center point.
- *
- * This animation rotates at a specific velocity.
- */
-class SpinAnimation : public Animation
-{
-public:
- SpinAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props,
- double sim_time_sec );
- virtual ~SpinAnimation ();
- virtual void update();
-private:
- SGPropertyNode_ptr _prop;
- double _factor;
- double _position_deg;
- double _last_time_sec;
- sgMat4 _matrix;
- sgVec3 _center;
- sgVec3 _axis;
-};
-
-
-/**
- * Animation to draw objects for a specific amount of time each.
- */
-class TimedAnimation : public Animation
-{
-public:
- TimedAnimation (SGPropertyNode_ptr props);
- virtual ~TimedAnimation ();
- virtual void update();
-private:
- double _duration_sec;
- double _last_time_sec;
- int _step;
-};
-
-
-/**
- * Animation to rotate an object around a center point.
- *
- * This animation rotates to a specific position.
- */
-class RotateAnimation : public Animation
-{
-public:
- RotateAnimation( SGPropertyNode *prop_root, SGPropertyNode_ptr props );
- virtual ~RotateAnimation ();
- virtual void update();
-private:
- SGPropertyNode_ptr _prop;
- double _offset_deg;
- double _factor;
- SGInterpTable * _table;
- bool _has_min;
- double _min_deg;
- bool _has_max;
- double _max_deg;
- double _position_deg;
- sgMat4 _matrix;
- sgVec3 _center;
- sgVec3 _axis;
-};
-
-
-/**
- * Animation to slide along an axis.
- */
-class TranslateAnimation : public Animation
-{
-public:
- TranslateAnimation( SGPropertyNode *prop_root,
- SGPropertyNode_ptr props );
- virtual ~TranslateAnimation ();
- virtual void update();
-private:
- SGPropertyNode_ptr _prop;
- double _offset_m;
- double _factor;
- SGInterpTable * _table;
- bool _has_min;
- double _min_m;
- bool _has_max;
- double _max_m;
- double _position_m;
- sgMat4 _matrix;
- sgVec3 _axis;
-};
-
-
-
////////////////////////////////////////////////////////////////////////
// Model placement.
////////////////////////////////////////////////////////////////////////