From: ThorstenB Date: Sun, 13 Feb 2011 18:23:21 +0000 (+0100) Subject: Clear tile cache on (re-)init. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=416fb94ae880d2f1ec1b16fbe621ae1219fb1b31;p=simgear.git Clear tile cache on (re-)init. Clearing the cache was disabled to avoid scenery reloading on sim resets, which is now avoided elsewhere (in FG). Cache cleaning is now needed to support new option for complete scenery reloading. --- diff --git a/simgear/scene/tgdb/TileCache.cxx b/simgear/scene/tgdb/TileCache.cxx index 26dffe7c..3032dea1 100644 --- a/simgear/scene/tgdb/TileCache.cxx +++ b/simgear/scene/tgdb/TileCache.cxx @@ -66,9 +66,7 @@ void TileCache::init( void ) { SG_LOG( SG_TERRAIN, SG_INFO, " current cache size = " << tile_cache.size() ); -#if 0 // don't clear the cache clear_cache(); -#endif SG_LOG( SG_TERRAIN, SG_INFO, " done with init()" ); }