From: curt Date: Mon, 21 Jul 1997 21:20:16 +0000 (+0000) Subject: Tweaked the wording a bit. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=1fe54113001a6e7a010e3864eecb4b998c350108;p=flightgear.git Tweaked the wording a bit. --- diff --git a/Simulator/README.Win32 b/Simulator/README.Win32 index cba6cc9b6..9578d86b4 100644 --- a/Simulator/README.Win32 +++ b/Simulator/README.Win32 @@ -1,20 +1,20 @@ July 21, 1997 ============= -Here is a quick outline of one way you can build FG for Win32 using a -completely free development environment. +Here is a quick outline of *one* way you can build FG for Win32 using +a completely free development environment. -1. Setup your development environment. The main Cygnus Gnu-Win32 - page is at: +1. Install and configure the Cygnus Gnu-Win32 development + environment. The main Cygnus Gnu-Win32 page is at: http://www.cygnus.com/misc/gnu-win32/ - Download and install the Cygnus Gnu-Win32 compiler: + You can download the Cygnus Gnu-Win32 compiler from: ftp://ftp.cygnus.com/pub/gnu-win32/latest/cdk.exe - Be sure to read this package's README for post installation - configuration instructions: + To install, just run the file: "cdk.exe". Be sure to read this + package's README for post installation configuration instructions: http://www.cygnus.com/misc/gnu-win32/readme_toc.html @@ -33,14 +33,15 @@ completely free development environment. Be sure to use the -d option. This will create all the needed subdirectories. Otherwise you will have one big mess! - You should now have directory called ``FlightGear'' with several + This should create a directory called ``FlightGear'' with several subdirectories. -3. Install the OpenGL/GLUT headers. Cd to ``FlightGear\Src\Win32''. - There you will find a file called gl-hdrs.zip. Assuming you - installed the free Cygnus compiler in C:\gnuwin32\b18,, copy the - file ``gl-hdrs.zip'' to ``c:\gnuwin32\b18\include\": +3. Install the OpenGL/GLUT headers. Cd to the newly created + directory: ``FlightGear\Src\Win32''. There you will find a file + called gl-hdrs.zip. Assuming you installed the free Cygnus + compiler in C:\gnuwin32\b18,, copy the file ``gl-hdrs.zip'' to + ``c:\gnuwin32\b18\include\": copy gl-hdrs.zip c:\gnuwin32\b18\include\ @@ -48,7 +49,8 @@ completely free development environment. pkunzip -d gl-hdrs.zip - You can remove the gl-hdrs.zip file if you wish. + Remember the -d option! You can remove the gl-hdrs.zip file if + you wish. 4. Install the OpenGL dynamic link libraries. If you are running @@ -62,8 +64,8 @@ completely free development environment. extract the files. To install these permanently on your system, you can copy them to your ``c:\windows\system\" directory. Otherwise, you could just as easily copy them to the - ``FlightGear\Src\OpenGL'' directory or someplace that is in your - path. + ``FlightGear\Src\OpenGL'' directory or else someplace that is in + your path. 4. Edit the ``make.inc'' file. Go back to the main FlightGear source directory. From where ever you extracted the FG code, cd to @@ -73,7 +75,7 @@ completely free development environment. Uncomment all the makefile defines in the ``Cygnus Win32'' section. Also, you should comment out any of the defines in the - other sections. + other platform dependent sections. 5. Build the executable. From the same ``FlightGear\Src'' directory, @@ -88,8 +90,8 @@ completely free development environment. these are serious. -6. Try it out! cd to the FlightGear\Src\OpenGL directory and run the - simulator: +6. Try it out! When make is done, cd to the FlightGear\Src\OpenGL + directory and run the simulator: fg0