From: curt Date: Tue, 12 Jun 2001 05:15:48 +0000 (+0000) Subject: replaced SGValue with SGPropertyNode throughout. X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=72c7dc57fd6a7642c4f998feaa0a76b7d6e8e21d;p=flightgear.git replaced SGValue with SGPropertyNode throughout. --- diff --git a/src/Cockpit/cockpit.hxx b/src/Cockpit/cockpit.hxx index c48a19543..7510574ad 100644 --- a/src/Cockpit/cockpit.hxx +++ b/src/Cockpit/cockpit.hxx @@ -41,7 +41,7 @@ class fg_Cockpit { private: int Code; int cockpitStatus; - SGValue * hud_status; + SGPropertyNode * hud_status; public: fg_Cockpit () : Code(1), cockpitStatus(0) {}; diff --git a/src/Cockpit/panel.cxx b/src/Cockpit/panel.cxx index 3c3916a8b..869aa7114 100644 --- a/src/Cockpit/panel.cxx +++ b/src/Cockpit/panel.cxx @@ -404,10 +404,10 @@ FGPanelAction::~FGPanelAction () //////////////////////////////////////////////////////////////////////// FGAdjustAction::FGAdjustAction (int button, int x, int y, int w, int h, - SGValue * value, float increment, + SGPropertyNode * node, float increment, float min, float max, bool wrap) : FGPanelAction(button, x, y, w, h), - _value(value), _increment(increment), _min(min), _max(max), _wrap(wrap) + _node(node), _increment(increment), _min(min), _max(max), _wrap(wrap) { } @@ -418,14 +418,14 @@ FGAdjustAction::~FGAdjustAction () void FGAdjustAction::doAction () { - float val = _value->getFloatValue(); + float val = _node->getFloatValue(); val += _increment; if (val < _min) { val = (_wrap ? _max : _min); } else if (val > _max) { val = (_wrap ? _min : _max); } - _value->setDoubleValue(val); + _node->setDoubleValue(val); } @@ -435,8 +435,8 @@ FGAdjustAction::doAction () //////////////////////////////////////////////////////////////////////// FGSwapAction::FGSwapAction (int button, int x, int y, int w, int h, - SGValue * value1, SGValue * value2) - : FGPanelAction(button, x, y, w, h), _value1(value1), _value2(value2) + SGPropertyNode * node1, SGPropertyNode * node2) + : FGPanelAction(button, x, y, w, h), _node1(node1), _node2(node2) { } @@ -447,9 +447,9 @@ FGSwapAction::~FGSwapAction () void FGSwapAction::doAction () { - float val = _value1->getFloatValue(); - _value1->setDoubleValue(_value2->getFloatValue()); - _value2->setDoubleValue(val); + float val = _node1->getFloatValue(); + _node1->setDoubleValue(_node2->getFloatValue()); + _node2->setDoubleValue(val); } @@ -459,8 +459,8 @@ FGSwapAction::doAction () //////////////////////////////////////////////////////////////////////// FGToggleAction::FGToggleAction (int button, int x, int y, int w, int h, - SGValue * value) - : FGPanelAction(button, x, y, w, h), _value(value) + SGPropertyNode * node) + : FGPanelAction(button, x, y, w, h), _node(node) { } @@ -471,7 +471,7 @@ FGToggleAction::~FGToggleAction () void FGToggleAction::doAction () { - _value->setBoolValue(!(_value->getBoolValue())); + _node->setBoolValue(!(_node->getBoolValue())); } @@ -664,7 +664,7 @@ FGInstrumentLayer::transform () const transformation_list::const_iterator last = _transformations.end(); while (it != last) { FGPanelTransformation *t = *it; - float val = (t->value == 0 ? 0.0 : t->value->getFloatValue()); + float val = (t->node == 0 ? 0.0 : t->node->getFloatValue()); if (val < t->min) { val = t->min; } else if (val > t->max) { @@ -841,7 +841,7 @@ FGTextLayer::Chunk::Chunk (const string &text, const string &fmt) _fmt = "%s"; } -FGTextLayer::Chunk::Chunk (ChunkType type, const SGValue * value, +FGTextLayer::Chunk::Chunk (ChunkType type, const SGPropertyNode * node, const string &fmt, float mult) : _type(type), _fmt(fmt), _mult(mult) { @@ -851,7 +851,7 @@ FGTextLayer::Chunk::Chunk (ChunkType type, const SGValue * value, else _fmt = "%.2f"; } - _value = value; + _node = node; } const char * @@ -862,10 +862,10 @@ FGTextLayer::Chunk::getValue () const sprintf(_buf, _fmt.c_str(), _text.c_str()); return _buf; case TEXT_VALUE: - sprintf(_buf, _fmt.c_str(), _value->getStringValue().c_str()); + sprintf(_buf, _fmt.c_str(), _node->getStringValue().c_str()); break; case DOUBLE_VALUE: - sprintf(_buf, _fmt.c_str(), _value->getFloatValue() * _mult); + sprintf(_buf, _fmt.c_str(), _node->getFloatValue() * _mult); break; } return _buf; @@ -877,10 +877,10 @@ FGTextLayer::Chunk::getValue () const // Implementation of FGSwitchLayer. //////////////////////////////////////////////////////////////////////// -FGSwitchLayer::FGSwitchLayer (int w, int h, const SGValue * value, +FGSwitchLayer::FGSwitchLayer (int w, int h, const SGPropertyNode * node, FGInstrumentLayer * layer1, FGInstrumentLayer * layer2) - : FGInstrumentLayer(w, h), _value(value), _layer1(layer1), _layer2(layer2) + : FGInstrumentLayer(w, h), _node(node), _layer1(layer1), _layer2(layer2) { } @@ -894,7 +894,7 @@ void FGSwitchLayer::draw () { transform(); - if (_value->getBoolValue()) { + if (_node->getBoolValue()) { _layer1->draw(); } else { _layer2->draw(); diff --git a/src/Cockpit/panel.hxx b/src/Cockpit/panel.hxx index 2fed9bc08..52bbf2e07 100644 --- a/src/Cockpit/panel.hxx +++ b/src/Cockpit/panel.hxx @@ -254,13 +254,13 @@ class FGAdjustAction : public FGPanelAction { public: FGAdjustAction (int button, int x, int y, int w, int h, - SGValue * value, float increment, + SGPropertyNode * node, float increment, float min, float max, bool wrap=false); virtual ~FGAdjustAction (); virtual void doAction (); private: - SGValue * _value; + SGPropertyNode * _node; float _increment; float _min; float _max; @@ -280,13 +280,13 @@ class FGSwapAction : public FGPanelAction { public: FGSwapAction (int button, int x, int y, int w, int h, - SGValue * value1, SGValue * value2); + SGPropertyNode * node1, SGPropertyNode * node2); virtual ~FGSwapAction (); virtual void doAction (); private: - SGValue * _value1; - SGValue * _value2; + SGPropertyNode * _node1; + SGPropertyNode * _node2; }; @@ -301,12 +301,12 @@ class FGToggleAction : public FGPanelAction { public: FGToggleAction (int button, int x, int y, int w, int h, - SGValue * value); + SGPropertyNode * node); virtual ~FGToggleAction (); virtual void doAction (); private: - SGValue * _value; + SGPropertyNode * _node; }; @@ -379,7 +379,7 @@ public: virtual ~FGPanelTransformation (); Type type; - const SGValue * value; + const SGPropertyNode * node; float min; float max; float factor; @@ -512,14 +512,14 @@ public: class Chunk { public: Chunk (const string &text, const string &fmt = "%s"); - Chunk (ChunkType type, const SGValue * value, + Chunk (ChunkType type, const SGPropertyNode * node, const string &fmt = "", float mult = 1.0); const char * getValue () const; private: ChunkType _type; string _text; - const SGValue * _value; + const SGPropertyNode * _node; string _fmt; float _mult; mutable char _buf[1024]; @@ -561,7 +561,7 @@ class FGSwitchLayer : public FGInstrumentLayer { public: // Transfer pointers!! - FGSwitchLayer (int w, int h, const SGValue * value, + FGSwitchLayer (int w, int h, const SGPropertyNode * node, FGInstrumentLayer * layer1, FGInstrumentLayer * layer2); virtual ~FGSwitchLayer (); @@ -569,7 +569,7 @@ public: virtual void draw (); private: - const SGValue * _value; + const SGPropertyNode * _node; FGInstrumentLayer * _layer1, * _layer2; }; diff --git a/src/Cockpit/panel_io.cxx b/src/Cockpit/panel_io.cxx index 29e381986..0b1901750 100644 --- a/src/Cockpit/panel_io.cxx +++ b/src/Cockpit/panel_io.cxx @@ -232,8 +232,9 @@ readTexture (const SGPropertyNode * node) * Read an action from the instrument's property list. * * The action will be performed when the user clicks a mouse button - * within the specified region of the instrument. Actions always - * work by modifying the value of a property (see the SGValue class). + * within the specified region of the instrument. Actions always work + * by modifying the value of a property (see the SGPropertyNode + * class). * * The following action types are defined: * @@ -276,7 +277,7 @@ readAction (const SGPropertyNode * node, float w_scale, float h_scale) // Adjust a property value if (type == "adjust") { string propName = node->getStringValue("property"); - SGValue * value = fgGetValue(propName, true); + SGPropertyNode * target = fgGetNode(propName, true); float increment = node->getFloatValue("increment", 1.0); float min = node->getFloatValue("min", 0.0); float max = node->getFloatValue("max", 0.0); @@ -284,7 +285,7 @@ readAction (const SGPropertyNode * node, float w_scale, float h_scale) if (min == max) SG_LOG(SG_COCKPIT, SG_ALERT, "Action " << node->getName() << " has same min and max value"); - action = new FGAdjustAction(button, x, y, w, h, value, + action = new FGAdjustAction(button, x, y, w, h, target, increment, min, max, wrap); } @@ -292,16 +293,16 @@ readAction (const SGPropertyNode * node, float w_scale, float h_scale) else if (type == "swap") { string propName1 = node->getStringValue("property1"); string propName2 = node->getStringValue("property2"); - SGValue * value1 = fgGetValue(propName1, true); - SGValue * value2 = fgGetValue(propName2, true); - action = new FGSwapAction(button, x, y, w, h, value1, value2); + SGPropertyNode * target1 = fgGetNode(propName1, true); + SGPropertyNode * target2 = fgGetNode(propName2, true); + action = new FGSwapAction(button, x, y, w, h, target1, target2); } // Toggle a boolean value else if (type == "toggle") { string propName = node->getStringValue("property"); - SGValue * value = fgGetValue(propName, true); - action = new FGToggleAction(button, x, y, w, h, value); + SGPropertyNode * target = fgGetNode(propName, true); + action = new FGToggleAction(button, x, y, w, h, target); } // Unrecognized type @@ -347,7 +348,7 @@ readTransformation (const SGPropertyNode * node, float w_scale, float h_scale) string name = node->getName(); string type = node->getStringValue("type"); string propName = node->getStringValue("property", ""); - SGValue * value = 0; + SGPropertyNode * target = 0; if (type == "") { SG_LOG( SG_COCKPIT, SG_ALERT, @@ -357,10 +358,10 @@ readTransformation (const SGPropertyNode * node, float w_scale, float h_scale) } if (propName != (string)"") { - value = fgGetValue(propName, true); + target = fgGetNode(propName, true); } - t->value = value; + t->node = target; t->min = node->getFloatValue("min", -9999999); t->max = node->getFloatValue("max", 99999999); t->factor = node->getFloatValue("scale", 1.0); @@ -464,17 +465,17 @@ readTextChunk (const SGPropertyNode * node) // The value of a string property. else if (type == "text-value") { - SGValue * value = - fgGetValue(node->getStringValue("property"), true); - chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, value, format); + SGPropertyNode * target = + fgGetNode(node->getStringValue("property"), true); + chunk = new FGTextLayer::Chunk(FGTextLayer::TEXT_VALUE, target, format); } // The value of a float property. else if (type == "number-value") { string propName = node->getStringValue("property"); float scale = node->getFloatValue("scale", 1.0); - SGValue * value = fgGetValue(propName, true); - chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, value, + SGPropertyNode * target = fgGetNode(propName, true); + chunk = new FGTextLayer::Chunk(FGTextLayer::DOUBLE_VALUE, target, format, scale); } @@ -576,13 +577,13 @@ readLayer (const SGPropertyNode * node, float w_scale, float h_scale) // A switch instrument layer. else if (type == "switch") { - SGValue * value = - fgGetValue(node->getStringValue("property"), true); + SGPropertyNode * target = + fgGetNode(node->getStringValue("property"), true); FGInstrumentLayer * layer1 = readLayer(node->getNode("layer1"), w_scale, h_scale); FGInstrumentLayer * layer2 = readLayer(node->getNode("layer2"), w_scale, h_scale); - layer = new FGSwitchLayer(w, h, value, layer1, layer2); + layer = new FGSwitchLayer(w, h, target, layer1, layer2); } // A built-in instrument layer. @@ -746,10 +747,10 @@ readPanel (const SGPropertyNode * root) // // Grab the panel's initial offsets, default to 0, 0. // - if (!fgHasValue("/sim/panel/x-offset")) + if (!fgHasNode("/sim/panel/x-offset")) fgSetInt("/sim/panel/x-offset", root->getIntValue("x-offset", 0)); - if (!fgHasValue("/sim/panel/y-offset")) + if (!fgHasNode("/sim/panel/y-offset")) fgSetInt("/sim/panel/y-offset", root->getIntValue("y-offset", 0)); //