From: curt Date: Mon, 11 May 1998 18:18:15 +0000 (+0000) Subject: For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )" X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=1904751726bfdcf13716cb68b2d1ccd5ed4e6bf1;p=flightgear.git For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )" --- diff --git a/Main/GLUTmain.cxx b/Main/GLUTmain.cxx index d5f2344c8..95d501ede 100644 --- a/Main/GLUTmain.cxx +++ b/Main/GLUTmain.cxx @@ -209,8 +209,11 @@ static void fgInitVisuals( void ) { xglFogf (GL_FOG_START, w->visibility / 1000000.0 ); xglFogf (GL_FOG_END, w->visibility); // xglFogf (GL_FOG_DENSITY, w->visibility); - xglHint (GL_FOG_HINT, GL_NICEST /* GL_FASTEST */ ); - + if ( o->shading ) { + xglHint (GL_FOG_HINT, GL_NICEST ); + } else { + xglHint (GL_FOG_HINT, GL_FASTEST ); + } if ( o->wireframe ) { // draw wire frame xglPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); @@ -747,6 +750,9 @@ extern "C" { // $Log$ +// Revision 1.13 1998/05/11 18:18:15 curt +// For flat shading use "glHint (GL_FOG_HINT, GL_FASTEST )" +// // Revision 1.12 1998/05/07 23:14:15 curt // Added "D" key binding to set autopilot heading. // Made frame rate calculation average out over last 10 frames.