# include "config.h"
#endif
-#include <simgear/compiler.h>
-#include <simgear/debug/logstream.hxx>
#include <Main/fg_props.hxx>
-
+#include <simgear/sg_inlines.h>
#include "controls.hxx"
-
-static const int MAX_NAME_LEN = 128;
-
-\f
-////////////////////////////////////////////////////////////////////////
-// Inline utility methods.
-////////////////////////////////////////////////////////////////////////
-
-static inline void
-CLAMP(double *x, double min, double max )
-{
- if ( *x < min ) { *x = min; }
- if ( *x > max ) { *x = max; }
-}
-
-static inline void
-CLAMP(int *i, int min, int max )
-{
- if ( *i < min ) { *i = min; }
- if ( *i > max ) { *i = max; }
-}
-
-\f
////////////////////////////////////////////////////////////////////////
// Implementation of FGControls.
////////////////////////////////////////////////////////////////////////
{
throttle_idle = true;
for ( int engine = 0; engine < MAX_ENGINES; engine++ ) {
- throttle[engine] = 0.0;
- mixture[engine] = 1.0;
- fuel_pump[engine] = false;
- prop_advance[engine] = 1.0;
- magnetos[engine] = 0;
- feed_tank[engine] = -1; // set to -1 to turn off all tanks 0 feeds all engines from center body tank
- starter[engine] = false;
+ throttle[engine] = 0.0;
+ mixture[engine] = 1.0;
+ fuel_pump[engine] = false;
+ prop_advance[engine] = 1.0;
+ magnetos[engine] = 0;
+ feed_tank[engine] = -1; // set to -1 to turn off all tanks 0 feeds all engines from center body tank
+ starter[engine] = false;
feather[engine] = false;
ignition[engine] = false;
fire_switch[engine] = false;
auto_coordination = fgGetNode("/sim/auto-coordination", true);
}
+static inline void _SetRoot( simgear::TiedPropertyList & tiedProperties, const char * root, int index = 0 )
+{
+ tiedProperties.setRoot( fgGetNode( root, index, true ) );
+}
void
FGControls::bind ()
{
- int index, i;
-
- // flight controls
- fgTie("/controls/flight/aileron", this,
- &FGControls::get_aileron, &FGControls::set_aileron);
- fgSetArchivable("/controls/flight/aileron");
-
- fgTie("/controls/flight/aileron-trim", this,
- &FGControls::get_aileron_trim, &FGControls::set_aileron_trim);
- fgSetArchivable("/controls/flight/aileron-trim");
-
- fgTie("/controls/flight/elevator", this,
- &FGControls::get_elevator, &FGControls::set_elevator);
- fgSetArchivable("/controls/flight/elevator");
-
- fgTie("/controls/flight/elevator-trim", this,
- &FGControls::get_elevator_trim, &FGControls::set_elevator_trim);
- fgSetArchivable("/controls/flight/elevator-trim");
-
- fgTie("/controls/flight/rudder", this,
- &FGControls::get_rudder, &FGControls::set_rudder);
- fgSetArchivable("/controls/flight/rudder");
-
- fgTie("/controls/flight/rudder-trim", this,
- &FGControls::get_rudder_trim, &FGControls::set_rudder_trim);
- fgSetArchivable("/controls/flight/rudder-trim");
-
- fgTie("/controls/flight/flaps", this,
- &FGControls::get_flaps, &FGControls::set_flaps);
- fgSetArchivable("/controls/flight/flaps");
-
- fgTie("/controls/flight/slats", this,
- &FGControls::get_slats, &FGControls::set_slats);
- fgSetArchivable("/controls/flight/slats");
-
- fgTie("/controls/flight/BLC", this,
- &FGControls::get_BLC, &FGControls::set_BLC);
- fgSetArchivable("/controls/flight/BLC");
-
- fgTie("/controls/flight/spoilers", this,
- &FGControls::get_spoilers, &FGControls::set_spoilers);
- fgSetArchivable("/controls/flight/spoilers");
-
- fgTie("/controls/flight/speedbrake", this,
- &FGControls::get_speedbrake, &FGControls::set_speedbrake);
- fgSetArchivable("/controls/flight/speedbrake");
-
- fgTie("/controls/flight/wing-sweep", this,
- &FGControls::get_wing_sweep, &FGControls::set_wing_sweep);
- fgSetArchivable("/controls/flight/wing-sweep");
-
- fgTie("/controls/flight/wing-fold", this,
- &FGControls::get_wing_fold, &FGControls::set_wing_fold);
- fgSetArchivable("/controls/flight/wing-fold");
-
- fgTie("/controls/flight/drag-chute", this,
- &FGControls::get_drag_chute, &FGControls::set_drag_chute);
- fgSetArchivable("/controls/flight/drag-chute");
-
- // engines
- fgTie("/controls/engines/throttle_idle", this,
- &FGControls::get_throttle_idle, &FGControls::set_throttle_idle);
- fgSetArchivable("/controls/engines/throttle_idle");
-
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/throttle", index);
- fgTie(name, this, index,
- &FGControls::get_throttle, &FGControls::set_throttle);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/starter", index);
- fgTie(name, this, index,
- &FGControls::get_starter, &FGControls::set_starter);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/fuel-pump", index);
- fgTie(name, this, index,
- &FGControls::get_fuel_pump, &FGControls::set_fuel_pump);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/fire-switch", index);
- fgTie(name, this, index,
- &FGControls::get_fire_switch, &FGControls::set_fire_switch);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/fire-bottle-discharge", index);
- fgTie(name, this, index,
- &FGControls::get_fire_bottle_discharge,
- &FGControls::set_fire_bottle_discharge);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
- fgTie(name, this, index,
- &FGControls::get_cutoff, &FGControls::set_cutoff);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
- fgTie(name, this, index,
- &FGControls::get_mixture, &FGControls::set_mixture);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/propeller-pitch", index);
- fgTie(name, this, index,
- &FGControls::get_prop_advance,
- &FGControls::set_prop_advance);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/magnetos", index);
- fgTie(name, this, index,
- &FGControls::get_magnetos, &FGControls::set_magnetos);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/feed_tank", index);
- fgTie(name, this, index,
- &FGControls::get_feed_tank, &FGControls::set_feed_tank);
- fgSetArchivable(name);
-
-
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
- fgTie(name, this, index,
- &FGControls::get_nitrous_injection,
- &FGControls::set_nitrous_injection);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/cowl-flaps-norm", index);
- fgTie(name, this, index,
- &FGControls::get_cowl_flaps_norm,
- &FGControls::set_cowl_flaps_norm);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/propeller-feather", index);
- fgTie(name, this, index,
- &FGControls::get_feather, &FGControls::set_feather);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/ignition", index);
- fgTie(name, this, index,
- &FGControls::get_ignition, &FGControls::set_ignition);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/augmentation", index);
- fgTie(name, this, index,
- &FGControls::get_augmentation,
- &FGControls::set_augmentation);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/reverser", index);
- fgTie(name, this, index,
- &FGControls::get_reverser, &FGControls::set_reverser);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/water-injection", index);
- fgTie(name, this, index,
- &FGControls::get_water_injection,
- &FGControls::set_water_injection);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/condition", index);
- fgTie(name, this, index,
- &FGControls::get_condition, &FGControls::set_condition);
- fgSetArchivable(name);
- }
-
- // fuel
- fgTie("/controls/fuel/dump-valve", this,
- &FGControls::get_dump_valve, &FGControls::set_dump_valve);
- fgSetArchivable("/controls/fuel/dump-valve");
-
- for (index = 0; index < MAX_TANKS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/fuel/tank[%d]/fuel_selector", index);
- fgTie(name, this, index,
- &FGControls::get_fuel_selector,
- &FGControls::set_fuel_selector);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
- fgTie(name, this, index,
- &FGControls::get_to_engine, &FGControls::set_to_engine);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
- fgTie(name, this, index,
- &FGControls::get_to_tank, &FGControls::set_to_tank);
- fgSetArchivable(name);
-
- for (i = 0; i < MAX_BOOSTPUMPS; i++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
- fgTie(name, this, index * 2 + i,
- &FGControls::get_boost_pump,
- &FGControls::set_boost_pump);
- fgSetArchivable(name);
+ int index, i;
+
+ // flight controls
+ _SetRoot( _tiedProperties, "/controls/flight" );
+
+ _tiedProperties.Tie( "aileron", this, &FGControls::get_aileron, &FGControls::set_aileron )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "aileron-trim", this, &FGControls::get_aileron_trim, &FGControls::set_aileron_trim )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "elevator", this, &FGControls::get_elevator, &FGControls::set_elevator )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "elevator-trim", this, &FGControls::get_elevator_trim, &FGControls::set_elevator_trim )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "rudder", this, &FGControls::get_rudder, &FGControls::set_rudder )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "rudder-trim", this, &FGControls::get_rudder_trim, &FGControls::set_rudder_trim )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "flaps", this, &FGControls::get_flaps, &FGControls::set_flaps )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "slats", this, &FGControls::get_slats, &FGControls::set_slats )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "BLC", this, &FGControls::get_BLC, &FGControls::set_BLC )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "spoilers", this, &FGControls::get_spoilers, &FGControls::set_spoilers )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "speedbrake", this, &FGControls::get_speedbrake, &FGControls::set_speedbrake )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "wing-sweep", this, &FGControls::get_wing_sweep, &FGControls::set_wing_sweep )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "wing-fold", this, &FGControls::get_wing_fold, &FGControls::set_wing_fold )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "drag-chute", this, &FGControls::get_drag_chute, &FGControls::set_drag_chute )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ // engines
+ _tiedProperties.setRoot( fgGetNode("/controls/engines", true ) );
+
+ _tiedProperties.Tie( "throttle_idle", this, &FGControls::get_throttle_idle, &FGControls::set_throttle_idle )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ _SetRoot(_tiedProperties, "/controls/engines/engine", index );
+
+ _tiedProperties.Tie( "throttle", this, index, &FGControls::get_throttle, &FGControls::set_throttle )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "starter", this, index, &FGControls::get_starter, &FGControls::set_starter )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "fuel-pump", this, index, &FGControls::get_fuel_pump, &FGControls::set_fuel_pump )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "fire-switch", this, index, &FGControls::get_fire_switch, &FGControls::set_fire_switch )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "fire-bottle-discharge", this, index, &FGControls::get_fire_bottle_discharge, &FGControls::set_fire_bottle_discharge )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "cutoff", this, index, &FGControls::get_cutoff, &FGControls::set_cutoff )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "mixture", this, index, &FGControls::get_mixture, &FGControls::set_mixture )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "propeller-pitch", this, index, &FGControls::get_prop_advance, &FGControls::set_prop_advance )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "magnetos", this, index, &FGControls::get_magnetos, &FGControls::set_magnetos )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "feed_tank", this, index, &FGControls::get_feed_tank, &FGControls::set_feed_tank )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "WEP", this, index, &FGControls::get_nitrous_injection, &FGControls::set_nitrous_injection )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "cowl-flaps-norm", this, index, &FGControls::get_cowl_flaps_norm, &FGControls::set_cowl_flaps_norm )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "propeller-feather", this, index, &FGControls::get_feather, &FGControls::set_feather )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "ignition", this, index, &FGControls::get_ignition, &FGControls::set_ignition )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "augmentation", this, index, &FGControls::get_augmentation, &FGControls::set_augmentation )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "reverser", this, index, &FGControls::get_reverser, &FGControls::set_reverser )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "water-injection", this, index, &FGControls::get_water_injection, &FGControls::set_water_injection )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "condition", this, index, &FGControls::get_condition, &FGControls::set_condition )
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
}
- }
-
- // gear
- fgTie("/controls/gear/brake-left", this,
- &FGControls::get_brake_left,
- &FGControls::set_brake_left);
- fgSetArchivable("/controls/gear/brake-left");
-
- fgTie("/controls/gear/brake-right", this,
- &FGControls::get_brake_right,
- &FGControls::set_brake_right);
- fgSetArchivable("/controls/gear/brake-right");
-
- fgTie("/controls/gear/copilot-brake-left", this,
- &FGControls::get_copilot_brake_left,
- &FGControls::set_copilot_brake_left);
- fgSetArchivable("/controls/gear/copilot-brake-left");
-
- fgTie("/controls/gear/copilot-brake-right", this,
- &FGControls::get_copilot_brake_right,
- &FGControls::set_copilot_brake_right);
- fgSetArchivable("/controls/gear/copilot-brake-right");
-
- fgTie("/controls/gear/brake-parking", this,
- &FGControls::get_brake_parking,
- &FGControls::set_brake_parking);
- fgSetArchivable("/controls/gear/brake-parking");
-
- fgTie("/controls/gear/steering", this,
- &FGControls::get_steering, &FGControls::set_steering);
- fgSetArchivable("/controls/gear/steering");
-
- fgTie("/controls/gear/nose-wheel-steering", this,
- &FGControls::get_nose_wheel_steering,
- &FGControls::set_nose_wheel_steering);
- fgSetArchivable("/controls/gear/nose-wheel-steering");
-
- fgTie("/controls/gear/gear-down", this,
- &FGControls::get_gear_down, &FGControls::set_gear_down);
- fgSetArchivable("/controls/gear/gear-down");
-
- fgTie("/controls/gear/antiskid", this,
- &FGControls::get_antiskid, &FGControls::set_antiskid);
- fgSetArchivable("/controls/gear/antiskid");
-
- fgTie("/controls/gear/tailhook", this,
- &FGControls::get_tailhook, &FGControls::set_tailhook);
- fgSetArchivable("/controls/gear/tailhook");
-
- fgTie("/controls/gear/launchbar", this,
- &FGControls::get_launchbar, &FGControls::set_launchbar);
- fgSetArchivable("/controls/gear/launchbar");
-
- fgTie("/controls/gear/catapult-launch-cmd", this,
- &FGControls::get_catapult_launch_cmd, &FGControls::set_catapult_launch_cmd);
- fgSetArchivable("/controls/gear/catapult-launch-cmd");
-
- fgTie("/controls/gear/tailwheel-lock", this,
- &FGControls::get_tailwheel_lock,
- &FGControls::set_tailwheel_lock);
- fgSetArchivable("/controls/gear/tailwheel-lock");
-
- for (index = 0; index < MAX_WHEELS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/gear/wheel[%d]/alternate-extension", index);
- fgTie(name, this, index,
- &FGControls::get_alternate_extension,
- &FGControls::set_alternate_extension);
- fgSetArchivable(name);
- }
-
- // anti-ice
- fgTie("/controls/anti-ice/wing-heat", this,
- &FGControls::get_wing_heat, &FGControls::set_wing_heat);
- fgSetArchivable("/controls/anti-ice/wing-heat");
-
- fgTie("/controls/anti-ice/pitot-heat", this,
- &FGControls::get_pitot_heat, &FGControls::set_pitot_heat);
- fgSetArchivable("/controls/anti-ice/pitot-heat");
-
- fgTie("/controls/anti-ice/wiper", this,
- &FGControls::get_wiper, &FGControls::set_wiper);
- fgSetArchivable("/controls/anti-ice/wiper");
-
- fgTie("/controls/anti-ice/window-heat", this,
- &FGControls::get_window_heat, &FGControls::set_window_heat);
- fgSetArchivable("/controls/anti-ice/window-heat");
-
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/anti-ice/engine[%d]/carb-heat", index);
- fgTie(name, this, index,
- &FGControls::get_carb_heat, &FGControls::set_carb_heat);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/anti-ice/engine[%d]/inlet-heat", index);
- fgTie(name, this, index,
- &FGControls::get_inlet_heat, &FGControls::set_inlet_heat);
- fgSetArchivable(name);
- }
-
- // hydraulics
- for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/hydraulic/system[%d]/engine-pump", index);
- fgTie(name, this, index,
- &FGControls::get_engine_pump, &FGControls::set_engine_pump);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/hydraulic/system[%d]/electric-pump", index);
- fgTie(name, this, index,
- &FGControls::get_electric_pump,
- &FGControls::set_electric_pump);
- fgSetArchivable(name);
- }
-
- // electric
- fgTie("/controls/electric/battery-switch", this,
- &FGControls::get_battery_switch,
- &FGControls::set_battery_switch);
- fgSetArchivable("/controls/electric/battery-switch");
-
- fgTie("/controls/electric/external-power", this,
- &FGControls::get_external_power,
- &FGControls::set_external_power);
- fgSetArchivable("/controls/electric/external-power");
-
- fgTie("/controls/electric/APU-generator", this,
- &FGControls::get_APU_generator,
- &FGControls::set_APU_generator);
- fgSetArchivable("/controls/electric/APU-generator");
-
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/electric/engine[%d]/generator", index);
- fgTie(name, this, index,
- &FGControls::get_generator_breaker,
- &FGControls::set_generator_breaker);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/electric/engine[%d]/bus-tie", index);
- fgTie(name, this, index,
- &FGControls::get_bus_tie,
- &FGControls::set_bus_tie);
- fgSetArchivable(name);
- }
-
- // pneumatic
- fgTie("/controls/pneumatic/APU-bleed", this,
- &FGControls::get_APU_bleed,
- &FGControls::set_APU_bleed);
- fgSetArchivable("/controls/pneumatic/APU-bleed");
-
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/pneumatic/engine[%d]/bleed", index);
- fgTie(name, this, index,
- &FGControls::get_engine_bleed,
- &FGControls::set_engine_bleed);
- fgSetArchivable(name);
- }
-
- // pressurization
- fgTie("/controls/pressurization/mode", this,
- &FGControls::get_mode, &FGControls::set_mode);
- fgSetArchivable("/controls/pressurization/mode");
-
- fgTie("/controls/pressurization/dump", this,
- &FGControls::get_dump, &FGControls::set_dump);
- fgSetArchivable("/controls/pressurization/dump");
-
- fgTie("/controls/pressurization/outflow-valve", this,
- &FGControls::get_outflow_valve,
- &FGControls::set_outflow_valve);
- fgSetArchivable("/controls/pressurization/outflow-valve");
-
- for (index = 0; index < MAX_PACKS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/pressurization/pack[%d]/pack-on", index);
- fgTie(name, this, index,
- &FGControls::get_pack_on, &FGControls::set_pack_on);
- fgSetArchivable(name);
- }
-
- // lights
- fgTie("/controls/lighting/landing-lights", this,
- &FGControls::get_landing_lights,
- &FGControls::set_landing_lights);
- fgSetArchivable("/controls/lighting/landing-lights");
-
- fgTie("/controls/lighting/turn-off-lights", this,
- &FGControls::get_turn_off_lights,
- &FGControls::set_turn_off_lights);
- fgSetArchivable("/controls/lighting/turn-off-lights");
-
- fgTie("/controls/lighting/taxi-light", this,
- &FGControls::get_taxi_light, &FGControls::set_taxi_light);
- fgSetArchivable("/controls/lighting/taxi-light");
-
- fgTie("/controls/lighting/logo-lights", this,
- &FGControls::get_logo_lights, &FGControls::set_logo_lights);
- fgSetArchivable("/controls/lighting/logo-lights");
-
- fgTie("/controls/lighting/nav-lights", this,
- &FGControls::get_nav_lights, &FGControls::set_nav_lights);
- fgSetArchivable("/controls/lighting/nav-lights");
-
- fgTie("/controls/lighting/beacon", this,
- &FGControls::get_beacon, &FGControls::set_beacon);
- fgSetArchivable("/controls/lighting/beacon");
-
- fgTie("/controls/lighting/strobe", this,
- &FGControls::get_strobe, &FGControls::set_strobe);
- fgSetArchivable("/controls/lighting/strobe");
-
- fgTie("/controls/lighting/panel-norm", this,
- &FGControls::get_panel_norm, &FGControls::set_panel_norm);
- fgSetArchivable("/controls/lighting/panel-norm");
-
- fgTie("/controls/lighting/instruments-norm", this,
- &FGControls::get_instruments_norm,
- &FGControls::set_instruments_norm);
- fgSetArchivable("/controls/lighting/instruments-norm");
-
- fgTie("/controls/lighting/dome-norm", this,
- &FGControls::get_dome_norm, &FGControls::set_dome_norm);
- fgSetArchivable("/controls/lighting/dome-norm");
-
- // armament
- fgTie("/controls/armament/master-arm", this,
- &FGControls::get_master_arm, &FGControls::set_master_arm);
- fgSetArchivable("/controls/armament/master-arm");
-
- fgTie("/controls/armament/station-select", this,
- &FGControls::get_station_select,
- &FGControls::set_station_select);
- fgSetArchivable("/controls/armament/station-select");
-
- fgTie("/controls/armament/release-all", this,
- &FGControls::get_release_ALL,
- &FGControls::set_release_ALL);
- fgSetArchivable("/controls/armament/release-all");
-
- for (index = 0; index < MAX_STATIONS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/stick-size", index);
- fgTie(name, this, index,
- &FGControls::get_stick_size, &FGControls::set_stick_size);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/release-stick", index);
- fgTie(name, this, index,
- &FGControls::get_release_stick, &FGControls::set_release_stick);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/release-all", index);
- fgTie(name, this, index,
- &FGControls::get_release_all, &FGControls::set_release_all);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/jettison-all", index);
- fgTie(name, this, index,
- &FGControls::get_jettison_all, &FGControls::set_jettison_all);
- fgSetArchivable(name);
- }
-
- // seat
- fgTie("/controls/seat/vertical-adjust", this,
- &FGControls::get_vertical_adjust,
- &FGControls::set_vertical_adjust);
- fgSetArchivable("/controls/seat/vertical-adjust");
-
- fgTie("/controls/seat/fore-aft-adjust", this,
- &FGControls::get_fore_aft_adjust,
- &FGControls::set_fore_aft_adjust);
- fgSetArchivable("/controls/seat/fore-aft-adjust");
-
- for (index = 0; index < MAX_EJECTION_SEATS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/seat/eject[%d]/initiate", index);
- fgTie(name, this, index,
- &FGControls::get_ejection_seat,
- &FGControls::set_ejection_seat);
- fgSetArchivable(name);
-
- snprintf(name, MAX_NAME_LEN,
- "/controls/seat/eject[%d]/status", index);
-
- fgTie(name, this, index,
- &FGControls::get_eseat_status,
- &FGControls::set_eseat_status);
-
- fgSetArchivable(name);
- }
-
- fgTie("/controls/seat/cmd_selector_valve", this,
- &FGControls::get_cmd_selector_valve,
- &FGControls::set_cmd_selector_valve);
- fgSetArchivable("/controls/seat/eject/cmd_selector_valve");
-
-
- // APU
- fgTie("/controls/APU/off-start-run", this,
- &FGControls::get_off_start_run,
- &FGControls::set_off_start_run);
- fgSetArchivable("/controls/APU/off-start-run");
-
- fgTie("/controls/APU/fire-switch", this,
- &FGControls::get_APU_fire_switch,
- &FGControls::set_APU_fire_switch);
- fgSetArchivable("/controls/APU/fire-switch");
-
- // autoflight
- for (index = 0; index < MAX_AUTOPILOTS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/autoflight/autopilot[%d]/engage", index);
- fgTie(name, this, index,
- &FGControls::get_autopilot_engage,
- &FGControls::set_autopilot_engage);
- fgSetArchivable(name);
- }
-
- fgTie("/controls/autoflight/autothrottle-arm", this,
- &FGControls::get_autothrottle_arm,
- &FGControls::set_autothrottle_arm);
- fgSetArchivable("/controls/autoflight/autothrottle-arm");
-
- fgTie("/controls/autoflight/autothrottle-engage", this,
- &FGControls::get_autothrottle_engage,
- &FGControls::set_autothrottle_engage);
- fgSetArchivable("/controls/autoflight/autothrottle-engage");
-
- fgTie("/controls/autoflight/heading-select", this,
- &FGControls::get_heading_select,
- &FGControls::set_heading_select);
- fgSetArchivable("/controls/autoflight/heading-select");
-
- fgTie("/controls/autoflight/altitude-select", this,
- &FGControls::get_altitude_select,
- &FGControls::set_altitude_select);
- fgSetArchivable("/controls/autoflight/altitude-select");
-
- fgTie("/controls/autoflight/bank-angle-select", this,
- &FGControls::get_bank_angle_select,
- &FGControls::set_bank_angle_select);
- fgSetArchivable("/controls/autoflight/bank-angle-select");
-
- fgTie("/controls/autoflight/vertical-speed-select", this,
- &FGControls::get_vertical_speed_select,
- &FGControls::set_vertical_speed_select);
- fgSetArchivable("/controls/autoflight/vertical-speed-select");
-
- fgTie("/controls/autoflight/speed-select", this,
- &FGControls::get_speed_select,
- &FGControls::set_speed_select);
- fgSetArchivable("/controls/autoflight/speed-select");
-
- fgTie("/controls/autoflight/mach-select", this,
- &FGControls::get_mach_select,
- &FGControls::set_mach_select);
- fgSetArchivable("/controls/autoflight/mach-select");
-
- fgTie("/controls/autoflight/vertical-mode", this,
- &FGControls::get_vertical_mode,
- &FGControls::set_vertical_mode);
- fgSetArchivable("/controls/autoflight/vertical-mode");
-
- fgTie("/controls/autoflight/lateral-mode", this,
- &FGControls::get_lateral_mode,
- &FGControls::set_lateral_mode);
- fgSetArchivable("/controls/autoflight/lateral-mode");
+ // fuel
+ _SetRoot( _tiedProperties, "/controls/fuel" );
+
+ _tiedProperties.Tie( "dump-valve", this, &FGControls::get_dump_valve, &FGControls::set_dump_valve)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_TANKS; index++) {
+ _SetRoot( _tiedProperties, "/controls/fuel/tank", index );
+
+ _tiedProperties.Tie( "fuel_selector", this, index, &FGControls::get_fuel_selector, &FGControls::set_fuel_selector)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "to_engine", this, index, &FGControls::get_to_engine, &FGControls::set_to_engine)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "to_tank", this, index, &FGControls::get_to_tank, &FGControls::set_to_tank)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (i = 0; i < MAX_BOOSTPUMPS; i++) {
+ _tiedProperties.Tie( "boost-pump", i,
+ this, index * 2 + i, &FGControls::get_boost_pump, &FGControls::set_boost_pump)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+ }
+
+ // gear
+ _SetRoot( _tiedProperties, "/controls/gear" );
+
+ _tiedProperties.Tie( "brake-left", this, &FGControls::get_brake_left, &FGControls::set_brake_left)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "brake-right", this, &FGControls::get_brake_right, &FGControls::set_brake_right)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "copilot-brake-left", this, &FGControls::get_copilot_brake_left, &FGControls::set_copilot_brake_left)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "copilot-brake-right", this, &FGControls::get_copilot_brake_right, &FGControls::set_copilot_brake_right)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "brake-parking", this, &FGControls::get_brake_parking, &FGControls::set_brake_parking)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "steering", this, &FGControls::get_steering, &FGControls::set_steering)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "nose-wheel-steering", this, &FGControls::get_nose_wheel_steering, &FGControls::set_nose_wheel_steering)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "gear-down", this, &FGControls::get_gear_down, &FGControls::set_gear_down)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "antiskid", this, &FGControls::get_antiskid, &FGControls::set_antiskid)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "tailhook", this, &FGControls::get_tailhook, &FGControls::set_tailhook)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "launchbar", this, &FGControls::get_launchbar, &FGControls::set_launchbar)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "catapult-launch-cmd", this, &FGControls::get_catapult_launch_cmd, &FGControls::set_catapult_launch_cmd)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "tailwheel-lock", this, &FGControls::get_tailwheel_lock, &FGControls::set_tailwheel_lock)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_WHEELS; index++) {
+ _SetRoot( _tiedProperties, "/controls/gear/wheel", index );
+ _tiedProperties.Tie( "alternate-extension", this, index, &FGControls::get_alternate_extension, &FGControls::set_alternate_extension)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // anti-ice
+ _SetRoot( _tiedProperties, "/controls/anti-ice" );
+
+ _tiedProperties.Tie( "wing-heat", this, &FGControls::get_wing_heat, &FGControls::set_wing_heat)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "pitot-heat", this, &FGControls::get_pitot_heat, &FGControls::set_pitot_heat)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "wiper", this, &FGControls::get_wiper, &FGControls::set_wiper)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "window-heat", this, &FGControls::get_window_heat, &FGControls::set_window_heat)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ _SetRoot( _tiedProperties, "/controls/anti-ice/engine", index );
+
+ _tiedProperties.Tie( "carb-heat", this, index, &FGControls::get_carb_heat, &FGControls::set_carb_heat)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "inlet-heat", this, index, &FGControls::get_inlet_heat, &FGControls::set_inlet_heat)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // hydraulics
+ for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
+ _SetRoot( _tiedProperties, "/controls/hydraulic/system", index );
+
+ _tiedProperties.Tie( "engine-pump", this, index, &FGControls::get_engine_pump, &FGControls::set_engine_pump)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "electric-pump", this, index, &FGControls::get_electric_pump, &FGControls::set_electric_pump)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // electric
+ _SetRoot( _tiedProperties, "/controls/electric" );
+
+ _tiedProperties.Tie( "battery-switch", this, &FGControls::get_battery_switch, &FGControls::set_battery_switch)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "external-power", this, &FGControls::get_external_power, &FGControls::set_external_power)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "APU-generator", this, &FGControls::get_APU_generator, &FGControls::set_APU_generator)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ _SetRoot( _tiedProperties, "/controls/electric/engine", index );
+
+ _tiedProperties.Tie( "generator", this, index, &FGControls::get_generator_breaker, &FGControls::set_generator_breaker)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "bus-tie", this, index, &FGControls::get_bus_tie, &FGControls::set_bus_tie)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // pneumatic
+ _SetRoot( _tiedProperties, "/controls/pneumatic" );
+
+ _tiedProperties.Tie( "APU-bleed", this, &FGControls::get_APU_bleed, &FGControls::set_APU_bleed)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_ENGINES; index++) {
+ _SetRoot( _tiedProperties, "/controls/pneumatic/engine", index );
+
+ _tiedProperties.Tie( "bleed", this, index, &FGControls::get_engine_bleed, &FGControls::set_engine_bleed)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // pressurization
+ _SetRoot( _tiedProperties, "/controls/pressurization" );
+
+ _tiedProperties.Tie( "mode", this, &FGControls::get_mode, &FGControls::set_mode)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "dump", this, &FGControls::get_dump, &FGControls::set_dump)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "outflow-valve", this, &FGControls::get_outflow_valve, &FGControls::set_outflow_valve)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_PACKS; index++) {
+ _SetRoot( _tiedProperties, "/controls/pressurization/pack", index );
+
+ _tiedProperties.Tie( "pack-on", this, index, &FGControls::get_pack_on, &FGControls::set_pack_on)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // lights
+ _SetRoot( _tiedProperties, "/controls/lighting" );
+
+ _tiedProperties.Tie( "landing-lights", this, &FGControls::get_landing_lights, &FGControls::set_landing_lights)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "turn-off-lights", this, &FGControls::get_turn_off_lights, &FGControls::set_turn_off_lights)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "taxi-light", this, &FGControls::get_taxi_light, &FGControls::set_taxi_light)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "logo-lights", this, &FGControls::get_logo_lights, &FGControls::set_logo_lights)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "nav-lights", this, &FGControls::get_nav_lights, &FGControls::set_nav_lights)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "beacon", this, &FGControls::get_beacon, &FGControls::set_beacon)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "strobe", this, &FGControls::get_strobe, &FGControls::set_strobe)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "panel-norm", this, &FGControls::get_panel_norm, &FGControls::set_panel_norm)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "instruments-norm", this, &FGControls::get_instruments_norm, &FGControls::set_instruments_norm)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "dome-norm", this, &FGControls::get_dome_norm, &FGControls::set_dome_norm)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ // armament
+ _SetRoot( _tiedProperties, "/controls/armament" );
+
+ _tiedProperties.Tie( "master-arm", this, &FGControls::get_master_arm, &FGControls::set_master_arm)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "station-select", this, &FGControls::get_station_select, &FGControls::set_station_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "release-all", this, &FGControls::get_release_ALL, &FGControls::set_release_ALL)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_STATIONS; index++) {
+ _SetRoot( _tiedProperties, "/controls/armament/station", index );
+
+ _tiedProperties.Tie( "stick-size", this, index, &FGControls::get_stick_size, &FGControls::set_stick_size)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "release-stick", this, index, &FGControls::get_release_stick, &FGControls::set_release_stick)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "release-all", this, index, &FGControls::get_release_all, &FGControls::set_release_all)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "jettison-all", this, index, &FGControls::get_jettison_all, &FGControls::set_jettison_all)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // seat
+ _SetRoot( _tiedProperties, "/controls/seat" );
+
+ _tiedProperties.Tie( "vertical-adjust", this, &FGControls::get_vertical_adjust, &FGControls::set_vertical_adjust)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "fore-aft-adjust", this, &FGControls::get_fore_aft_adjust, &FGControls::set_fore_aft_adjust)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "cmd_selector_valve", this, &FGControls::get_cmd_selector_valve, &FGControls::set_cmd_selector_valve)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ for (index = 0; index < MAX_EJECTION_SEATS; index++) {
+ _SetRoot( _tiedProperties, "/controls/seat/eject", index );
+
+ _tiedProperties.Tie( "initiate", this, index, &FGControls::get_ejection_seat, &FGControls::set_ejection_seat)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "status", this, index, &FGControls::get_eseat_status, &FGControls::set_eseat_status)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ // APU
+ _SetRoot( _tiedProperties, "/controls/APU" );
+
+ _tiedProperties.Tie( "off-start-run", this, &FGControls::get_off_start_run, &FGControls::set_off_start_run)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "fire-switch", this, &FGControls::get_APU_fire_switch, &FGControls::set_APU_fire_switch)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ // autoflight
+ for (index = 0; index < MAX_AUTOPILOTS; index++) {
+
+ _SetRoot( _tiedProperties, "/controls/autoflight/autopilot", index );
+
+ _tiedProperties.Tie( "engage", this, index, &FGControls::get_autopilot_engage, &FGControls::set_autopilot_engage)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+ }
+
+ _SetRoot( _tiedProperties, "/controls/autoflight/" );
+
+ _tiedProperties.Tie( "autothrottle-arm", this, &FGControls::get_autothrottle_arm, &FGControls::set_autothrottle_arm)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "autothrottle-engage", this, &FGControls::get_autothrottle_engage, &FGControls::set_autothrottle_engage)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "heading-select", this, &FGControls::get_heading_select, &FGControls::set_heading_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "altitude-select", this, &FGControls::get_altitude_select, &FGControls::set_altitude_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "bank-angle-select", this, &FGControls::get_bank_angle_select, &FGControls::set_bank_angle_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "vertical-speed-select", this, &FGControls::get_vertical_speed_select, &FGControls::set_vertical_speed_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "speed-select", this, &FGControls::get_speed_select, &FGControls::set_speed_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "mach-select", this, &FGControls::get_mach_select, &FGControls::set_mach_select)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "vertical-mode", this, &FGControls::get_vertical_mode, &FGControls::set_vertical_mode)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
+
+ _tiedProperties.Tie( "lateral-mode", this, &FGControls::get_lateral_mode, &FGControls::set_lateral_mode)
+ ->setAttribute( SGPropertyNode::ARCHIVE, true );
}
void FGControls::unbind ()
{
- int index, i;
- //Tie control properties.
- fgUntie("/controls/flight/aileron");
- fgUntie("/controls/flight/aileron-trim");
- fgUntie("/controls/flight/elevator");
- fgUntie("/controls/flight/elevator-trim");
- fgUntie("/controls/flight/rudder");
- fgUntie("/controls/flight/rudder-trim");
- fgUntie("/controls/flight/flaps");
- fgUntie("/controls/flight/slats");
- fgUntie("/controls/flight/BLC");
- fgUntie("/controls/flight/spoilers");
- fgUntie("/controls/flight/speedbrake");
- fgUntie("/controls/flight/wing-sweep");
- fgUntie("/controls/flight/wing-fold");
- fgUntie("/controls/flight/drag-chute");
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/throttle", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/feed_tank", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/starter", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/fuel-pump", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/fire-switch", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/fire-bottle-discharge", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/throttle_idle", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/cutoff", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/mixture", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/propeller-pitch", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/magnetos", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN, "/controls/engines/engine[%d]/WEP", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/cowl-flaps-norm", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/propeller-feather", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/ignition", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/augmentation", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/reverser", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/water-injection", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/engines/engine[%d]/condition", index);
- fgUntie(name);
- }
- fgUntie("/controls/fuel/dump-valve");
- for (index = 0; index < MAX_TANKS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/fuel/tank[%d]/fuel_selector", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_engine", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN, "/controls/fuel/tank[%d]/to_tank", index);
- fgUntie(name);
- for (i = 0; index < MAX_BOOSTPUMPS; i++) {
- snprintf(name, MAX_NAME_LEN,
- "/controls/fuel/tank[%d]/boost-pump[%d]", index, i);
- fgUntie(name);
- }
- }
- fgUntie("/controls/gear/brake-left");
- fgUntie("/controls/gear/brake-right");
- fgUntie("/controls/gear/brake-parking");
- fgUntie("/controls/gear/steering");
- fgUntie("/controls/gear/nose-wheel-steering");
- fgUntie("/controls/gear/gear-down");
- fgUntie("/controls/gear/antiskid");
- fgUntie("/controls/gear/tailhook");
- fgUntie("/controls/gear/launchbar");
- fgUntie("/controls/gear/catapult-launch-cmd");
- fgUntie("/controls/gear/tailwheel-lock");
- for (index = 0; index < MAX_WHEELS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/gear/wheel[%d]/alternate-extension", index);
- fgUntie(name);
- }
- fgUntie("/controls/anti-ice/wing-heat");
- fgUntie("/controls/anti-ice/pitot-heat");
- fgUntie("/controls/anti-ice/wiper");
- fgUntie("/controls/anti-ice/window-heat");
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/anti-ice/engine[%d]/carb-heat", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/anti-ice/engine[%d]/inlet-heat", index);
- fgUntie(name);
- }
- for (index = 0; index < MAX_HYD_SYSTEMS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/hydraulic/system[%d]/engine-pump", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/hydraulic/system[%d]/electric-pump", index);
- fgUntie(name);
- }
- fgUntie("/controls/electric/battery-switch");
- fgUntie("/controls/electric/external-power");
- fgUntie("/controls/electric/APU-generator");
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/electric/engine[%d]/generator", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/electric/engine[%d]/bus-tie", index);
- fgUntie(name);
- }
- fgUntie("/controls/pneumatic/APU-bleed");
- for (index = 0; index < MAX_ENGINES; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/pneumatic/engine[%d]/bleed", index);
- fgUntie(name);
- }
- fgUntie("/controls/pressurization/mode");
- fgUntie("/controls/pressurization/dump");
- for (index = 0; index < MAX_PACKS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/pressurization/pack[%d]/pack-on", index);
- fgUntie(name);
- }
- fgUntie("/controls/lighting/landing-lights");
- fgUntie("/controls/lighting/turn-off-lights");
- fgUntie("/controls/lighting/taxi-light");
- fgUntie("/controls/lighting/logo-lights");
- fgUntie("/controls/lighting/nav-lights");
- fgUntie("/controls/lighting/beacon");
- fgUntie("/controls/lighting/strobe");
- fgUntie("/controls/lighting/panel-norm");
- fgUntie("/controls/lighting/instruments-norm");
- fgUntie("/controls/lighting/dome-norm");
-
- fgUntie("/controls/armament/master-arm");
- fgUntie("/controls/armament/station-select");
- fgUntie("/controls/armament/release-all");
- for (index = 0; index < MAX_STATIONS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/stick-size", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/release-stick", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/release-all", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/armament/station[%d]/jettison-all", index);
- fgUntie(name);
- }
-
- fgUntie("/controls/seat/vertical-adjust");
- fgUntie("/controls/seat/fore-aft-adjust");
- for (index = 0; index < MAX_EJECTION_SEATS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/seat/eject[%d]/initiate", index);
- fgUntie(name);
- snprintf(name, MAX_NAME_LEN,
- "/controls/seat/eject[%d]/status", index);
- fgUntie(name);
- }
- fgUntie("/controls/seat/cmd_selector_valve");
-
- fgUntie("/controls/APU/off-start-run");
- fgUntie("/controls/APU/fire-switch");
- for (index = 0; index < MAX_AUTOPILOTS; index++) {
- char name[MAX_NAME_LEN];
- snprintf(name, MAX_NAME_LEN,
- "/controls/autoflight/autopilot[%d]/engage", index);
- fgUntie(name);
- }
- fgUntie("/controls/autoflight/autothrottle-arm");
- fgUntie("/controls/autoflight/autothrottle-engage");
- fgUntie("/controls/autoflight/heading-select");
- fgUntie("/controls/autoflight/altitude-select");
- fgUntie("/controls/autoflight/bank-angle-select");
- fgUntie("/controls/autoflight/vertical-speed-select");
- fgUntie("/controls/autoflight/speed-select");
- fgUntie("/controls/autoflight/mach-select");
- fgUntie("/controls/autoflight/vertical-mode");
- fgUntie("/controls/autoflight/lateral-mode");
-}
+ _tiedProperties.Untie();
+}
void
void
FGControls::set_aileron (double pos)
{
- aileron = pos;
- CLAMP( &aileron, -1.0, 1.0 );
-
- // check for autocoordination
- if ( auto_coordination->getBoolValue() ) {
- set_rudder( aileron / 2.0 );
- }
+ aileron = pos;
+ SG_CLAMP_RANGE<double>( aileron, -1.0, 1.0 );
+
+ // check for autocoordination
+ if ( auto_coordination->getBoolValue() ) {
+ set_rudder( aileron / 2.0 );
+ }
}
void
FGControls::move_aileron (double amt)
{
- aileron += amt;
- CLAMP( &aileron, -1.0, 1.0 );
-
- // check for autocoordination
- if ( auto_coordination->getBoolValue() ) {
- set_rudder( aileron / 2.0 );
- }
+ aileron += amt;
+ SG_CLAMP_RANGE<double>( aileron, -1.0, 1.0 );
+
+ // check for autocoordination
+ if ( auto_coordination->getBoolValue() ) {
+ set_rudder( aileron / 2.0 );
+ }
}
void
FGControls::set_aileron_trim( double pos )
{
aileron_trim = pos;
- CLAMP( &aileron_trim, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( aileron_trim, -1.0, 1.0 );
}
void
FGControls::move_aileron_trim( double amt )
{
aileron_trim += amt;
- CLAMP( &aileron_trim, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( aileron_trim, -1.0, 1.0 );
}
void
FGControls::set_elevator( double pos )
{
elevator = pos;
- CLAMP( &elevator, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( elevator, -1.0, 1.0 );
}
void
FGControls::move_elevator( double amt )
{
elevator += amt;
- CLAMP( &elevator, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( elevator, -1.0, 1.0 );
}
void
FGControls::set_elevator_trim( double pos )
{
elevator_trim = pos;
- CLAMP( &elevator_trim, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( elevator_trim, -1.0, 1.0 );
}
void
FGControls::move_elevator_trim( double amt )
{
elevator_trim += amt;
- CLAMP( &elevator_trim, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( elevator_trim, -1.0, 1.0 );
}
void
FGControls::set_rudder( double pos )
{
rudder = pos;
- CLAMP( &rudder, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( rudder, -1.0, 1.0 );
}
void
FGControls::move_rudder( double amt )
{
rudder += amt;
- CLAMP( &rudder, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( rudder, -1.0, 1.0 );
}
void
FGControls::set_rudder_trim( double pos )
{
rudder_trim = pos;
- CLAMP( &rudder_trim, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( rudder_trim, -1.0, 1.0 );
}
void
FGControls::move_rudder_trim( double amt )
{
rudder_trim += amt;
- CLAMP( &rudder_trim, -1.0, 1.0 );
+ SG_CLAMP_RANGE<double>( rudder_trim, -1.0, 1.0 );
}
void
FGControls::set_flaps( double pos )
{
flaps = pos;
- CLAMP( &flaps, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( flaps, 0.0, 1.0 );
}
void
FGControls::move_flaps( double amt )
{
flaps += amt;
- CLAMP( &flaps, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( flaps, 0.0, 1.0 );
}
void
FGControls::set_slats( double pos )
{
slats = pos;
- CLAMP( &slats, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( slats, 0.0, 1.0 );
}
void
FGControls::move_slats( double amt )
{
slats += amt;
- CLAMP( &slats, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( slats, 0.0, 1.0 );
}
void
FGControls::set_BLC( bool val )
{
- BLC = val;
+ BLC = val;
}
void
FGControls::set_spoilers( double pos )
{
spoilers = pos;
- CLAMP( &spoilers, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( spoilers, 0.0, 1.0 );
}
void
FGControls::move_spoilers( double amt )
{
spoilers += amt;
- CLAMP( &spoilers, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( spoilers, 0.0, 1.0 );
}
void
FGControls::set_speedbrake( double pos )
{
speedbrake = pos;
- CLAMP( &speedbrake, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( speedbrake, 0.0, 1.0 );
}
void
FGControls::move_speedbrake( double amt )
{
speedbrake += amt;
- CLAMP( &speedbrake, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( speedbrake, 0.0, 1.0 );
}
void
FGControls::set_wing_sweep( double pos )
{
wing_sweep = pos;
- CLAMP( &wing_sweep, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( wing_sweep, 0.0, 1.0 );
}
void
FGControls::move_wing_sweep( double amt )
{
wing_sweep += amt;
- CLAMP( &wing_sweep, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( wing_sweep, 0.0, 1.0 );
}
void
FGControls::set_wing_fold( bool val )
{
- wing_fold = val;
+ wing_fold = val;
}
void
FGControls::set_drag_chute( bool val )
{
- drag_chute = val;
+ drag_chute = val;
}
void
FGControls::set_throttle_idle( bool val )
{
- throttle_idle = val;
+ throttle_idle = val;
}
void
FGControls::set_throttle( int engine, double pos )
{
- if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- throttle[i] = pos;
- CLAMP( &throttle[i], 0.0, 1.0 );
- }
- } else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- throttle[engine] = pos;
- CLAMP( &throttle[engine], 0.0, 1.0 );
+ if ( engine == ALL_ENGINES ) {
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ throttle[i] = pos;
+ SG_CLAMP_RANGE<double>( throttle[i], 0.0, 1.0 );
+ }
+ } else {
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ throttle[engine] = pos;
+ SG_CLAMP_RANGE<double>( throttle[engine], 0.0, 1.0 );
+ }
}
- }
}
void
FGControls::move_throttle( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- throttle[i] += amt;
- CLAMP( &throttle[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ throttle[i] += amt;
+ SG_CLAMP_RANGE<double>( throttle[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- throttle[engine] += amt;
- CLAMP( &throttle[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ throttle[engine] += amt;
+ SG_CLAMP_RANGE<double>( throttle[engine], 0.0, 1.0 );
+ }
}
}
FGControls::set_starter( int engine, bool flag )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- starter[i] = flag;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ starter[i] = flag;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- starter[engine] = flag;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ starter[engine] = flag;
+ }
}
}
FGControls::set_fuel_pump( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- fuel_pump[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ fuel_pump[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- fuel_pump[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ fuel_pump[engine] = val;
+ }
}
}
FGControls::set_fire_switch( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- fire_switch[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ fire_switch[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- fire_switch[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ fire_switch[engine] = val;
+ }
}
}
FGControls::set_fire_bottle_discharge( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- fire_bottle_discharge[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ fire_bottle_discharge[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- fire_bottle_discharge[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ fire_bottle_discharge[engine] = val;
+ }
}
}
FGControls::set_cutoff( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- cutoff[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cutoff[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- cutoff[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cutoff[engine] = val;
+ }
}
}
FGControls::set_feed_tank( int engine, int tank )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- feed_tank[i] = tank;
- CLAMP( &feed_tank[i], -1, 4 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ feed_tank[i] = tank;
+ SG_CLAMP_RANGE<int>( feed_tank[i], -1, 4 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- feed_tank[engine] = tank;
- CLAMP( &feed_tank[engine], -1, 4 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ feed_tank[engine] = tank;
+ SG_CLAMP_RANGE<int>( feed_tank[engine], -1, 4 );
+ }
}
- // feed_tank[engine] = engine;
+ // feed_tank[engine] = engine;
}
FGControls::set_mixture( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- mixture[i] = pos;
- CLAMP( &mixture[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] = pos;
+ SG_CLAMP_RANGE<double>( mixture[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- mixture[engine] = pos;
- CLAMP( &mixture[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] = pos;
+ SG_CLAMP_RANGE<double>( mixture[engine], 0.0, 1.0 );
+ }
}
}
FGControls::move_mixture( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- mixture[i] += amt;
- CLAMP( &mixture[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ mixture[i] += amt;
+ SG_CLAMP_RANGE<double>( mixture[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- mixture[engine] += amt;
- CLAMP( &mixture[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ mixture[engine] += amt;
+ SG_CLAMP_RANGE<double>( mixture[engine], 0.0, 1.0 );
+ }
}
}
FGControls::set_prop_advance( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- prop_advance[i] = pos;
- CLAMP( &prop_advance[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ prop_advance[i] = pos;
+ SG_CLAMP_RANGE<double>( prop_advance[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- prop_advance[engine] = pos;
- CLAMP( &prop_advance[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ prop_advance[engine] = pos;
+ SG_CLAMP_RANGE<double>( prop_advance[engine], 0.0, 1.0 );
+ }
}
}
FGControls::move_prop_advance( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- prop_advance[i] += amt;
- CLAMP( &prop_advance[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ prop_advance[i] += amt;
+ SG_CLAMP_RANGE<double>( prop_advance[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- prop_advance[engine] += amt;
- CLAMP( &prop_advance[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ prop_advance[engine] += amt;
+ SG_CLAMP_RANGE<double>( prop_advance[engine], 0.0, 1.0 );
+ }
}
}
FGControls::set_magnetos( int engine, int pos )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- magnetos[i] = pos;
- CLAMP( &magnetos[i], 0, 3 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ magnetos[i] = pos;
+ SG_CLAMP_RANGE<int>( magnetos[i], 0, 3 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- magnetos[engine] = pos;
- CLAMP( &magnetos[engine], 0, 3 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ magnetos[engine] = pos;
+ SG_CLAMP_RANGE<int>( magnetos[engine], 0, 3 );
+ }
}
}
FGControls::move_magnetos( int engine, int amt )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- magnetos[i] += amt;
- CLAMP( &magnetos[i], 0, 3 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ magnetos[i] += amt;
+ SG_CLAMP_RANGE<int>( magnetos[i], 0, 3 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- magnetos[engine] += amt;
- CLAMP( &magnetos[engine], 0, 3 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ magnetos[engine] += amt;
+ SG_CLAMP_RANGE<int>( magnetos[engine], 0, 3 );
+ }
}
}
FGControls::set_nitrous_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- nitrous_injection[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ nitrous_injection[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- nitrous_injection[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ nitrous_injection[engine] = val;
+ }
}
}
FGControls::set_cowl_flaps_norm( int engine, double pos )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- cowl_flaps_norm[i] = pos;
- CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cowl_flaps_norm[i] = pos;
+ SG_CLAMP_RANGE<double>( cowl_flaps_norm[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- cowl_flaps_norm[engine] = pos;
- CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cowl_flaps_norm[engine] = pos;
+ SG_CLAMP_RANGE<double>( cowl_flaps_norm[engine], 0.0, 1.0 );
+ }
}
}
FGControls::move_cowl_flaps_norm( int engine, double amt )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- cowl_flaps_norm[i] += amt;
- CLAMP( &cowl_flaps_norm[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ cowl_flaps_norm[i] += amt;
+ SG_CLAMP_RANGE<double>( cowl_flaps_norm[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- cowl_flaps_norm[engine] += amt;
- CLAMP( &cowl_flaps_norm[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ cowl_flaps_norm[engine] += amt;
+ SG_CLAMP_RANGE<double>( cowl_flaps_norm[engine], 0.0, 1.0 );
+ }
}
}
FGControls::set_feather( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- feather[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ feather[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- feather[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ feather[engine] = val;
+ }
}
}
FGControls::set_ignition( int engine, int pos )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- ignition[i] = pos;
- CLAMP( &ignition[i], 0, 3 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ ignition[i] = pos;
+ SG_CLAMP_RANGE<int>( ignition[i], 0, 3 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- ignition[engine] = pos;
- CLAMP( &ignition[engine], 0, 3 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ ignition[engine] = pos;
+ SG_CLAMP_RANGE<int>( ignition[engine], 0, 3 );
+ }
}
}
FGControls::set_augmentation( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- augmentation[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ augmentation[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- augmentation[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ augmentation[engine] = val;
+ }
}
}
FGControls::set_reverser( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- reverser[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ reverser[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- reverser[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ reverser[engine] = val;
+ }
}
}
FGControls::set_water_injection( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- water_injection[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ water_injection[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- water_injection[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ water_injection[engine] = val;
+ }
}
}
FGControls::set_condition( int engine, double val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- condition[i] = val;
- CLAMP( &condition[i], 0.0, 1.0 );
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ condition[i] = val;
+ SG_CLAMP_RANGE<double>( condition[i], 0.0, 1.0 );
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- condition[engine] = val;
- CLAMP( &condition[engine], 0.0, 1.0 );
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ condition[engine] = val;
+ SG_CLAMP_RANGE<double>( condition[engine], 0.0, 1.0 );
+ }
}
}
FGControls::set_fuel_selector( int tank, bool pos )
{
if ( tank == ALL_TANKS ) {
- for ( int i = 0; i < MAX_TANKS; i++ ) {
- fuel_selector[i] = pos;
- }
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ fuel_selector[i] = pos;
+ }
} else {
- if ( (tank >= 0) && (tank < MAX_TANKS) ) {
- fuel_selector[tank] = pos;
- }
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ fuel_selector[tank] = pos;
+ }
}
}
FGControls::set_to_engine( int tank, int engine )
{
if ( tank == ALL_TANKS ) {
- for ( int i = 0; i < MAX_TANKS; i++ ) {
- to_engine[i] = engine;
- }
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ to_engine[i] = engine;
+ }
} else {
- if ( (tank >= 0) && (tank < MAX_TANKS) ) {
- to_engine[tank] = engine;
- }
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ to_engine[tank] = engine;
+ }
}
}
FGControls::set_to_tank( int tank, int dest_tank )
{
if ( tank == ALL_TANKS ) {
- for ( int i = 0; i < MAX_TANKS; i++ ) {
- to_tank[i] = dest_tank;
- }
+ for ( int i = 0; i < MAX_TANKS; i++ ) {
+ to_tank[i] = dest_tank;
+ }
} else {
- if ( (tank >= 0) && (tank < MAX_TANKS) ) {
- to_tank[tank] = dest_tank;
- }
+ if ( (tank >= 0) && (tank < MAX_TANKS) ) {
+ to_tank[tank] = dest_tank;
+ }
}
}
FGControls::set_boost_pump( int index, bool val )
{
if ( index == -1 ) {
- for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
- boost_pump[i] = val;
- }
+ for ( int i = 0; i < (MAX_TANKS * MAX_BOOSTPUMPS); i++ ) {
+ boost_pump[i] = val;
+ }
} else {
- if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
- boost_pump[index] = val;
- }
+ if ( (index >= 0) && (index < (MAX_TANKS * MAX_BOOSTPUMPS)) ) {
+ boost_pump[index] = val;
+ }
}
}
FGControls::set_brake_left( double pos )
{
brake_left = pos;
- CLAMP(&brake_left, 0.0, 1.0);
+ SG_CLAMP_RANGE<double>(brake_left, 0.0, 1.0);
}
void
FGControls::move_brake_left( double amt )
{
brake_left += amt;
- CLAMP( &brake_left, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( brake_left, 0.0, 1.0 );
}
void
FGControls::set_brake_right( double pos )
{
brake_right = pos;
- CLAMP(&brake_right, 0.0, 1.0);
+ SG_CLAMP_RANGE<double>(brake_right, 0.0, 1.0);
}
void
FGControls::move_brake_right( double amt )
{
brake_right += amt;
- CLAMP( &brake_right, 0.0, 1.0 );
+ SG_CLAMP_RANGE<double>( brake_right, 0.0, 1.0 );
}
void
FGControls::set_copilot_brake_left( double pos )
{
copilot_brake_left = pos;
- CLAMP(&brake_left, 0.0, 1.0);
+ SG_CLAMP_RANGE<double>(brake_left, 0.0, 1.0);
}
void
FGControls::set_copilot_brake_right( double pos )
{
copilot_brake_right = pos;
- CLAMP(&brake_right, 0.0, 1.0);
+ SG_CLAMP_RANGE<double>(brake_right, 0.0, 1.0);
}
void
FGControls::set_brake_parking( double pos )
{
brake_parking = pos;
- CLAMP(&brake_parking, 0.0, 1.0);
+ SG_CLAMP_RANGE<double>(brake_parking, 0.0, 1.0);
}
void
FGControls::set_steering( double angle )
{
steering = angle;
- CLAMP(&steering, -80.0, 80.0);
+ SG_CLAMP_RANGE<double>(steering, -80.0, 80.0);
}
void
FGControls::move_steering( double angle )
{
steering += angle;
- CLAMP(&steering, -80.0, 80.0);
+ SG_CLAMP_RANGE<double>(steering, -80.0, 80.0);
}
void
FGControls::set_gear_down( bool gear )
{
- gear_down = gear;
+ gear_down = gear;
}
void
FGControls::set_antiskid( bool state )
{
- antiskid = state;
+ antiskid = state;
}
void
FGControls::set_tailhook( bool state )
{
- tailhook = state;
+ tailhook = state;
}
void
FGControls::set_launchbar( bool state )
{
- launchbar = state;
+ launchbar = state;
}
void
FGControls::set_catapult_launch_cmd( bool state )
{
- catapult_launch_cmd = state;
+ catapult_launch_cmd = state;
}
void
FGControls::set_tailwheel_lock( bool state )
{
- tailwheel_lock = state;
+ tailwheel_lock = state;
}
FGControls::set_alternate_extension( int wheel, bool val )
{
if ( wheel == ALL_WHEELS ) {
- for ( int i = 0; i < MAX_WHEELS; i++ ) {
- alternate_extension[i] = val;
- }
+ for ( int i = 0; i < MAX_WHEELS; i++ ) {
+ alternate_extension[i] = val;
+ }
} else {
- if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
- alternate_extension[wheel] = val;
- }
+ if ( (wheel >= 0) && (wheel < MAX_WHEELS) ) {
+ alternate_extension[wheel] = val;
+ }
}
}
void
FGControls::set_wing_heat( bool state )
{
- wing_heat = state;
+ wing_heat = state;
}
void
FGControls::set_pitot_heat( bool state )
{
- pitot_heat = state;
+ pitot_heat = state;
}
void
FGControls::set_wiper( int state )
{
- wiper = state;
+ wiper = state;
}
void
FGControls::set_window_heat( bool state )
{
- window_heat = state;
+ window_heat = state;
}
void
FGControls::set_carb_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- carb_heat[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ carb_heat[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- carb_heat[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ carb_heat[engine] = val;
+ }
}
}
FGControls::set_inlet_heat( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- inlet_heat[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ inlet_heat[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- inlet_heat[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ inlet_heat[engine] = val;
+ }
}
}
FGControls::set_engine_pump( int system, bool val )
{
if ( system == ALL_HYD_SYSTEMS ) {
- for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
- engine_pump[i] = val;
- }
+ for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+ engine_pump[i] = val;
+ }
} else {
- if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
- engine_pump[system] = val;
- }
+ if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+ engine_pump[system] = val;
+ }
}
}
FGControls::set_electric_pump( int system, bool val )
{
if ( system == ALL_HYD_SYSTEMS ) {
- for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
- electric_pump[i] = val;
- }
+ for ( int i = 0; i < MAX_HYD_SYSTEMS; i++ ) {
+ electric_pump[i] = val;
+ }
} else {
- if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
- electric_pump[system] = val;
- }
+ if ( (system >= 0) && (system < MAX_HYD_SYSTEMS) ) {
+ electric_pump[system] = val;
+ }
}
}
void
FGControls::set_battery_switch( bool state )
{
- battery_switch = state;
+ battery_switch = state;
}
void
FGControls::set_external_power( bool state )
{
- external_power = state;
+ external_power = state;
}
void
FGControls::set_APU_generator( bool state )
{
- APU_generator = state;
+ APU_generator = state;
}
void
FGControls::set_generator_breaker( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- generator_breaker[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ generator_breaker[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- generator_breaker[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ generator_breaker[engine] = val;
+ }
}
}
FGControls::set_bus_tie( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- bus_tie[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ bus_tie[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- bus_tie[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ bus_tie[engine] = val;
+ }
}
}
void
FGControls::set_APU_bleed( bool state )
{
- APU_bleed = state;
+ APU_bleed = state;
}
void
FGControls::set_engine_bleed( int engine, bool val )
{
if ( engine == ALL_ENGINES ) {
- for ( int i = 0; i < MAX_ENGINES; i++ ) {
- engine_bleed[i] = val;
- }
+ for ( int i = 0; i < MAX_ENGINES; i++ ) {
+ engine_bleed[i] = val;
+ }
} else {
- if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
- engine_bleed[engine] = val;
- }
+ if ( (engine >= 0) && (engine < MAX_ENGINES) ) {
+ engine_bleed[engine] = val;
+ }
}
}
void
FGControls::set_mode( int new_mode )
{
- mode = new_mode;
+ mode = new_mode;
}
void
FGControls::set_outflow_valve( double pos )
{
- outflow_valve = pos;
- CLAMP( &outflow_valve, 0.0, 1.0 );
+ outflow_valve = pos;
+ SG_CLAMP_RANGE<double>( outflow_valve, 0.0, 1.0 );
}
void
FGControls::move_outflow_valve( double amt )
{
- outflow_valve += amt;
- CLAMP( &outflow_valve, 0.0, 1.0 );
+ outflow_valve += amt;
+ SG_CLAMP_RANGE<double>( outflow_valve, 0.0, 1.0 );
}
void
FGControls::set_dump( bool state )
{
- dump = state;
+ dump = state;
}
void
FGControls::set_pack_on( int pack, bool val )
{
if ( pack == ALL_PACKS ) {
- for ( int i = 0; i < MAX_PACKS; i++ ) {
- pack_on[i] = val;
- }
+ for ( int i = 0; i < MAX_PACKS; i++ ) {
+ pack_on[i] = val;
+ }
} else {
- if ( (pack >= 0) && (pack < MAX_PACKS) ) {
- pack_on[pack] = val;
- }
+ if ( (pack >= 0) && (pack < MAX_PACKS) ) {
+ pack_on[pack] = val;
+ }
}
}
void
FGControls::set_landing_lights( bool state )
{
- landing_lights = state;
+ landing_lights = state;
}
void
FGControls::set_turn_off_lights( bool state )
{
- turn_off_lights = state;
+ turn_off_lights = state;
}
void
FGControls::set_taxi_light( bool state )
{
- taxi_light = state;
+ taxi_light = state;
}
void
FGControls::set_logo_lights( bool state )
{
- logo_lights = state;
+ logo_lights = state;
}
void
FGControls::set_nav_lights( bool state )
{
- nav_lights = state;
+ nav_lights = state;
}
void
FGControls::set_beacon( bool state )
{
- beacon = state;
+ beacon = state;
}
void
FGControls::set_strobe( bool state )
{
- strobe = state;
+ strobe = state;
}
void
FGControls::set_panel_norm( double intensity )
{
- panel_norm = intensity;
- CLAMP( &panel_norm, 0.0, 1.0 );
+ panel_norm = intensity;
+ SG_CLAMP_RANGE<double>( panel_norm, 0.0, 1.0 );
}
void
FGControls::move_panel_norm( double amt )
{
- panel_norm += amt;
- CLAMP( &panel_norm, 0.0, 1.0 );
+ panel_norm += amt;
+ SG_CLAMP_RANGE<double>( panel_norm, 0.0, 1.0 );
}
void
FGControls::set_instruments_norm( double intensity )
{
- instruments_norm = intensity;
- CLAMP( &instruments_norm, 0.0, 1.0 );
+ instruments_norm = intensity;
+ SG_CLAMP_RANGE<double>( instruments_norm, 0.0, 1.0 );
}
void
FGControls::move_instruments_norm( double amt )
{
- instruments_norm += amt;
- CLAMP( &instruments_norm, 0.0, 1.0 );
+ instruments_norm += amt;
+ SG_CLAMP_RANGE<double>( instruments_norm, 0.0, 1.0 );
}
void
FGControls::set_dome_norm( double intensity )
{
- dome_norm = intensity;
- CLAMP( &dome_norm, 0.0, 1.0 );
+ dome_norm = intensity;
+ SG_CLAMP_RANGE<double>( dome_norm, 0.0, 1.0 );
}
void
FGControls::move_dome_norm( double amt )
{
- dome_norm += amt;
- CLAMP( &dome_norm, 0.0, 1.0 );
+ dome_norm += amt;
+ SG_CLAMP_RANGE<double>( dome_norm, 0.0, 1.0 );
}
void
FGControls::set_master_arm( bool val )
{
- master_arm = val;
+ master_arm = val;
}
void
FGControls::set_station_select( int station )
{
- station_select = station;
- CLAMP( &station_select, 0, MAX_STATIONS );
+ station_select = station;
+ SG_CLAMP_RANGE<int>( station_select, 0, MAX_STATIONS );
}
void
FGControls::set_release_ALL( bool val )
{
- release_ALL = val;
+ release_ALL = val;
}
void
FGControls::set_stick_size( int station, int size )
{
if ( station == ALL_STATIONS ) {
- for ( int i = 0; i < MAX_STATIONS; i++ ) {
- stick_size[i] = size;
- CLAMP( &stick_size[i], 1, 20 );
- }
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ stick_size[i] = size;
+ SG_CLAMP_RANGE<int>( stick_size[i], 1, 20 );
+ }
} else {
- if ( (station >= 0) && (station < MAX_STATIONS) ) {
- stick_size[station] = size;
- CLAMP( &stick_size[station], 1, 20 );
- }
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ stick_size[station] = size;
+ SG_CLAMP_RANGE<int>( stick_size[station], 1, 20 );
+ }
}
}
FGControls::set_release_stick( int station, bool val )
{
if ( station == ALL_STATIONS ) {
- for ( int i = 0; i < MAX_STATIONS; i++ ) {
- release_stick[i] = val;
- }
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ release_stick[i] = val;
+ }
} else {
- if ( (station >= 0) && (station < MAX_STATIONS) ) {
- release_stick[station] = val;
- }
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ release_stick[station] = val;
+ }
}
}
FGControls::set_release_all( int station, bool val )
{
if ( station == ALL_STATIONS ) {
- for ( int i = 0; i < MAX_STATIONS; i++ ) {
- release_all[i] = val;
- }
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ release_all[i] = val;
+ }
} else {
- if ( (station >= 0) && (station < MAX_STATIONS) ) {
- release_all[station] = val;
- }
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ release_all[station] = val;
+ }
}
}
FGControls::set_jettison_all( int station, bool val )
{
if ( station == ALL_STATIONS ) {
- for ( int i = 0; i < MAX_STATIONS; i++ ) {
- jettison_all[i] = val;
- }
+ for ( int i = 0; i < MAX_STATIONS; i++ ) {
+ jettison_all[i] = val;
+ }
} else {
- if ( (station >= 0) && (station < MAX_STATIONS) ) {
- jettison_all[station] = val;
- }
+ if ( (station >= 0) && (station < MAX_STATIONS) ) {
+ jettison_all[station] = val;
+ }
}
}
void
FGControls::set_vertical_adjust( double pos )
{
- vertical_adjust = pos;
- CLAMP( &vertical_adjust, -1.0, 1.0 );
+ vertical_adjust = pos;
+ SG_CLAMP_RANGE<double>( vertical_adjust, -1.0, 1.0 );
}
void
FGControls::move_vertical_adjust( double amt )
{
- vertical_adjust += amt;
- CLAMP( &vertical_adjust, -1.0, 1.0 );
+ vertical_adjust += amt;
+ SG_CLAMP_RANGE<double>( vertical_adjust, -1.0, 1.0 );
}
void
FGControls::set_fore_aft_adjust( double pos )
{
- fore_aft_adjust = pos;
- CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+ fore_aft_adjust = pos;
+ SG_CLAMP_RANGE<double>( fore_aft_adjust, -1.0, 1.0 );
}
void
FGControls::move_fore_aft_adjust( double amt )
{
- fore_aft_adjust += amt;
- CLAMP( &fore_aft_adjust, -1.0, 1.0 );
+ fore_aft_adjust += amt;
+ SG_CLAMP_RANGE<double>( fore_aft_adjust, -1.0, 1.0 );
}
void
} else {
if ( (which_seat >= 0) && (which_seat <= MAX_EJECTION_SEATS) ) {
if ( eseat_status[which_seat] == SEAT_SAFED ||
- eseat_status[which_seat] == SEAT_FAIL )
+ eseat_status[which_seat] == SEAT_FAIL )
{
// we can never eject if SEAT_SAFED or SEAT_FAIL
val = false;
void
FGControls::set_cmd_selector_valve( int val )
{
- cmd_selector_valve = val;
+ cmd_selector_valve = val;
}
void
FGControls::set_off_start_run( int pos )
{
- off_start_run = pos;
- CLAMP( &off_start_run, 0, 3 );
+ off_start_run = pos;
+ SG_CLAMP_RANGE<int>( off_start_run, 0, 3 );
}
void
FGControls::set_APU_fire_switch( bool val )
{
- APU_fire_switch = val;
+ APU_fire_switch = val;
}
void
FGControls::set_autothrottle_arm( bool val )
{
- autothrottle_arm = val;
+ autothrottle_arm = val;
}
void
FGControls::set_autothrottle_engage( bool val )
{
- autothrottle_engage = val;
+ autothrottle_engage = val;
}
void
FGControls::set_heading_select( double heading )
{
- heading_select = heading;
- CLAMP( &heading_select, 0.0, 360.0 );
+ heading_select = heading;
+ SG_CLAMP_RANGE<double>( heading_select, 0.0, 360.0 );
}
void
FGControls::move_heading_select( double amt )
{
- heading_select += amt;
- CLAMP( &heading_select, 0.0, 360.0 );
+ heading_select += amt;
+ SG_CLAMP_RANGE<double>( heading_select, 0.0, 360.0 );
}
void
FGControls::set_altitude_select( double altitude )
{
- altitude_select = altitude;
- CLAMP( &altitude_select, -1000.0, 100000.0 );
+ altitude_select = altitude;
+ SG_CLAMP_RANGE<double>( altitude_select, -1000.0, 100000.0 );
}
void
FGControls::move_altitude_select( double amt )
{
- altitude_select += amt;
- CLAMP( &altitude_select, -1000.0, 100000.0 );
+ altitude_select += amt;
+ SG_CLAMP_RANGE<double>( altitude_select, -1000.0, 100000.0 );
}
void
FGControls::set_bank_angle_select( double angle )
{
- bank_angle_select = angle;
- CLAMP( &bank_angle_select, 10.0, 30.0 );
+ bank_angle_select = angle;
+ SG_CLAMP_RANGE<double>( bank_angle_select, 10.0, 30.0 );
}
void
FGControls::move_bank_angle_select( double amt )
{
- bank_angle_select += amt;
- CLAMP( &bank_angle_select, 10.0, 30.0 );
+ bank_angle_select += amt;
+ SG_CLAMP_RANGE<double>( bank_angle_select, 10.0, 30.0 );
}
void
FGControls::set_vertical_speed_select( double speed )
{
- vertical_speed_select = speed;
- CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+ vertical_speed_select = speed;
+ SG_CLAMP_RANGE<double>( vertical_speed_select, -3000.0, 4000.0 );
}
void
FGControls::move_vertical_speed_select( double amt )
{
- vertical_speed_select += amt;
- CLAMP( &vertical_speed_select, -3000.0, 4000.0 );
+ vertical_speed_select += amt;
+ SG_CLAMP_RANGE<double>( vertical_speed_select, -3000.0, 4000.0 );
}
void
FGControls::set_speed_select( double speed )
{
- speed_select = speed;
- CLAMP( &speed_select, 60.0, 400.0 );
+ speed_select = speed;
+ SG_CLAMP_RANGE<double>( speed_select, 60.0, 400.0 );
}
void
FGControls::move_speed_select( double amt )
{
- speed_select += amt;
- CLAMP( &speed_select, 60.0, 400.0 );
+ speed_select += amt;
+ SG_CLAMP_RANGE<double>( speed_select, 60.0, 400.0 );
}
void
FGControls::set_mach_select( double mach )
{
- mach_select = mach;
- CLAMP( &mach_select, 0.4, 4.0 );
+ mach_select = mach;
+ SG_CLAMP_RANGE<double>( mach_select, 0.4, 4.0 );
}
void
FGControls::move_mach_select( double amt )
{
- mach_select += amt;
- CLAMP( &mach_select, 0.4, 4.0 );
+ mach_select += amt;
+ SG_CLAMP_RANGE<double>( mach_select, 0.4, 4.0 );
}
void
FGControls::set_vertical_mode( int mode )
{
- vertical_mode = mode;
- CLAMP( &vertical_mode, 0, 4 );
+ vertical_mode = mode;
+ SG_CLAMP_RANGE<int>( vertical_mode, 0, 4 );
}
void
FGControls::set_lateral_mode( int mode )
{
- lateral_mode = mode;
- CLAMP( &lateral_mode, 0, 4 );
+ lateral_mode = mode;
+ SG_CLAMP_RANGE<int>( lateral_mode, 0, 4 );
}
void
FGControls::set_autopilot_engage( int ap, bool val )
{
if ( ap == ALL_AUTOPILOTS ) {
- for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
- autopilot_engage[i] = val;
- }
+ for ( int i = 0; i < MAX_AUTOPILOTS; i++ ) {
+ autopilot_engage[i] = val;
+ }
} else {
- if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
- autopilot_engage[ap] = val;
- }
+ if ( (ap >= 0) && (ap < MAX_AUTOPILOTS) ) {
+ autopilot_engage[ap] = val;
+ }
}
}