From: timoore Date: Sun, 12 Aug 2007 21:02:54 +0000 (+0000) Subject: Ocean tile detail work in progress X-Git-Url: https://git.mxchange.org/?a=commitdiff_plain;h=ab5b0382da8bf6d1d8aa73e6dc8dd13e778073b5;p=simgear.git Ocean tile detail work in progress --- diff --git a/simgear/scene/tgdb/SGOceanTile.cxx b/simgear/scene/tgdb/SGOceanTile.cxx index 911553f3..797b89fc 100644 --- a/simgear/scene/tgdb/SGOceanTile.cxx +++ b/simgear/scene/tgdb/SGOceanTile.cxx @@ -39,6 +39,21 @@ #include #include +void fillDrawElements(int width, int height, + osg::DrawElementsUShort::vector_type::iterator elements) +{ + for (int j = 0; j < height - 1; j++) { + for (int i = 0; i < width - 1; i++) { + *elements++ = j * width + i; + *elements++ = j * width + i + 1; + *elements++ = (j + 1) * width + i; + *elements++ = (j + 1) * width + i; + *elements++ = j * width + i + 1; + *elements++ = (j + 1) * width + i + 1; + } + } +} + // Generate an ocean tile osg::Node* SGOceanTile(const SGBucket& b, SGMaterialLib *matlib) { @@ -61,54 +76,59 @@ osg::Node* SGOceanTile(const SGBucket& b, SGMaterialLib *matlib) // Calculate center point SGVec3d cartCenter = SGVec3d::fromGeod(b.get_center()); - Point3D center = Point3D(cartCenter[0], cartCenter[1], cartCenter[2]); double clon = b.get_center_lon(); double clat = b.get_center_lat(); double height = b.get_height(); double width = b.get_width(); - - // Caculate corner vertices - SGGeod geod[4]; - geod[0] = SGGeod::fromDeg( clon - 0.5*width, clat - 0.5*height ); - geod[1] = SGGeod::fromDeg( clon + 0.5*width, clat - 0.5*height ); - geod[2] = SGGeod::fromDeg( clon + 0.5*width, clat + 0.5*height ); - geod[3] = SGGeod::fromDeg( clon - 0.5*width, clat + 0.5*height ); - - int i; - SGVec3f normals[4]; - SGVec3d rel[4]; - for ( i = 0; i < 4; ++i ) { - SGVec3d cart = SGVec3d::fromGeod(geod[i]); - rel[i] = cart - center.toSGVec3d(); - normals[i] = toVec3f(normalize(cart)); + + // Calculate vertices. By splitting the tile up into 4 quads on a + // side we avoid curvature-of-the-earth problems; the error should + // be less than .5 meters. + SGGeod geod[5][5]; + SGVec3f normals[5][5]; + SGVec3d rel[5][5]; + double longInc = width * .25; + double latInc = height * .25; + double startLat = clat - height * .5; + double startLon = clon - width * .5; + for (int j = 0; j < 5; j++) { + double lat = startLat + j * latInc; + for (int i = 0; i < 5; i++) { + geod[i][j] = SGGeod::fromDeg(startLon + i * longInc, lat); + SGVec3d cart = SGVec3d::fromGeod(geod[i][j]); + rel[i][j] = cart - cartCenter; + normals[i][j] = toVec3f(normalize(cart)); + } } - + // Calculate texture coordinates point_list geod_nodes; - geod_nodes.clear(); - geod_nodes.reserve(4); + geod_nodes.reserve(5 * 5); int_list rectangle; - rectangle.clear(); - rectangle.reserve(4); - for ( i = 0; i < 4; ++i ) { - geod_nodes.push_back(Point3D(geod[i].getLongitudeDeg(), - geod[i].getLatitudeDeg(), - geod[i].getElevationM())); - rectangle.push_back( i ); + rectangle.reserve(5 * 5); + for (int j = 0; j < 5; j++) { + for (int i = 0; i < 5; ++i) { + geod_nodes.push_back(Point3D(geod[i][j].getLongitudeDeg(), + geod[i][j].getLatitudeDeg(), + geod[i][j].getElevationM())); + rectangle.push_back(j * 5 + i); + } } point_list texs = sgCalcTexCoords( b, geod_nodes, rectangle, 1000.0 / tex_width ); - // Allocate ssg structure + // Allocate osg structures osg::Vec3Array *vl = new osg::Vec3Array; osg::Vec3Array *nl = new osg::Vec3Array; osg::Vec2Array *tl = new osg::Vec2Array; - - for ( i = 0; i < 4; ++i ) { - vl->push_back(rel[i].osg()); - nl->push_back(normals[i].osg()); - tl->push_back(texs[i].toSGVec2f().osg()); + + for (int j = 0; j < 5; j++) { + for (int i = 0; i < 5; ++i) { + vl->push_back(rel[i][j].osg()); + nl->push_back(normals[i][j].osg()); + tl->push_back(texs[j * 5 + i].toSGVec2f().osg()); + } } osg::Vec4Array* cl = new osg::Vec4Array; @@ -121,9 +141,11 @@ osg::Node* SGOceanTile(const SGBucket& b, SGMaterialLib *matlib) geometry->setColorArray(cl); geometry->setColorBinding(osg::Geometry::BIND_OVERALL); geometry->setTexCoordArray(0, tl); - osg::DrawArrays* drawArrays; - drawArrays = new osg::DrawArrays(GL_TRIANGLE_FAN, 0, vl->size()); - geometry->addPrimitiveSet(drawArrays); + + osg::DrawElementsUShort* drawElements + = new osg::DrawElementsUShort(GL_TRIANGLES, 32 * 3); + fillDrawElements(5, 5, drawElements->begin()); + geometry->addPrimitiveSet(drawElements); osg::Geode* geode = new osg::Geode; geode->setName("Ocean tile");