From: curt Date: Fri, 12 Jun 1998 00:54:41 +0000 (+0000) Subject: Added the Gui subdirectory. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=6c0d4504d8ec77394308cd7009673a5f04d5f9c0;p=flightgear.git Added the Gui subdirectory. Stuff done. --- diff --git a/Simulator/Done b/Simulator/Done index 90ccc50c0..75e3218a5 100644 --- a/Simulator/Done +++ b/Simulator/Done @@ -2,6 +2,10 @@ | Done -------------------------------------------------------------------------- +6/11/98 - convert to static libraries and reduce libtool usage ... + +6/11/98 - Converted to GL_FOG_EXP2 + 5/29/98 - Widened edges of tiles to overlap a bit. This should help reduce floating point induced gaps between tiles. diff --git a/Simulator/Makefile.am b/Simulator/Makefile.am index bb4096e61..84ebd8dc3 100644 --- a/Simulator/Makefile.am +++ b/Simulator/Makefile.am @@ -5,6 +5,7 @@ SUBDIRS = \ Cockpit \ Controls \ Flight \ + Gui \ Joystick \ Scenery \ Time \ diff --git a/Simulator/Todo b/Simulator/Todo index 7fcb8bf85..d38967719 100644 --- a/Simulator/Todo +++ b/Simulator/Todo @@ -2,6 +2,18 @@ | Todo -------------------------------------------------------------------------- +6/10/98 - problem with view culling when not looking forward. Need to + generate the correct matrix and work it into the calculations. + +6/10/98 - terrain generation - add an option to try to iteratively change + the error tolerance to try to generate "close" to a certain + number of vertices so that we can have consistent size, rendering + speed etc. among various terrain tiles. + +6/10/98 - Generate and store the transform matrix when rendering by + material property so we don't have to push, transform, pop + continually. See mesa code for gluLookAt() + 5/26/98 - Add version checking to scenery files 4/25/98 - Roll all of Time/sunpos.cxx into Astro/sun.cxx @@ -62,6 +74,3 @@ 12/29/97 - glut windows or something for panel area - consider 3d panels, careful of texture memory problems. - -1/5/98 - bzflag sound code might be able to work for us. -