From: curt Date: Fri, 31 Oct 1997 04:49:12 +0000 (+0000) Subject: Tweaking vertex orders. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=62872fb30295838e62c0631c524e31017e0aaed1;p=flightgear.git Tweaking vertex orders. --- diff --git a/Scenery/obj.c b/Scenery/obj.c index 3955f09f9..6e77f5ff1 100644 --- a/Scenery/obj.c +++ b/Scenery/obj.c @@ -37,6 +37,7 @@ #include "../constants.h" #include "../types.h" #include "../Math/fg_geodesy.h" +#include "../Math/mat3.h" #include "../Math/polar.h" @@ -68,14 +69,33 @@ struct fgCartesianPoint geod_to_cart(float geod[3]) { } +/* given three points defining a triangle, calculate the normal */ +void calc_normal(struct fgCartesianPoint p1, struct fgCartesianPoint p2, + struct fgCartesianPoint p3, double normal[3]) +{ + double v1[3], v2[3]; + float temp; + + v1[0] = p2.x - p1.x; v1[1] = p2.y - p1.y; v1[2] = p2.z - p1.z; + v2[0] = p3.x - p1.x; v2[1] = p3.y - p1.y; v2[2] = p3.z - p1.z; + + MAT3cross_product(normal, v1, v2); + MAT3_NORMALIZE_VEC(normal,temp); + + printf("Normal = %.2f %.2f %.2f\n", normal[0], normal[1], normal[2]); +} + + /* Load a .obj file and generate the GL call list */ GLint fgObjLoad(char *path) { char line[256]; static GLfloat color[4] = { 0.5, 0.5, 0.25, 1.0 }; - struct fgCartesianPoint p1, p2, p3, p4, ref; + struct fgCartesianPoint p1, p2, p3, p4, ref, last1, last2; GLint area; FILE *f; + double normal[3]; int first, ncount, n1, n2, n3, n4; + int toggle = 0; if ( (f = fopen(path, "r")) == NULL ) { printf("Cannot open file: %s\n", path); @@ -116,6 +136,7 @@ GLint fgObjLoad(char *path) { /* start a new triangle strip */ n1 = n2 = n3 = n4 = 0; + toggle = 0; if ( !first ) { /* close out the previous structure and start the next */ @@ -126,21 +147,32 @@ GLint fgObjLoad(char *path) { } printf("new tri strip = %s", line); - sscanf(line, "t %d %d %d\n", &n1, &n2, &n3); + sscanf(line, "t %d %d %d %d\n", &n1, &n2, &n3, &n4); p1 = geod_to_cart(nodes[n1]); p2 = geod_to_cart(nodes[n2]); p3 = geod_to_cart(nodes[n3]); - glNormal3d(0.0, 0.0, -1.0); - + printf("(t) = "); + calc_normal(p1, p2, p3, normal); + glNormal3d(normal[0], normal[1], normal[2]); glVertex3d(p1.x - ref.x, p1.y - ref.y, p1.z - ref.z); glVertex3d(p2.x - ref.x, p2.y - ref.y, p2.z - ref.z); glVertex3d(p3.x - ref.x, p3.y - ref.y, p3.z - ref.z); + last1 = p2; + last2 = p3; + if ( n4 > 0 ) { p4 = geod_to_cart(nodes[n4]); + printf("(t) cont = "); + calc_normal(last2, last1, p4, normal); + glNormal3d(normal[0], normal[1], normal[2]); glVertex3d(p4.x - ref.x, p4.y - ref.y, p4.z - ref.z); + + last1 = last2; + last2 = p4; + toggle = 1 - toggle; } } else if ( line[0] == 'q' ) { /* continue a triangle strip */ @@ -151,11 +183,31 @@ GLint fgObjLoad(char *path) { printf("read %d %d\n", n1, n2); p1 = geod_to_cart(nodes[n1]); + + printf("(q) = "); + if ( toggle ) { + calc_normal(last1, last2, p1, normal); + } else { + calc_normal(last1, p1, last2, normal); + } + glNormal3d(normal[0], normal[1], normal[2]); glVertex3d(p1.x - ref.x, p1.y - ref.y, p1.z - ref.z); + last1 = last2; + last2 = p1; + toggle = 1 - toggle; + if ( n2 > 0 ) { p2 = geod_to_cart(nodes[n2]); + + printf("(q) cont = "); + calc_normal(last1, last2, p2, normal); + glNormal3d(normal[0], normal[1], normal[2]); glVertex3d(p2.x - ref.x, p2.y - ref.y, p2.z - ref.z); + + last1 = last2; + last2 = p2; + toggle = 1 - toggle; } } else { printf("Unknown line in %s = %s\n", path, line); @@ -172,9 +224,12 @@ GLint fgObjLoad(char *path) { /* $Log$ -/* Revision 1.2 1997/10/30 12:38:45 curt -/* Working on new scenery subsystem. +/* Revision 1.3 1997/10/31 04:49:12 curt +/* Tweaking vertex orders. /* + * Revision 1.2 1997/10/30 12:38:45 curt + * Working on new scenery subsystem. + * * Revision 1.1 1997/10/28 21:14:54 curt * Initial revision. *