From: James Turner Date: Tue, 17 Dec 2013 13:56:26 +0000 (+0000) Subject: Rembrandt: fix sky color at altitude. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=12ea6824eb91c10e5f553f9a6ceb88c9faf49913;p=flightgear.git Rembrandt: fix sky color at altitude. Don't override global clear color in the Lighting stage. Should fix ugly 'circle' appearing due to sky sphere being clipped when above 32000 ft. Fix suggested by Emilian H. --- diff --git a/src/Viewer/renderer.cxx b/src/Viewer/renderer.cxx index 739f691cd..7a5489240 100644 --- a/src/Viewer/renderer.cxx +++ b/src/Viewer/renderer.cxx @@ -1109,7 +1109,6 @@ FGRenderer::buildDeferredLightingCamera( flightgear::CameraInfo* info, osg::Grap buildAttachments(info, camera, stage->name, stage->attachments); camera->setDrawBuffer(GL_FRONT); camera->setReadBuffer(GL_FRONT); - camera->setClearColor( osg::Vec4( 0.5, 0.5, 0.5, 1. ) ); camera->setClearMask( GL_COLOR_BUFFER_BIT ); osg::StateSet* ss = camera->getOrCreateStateSet(); ss->setAttribute( new osg::Depth(osg::Depth::LESS, 0.0, 1.0, false) );