From: curt Date: Wed, 17 Dec 1997 23:14:30 +0000 (+0000) Subject: Initial revision. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=41f441bdde86d10c6187f8429170f455728d5656;p=simgear.git Initial revision. Begin work on rendering the sky. (Rather than just using a clear screen.) --- diff --git a/Scenery/sky.c b/Scenery/sky.c new file mode 100644 index 00000000..60e51f25 --- /dev/null +++ b/Scenery/sky.c @@ -0,0 +1,168 @@ +/************************************************************************** + * sky.c -- model sky with an upside down "bowl" + * + * Written by Curtis Olson, started December 1997. + * + * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id$ + * (Log is kept at end of this file) + **************************************************************************/ + + +#ifdef WIN32 +# include +#endif + +#include +/* +#include +#include +#include +*/ + +#include +#include "../XGL/xgl.h" + +#include "sky.h" + +#include "../Time/fg_time.h" + +#include "../Include/constants.h" +#include "../Main/views.h" +/* +#include "../Include/general.h" +#include "../Aircraft/aircraft.h" +*/ + +/* in meters of course */ +#define INNER_RADIUS 50000.0 +#define INNER_ELEV 20000.0 +#define MIDDLE_RADIUS 70000.0 +#define MIDDLE_ELEV 10000.0 +#define OUTER_RADIUS 80000.0 +#define OUTER_ELEV 0.0 + + +static GLint sky; /* sky display list */ +static float sky_center[12][3]; +static float sky_middle[12][3]; +static float sky_outer[12][3]; + +/* (Re)generate the display list */ +void fgSkyInit() { + struct fgLIGHT *l; + static int dl_exists = 0; + float theta; + int i; + + l = &cur_light_params; + + if ( dl_exists ) { + xglDeleteLists(sky, 1); + } else { + dl_exists = 1; + + /* first time through, calculate sky vertices */ + for ( i = 0; i < 12; i++ ) { + theta = (i * 30.0) * DEG_TO_RAD; + + sky_center[i][0] = cos(theta) * INNER_RADIUS; + sky_center[i][1] = sin(theta) * INNER_RADIUS; + sky_center[i][2] = INNER_ELEV; + + printf(" %.2f %.2f\n", cos(theta) * INNER_RADIUS, + sin(theta) * INNER_RADIUS); + + sky_middle[i][0] = cos((double)theta) * MIDDLE_RADIUS; + sky_middle[i][1] = sin((double)theta) * MIDDLE_RADIUS; + sky_middle[i][2] = MIDDLE_ELEV; + + sky_outer[i][0] = cos((double)theta) * OUTER_RADIUS; + sky_outer[i][1] = sin((double)theta) * OUTER_RADIUS; + sky_outer[i][2] = OUTER_ELEV; + + } + } + + printf("Creating the sky\n"); + + sky = xglGenLists(1); + xglNewList(sky, GL_COMPILE ); + + /* xglMaterialfv(GL_FRONT, GL_AMBIENT, l->scene_clear); + xglMaterialfv(GL_FRONT, GL_DIFFUSE, moon_color); */ + + /* Draw inner section */ + xglBegin( GL_TRIANGLE_FAN ); + + xglVertex3f(0.0, 0.0, INNER_ELEV); + + for ( i = 0; i < 12; i++ ) { + xglVertex3fv( sky_center[i] ); + } + + xglEnd(); + + xglEndList(); +} + + +/* Draw the Sky */ +void fgSkyRender() { + struct fgVIEW *v; + /* + struct fgFLIGHT *f; + struct fgLIGHT *l; + struct fgTIME *t; + int i; + */ + + v = ¤t_view; + /* + f = ¤t_aircraft.flight; + l = &cur_light_params; + t = &cur_time_params; + */ + + /* FG_PI_2 + 0.1 is about 6 degrees after sundown and before sunrise */ + + /* t->sun_angle = 3.0; */ /* to force stars to be drawn (for testing) */ + + printf("Rendering the sky.\n"); + + xglDisable( GL_LIGHTING ); + + xglPushMatrix(); + + /* Translate to view position */ + xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); + + xglCallList( sky ); + + xglPopMatrix(); + + xglEnable( GL_LIGHTING ); +} + + +/* $Log$ +/* Revision 1.1 1997/12/17 23:14:30 curt +/* Initial revision. +/* Begin work on rendering the sky. (Rather than just using a clear screen.) +/* + */ diff --git a/Scenery/sky.h b/Scenery/sky.h new file mode 100644 index 00000000..4fdcc0db --- /dev/null +++ b/Scenery/sky.h @@ -0,0 +1,39 @@ +/************************************************************************** + * sky.h -- model sky with an upside down "bowl" + * + * Written by Curtis Olson, started December 1997. + * + * Copyright (C) 1997 Curtis L. Olson - curt@infoplane.com + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License as + * published by the Free Software Foundation; either version 2 of the + * License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + * + * $Id$ + * (Log is kept at end of this file) + **************************************************************************/ + + +/* (Re)generate the display list */ +void fgSkyInit(); + +/* Draw the Sky */ +void fgSkyRender(); + + +/* $Log$ +/* Revision 1.1 1997/12/17 23:14:31 curt +/* Initial revision. +/* Begin work on rendering the sky. (Rather than just using a clear screen.) +/* + */