void
FGInput::doKey (int k, int modifiers, int x, int y)
{
- SG_LOG(SG_INPUT, SG_INFO, "User pressed key " << k
- << " with modifiers " << modifiers);
+ // SG_LOG( SG_INPUT, SG_INFO, "User pressed key " << k
+ // << " with modifiers " << modifiers );
// Sanity check.
if (k < 0 || k >= MAX_KEYS) {
// Use the old, default actions.
- SG_LOG(SG_INPUT, SG_INFO, "(No user binding.)");
+ // SG_LOG( SG_INPUT, SG_INFO, "(No user binding.)" );
if (modifiers&FG_MOD_UP)
return;
if (pressed) {
// The press event may be repeated.
if (!b.last_state || b.is_repeatable) {
- SG_LOG(SG_INPUT, SG_INFO, "Button has been pressed");
+ // SG_LOG( SG_INPUT, SG_INFO, "Button has been pressed" );
for (unsigned int k = 0; k < b.bindings[modifiers].size(); k++)
b.bindings[modifiers][k].fire();
}
} else {
// The release event is never repeated.
if (b.last_state) {
- SG_LOG(SG_INPUT, SG_INFO, "Button has been released");
+ // SG_LOG( SG_INPUT, SG_INFO, "Button has been released" );
for (unsigned int k = 0; k < b.bindings[modifiers|FG_MOD_UP].size(); k++)
b.bindings[modifiers|FG_MOD_UP][k].fire();
}