From: curt Date: Fri, 21 Dec 2001 04:53:37 +0000 (+0000) Subject: Added a really simple wheel spin model for audio effect purposes only. This X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=71bf754fb823ebcfc79e9a5d5be7ae03acb64ee8;p=flightgear.git Added a really simple wheel spin model for audio effect purposes only. This has absolutely no bearing on actual wheel performance and has nothing to do with the fdm. It is just a simplistic wheel spin velocity model used to avoid subsequent squealing when a tire is bouncing, or touches down right after lifting off. If at some point tire spin is modeled by an FDM we could transition to using real data. --- diff --git a/src/Sound/fg_fx.cxx b/src/Sound/fg_fx.cxx index 96d8d9a96..25163f91c 100644 --- a/src/Sound/fg_fx.cxx +++ b/src/Sound/fg_fx.cxx @@ -169,6 +169,15 @@ FGFX::init () _squeal->set_pitch(fgGetFloat("/sim/sounds/squeal/pitch", 1.0)); mgr->add(_squeal, "squeal"); + // + // Simplistic wheel spin model for audio effect purposes only. We + // don't want to play a full squeel, if the wheel has only departed + // from the ground for a split second. + // + for (i = 0; i < MAX_GEAR; i++) { + _wheel_spin[i] = 0.0; + } + // // Create and add the click noise. _click = new FGSimpleSound(fgGetString("/sim/sounds/click/path", @@ -313,22 +322,47 @@ FGFX::update () // FIXME: take rotational velocities // into account as well. for (i = 0; i < totalGear; i++) { + // cout << "air speed = " << cur_fdm_state->get_V_equiv_kts(); + // cout << " wheel " << i << " speed = " << _wheel_spin[i]; if (cur_fdm_state->get_gear_unit(i)->GetWoW()) { gearOnGround++; if (!_gear_on_ground[i]) { - // 3 parts horizontal velocity + 1 part vertical velocity - double squeal_volume = 0.75 * cur_fdm_state->get_V_equiv_kts() / 90.0 + - 0.25 * cur_fdm_state->get_V_down() / 5.0; - if (squeal_volume > 0.1) { - _squeal->set_volume(squeal_volume); - _squeal->set_pitch(1.25); - mgr->play_once("squeal"); - } - _gear_on_ground[i] = true; + // wheel just touched down + // 3 parts horizontal velocity + 1 part vertical velocity + double squeal_volume = 0.75 * cur_fdm_state->get_V_equiv_kts() / 90.0 + + 0.25 * cur_fdm_state->get_V_down() / 5.0; + + // scale volume by difference between wheel spin speed and + // ground speed + double diff = fabs( cur_fdm_state->get_V_equiv_kts() + - _wheel_spin[i] ); + // cout << " speed diff = " << diff; + double scale_factor = 0.0; + if ( diff > 10 ) { + scale_factor = ( diff - 10.0 ) / 30.0f; + if ( scale_factor > 1.0 ) { scale_factor = 1.0; } + } + // cout << " scale_factor = " << scale_factor; + squeal_volume *= scale_factor; + + if (squeal_volume > 0.1) { + _squeal->set_volume(squeal_volume); + _squeal->set_pitch(1.25); + mgr->play_once("squeal"); + } + _gear_on_ground[i] = true; } + // cout << " wow"; + _wheel_spin[i] = cur_fdm_state->get_V_equiv_kts(); } else { - _gear_on_ground[i] = false; + // cout << " airborn"; + _gear_on_ground[i] = false; + /* fix me: wheel spindown is currently frame rate dependent which + it shouldn't be */ + _wheel_spin[i] -= 0.2; + if ( _wheel_spin[i] < 0.0 ) { _wheel_spin[i] = 0.0; } } + // cout << endl; } // Now, if any of the gear is in