From: Christian Schmitt Date: Wed, 25 Apr 2012 15:36:11 +0000 (+0200) Subject: Add support for double-sided taxiway signs and create 3D models for them X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=234e778e8f04aae3ab6b7d55d684f5114f201f64;p=simgear.git Add support for double-sided taxiway signs and create 3D models for them --- diff --git a/simgear/scene/tgdb/apt_signs.cxx b/simgear/scene/tgdb/apt_signs.cxx index fda3a9ff..6c54c626 100644 --- a/simgear/scene/tgdb/apt_signs.cxx +++ b/simgear/scene/tgdb/apt_signs.cxx @@ -26,10 +26,11 @@ #include -#include #include #include #include +#include +#include #include #include @@ -47,22 +48,27 @@ using namespace simgear; // for temporary storage of sign elements struct element_info { - element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h) - : material(m), state(s), glyph(g), height(h) + element_info(SGMaterial *m, Effect *s, SGMaterialGlyph *g, double h, double c) + : material(m), state(s), glyph(g), height(h), coverwidth(c) { scale = h * m->get_xsize() / (m->get_ysize() < 0.001 ? 1.0 : m->get_ysize()); + abswidth = c == 0 ? g->get_width() * scale : c; } SGMaterial *material; Effect *state; SGMaterialGlyph *glyph; double height; double scale; + double abswidth; + double coverwidth; }; +typedef std::vector ElementVec; -// standard panel height sizes -const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760}; +const double HT[5] = {0.460, 0.610, 0.760, 1.220, 0.760}; // standard panel height sizes +const double grounddist = 0.2; // hard-code sign distance from surface for now +const double thick = 0.1; // half the thickness of the 3D sign // translation table for "command" to "glyph name" @@ -85,6 +91,73 @@ struct pair { {0, 0}, }; +void SGMakeSignFace(osg::Group* object, const ElementVec& elements, double hpos, bool isBackside) +{ + std::map geodesByEffect; + + for (unsigned int i = 0; i < elements.size(); i++) { + element_info *element = elements[i]; + + double xoffset = element->glyph->get_left(); + double height = element->height; + double width = element->glyph->get_width(); + + osg::Vec3Array* vl = new osg::Vec3Array; + osg::Vec2Array* tl = new osg::Vec2Array; + + // vertices + vl->push_back(osg::Vec3(thick, hpos, grounddist)); + vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist)); + vl->push_back(osg::Vec3(thick, hpos, grounddist + height)); + vl->push_back(osg::Vec3(thick, hpos + element->abswidth, grounddist + height)); + + // texture coordinates + tl->push_back(osg::Vec2(xoffset, 0)); + tl->push_back(osg::Vec2(xoffset + width, 0)); + tl->push_back(osg::Vec2(xoffset, 1)); + tl->push_back(osg::Vec2(xoffset + width, 1)); + + // normals + osg::Vec3Array* nl = new osg::Vec3Array; + nl->push_back(osg::Vec3(0, -1, 0)); + + // colors + osg::Vec4Array* cl = new osg::Vec4Array; + cl->push_back(osg::Vec4(1, 1, 1, 1)); + + osg::Geometry* geometry = new osg::Geometry; + geometry->setVertexArray(vl); + geometry->setNormalArray(nl); + geometry->setNormalBinding(osg::Geometry::BIND_OVERALL); + geometry->setColorArray(cl); + geometry->setColorBinding(osg::Geometry::BIND_OVERALL); + geometry->setTexCoordArray(0, tl); + geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size())); + + EffectGeode* geode = geodesByEffect[element->state]; + if (!geode) { + geode = new EffectGeode(); + geode->setEffect(element->state); + geodesByEffect[element->state] = geode; + } + + geode->addDrawable(geometry); + + if (isBackside) { + osg::MatrixTransform* transform = new osg::MatrixTransform(); + const double angle = 180; + const osg::Vec3d axis(0, 0, 1); + transform->setMatrix(osg::Matrix::rotate( osg::DegreesToRadians(angle), axis)); + transform->addChild(geode); + object->addChild(transform); + } else + object->addChild(geode); + + hpos += element->abswidth; + delete element; + } +} + // see $FG_ROOT/Docs/README.scenery // @@ -92,13 +165,14 @@ osg::Node* SGMakeSign(SGMaterialLib *matlib, const string& content) { double sign_height = 1.0; // meter - bool lighted = true; string newmat = "BlackSign"; - - vector elements; - element_info *close = 0; - double total_width = 0.0; + ElementVec elements1, elements2; + element_info *close1 = 0; + element_info *close2 = 0; + double total_width1 = 0.0; + double total_width2 = 0.0; bool cmd = false; + bool isBackside = false; int size = -1; char oldtype = 0, newtype = 0; @@ -106,8 +180,6 @@ SGMakeSign(SGMaterialLib *matlib, const string& content) object->setName(content); SGMaterial *material = 0; - Effect *lighted_state = 0; - Effect *unlighted_state = 0; // Part I: parse & measure for (const char *s = content.data(); *s; s++) { @@ -122,7 +194,7 @@ SGMakeSign(SGMaterialLib *matlib, const string& content) } else if (*s == '}') { if (!cmd) - SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "Illegal taxiway sign syntax. Unexpected '{' in '" << content << "'."); + SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "Illegal taxiway sign syntax. Unexpected '}' in '" << content << "'."); cmd = false; continue; @@ -150,27 +222,22 @@ SGMakeSign(SGMaterialLib *matlib, const string& content) SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "unclosed { in sign contents"); } - if (name == "@size") { - sign_height = strtod(value.data(), 0); + if (name == "@@") { + isBackside = true; continue; } - if (name == "@light") { - lighted = (value != "0" && value != "no" && value != "off" && value != "false"); + if (name == "@size") { + sign_height = strtod(value.data(), 0); continue; } - if (name == "@material") { - newmat = value.data(); - continue; - - } else if (name.size() == 2 || name.size() == 3) { + if (name.size() == 2 || name.size() == 3) { string n = name; if (n.size() == 3 && n[2] >= '1' && n[2] <= '5') { size = n[2] - '1'; n = n.substr(0, 2); } - if (n == "@Y") { if (size < 3) { sign_height = HT[size < 0 ? 2 : size]; @@ -219,137 +286,153 @@ SGMakeSign(SGMaterialLib *matlib, const string& content) } if (newmat.size()) { - SGMaterial *m = matlib->find(newmat); - if (!m) { - // log error, but keep using previous material to at least show something - SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\''); - } else { - material = m; - // set material states (lighted & unlighted) - lighted_state = material->get_effect(); - newmat.append(".unlighted"); - - m = matlib->find(newmat); - if (m) { - unlighted_state = m->get_effect(); - } else { - SG_LOG(SG_TERRAIN, SG_ALERT, SIGN "ignoring unknown material `" << newmat << '\''); - unlighted_state = lighted_state; - } - } + material = matlib->find(newmat); newmat.clear(); } - - // This can only happen if the default material is missing. - // Error has been already logged in the block above. - if (!material) continue; SGMaterialGlyph *glyph = material->get_glyph(name); if (!glyph) { - SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph `" << *s << '\''); + SG_LOG( SG_TERRAIN, SG_ALERT, SIGN "unsupported glyph '" << *s << '\''); continue; } // in managed mode push frame stop and frame start first - Effect *state = lighted ? lighted_state : unlighted_state; - element_info *e; - if (newtype && newtype != oldtype) { - if (close) { - elements.push_back(close); - total_width += close->glyph->get_width() * close->scale; - close = 0; + Effect *state = material->get_effect(); + element_info *e1; + element_info *e2; + if (!isBackside) { + if (newtype && newtype != oldtype) { + if (close1) { + elements1.push_back(close1); + total_width1 += close1->glyph->get_width() * close1->scale; + close1 = 0; + } + oldtype = newtype; + SGMaterialGlyph *g = material->get_glyph("stop-frame"); + if (g) + close1 = new element_info(material, state, g, sign_height, 0); + g = material->get_glyph("start-frame"); + if (g) { + e1 = new element_info(material, state, g, sign_height, 0); + elements1.push_back(e1); + total_width1 += e1->glyph->get_width() * e1->scale; + } } - oldtype = newtype; - SGMaterialGlyph *g = material->get_glyph("stop-frame"); - if (g) - close = new element_info(material, state, g, sign_height); - g = material->get_glyph("start-frame"); - if (g) { - e = new element_info(material, state, g, sign_height); - elements.push_back(e); - total_width += e->glyph->get_width() * e->scale; + // now the actually requested glyph (front) + e1 = new element_info(material, state, glyph, sign_height, 0); + elements1.push_back(e1); + total_width1 += e1->glyph->get_width() * e1->scale; + } else { + if (newtype && newtype != oldtype) { + if (close2) { + elements2.push_back(close2); + total_width2 += close2->glyph->get_width() * close2->scale; + close2 = 0; + } + oldtype = newtype; + SGMaterialGlyph *g = material->get_glyph("stop-frame"); + if (g) + close2 = new element_info(material, state, g, sign_height, 0); + g = material->get_glyph("start-frame"); + if (g) { + e2 = new element_info(material, state, g, sign_height, 0); + elements2.push_back(e2); + total_width2 += e2->glyph->get_width() * e2->scale; + } } + // now the actually requested glyph (back) + e2 = new element_info(material, state, glyph, sign_height, 0); + elements2.push_back(e2); + total_width2 += e2->glyph->get_width() * e2->scale; } - // now the actually requested glyph - e = new element_info(material, state, glyph, sign_height); - elements.push_back(e); - total_width += e->glyph->get_width() * e->scale; } // in managed mode close frame - if (close) { - elements.push_back(close); - total_width += close->glyph->get_width() * close->scale; - close = 0; + if (close1) { + elements1.push_back(close1); + total_width1 += close1->glyph->get_width() * close1->scale; + close1 = 0; } + if (close2) { + elements2.push_back(close2); + total_width2 += close2->glyph->get_width() * close2->scale; + close2 = 0; + } - // Part II: typeset - double hpos = -total_width / 2; - const double dist = 0.25; // hard-code distance from surface for now - - for (unsigned int i = 0; i < elements.size(); i++) { - element_info *element = elements[i]; - - double xoffset = element->glyph->get_left(); - double height = element->height; - double width = element->glyph->get_width(); - double abswidth = width * element->scale; - // vertices - osg::Vec3Array* vl = new osg::Vec3Array; - vl->push_back(osg::Vec3(0, hpos, dist)); - vl->push_back(osg::Vec3(0, hpos + abswidth, dist)); - vl->push_back(osg::Vec3(0, hpos, dist + height)); - vl->push_back(osg::Vec3(0, hpos + abswidth, dist + height)); + // Part II: typeset + double hpos = -total_width1 / 2; + double boxwidth = total_width1 > total_width2 ? total_width1/2 : total_width2/2; + + if (total_width1 < total_width2) { + double ssize = (total_width2 - total_width1)/2; + SGMaterial *mat = matlib->find("signcase"); + if (mat) { + element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize); + element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize); + elements1.insert(elements1.begin(), s1); + elements1.push_back(s2); + } + hpos = -total_width2 / 2; + + } else if (total_width2 < total_width1) { + double ssize = (total_width1 - total_width2)/2; + SGMaterial *mat = matlib->find("signcase"); + if (mat) { + element_info* s1 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize); + element_info* s2 = new element_info(mat, mat->get_effect(), mat->get_glyph("cover"), sign_height, ssize); + elements2.insert(elements2.begin(), s1); + elements2.push_back(s2); + } + hpos = -total_width1 / 2; + } - // texture coordinates - osg::Vec2Array* tl = new osg::Vec2Array; - tl->push_back(osg::Vec2(xoffset, 0)); - tl->push_back(osg::Vec2(xoffset + width, 0)); - tl->push_back(osg::Vec2(xoffset, 1)); - tl->push_back(osg::Vec2(xoffset + width, 1)); + // Create front side + SGMakeSignFace(object, elements1, hpos, false); - // normals - osg::Vec3Array* nl = new osg::Vec3Array; - nl->push_back(osg::Vec3(0, -1, 0)); + // Create back side + SGMakeSignFace(object, elements2, hpos, true); - // colors - osg::Vec4Array* cl = new osg::Vec4Array; - cl->push_back(osg::Vec4(1, 1, 1, 1)); - osg::Geometry* geometry = new osg::Geometry; - geometry->setVertexArray(vl); - geometry->setNormalArray(nl); - geometry->setNormalBinding(osg::Geometry::BIND_OVERALL); - geometry->setColorArray(cl); - geometry->setColorBinding(osg::Geometry::BIND_OVERALL); - geometry->setTexCoordArray(0, tl); - geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size())); - EffectGeode* geode = new EffectGeode; - geode->addDrawable(geometry); - geode->setEffect(element->state); + // Add 3D case for signs + osg::Vec3Array* vl = new osg::Vec3Array; + osg::Vec2Array* tl = new osg::Vec2Array; + osg::Vec3Array* nl = new osg::Vec3Array; - object->addChild(geode); - hpos += abswidth; - delete element; + //left side + vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist)); + vl->push_back(osg::Vec3(thick, -boxwidth, grounddist)); + vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height)); + vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height)); + + nl->push_back(osg::Vec3(-1, 0, 0)); + + //top + vl->push_back(osg::Vec3(-thick, -boxwidth, grounddist + sign_height)); + vl->push_back(osg::Vec3(thick, -boxwidth, grounddist + sign_height)); + vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height)); + vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height)); + + nl->push_back(osg::Vec3(0, 0, 1)); + + //right side + vl->push_back(osg::Vec3(-thick, boxwidth, grounddist + sign_height)); + vl->push_back(osg::Vec3(thick, boxwidth, grounddist + sign_height)); + vl->push_back(osg::Vec3(-thick, boxwidth, grounddist)); + vl->push_back(osg::Vec3(thick, boxwidth, grounddist)); + + for (int i = 0; i < 4; ++i) { + tl->push_back(osg::Vec2(1, 1)); + tl->push_back(osg::Vec2(0.75, 1)); + tl->push_back(osg::Vec2(1, 0)); + tl->push_back(osg::Vec2(0.75, 0)); } + nl->push_back(osg::Vec3(1, 0, 0)); - // minimalistic backside - osg::Vec3Array* vl = new osg::Vec3Array; - vl->push_back(osg::Vec3(0, hpos, dist)); - vl->push_back(osg::Vec3(0, hpos - total_width, dist)); - vl->push_back(osg::Vec3(0, hpos, dist + sign_height)); - vl->push_back(osg::Vec3(0, hpos - total_width, dist + sign_height)); - - osg::Vec2Array* tl = new osg::Vec2Array; - for (int i = 0; i < 4; ++i) - tl->push_back(osg::Vec2(0.0, 0.0)); - osg::Vec3Array* nl = new osg::Vec3Array; - nl->push_back(osg::Vec3(0, 1, 0)); osg::Vec4Array* cl = new osg::Vec4Array; - cl->push_back(osg::Vec4(0.0, 0.0, 0.0, 1.0)); + cl->push_back(osg::Vec4(1.0, 1.0, 1.0, 1.0)); osg::Geometry* geometry = new osg::Geometry; geometry->setVertexArray(vl); geometry->setNormalArray(nl); @@ -360,7 +443,7 @@ SGMakeSign(SGMaterialLib *matlib, const string& content) geometry->addPrimitiveSet(new osg::DrawArrays(GL_TRIANGLE_STRIP, 0, vl->size())); EffectGeode* geode = new EffectGeode; geode->addDrawable(geometry); - SGMaterial *mat = matlib->find("BlackSign"); + SGMaterial *mat = matlib->find("signcase"); if (mat) geode->setEffect(mat->get_effect()); object->addChild(geode);