From: curt Date: Mon, 11 Aug 2003 21:14:48 +0000 (+0000) Subject: Remove "glut" dependency. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=578e77477837c32c4d0e19e56731db1c0512183a;p=simgear.git Remove "glut" dependency. - SkyContext.[ch]pp needs to query the window size, but apparently doesn't do anything with it. We can hard wire a size and the cloud code seems to behave fine. - SkyLight.[ch]pp depends on glut_shapes so I copied over the code so it can access those routines locally. (The routines that are used are simply combining calls to libGLU.a --- diff --git a/simgear/scene/sky/clouds3d/Makefile.am b/simgear/scene/sky/clouds3d/Makefile.am index 63d1aa4c..2dabb36e 100644 --- a/simgear/scene/sky/clouds3d/Makefile.am +++ b/simgear/scene/sky/clouds3d/Makefile.am @@ -25,6 +25,7 @@ libsgclouds3d_a_SOURCES = \ plane.cpp plane.hpp \ camera.cpp camera.hpp \ camutils.cpp camutils.hpp \ + glut_shapes.c glut_shapes.h \ minmaxbox.cpp minmaxbox.hpp \ SkyAABBTree.hpp \ SkyArchive.cpp SkyArchive.hpp \ diff --git a/simgear/scene/sky/clouds3d/SkyCloud.cpp b/simgear/scene/sky/clouds3d/SkyCloud.cpp index 889ebfb9..1c51d7df 100644 --- a/simgear/scene/sky/clouds3d/SkyCloud.cpp +++ b/simgear/scene/sky/clouds3d/SkyCloud.cpp @@ -25,6 +25,7 @@ // warning for truncation of template name for browse info #pragma warning( disable : 4786) +#include #include #include "SkyCloud.hpp" diff --git a/simgear/scene/sky/clouds3d/SkyContext.cpp b/simgear/scene/sky/clouds3d/SkyContext.cpp index 78b80b22..f0296ab8 100644 --- a/simgear/scene/sky/clouds3d/SkyContext.cpp +++ b/simgear/scene/sky/clouds3d/SkyContext.cpp @@ -28,7 +28,7 @@ # include #endif -#include GLUT_H +// #include GLUT_H #ifndef WIN32 #include @@ -52,8 +52,10 @@ */ SkyContext::SkyContext() { - _iWidth = glutGet(GLUT_WINDOW_WIDTH); - _iHeight = glutGet(GLUT_WINDOW_HEIGHT); + // _iWidth = glutGet(GLUT_WINDOW_WIDTH); + // _iHeight = glutGet(GLUT_WINDOW_HEIGHT); + _iWidth = 640; + _iHeight = 480; // materials and structure classes AddCurrentGLContext(); diff --git a/simgear/scene/sky/clouds3d/SkyDynamicTextureManager.hpp b/simgear/scene/sky/clouds3d/SkyDynamicTextureManager.hpp index 3cf2473b..d76dd559 100644 --- a/simgear/scene/sky/clouds3d/SkyDynamicTextureManager.hpp +++ b/simgear/scene/sky/clouds3d/SkyDynamicTextureManager.hpp @@ -36,7 +36,7 @@ #include -#include GLUT_H +#include #include "SkyUtil.hpp" #include "SkySingleton.hpp" diff --git a/simgear/scene/sky/clouds3d/SkyLight.cpp b/simgear/scene/sky/clouds3d/SkyLight.cpp index 657dd0df..4ae60569 100644 --- a/simgear/scene/sky/clouds3d/SkyLight.cpp +++ b/simgear/scene/sky/clouds3d/SkyLight.cpp @@ -28,7 +28,9 @@ # include #endif -#include GLUT_H +#include + +#include "glut_shapes.h" #ifdef WIN32 # ifdef _MSC_VER diff --git a/simgear/scene/sky/clouds3d/SkyMaterial.hpp b/simgear/scene/sky/clouds3d/SkyMaterial.hpp index 69c9eb28..84573558 100644 --- a/simgear/scene/sky/clouds3d/SkyMaterial.hpp +++ b/simgear/scene/sky/clouds3d/SkyMaterial.hpp @@ -33,7 +33,7 @@ # include #endif -#include GLUT_H +#include #include "vec4f.hpp" #include "SkyUtil.hpp" diff --git a/simgear/scene/sky/clouds3d/SkyMinMaxBox.cpp b/simgear/scene/sky/clouds3d/SkyMinMaxBox.cpp index 5124fbc2..41b2cf3b 100644 --- a/simgear/scene/sky/clouds3d/SkyMinMaxBox.cpp +++ b/simgear/scene/sky/clouds3d/SkyMinMaxBox.cpp @@ -29,7 +29,7 @@ # include #endif -#include GLUT_H +#include #include "SkyMinMaxBox.hpp" #include "camutils.hpp" diff --git a/simgear/scene/sky/clouds3d/SkyRenderableInstanceCloud.cpp b/simgear/scene/sky/clouds3d/SkyRenderableInstanceCloud.cpp index 1f76bd6c..62d87a6c 100644 --- a/simgear/scene/sky/clouds3d/SkyRenderableInstanceCloud.cpp +++ b/simgear/scene/sky/clouds3d/SkyRenderableInstanceCloud.cpp @@ -19,6 +19,9 @@ * * Implementation of class SkyRenderableInstanceCloud. */ + +#include + #include "SkyUtil.hpp" #include "SkyCloud.hpp" #include "SkyMaterial.hpp" diff --git a/simgear/scene/sky/clouds3d/SkyRenderableInstanceGroup.cpp b/simgear/scene/sky/clouds3d/SkyRenderableInstanceGroup.cpp index 5d0945c5..87b7f559 100644 --- a/simgear/scene/sky/clouds3d/SkyRenderableInstanceGroup.cpp +++ b/simgear/scene/sky/clouds3d/SkyRenderableInstanceGroup.cpp @@ -30,7 +30,7 @@ # include #endif -#include GLUT_H +#include #include "SkyRenderableInstanceGroup.hpp" #include "SkySceneManager.hpp" diff --git a/simgear/scene/sky/clouds3d/SkyTexture.hpp b/simgear/scene/sky/clouds3d/SkyTexture.hpp index 9ad4cfc3..e5dd96d8 100644 --- a/simgear/scene/sky/clouds3d/SkyTexture.hpp +++ b/simgear/scene/sky/clouds3d/SkyTexture.hpp @@ -33,7 +33,7 @@ # include #endif -#include GLUT_H +#include #define __glext_h_ #define __GLEXT_H_ diff --git a/simgear/scene/sky/clouds3d/SkyTextureManager.cpp b/simgear/scene/sky/clouds3d/SkyTextureManager.cpp index 72de91a3..8bf47cb2 100644 --- a/simgear/scene/sky/clouds3d/SkyTextureManager.cpp +++ b/simgear/scene/sky/clouds3d/SkyTextureManager.cpp @@ -22,6 +22,8 @@ #pragma warning( disable : 4786) +#include + #include "SkyTextureManager.hpp" #include "SkyContext.hpp" //#include "glvu.hpp" diff --git a/simgear/scene/sky/clouds3d/glut_shapes.c b/simgear/scene/sky/clouds3d/glut_shapes.c new file mode 100644 index 00000000..e9c69f62 --- /dev/null +++ b/simgear/scene/sky/clouds3d/glut_shapes.c @@ -0,0 +1,609 @@ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/** +(c) Copyright 1993, Silicon Graphics, Inc. + +ALL RIGHTS RESERVED + +Permission to use, copy, modify, and distribute this software +for any purpose and without fee is hereby granted, provided +that the above copyright notice appear in all copies and that +both the copyright notice and this permission notice appear in +supporting documentation, and that the name of Silicon +Graphics, Inc. not be used in advertising or publicity +pertaining to distribution of the software without specific, +written prior permission. + +THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU +"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR +OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF +MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO +EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE +ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR +CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, +INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, +SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR +NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY +OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR +PERFORMANCE OF THIS SOFTWARE. + +US Government Users Restricted Rights + +Use, duplication, or disclosure by the Government is subject to +restrictions set forth in FAR 52.227.19(c)(2) or subparagraph +(c)(1)(ii) of the Rights in Technical Data and Computer +Software clause at DFARS 252.227-7013 and/or in similar or +successor clauses in the FAR or the DOD or NASA FAR +Supplement. Unpublished-- rights reserved under the copyright +laws of the United States. Contractor/manufacturer is Silicon +Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA +94039-7311. + +OpenGL(TM) is a trademark of Silicon Graphics, Inc. +*/ + +#ifdef HAVE_CONFIG_H +# include +#endif + + +#ifdef HAVE_WINDOWS_H +# include +#endif + + +#include + +#include + +#include "glut_shapes.h" + +/* Some files do not define M_PI... */ +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +static GLUquadricObj *quadObj; + +#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } + +static void +initQuadObj(void) +{ + quadObj = gluNewQuadric(); + if (!quadObj) + /* __glutFatalError("out of memory.") */; +} + +/* CENTRY */ +void APIENTRY +glutWireSphere(GLdouble radius, GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_LINE); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluSphere(quadObj, radius, slices, stacks); +} + +void APIENTRY +glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_FILL); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluSphere(quadObj, radius, slices, stacks); +} + +void APIENTRY +glutWireCone(GLdouble base, GLdouble height, + GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_LINE); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluCylinder(quadObj, base, 0.0, height, slices, stacks); +} + +void APIENTRY +glutSolidCone(GLdouble base, GLdouble height, + GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_FILL); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluCylinder(quadObj, base, 0.0, height, slices, stacks); +} + +/* ENDCENTRY */ + +static void +drawBox(GLfloat size, GLenum type) +{ + static GLfloat n[6][3] = + { + {-1.0, 0.0, 0.0}, + {0.0, 1.0, 0.0}, + {1.0, 0.0, 0.0}, + {0.0, -1.0, 0.0}, + {0.0, 0.0, 1.0}, + {0.0, 0.0, -1.0} + }; + static GLint faces[6][4] = + { + {0, 1, 2, 3}, + {3, 2, 6, 7}, + {7, 6, 5, 4}, + {4, 5, 1, 0}, + {5, 6, 2, 1}, + {7, 4, 0, 3} + }; + GLfloat v[8][3]; + GLint i; + + v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; + v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; + v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; + v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; + v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; + v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; + + for (i = 5; i >= 0; i--) { + glBegin(type); + glNormal3fv(&n[i][0]); + glVertex3fv(&v[faces[i][0]][0]); + glVertex3fv(&v[faces[i][1]][0]); + glVertex3fv(&v[faces[i][2]][0]); + glVertex3fv(&v[faces[i][3]][0]); + glEnd(); + } +} + +/* CENTRY */ +void APIENTRY +glutWireCube(GLdouble size) +{ + drawBox(size, GL_LINE_LOOP); +} + +void APIENTRY +glutSolidCube(GLdouble size) +{ + drawBox(size, GL_QUADS); +} + +/* ENDCENTRY */ + +static void +doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + GLfloat ringDelta, sideDelta; + + ringDelta = 2.0 * M_PI / rings; + sideDelta = 2.0 * M_PI / nsides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = nsides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = R + r * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + +/* CENTRY */ +void APIENTRY +glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, + GLint nsides, GLint rings) +{ + glPushAttrib(GL_POLYGON_BIT); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + doughnut(innerRadius, outerRadius, nsides, rings); + glPopAttrib(); +} + +void APIENTRY +glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, + GLint nsides, GLint rings) +{ + doughnut(innerRadius, outerRadius, nsides, rings); +} + +/* ENDCENTRY */ + +static GLfloat dodec[20][3]; + +static void +initDodecahedron(void) +{ + GLfloat alpha, beta; + + alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); + beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - + 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); + /* *INDENT-OFF* */ + dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; + dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; + dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; + dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; + dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; + dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; + dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; + dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; + dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; + dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; + dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; + dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; + dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; + dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; + dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; + dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; + dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; + dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; + dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; + dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; + /* *INDENT-ON* */ + +} + +#define DIFF3(_a,_b,_c) { \ + (_c)[0] = (_a)[0] - (_b)[0]; \ + (_c)[1] = (_a)[1] - (_b)[1]; \ + (_c)[2] = (_a)[2] - (_b)[2]; \ +} + +static void +crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) +{ + GLfloat p[3]; /* in case prod == v1 or v2 */ + + p[0] = v1[1] * v2[2] - v2[1] * v1[2]; + p[1] = v1[2] * v2[0] - v2[2] * v1[0]; + p[2] = v1[0] * v2[1] - v2[0] * v1[1]; + prod[0] = p[0]; + prod[1] = p[1]; + prod[2] = p[2]; +} + +static void +normalize(GLfloat v[3]) +{ + GLfloat d; + + d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + if (d == 0.0) { + /* __glutWarning("normalize: zero length vector"); */ + v[0] = d = 1.0; + } + d = 1 / d; + v[0] *= d; + v[1] *= d; + v[2] *= d; +} + +static void +pentagon(int a, int b, int c, int d, int e, GLenum shadeType) +{ + GLfloat n0[3], d1[3], d2[3]; + + DIFF3(dodec[a], dodec[b], d1); + DIFF3(dodec[b], dodec[c], d2); + crossprod(d1, d2, n0); + normalize(n0); + + glBegin(shadeType); + glNormal3fv(n0); + glVertex3fv(&dodec[a][0]); + glVertex3fv(&dodec[b][0]); + glVertex3fv(&dodec[c][0]); + glVertex3fv(&dodec[d][0]); + glVertex3fv(&dodec[e][0]); + glEnd(); +} + +static void +dodecahedron(GLenum type) +{ + static int inited = 0; + + if (inited == 0) { + inited = 1; + initDodecahedron(); + } + pentagon(0, 1, 9, 16, 5, type); + pentagon(1, 0, 3, 18, 7, type); + pentagon(1, 7, 11, 10, 9, type); + pentagon(11, 7, 18, 19, 6, type); + pentagon(8, 17, 16, 9, 10, type); + pentagon(2, 14, 15, 6, 19, type); + pentagon(2, 13, 12, 4, 14, type); + pentagon(2, 19, 18, 3, 13, type); + pentagon(3, 0, 5, 12, 13, type); + pentagon(6, 15, 8, 10, 11, type); + pentagon(4, 17, 8, 15, 14, type); + pentagon(4, 12, 5, 16, 17, type); +} + +/* CENTRY */ +void APIENTRY +glutWireDodecahedron(void) +{ + dodecahedron(GL_LINE_LOOP); +} + +void APIENTRY +glutSolidDodecahedron(void) +{ + dodecahedron(GL_TRIANGLE_FAN); +} + +/* ENDCENTRY */ + +static void +recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, + GLenum shadeType) +{ + GLfloat q0[3], q1[3]; + + DIFF3(n1, n2, q0); + DIFF3(n2, n3, q1); + crossprod(q0, q1, q1); + normalize(q1); + + glBegin(shadeType); + glNormal3fv(q1); + glVertex3fv(n1); + glVertex3fv(n2); + glVertex3fv(n3); + glEnd(); +} + +static void +subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, + GLenum shadeType) +{ + int depth; + GLfloat w0[3], w1[3], w2[3]; + GLfloat l; + int i, j, k, n; + + depth = 1; + for (i = 0; i < depth; i++) { + for (j = 0; i + j < depth; j++) { + k = depth - i - j; + for (n = 0; n < 3; n++) { + w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; + w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) + / depth; + w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) + / depth; + } + l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); + w0[0] /= l; + w0[1] /= l; + w0[2] /= l; + l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); + w1[0] /= l; + w1[1] /= l; + w1[2] /= l; + l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); + w2[0] /= l; + w2[1] /= l; + w2[2] /= l; + recorditem(w1, w0, w2, shadeType); + } + } +} + +static void +drawtriangle(int i, GLfloat data[][3], int ndx[][3], + GLenum shadeType) +{ + GLfloat *x0, *x1, *x2; + + x0 = data[ndx[i][0]]; + x1 = data[ndx[i][1]]; + x2 = data[ndx[i][2]]; + subdivide(x0, x1, x2, shadeType); +} + +/* octahedron data: The octahedron produced is centered at the + origin and has radius 1.0 */ +static GLfloat odata[6][3] = +{ + {1.0, 0.0, 0.0}, + {-1.0, 0.0, 0.0}, + {0.0, 1.0, 0.0}, + {0.0, -1.0, 0.0}, + {0.0, 0.0, 1.0}, + {0.0, 0.0, -1.0} +}; + +static int ondex[8][3] = +{ + {0, 4, 2}, + {1, 2, 4}, + {0, 3, 4}, + {1, 4, 3}, + {0, 2, 5}, + {1, 5, 2}, + {0, 5, 3}, + {1, 3, 5} +}; + +static void +octahedron(GLenum shadeType) +{ + int i; + + for (i = 7; i >= 0; i--) { + drawtriangle(i, odata, ondex, shadeType); + } +} + +/* CENTRY */ +void APIENTRY +glutWireOctahedron(void) +{ + octahedron(GL_LINE_LOOP); +} + +void APIENTRY +glutSolidOctahedron(void) +{ + octahedron(GL_TRIANGLES); +} + +/* ENDCENTRY */ + +/* icosahedron data: These numbers are rigged to make an + icosahedron of radius 1.0 */ + +#define X .525731112119133606 +#define Z .850650808352039932 + +static GLfloat idata[12][3] = +{ + {-X, 0, Z}, + {X, 0, Z}, + {-X, 0, -Z}, + {X, 0, -Z}, + {0, Z, X}, + {0, Z, -X}, + {0, -Z, X}, + {0, -Z, -X}, + {Z, X, 0}, + {-Z, X, 0}, + {Z, -X, 0}, + {-Z, -X, 0} +}; + +static int index[20][3] = +{ + {0, 4, 1}, + {0, 9, 4}, + {9, 5, 4}, + {4, 5, 8}, + {4, 8, 1}, + {8, 10, 1}, + {8, 3, 10}, + {5, 3, 8}, + {5, 2, 3}, + {2, 7, 3}, + {7, 10, 3}, + {7, 6, 10}, + {7, 11, 6}, + {11, 0, 6}, + {0, 1, 6}, + {6, 1, 10}, + {9, 0, 11}, + {9, 11, 2}, + {9, 2, 5}, + {7, 2, 11}, +}; + +static void +icosahedron(GLenum shadeType) +{ + int i; + + for (i = 19; i >= 0; i--) { + drawtriangle(i, idata, index, shadeType); + } +} + +/* CENTRY */ +void APIENTRY +glutWireIcosahedron(void) +{ + icosahedron(GL_LINE_LOOP); +} + +void APIENTRY +glutSolidIcosahedron(void) +{ + icosahedron(GL_TRIANGLES); +} + +/* ENDCENTRY */ + +/* tetrahedron data: */ + +#define T 1.73205080756887729 + +static GLfloat tdata[4][3] = +{ + {T, T, T}, + {T, -T, -T}, + {-T, T, -T}, + {-T, -T, T} +}; + +static int tndex[4][3] = +{ + {0, 1, 3}, + {2, 1, 0}, + {3, 2, 0}, + {1, 2, 3} +}; + +static void +tetrahedron(GLenum shadeType) +{ + int i; + + for (i = 3; i >= 0; i--) + drawtriangle(i, tdata, tndex, shadeType); +} + +/* CENTRY */ +void APIENTRY +glutWireTetrahedron(void) +{ + tetrahedron(GL_LINE_LOOP); +} + +void APIENTRY +glutSolidTetrahedron(void) +{ + tetrahedron(GL_TRIANGLES); +} + +/* ENDCENTRY */ diff --git a/simgear/scene/sky/clouds3d/glut_shapes.h b/simgear/scene/sky/clouds3d/glut_shapes.h new file mode 100644 index 00000000..5ba75633 --- /dev/null +++ b/simgear/scene/sky/clouds3d/glut_shapes.h @@ -0,0 +1,43 @@ +#ifdef HAVE_CONFIG_H +# include +#endif + + +#ifdef HAVE_WINDOWS_H +# include +#endif + +#include + +#define APIENTRY + +#ifdef __cplusplus +extern "C" { +#endif + +extern void APIENTRY glutWireSphere(GLdouble radius, GLint slices, GLint stacks) +; +extern void APIENTRY glutSolidSphere(GLdouble radius, GLint slices, GLint stacks +); +extern void APIENTRY glutWireCone(GLdouble base, GLdouble height, GLint slices, +GLint stacks); +extern void APIENTRY glutSolidCone(GLdouble base, GLdouble height, GLint slices, + GLint stacks); +extern void APIENTRY glutWireCube(GLdouble size); +extern void APIENTRY glutSolidCube(GLdouble size); +extern void APIENTRY glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +extern void APIENTRY glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, GLint sides, GLint rings); +extern void APIENTRY glutWireDodecahedron(void); +extern void APIENTRY glutSolidDodecahedron(void); +extern void APIENTRY glutWireTeapot(GLdouble size); +extern void APIENTRY glutSolidTeapot(GLdouble size); +extern void APIENTRY glutWireOctahedron(void); +extern void APIENTRY glutSolidOctahedron(void); +extern void APIENTRY glutWireTetrahedron(void); +extern void APIENTRY glutSolidTetrahedron(void); +extern void APIENTRY glutWireIcosahedron(void); +extern void APIENTRY glutSolidIcosahedron(void); + +#ifdef __cplusplus +} +#endif