From: Frederic Bouvier Date: Wed, 25 Apr 2012 06:59:04 +0000 (+0200) Subject: No round function for MSVC (forgot the template argument) X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=6e0e74a7d9939794bb373bb60490b9f31853b916;p=simgear.git No round function for MSVC (forgot the template argument) --- diff --git a/simgear/scene/tgdb/obj.cxx b/simgear/scene/tgdb/obj.cxx index c67192d9..29b78fba 100644 --- a/simgear/scene/tgdb/obj.cxx +++ b/simgear/scene/tgdb/obj.cxx @@ -572,7 +572,7 @@ struct SGTileGeometryBin { buildingtype = SGBuildingBin::SMALL; width = mat->get_building_small_min_width() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_small_max_width() - mat->get_building_small_min_width()); depth = mat->get_building_small_min_depth() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_small_max_depth() - mat->get_building_small_min_depth()); - floors = SGMisc::round(mat->get_building_small_min_floors() + mt_rand(&seed) * (mat->get_building_small_max_floors() - mat->get_building_small_min_floors())); + floors = SGMisc::round(mat->get_building_small_min_floors() + mt_rand(&seed) * (mat->get_building_small_max_floors() - mat->get_building_small_min_floors())); height = floors * (2.8 + mt_rand(&seed)); if (depth > width) { depth = width; } @@ -582,14 +582,14 @@ struct SGTileGeometryBin { buildingtype = SGBuildingBin::MEDIUM; width = mat->get_building_medium_min_width() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_medium_max_width() - mat->get_building_medium_min_width()); depth = mat->get_building_medium_min_depth() + mt_rand(&seed) * mt_rand(&seed) * (mat->get_building_medium_max_depth() - mat->get_building_medium_min_depth()); - floors = SGMisc::round(mat->get_building_medium_min_floors() + mt_rand(&seed) * (mat->get_building_medium_max_floors() - mat->get_building_medium_min_floors())); + floors = SGMisc::round(mat->get_building_medium_min_floors() + mt_rand(&seed) * (mat->get_building_medium_max_floors() - mat->get_building_medium_min_floors())); height = floors * (2.8 + mt_rand(&seed)); pitched = (mt_rand(&seed) < mat->get_building_medium_pitch()); } else { buildingtype = SGBuildingBin::LARGE; width = mat->get_building_large_min_width() + mt_rand(&seed) * (mat->get_building_large_max_width() - mat->get_building_large_min_width()); depth = mat->get_building_large_min_depth() + mt_rand(&seed) * (mat->get_building_large_max_depth() - mat->get_building_large_min_depth()); - floors = SGMisc::round(mat->get_building_large_min_floors() + mt_rand(&seed) * (mat->get_building_large_max_floors() - mat->get_building_large_min_floors())); + floors = SGMisc::round(mat->get_building_large_min_floors() + mt_rand(&seed) * (mat->get_building_large_max_floors() - mat->get_building_large_min_floors())); height = floors * (2.8 + mt_rand(&seed)); pitched = (mt_rand(&seed) < mat->get_building_large_pitch()); }