From: Frederic Bouvier Date: Wed, 25 Apr 2012 06:54:57 +0000 (+0200) Subject: No round function for MSVC X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=6a906968206c218eb700ba503e40892855ca4e91;p=simgear.git No round function for MSVC --- diff --git a/simgear/scene/tgdb/obj.cxx b/simgear/scene/tgdb/obj.cxx index cb29aa74..c67192d9 100644 --- a/simgear/scene/tgdb/obj.cxx +++ b/simgear/scene/tgdb/obj.cxx @@ -48,6 +48,7 @@ #include #include #include +#include #include #include #include @@ -571,7 +572,7 @@ struct SGTileGeometryBin { buildingtype = SGBuildingBin::SMALL; width = mat->get_building_small_min_width() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_small_max_width() - mat->get_building_small_min_width()); depth = mat->get_building_small_min_depth() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_small_max_depth() - mat->get_building_small_min_depth()); - floors = round(mat->get_building_small_min_floors() + mt_rand(&seed) * (mat->get_building_small_max_floors() - mat->get_building_small_min_floors())); + floors = SGMisc::round(mat->get_building_small_min_floors() + mt_rand(&seed) * (mat->get_building_small_max_floors() - mat->get_building_small_min_floors())); height = floors * (2.8 + mt_rand(&seed)); if (depth > width) { depth = width; } @@ -581,14 +582,14 @@ struct SGTileGeometryBin { buildingtype = SGBuildingBin::MEDIUM; width = mat->get_building_medium_min_width() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_medium_max_width() - mat->get_building_medium_min_width()); depth = mat->get_building_medium_min_depth() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_medium_max_depth() - mat->get_building_medium_min_depth()); - floors = round(mat->get_building_medium_min_floors() + mt_rand(&seed) * (mat->get_building_medium_max_floors() - mat->get_building_medium_min_floors())); + floors = SGMisc::round(mat->get_building_medium_min_floors() + mt_rand(&seed) * (mat->get_building_medium_max_floors() - mat->get_building_medium_min_floors())); height = floors * (2.8 + mt_rand(&seed)); pitched = (mt_rand(&seed) < mat->get_building_medium_pitch()); } else { buildingtype = SGBuildingBin::LARGE; width = mat->get_building_large_min_width() + mt_rand(&seed) * (mat->get_building_large_max_width() - mat->get_building_large_min_width()); depth = mat->get_building_large_min_depth() + mt_rand(&seed) * (mat->get_building_large_max_depth() - mat->get_building_large_min_depth()); - floors = round(mat->get_building_large_min_floors() + mt_rand(&seed) * (mat->get_building_large_max_floors() - mat->get_building_large_min_floors())); + floors = SGMisc::round(mat->get_building_large_min_floors() + mt_rand(&seed) * (mat->get_building_large_max_floors() - mat->get_building_large_min_floors())); height = floors * (2.8 + mt_rand(&seed)); pitched = (mt_rand(&seed) < mat->get_building_large_pitch()); }