// Ensure at least one entry is free in the cache
-void FGNewCache::make_space() {
+bool FGNewCache::make_space() {
SG_LOG( SG_TERRAIN, SG_DEBUG, "Make space in cache" );
SG_LOG( SG_TERRAIN, SG_DEBUG, "cache entries = " << tile_cache.size() );
SG_LOG( SG_TERRAIN, SG_DEBUG, "max size = " << max_cache_size );
if ( (int)tile_cache.size() < max_cache_size ) {
// space in the cache, return
- return;
+ return true;
}
while ( (int)tile_cache.size() >= max_cache_size ) {
}
// If we made it this far, then there were no open cache entries.
- // We will instead free the furthest cache entry and return it's
- // index.
+ // We will instead free the furthest cache entry and return true
if ( max_index >= 0 ) {
SG_LOG( SG_TERRAIN, SG_DEBUG, " max_dist = " << max_dist );
SG_LOG( SG_TERRAIN, SG_DEBUG, " index = " << max_index );
entry_free( max_index );
+ return true;
} else {
- SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! Dying in make_space()"
- "tile cache is full, but no entries available to removal.");
- exit( -1 );
+ SG_LOG( SG_TERRAIN, SG_ALERT, "WHOOPS!!! can't make_space(), tile "
+ "cache is full, but no entries available to removal." );
+ return false;
}
}
}
/**
* Create a new tile and schedule it for loading.
*/
-void
-FGNewCache::insert_tile( FGTileEntry *e )
-{
+bool FGNewCache::insert_tile( FGTileEntry *e ) {
// clear out a distant entry in the cache if needed.
- make_space();
+ if ( make_space() ) {
+ // register it in the cache
+ long tile_index = e->get_tile_bucket().gen_index();
+ tile_cache[tile_index] = e;
- // register it in the cache
- long tile_index = e->get_tile_bucket().gen_index();
- tile_cache[tile_index] = e;
+ return true;
+ } else {
+ // failed to find cache space
+ return false;
+ }
}
bool exists( const SGBucket& b ) const;
// Ensure at least one entry is free in the cache
- void make_space();
+ bool make_space();
// Clear all completely loaded tiles (ignores partially loaded tiles)
void clear_cache();
/**
* Create a new tile and enqueue it for loading.
* @param b
+ * @return success/failure
*/
- void insert_tile( FGTileEntry* e );
+ bool insert_tile( FGTileEntry* e );
};
FGTileEntry *e = new FGTileEntry( b );
// insert the tile into the cache
- tile_cache.insert_tile( e );
-
- // Schedule tile for loading
- loader.add( e );
+ if ( tile_cache.insert_tile( e ) ) {
+ // Schedule tile for loading
+ loader.add( e );
+ } else {
+ // insert failed (cache full with no available entries to
+ // delete.) Try again later
+ delete e;
+ }
}
}