bool boundOutsidePoints(sgdVec3 v, sgdVec3 m);
bool drawLine(sgdVec3 a1, sgdVec3 a2, sgdVec3 p1, sgdVec3 p2);
void drawArrow();
- FGRunway get_active_runway();
+ bool get_active_runway(FGRunway& rwy);
void get_rwy_points(sgdVec3 *points);
void setLineWidth(void);
float scale_data,
bool working):instr_item(x,y,width,height,NULL,scale_data,0,working)
{
- runway = get_active_runway();
- get_rwy_points(points3d);
stippleOut=0xFFFF;
stippleCen=0xFFFF;
arrowScale = 1.0;
}
void runway_instr::draw() {
- if (!is_broken()) {
+ if (!is_broken() && get_active_runway(runway)) {
glPushAttrib(GL_LINE_STIPPLE | GL_LINE_STIPPLE_PATTERN | GL_LINE_WIDTH);
float modelView[4][4],projMat[4][4];
bool anyLines;
}
//Set the camera to the cockpit view to get the view of the runway from the cockpit
ssgSetCamera((sgVec4 *)cockpit_view->get_VIEW());
- //Get the currently active runway and the 3d points
- runway = get_active_runway();
get_rwy_points(points3d);
//Get the current project matrix
ssgGetProjectionMatrix(projMat);
}//if not broken
}
-FGRunway runway_instr::get_active_runway() {
+bool runway_instr::get_active_runway(FGRunway& runway) {
FGEnvironment stationweather =
((FGEnvironmentMgr *)globals->get_subsystem("environment"))->getEnvironment();
double hdg = stationweather.get_wind_from_heading_deg();
- FGRunway runway;
- globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
- return runway;
+ return globals->get_runways()->search( fgGetString("/sim/presets/airport-id"), int(hdg), &runway);
}
void runway_instr::get_rwy_points(sgdVec3 *points3d) {