/**
* An fgcommand to allow loading of xml files via nasal,
* the xml file's structure will be made available within
- * a (definable) property tree node
+ * a property tree node defined under argument "targetnode",
+ * or in the given argument tree under "data" otherwise.
*
* @param filename a string to hold the complete path & filename of a XML file
* @param targetnode a string pointing to a location within the property tree
* where to store the parsed XML file
*/
-static bool
-do_load_xml_to_proptree(const SGPropertyNode * node)
+static bool
+do_load_xml_to_proptree(const SGPropertyNode * arg)
{
- // SG_LOG(SG_GENERAL, SG_ALERT, "fgcommand loadxml executed");
+ SGPropertyNode *a = const_cast<SGPropertyNode *>(arg);
+ SGPropertyNode *targetnode;
+ if (a->hasValue("targetnode"))
+ targetnode = fgGetNode(a->getStringValue("targetnode"), true);
+ else
+ targetnode = a->getNode("data", true);
- SGPropertyNode * targetnode;
- targetnode = fgGetNode(node->getNode("targetnode")->getStringValue(),true);
-
- const char *filename = node->getNode("filename")->getStringValue();
+ const char *filename = a->getNode("filename")->getStringValue();
try {
fgLoadProps(filename, targetnode);
} catch (const sg_exception &e) {
{ "hud-init", do_hud_init },
{ "hud-init2", do_hud_init2 },
{ "loadxml", do_load_xml_to_proptree},
- { "savexml", do_save_xml_from_proptree },
+ { "savexml", do_save_xml_from_proptree },
{ "press-cockpit-button", do_press_cockpit_button },
{ "release-cockpit-button", do_release_cockpit_button },
{ "dump-scenegraph", do_dump_scene_graph },