*/
thesky->repaint( cur_light_params.sky_color,
cur_light_params.adj_fog_color,
+ cur_light_params.cloud_color,
cur_light_params.sun_angle,
cur_light_params.moon_angle,
globals->get_ephem()->getNumPlanets(),
// calculate lighting parameters based on sun's relative angle to
// local up
- // base fog color
- float *sun_color = thesky->get_sun_color();
-
- base_fog_color[0] *= (1.25 - sun_color[0]/4.0); // 100% red
- base_fog_color[1] *= (0.48 + sun_color[1]/1.923); // 40% green
- base_fog_color[2] *= sun_color[2]; // 0% blue
-
-
deg = sun_angle * SGD_RADIANS_TO_DEGREES;
SG_LOG( SG_EVENT, SG_INFO, " Sun angle = " << deg );
sky_color[2] = base_sky_color[2] * sky_brightness;
sky_color[3] = base_sky_color[3];
+ // set cloud color
+ cloud_color[0] = base_fog_color[0] * sky_brightness;
+ cloud_color[1] = base_fog_color[1] * sky_brightness;
+ cloud_color[2] = base_fog_color[2] * sky_brightness;
+ cloud_color[3] = base_fog_color[3];
+
// set fog color
- fog_color[0] = base_fog_color[0] * sky_brightness;
- fog_color[1] = base_fog_color[1] * sky_brightness;
- fog_color[2] = base_fog_color[2] * sky_brightness;
- fog_color[3] = base_fog_color[3];
+ float *sun_color = thesky->get_sun_color();
+ fog_color[0] = cloud_color[0] * (1.25 - sun_color[0]/4.0); // 100% red
+ fog_color[1] = cloud_color[1] * (0.48 + sun_color[1]/1.923); // 40% green
+ fog_color[2] = cloud_color[2] * sun_color[2]; // 0% blue
+ fog_color[3] = cloud_color[3];
}